Hey everyone!
This post is pretty big, so I’ll jump right into it!
New Character: Onyx
I’ve been hitting the character design hardcore since the last update, and I’ve been putting this post off while finishing up the promo artwork for Onyx, our newest character for v0.06. She’s a relatively minor character to the main story, however I like her design so much I’ll probably work her into some side events as well. Here’s addit...
2017-06-21 19:38:28 +0000 UTC
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Hey guys!
We've had a busy week getting things rolling again for v0.06! Check it out below!
V0.06 Design Document
I've uploaded a version of the v0.06 design document for you guys with any content that would spoil events beyond v0.06 removed. It's a living document with an additional goal of tracking what we need that will likely fill up more as work i...
2017-06-10 13:19:14 +0000 UTC
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Hey everyone!
Quite a bit to talk about this month! I have two major announcements this update that I'm excited to share with you, as well as new artwork from v0.06 and updates from TK and AltairPL.
Story Progress
The first major announcement is that as of May 27 the main story for the game is finished! Now that it’s done I’m focusing all my effort on v0.06, as will TK once I pull him back onto helping with the map design...
2017-06-02 11:48:07 +0000 UTC
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Hey guys!
This isn't a full post as much as it is me dropping by to say THE STORY IS DONE :D!
I've sent the plot summary out to a few close associates and upon initial criticism (and any necessary revisions) I'll likely send it out to a wider group.
Keep in mind this is the main story, so at some point additional work will need to go into finishing side stories. Also, while I have a solid 25 pages of story-critical dialog written, there's still a lot left ...
2017-05-28 02:18:34 +0000 UTC
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Hey everyone!
For anyone curious about v0.06’s story, this update is for you 😃.
Story Progress
I had really hoped to have the main story summary wrapped up on the 17th, but the last two chapters have needed quite a bit more attention that I had thought (hence this update being on the 20th). On the plus side, getting the details right has forced me to knock out some important dialog that would eventually need doing anyways. And no worries, itâ€...
2017-05-20 11:23:45 +0000 UTC
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Hey everyone!
Apologies for being a bit late on the update! We did some testing today that I wanted to include the results from. Enough chatter though, I'm going to get right into it this week!
Story Progress
I’m beginning to feel relief here! I’m well into the second half of the story summary write-up and I’m pretty sure at this point that the pieces fit! The summary contains a huge mess of updates and ed...
2017-05-11 06:16:09 +0000 UTC
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Hey guys!
I just added a new demo to the soundtrack rewards tier as promised in the last update (apologies for the delay), as well as all five versions of the battle theme revamp that were created during our rework of it (including a 3:30 version which I haven't shown off yet). You can find these in the 'Malise and the Machine OST Demos' link in the soundtrack rewards post.
Also, if you dig our music then I highly suspect you'll enjoy 2017-05-06 03:24:15 +0000 UTC
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Hey guys!
We have some fun stuff to show off for the $3 tier for this month! In addition to that, we nearly have the battle theme revamp complete (you can check out the latest version above)! I presented an early version of it to the Inner Circle crowd a couple weeks back, and the feedback was really helpful in figuring out the direction it needed to go in. Most of you liked the vibe of the original, so we stripped it back and tried to retain that while adding producti...
2017-05-03 04:11:04 +0000 UTC
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Hey guys! Just checking in briefly!
Audio guy and I are burning some midnight oil to get something ready that I'd really like to show off for the update :D. Apologies for the delay, and expect the progress update ASAP!
EDIT: Mission successful! We finished what we were working on, but I've been up all night and could really use some sleep. I'll make the progress update when I wake up!
2017-05-02 03:43:42 +0000 UTC
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Hey guys!
Apologies for being a day late! I'm wrapping up a project to rewire my work room after I realized yesterday morning that it's a death trap (especially for my cat, who loves to chew wires). This update isn't about me or my fat cat though! I hadn't included AltairPL's progress or TK's environment work in the last couple of updates, so here's where they are at with that stuff!
AltairPL's New Engine Progress
Your eyes don't deceiv...
2017-04-24 23:54:55 +0000 UTC
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Hey guys!
