Hello everyone, thank you so much for your support! This is a notice that if you have a retail access key given to you via dm after pledging or have given lifetime support of 9+ USD, please hold on to it. I will be revoking beta access steam keys that were provided in the past at 11pm PST. After these keys are revoked, you will be able to activate your given retail key.
As far as how things will go moving forward for the Patreon, that will be undetermined. I will be developing some idea...
2024-11-22 00:35:03 +0000 UTC
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As an update to all supporters, I am now out of steam beta keys to provide. I will be looking to getting Atlyss released on early access soon, hopefully within this year.
While I don't have the specific information at this time, I will look into providing keys to supporters who have paid the same or above the price of the game, which will be 9.99 USD. I will provide a plan on how this will work when that time comes near.
More information coming soon...
Thank you so much aga...
2024-10-01 16:50:42 +0000 UTC
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A copy/paste from the discord announcements:
Thank you so much for your interest and support for Atlyss! The game has reached 43k wishlists, and it has been going around quite a bit I've noticed. Needless to say, I'm still chipping away continuing development on it despite it all.
Because of the amount of traction the patreon has recieved and how many keys I've distributed, I have reached the maximum threshold for steam beta override access keys (2,500). This means I cannot distr...
2024-09-30 21:39:15 +0000 UTC
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Hello everyone, thank you so much for your support on ATLYSS, and sticking around to help me out on the game's development. I do apologize of the lack of Patreon posts, as many of the updates / information is being distributed on the Discord Server.
As you may or may not been aware, I have gutted the community aspect of the Official Discord Server for the sake of my own well being / focus on the game development ...
2024-07-17 21:55:51 +0000 UTC
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Hello everyone, thank you so much again for supporting the project! The game has reached over 10k wishlists on Steam, and the community has grown ten-fold on the Discord Server as well. A lot of it has been difficult to comprehend but I am setting the goal to keep continuing on and letting this project grow as time goes by.
With that being said, updates to the game on Steam have been commonly occurring, almost daily. Because of how often I update the game, I haven't found the reason to ...
2024-03-06 00:31:25 +0000 UTC
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Hello, it's been a little while...
It's official -- Steam keys are now generated and ready to be distributed per one supporter! You will need to be on the 5$+ tier to receive one.
You can claim a key on the Discord Server, or if you refuse to use the Discord Server, you can dm me on Patreon to request a key.
Keep in mind that I ...
2024-01-31 22:52:25 +0000 UTC
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The steam page for ATLYSS has been published! Wishlist if you can, and share it around. More information on how I will distribute steam beta keys to supporters as a reward will be coming soon, as i'm still looking into how I'll be providing them effectively with no issue. Here's the link to the steam page:
2024-01-11 20:13:21 +0000 UTC
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A new build is released, preparing for 0.2.4.5b. Here's the lot of the changes:
- Parties should now distribute experience by splitting experience depending on the amount of party members. Here's the percentages:
2 party - 85% exp gain
3 party - 65% exp gain
4 party - 45% exp gain
5 party - 35% exp gain
- Party exp gain proximity i...
2024-01-10 23:01:45 +0000 UTC
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Another revision build is released, addressing several bugs / errors.
- New mystic spell (WIP) - Cross. May not appear correctly for other connected clients though, still looking to get that resolved.
- Updated Wizboar / Mekboar spawn area trigger in Tuul Peak, now just spawns 2 mekboars instead of 3 Wizboars and 2 Mekboars after triggering.
- Wizboar stats nerfed.
- Tuul Peak geometry updated.
- Party UI Display system should actually be working now. It'...
2024-01-05 02:43:52 +0000 UTC
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Revision 3 is here!

*accessing your character data from a previous build
when playing your character on this new build from the previous build, your characters skills will be reset. That is normal for every new version from now on.
Several additions and Hotfixes:
2024-01-03 04:17:06 +0000 UTC
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A new build is out! Since there's a lot that's been added, I will have to refrain from making an enormous changelog that will probably take me a few hours to write out. But here's some info that's important:
To play netplay on this build, you need Steam open. And that's right, you can host a game w/o port forwarding now and play w/ friends easily through steam. When launching ...
2023-12-31 21:30:34 +0000 UTC
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It's been quite a while since the last build release. Merry belated christmas and happy new year by the way! A new patreon build release is coming at the final day of 2023, on 12/31.
Heres some of the new features to look forward to:

2023-12-27 21:45:35 +0000 UTC
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The model for the shopkeep is here... Just needs to be rigged and animated in game.
2023-12-04 03:59:51 +0000 UTC
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The last 0.2.4 build is here! Changelog:
== GAME ==
- Added new enemy
- Added Clock and Day/Night Cycle UI display
- Updated Combat client/server sync for clientside play on multiplayer
- Dashing animation now plays as a layer, which should appear more smoother
- Added Quest system
- Added ...
2023-11-26 22:32:12 +0000 UTC
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A new version of Atlyss will be releasing for 5$+ supporters this sunday, 11/26/2023. Here's some new key features to look forward to in this build:


