We just released the Trebuchet. Unlike the Mangonel released last month, the Trebuchet really was used for battering down the walls of castles and other fortifications. They were so strong, that they survived in some military capacity all the way up into the late 1400s, which is past the introduction of cannon.
This m...
2018-04-09 16:09:53 +0000 UTC
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A really difficult problem that has plagued dungeon tiles is getting curved rooms (like say castle turrets) to line up well with the rest of your tiles. This set aims to fix that (at least for round rooms with a radius of 2 squares). It gives you 5 different floor options that line up against G walls that can be combined to have a floor coming out at 90 degree angles (of the squares) at pretty much any spot against a curved G wall. It also gives you 3 walls (and their mirrors) that can be added ...
2018-03-30 16:16:42 +0000 UTC
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Following my recent collaboration with Hero's Horde, we've got another guest release! Ryan Beasecker aka Curufin. He's given us a model to release Open Source: this super awesome spike trap (and dead warrior)!
We used this an an opportunity to print a release on my new Anycubic Photon. We can finally do resin printing, and wow, the results a...
2018-03-28 21:29:16 +0000 UTC
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This is a special release. As you all know, I'm helping out a little on the Oakenspire Kickstarter (that you all get a discount on). One of the first unlocks was that I would release a catapult designed with the set in mind. Well, here it is, the Mangonel. This model is based on a real recreation of a medieval mangonel. There's a lot of misrepresentatio...
2018-03-19 19:50:12 +0000 UTC
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A couple weeks ago, Wyloch reached out to me about doing a video with him about OpenForge where I would model one his items and he would craft one of mine. Well, it just went live this morning!
I created some of his dungeon tiles in my Dungeon Stone texture. I didn't want to hurt their business, Hero's Horde, so unlike normal, I won't be releasing the tiles on Thingiverse under the Creative Commons license. &nb...
2018-03-19 17:05:30 +0000 UTC
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For the standard OpenForge tiles, we have 3 widths of door: narrow, standard and wide double doors.
For OpenLOCK we've got doors for all Primary Walls except IA: A, BA, G & U, which means this release has a first for us, a door on a curved wall!
Also a first, the doors published with this set have a wood grain that looks g...
2018-03-13 15:17:34 +0000 UTC
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As mentioned when Evan Carothers did his guest release last month, when his Kickstarter goes live, you all will get a 15% discount. Well, his kickstarter is live!
Kickstarter gives no method for doing this, so I've run a report and we'll compare it with the people who chose the $1 option. Just pick $1 and set your pledge to the appropriate amou...
2018-03-12 19:22:10 +0000 UTC
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Still working through the many requests the bridge set has gotten. This release we have 3 more variations to add to the set:
Today we have something pretty special, a guest release! Evan Carothers aka ecaroth asked me to help him with some guest models on his upcoming kickstarter. In return, he is going to release some of the designs from the kickstarter as open source contributions to the OpenForge community, and
will be offering a discount for my patrons!. If you have not checked out his work on Thingiverse, he's been doing so...
2018-02-26 19:48:05 +0000 UTC
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With the initial release of the bridge, one of the requests I got was for a single square width of the bridge. It took me a little to wrap my head around what it would be useful for other then maybe a small bridge over a creek. Then I just happened to re-watch parts of the hobbit, and I realized that there's tons of dungeon uses for a bridge like this. If people still are liking the bridge releases, I could easily see adding elements to make the bridge curve or turn or meet platforms.
I h...
2018-02-22 16:09:55 +0000 UTC
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In an effort to make OpenForge easier for people to approach, and to help people decide what they should be printing, we've created a set of tutorials. They are still early in their development, but cover a large number of topics.
Take a look and let us know what you think.
2018-02-09 18:30:04 +0000 UTC
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Just released the second release in the update of Dungeon Stone: Dungeon Stone OpenLOCK primary walls/primary floors and low primary walls.
This is my first release where the tiles and floors are updated to OpenLOCK 7.5. Every floor ...
2018-02-09 16:16:38 +0000 UTC
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I couple weeks ago I was watching Black Magic Craft, and he had a pretty fantastic idea. Stair sets that you can use to build out all sorts of quick terrain. You can stack them, you can make daises and platforms, you can make walls, or even something approximating hills or uneven terrain. I decided that there needed to be a 3d printable version of this. Thus were the OpenForge take on Dungeon Stackers born....
2018-01-31 16:18:52 +0000 UTC
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Destroy the bridge behind us! Classic strategy, now one that you can recreate with broken bridge pieces. Keeping with the flexibility of the bridge set, these work with a bridge of any length, width and height, and offer a few options for bridge brokenness.
We still have a few more bridge options (and a painting guide) that are on deck based on requests that have flowed in during the bridge releases, but we have a few other releases that want to see the light of day, so we'll pause on th...
2018-01-25 17:07:55 +0000 UTC
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We expand on the last release, literally, with this set that lets you grow your bridges in both width and height. The added pieces will let you take your bridge from being a small county bridge over a creek to a wide city thoroughfare over a major river and everything in between.
The base risers in this set also add the ability to take the bridge up. Each added base adds 1" to the arch spans. We specifically designed it to work with the 1" pink insulation foam that's a s...
2018-01-18 17:56:46 +0000 UTC
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Battles on bridges are a staple of fantasy. With our stone bridge, you'll soon be having PCs tossing their enemies over the edge.
We have been hard at work on this one for a few weeks. This bridge is extremely modular, though with this release, it's only able to expand in length. A future release will let the bridge also expand in width so that rather then being a wilderness bridge over a stream or small river, it could become the bridge of a major road in a town.