Quest System implemented! You can now take quests (which will be repeatable in this build for now), and get EXP rewards. Also comes with a quest ...
2023-11-25 02:37:54 +0000 UTC
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Decided to do a re-design of Angela, making her more distinguishable from the player characters by being a much larger, taller character. She'll be a quest giver in the hub, but also a trainer for the base caster class
2023-11-15 08:25:58 +0000 UTC
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Surprise! A Halloween build is out, containing new gameplay functionality and some other assorted additions.
== GAME ==
- Fighter class added. To become a fighter, press F9. The fighter has no skills yet, so no requirement to restart the game is needed.
- Fighters now have the better melee weapon jump attacks and charge attacks (Sword, Axehammer).
- My...
2023-10-31 19:44:37 +0000 UTC
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Surprise quick build update for 0.2.4 is here!
Here's the changelog:
== MISC / SETTINGS ==
- Fixed bug where you cannot start the game after deleting a character, then creating one, then trying to enter game as the new character.
== GAME ==
- Fixed 100ms+ latency clientside control for dashing then immediately jump attacking, causing the rota...
2023-10-21 21:07:59 +0000 UTC
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The new build for Atlyss is here!
- New maps including a re-designed / re-done hub map
- Pressing F8 makes your character the "Mystic" class, which is the base caster class. To get the Mystic skills, restart the game after assigning the class to your character.
- New Trade Items added
- New Novice Skill added "Rock Toss"
2023-10-15 20:08:24 +0000 UTC
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A new build for Atlyss will be releasing on the 15th this month. Lots of new features will be available in this build including:
- New Maps / Starting Area / Hub Map
- New Items
2023-10-05 08:05:04 +0000 UTC
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While the next supporter build for Atlyss needs some extra time, I'd like to share that the Patreon Discord contains a channel with all the previous Atlyss builds from the 2020 iteration up to now. The links to the dropbox will only be available on the Patreon Supporter Discord channels.

More game project experiments will be uploaded there shortly as well.
...
2023-09-28 05:03:08 +0000 UTC
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Notice regarding the news with Unity and how Atlyss will continue development going forward:
It's come to no surprise that Unity has once again made a pretty terrible decision on their part to not only completely disappoint me, but also feel completely taken back and concerned I am for the future of Atlyss and other potential projects I have in mind / under development with the engin...
2023-09-17 21:45:45 +0000 UTC
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A new version of Atlyss will be released for supporters on 9/17/2023, here's some planned things to expect for this upcoming build:
- New equipment and updated equipment UI (drag and drop into equipment slots)
- New enemies / boss enemy
- Updated Sword attack mechanics
- Added charge mechanic to Sword and Hammer (no more auto attacking on hold for them)...
2023-09-08 21:13:16 +0000 UTC
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The post for 0.2.0b has been edited with a revision re-upload. Some things were addressed and revised / redacted:
- Removed Stamina Cost For Air Attacking
- Brightened up Player Take Damage Floating Values
- Increased Jump Force when Underwater
- Added a "Slow" condition to a successful hit on Cryo Needle
- Updated Physics on Enemies slightly, knockback has them jump higher depending on damage output / force
- Mekboars now jump more commonly when t...
2023-08-31 17:54:23 +0000 UTC
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The update to 0.2.0a is released, containing several fixes, some QOL updates, mechanics updates and netplay related updates. Here's the notes:
== MISC / SETTINGS ==
- Added Anisotropic Texture Filtering toggle in the Video Settings.
- Added Texture Resolution Quality dropdown in the Video Settings.
- Added Flag For PvP on Map Enter when Available Toggle in the Network...
2023-08-30 17:49:02 +0000 UTC
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Bit of a surprise, but a new version of 0.2.0 is releasing on Wednesday this week, 8/30/2023. It contains some quick fixes and additions:
- PvP Flagging added. You can now PvP with others in a netplay game as long as you and them are flagged for PvP. You cannot PvP in the hub area, but you can anywhere else for now.
- Various bugs addressed, ...
2023-08-29 06:45:53 +0000 UTC
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A new build is out for 5$+ tier supporters! Thank you for your support and your patience! Quite a lot has been added / refactored for this build, so here's a copy/paste of the development notes:
== MISC / SETTINGS ==
- Unity build version updated from 2020 LTS to 2021 LTS.
- Strafing settings in the Input tab are now functional. (Not the drop...
2023-08-27 19:37:33 +0000 UTC
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A new build for Atlyss will be releasing for supporters on the 27th, Sunday of August! I need some extra time for this build as I have a few things to address this week and additionally I'd like to get more content polished / worked on for the next build.
A new addition coming for Alpha 0.2.0a:
New Field Zone - "Woodpeak"
Unlike many of the other zone maps I worked with, this one is truly definitive and will be a major addition to the game. This zon...
2023-08-16 02:58:22 +0000 UTC
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The new build alpha 0.1.9b is released. The biggest highlight of this build is the revamping of the stats / attributes system and leveling / progression. The final playable race for the game (bird race) is also implemented, but still in early WIP conditions, so they do not have working animations or full customization features yet.
2023-08-06 22:16:10 +0000 UTC
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Thank you for your ongoing support! A new build of the game will be releasing this sunday (8/6/2023). I've been trying to get builds out weekly but it has been difficult to do so, so I do apologize for the bi-weekly releases.
Some things to expect:

- New Playable Race: Byrdles. This is the final playable race for the game. Now it's time for me to sta...
2023-08-02 21:00:10 +0000 UTC
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