The ...
2018-01-09 20:11:46 +0000 UTC
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One of the most common requests I get, and more then half of all the highest upvoted ideas is to port all my oldest tiles forward to OpenForge 2.0. Well, I've started the process with this release.
The old dungeon stone set has been moved forward to 2.0, with full ability to use OpenLOCK/magnetic bases, or to be resized to inch/wyloch sizes. Porting tiles forward is faster work then doing new designs, so this release has three tiles:
We got inspired by Wyloch's video about the Portal Map Room and started working on a printed version. In the process, we realized that every wizard's school could use their own sanctum, so this became the start of a series where we'll eventually give a home to all eight wizard schools.
The central summoning disk can be replaced with disks containing images for the portal, as well as a water vortex (a...
2017-12-21 22:37:45 +0000 UTC
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We got such good feedback and response from the first set of mounts, along with a ton of request for some missing options that we decided to do a second set. This time around we have:
- Undead Horse
- Camel
- Mammoth (for medium sized riders)
- Mammoth (for large sized riders)
- 2 dog mounts (small)
- Hyena (small)
- Leopard (small)
Along with some instructions on how to resize medium and small mounts for the other size.
...
2017-12-14 21:00:21 +0000 UTC
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I've decided to try an experiment. I realized that many of the textures used for my floors would make fantastic bases for miniatures. I decided to create this set to see if there was interest in having textured bases. In the past, I've used the excellent products from Micro Art Studio. They have many beautiful bases, each with a ton of variations at the same size, while also offering the same base styles in many...
2017-12-07 22:35:53 +0000 UTC
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We've just released a variety of ways that water (and nefarious villains) can get from the streets into the sewers. We have a full variety of manholes for center of street (pictured) as well as grates that abut curbs. This finishes up the basic set of OpenForge City Streets.
The holes come in square and round for every variation, and the ones that abut the curbs have special bases to deal with the fact that a chunk of the side is cut out.
Grab the files on Thingiverse, they a...
2017-11-28 16:34:46 +0000 UTC
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Our game needed something for the players to ride on, so we created a crazy mix of riding fun. Players and NPCs end up riding all manor of crazy mounts, so we've released eight that your minis can ride on in style. In the set, we have a horse of course, but also have a: Unicorn, Bear, Dire Wolf, Dire Boar, Dire Tiger, Lion, and Rhino.
Grab em on Thingiverse and let us know what you think in the commen...
2017-11-23 15:53:39 +0000 UTC
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Back when I first launched the backer site, patron Bjay Aysel noted that many medieval streets had a central gutter. I had not noticed this before, but I kept that nugget until I finally did city streets.
With this release, we have gutters, both central, and ones that are up against the curb. For the painting, I used Woodland Scenics water, which I'm pretty happy with, and is way way less expensive t...
2017-11-16 15:37:39 +0000 UTC
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In preparation for doing gutters and manholes, we needed to make a second street style. The fan pattern cobblestone is beautiful, but not a good fit for adding these. As an advantage, we get a street style that now works really well for alleys.
Expect to see gutters next week, manholes the week after that and then we think we'll be ready to move on from streets and sidewalks for now (unless we hit on a good idea we can't resist).
Grab em on 2017-11-09 21:19:31 +0000 UTC
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We have continued to bang out the basic set of streets. The straight curbs are great for many cases, but the curved corners that come with the new curved curbs set feels more organic and natural for the kind of town in a medieval setting.
This set contains both concave and convex curves to handle both the interior and exterior of a 90 degree bend. Using two of the convex curves, you can create a very pretty street end. There's a picture of that on the thingiverse post.
2017-10-26 16:37:56 +0000 UTC
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The second set in OpenForge City Streets has been released. This set includes brick sidewalks, as well as brick sidewalks with larger stone curbs. So far only the curbs that are straight are included.
We have also decided to break out the bases into their own thing. We are no longer adding the bases to each thing, as it's created some confusion, and supporting a...
2017-10-24 20:11:41 +0000 UTC
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This is the final set of faces we have for the initial set of dynamic floors. We've been really happy with how this set has come out, and the huge versatility it provides for GMs to make central set pieces for scenes with the set.
In this set we get a variety of wood faces in straight and diagonal, as well as a corner piece that has both cut stone and wood.
Unless we get more requests, the only other release we have planned for dynamic flooring is to look into doing a tutoria...
2017-10-12 20:54:45 +0000 UTC
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One of the top voted ideas was to produce a set of city streets. We've always loved the fan style of cobblestone street, so that was our first set to go for. These are super flexible, as you can do streets, but also create a really pretty city or market square with them.
The initial cut of this set will eventually include curbs, sidewalks, guttering, alleyways and probably a few more styles of street.
Grab em on 2017-10-05 18:09:11 +0000 UTC
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This is the second release of models for the dynamic floors from last week. Now we have Letters and Numbers. Next up are wooden sets that let you do a variety of designs in woodwork. These, like the runic faces should be really useful for doing puzzles and dungeon decor. Lets us know what you think in the comments be...
2017-09-30 19:13:29 +0000 UTC
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The air shrine was a tough nut to crack, but after some great ideas floated on the facebook page of DM Scotty's Crafts N' Games I decided to go with a bell theme for the air shrine. Like the others, the archway reads "Air" in Elder Futhark, and the elemental symbol on the floor and walls is from Avatar: Last Airbender, and there are both a cut stone and rough stone versions.
Grab the files on thingiverse and lets...
2017-09-27 14:10:25 +0000 UTC
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