So, this took a lot of work, but I've successfully updated Malise's hair! I took feedback from your guys' comments on my original hair proposal and decided to attempt simply improving the current model. TK helped out by creating a prosthetic addition to thicken up the geometry in the back and ponytail. She also has a hairline now! Ohhhh weeee! I think the results are really solid, but it was definitely a chore fixing all the glaring issues. I've ma...
2017-04-22 20:13:01 +0000 UTC
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Hey guys!
TK and AltairPL have family stuff going on this weekend, so I'll be updating you on all my fun things. Luckily I actually have some fun stuff to share this week!
Battle Music Revamp
Audio guy and I have been working on an updated version of the battle music! I've posted one of our early work-in-progress demos above. The mix is kind of sloppy since we've been passing it around like a (insert hooker joke), but the energy is definitely th...
2017-04-16 23:38:50 +0000 UTC
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Hey guys!
Apologies on being a day late on the update! I've been working on something I wanted to share with you all and it took a bit longer than anticipated :D. I'll try to keep the update text brief so you can check it out! AltairPL also has an update on his engine progress, which as usual you can find below!
Story Presentation
I decided yesterday morning I wanted to do something fun for you guys since I've been locked in my ...
2017-04-09 09:59:52 +0000 UTC
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Hey everyone!
As usual, there’s a whole lot to report on for this month! We’ve been making solid progress, and I want to thank you for sticking it out while we go through this dry spell of playable content. Alas, production for v0.06 is still sidelined for a little bit longer while I finish up work on the game’s story. While it may not be the news you were hoping for, it’s not bad news! I’ll get to that more in a second. While I’ve actively been the wrench ...
2017-04-01 20:42:24 +0000 UTC
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Hey guys!
I meant to post this update yesterday, but I've been working on something today that I decided I want to share with you (and even more importantly get your opinion on)! I'll get to it since I'm sure you're curious about the above image :D.
Potential Hair Improvement(?)
The other day I ran upon some artwork by an amazing character 3D artist that goes by the name Hazardous. Something I really like about his work was that ...
2017-03-26 10:19:52 +0000 UTC
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Hey guys!
We have a bunch of progress updates for you, as well as a simple scaling and sprite and window handling demonstration utilizing APL’s new engine that we could use your help testing! Read on for details!
Content for this Update on Google Drive
Story Overhaul
Following my little p...
2017-03-18 06:53:39 +0000 UTC
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Hey guys!
I'll still be making the regular update at the middle of the month, but I wanted to stop in and show you this!
I've been searching for a way to show you a bit of what the story progression in MATM will look like without dropping major spoilers all over the place, and now that I finally have all of the core elements worked out I'm able to do that :D.
Earlier today I reorganized the story outline section of my story document, and in doing so I divided the gam...
2017-03-14 04:11:22 +0000 UTC
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Hey guys!
Work’s been progressing mostly as planned this month, and despite some setbacks on my side of things I have positive things to report!
Story Overhaul
March started off with a dropkick to the face for me. On the night of the 1st I came down with the Type A Flu. This was actually the first time I’ve been legitimately sick since 2013, as I came to realize when I found that all my cold medicine had expired in 2014...
2017-03-09 23:23:37 +0000 UTC
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Hey everyone!
There’s a whoooole lot of stuff to catch you up on since last month’s update. To be up front, V0.06 did not take the spotlight as was initially planned. While I’m certain this will disappoint some of you, we’ve made a ton of progress this month, and I think it’s for the better in the long term. That being said, you guys absolutely deserve a playable update as soon as possible, and trust me when I say I feel the heat to get it to you! To soften the blo...
2017-03-01 20:24:05 +0000 UTC
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Hey guys!
There are a few topics to talk about this week, so I’ll get right into it!
New Demos Added to Soundtrack Downloads
I’ve just added three new demos to the soundtrack section for $15 patrons and up!
AltairPL’s Engine Progress
The big accomplishment this week is that AltairPL actually got the game running using SDL_gpu (the new graphics library). I personally wasn’t expecting...
2017-02-24 21:14:35 +0000 UTC
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Hey guys!
The heat is definitely on for me! That’s okay though, because while I’m super eager to get something tangible out to you guys, I’m absolutely on fire with my progress on the game’s story. This is going to be one of those updates where I’m ecstatic about how much progress we’ve made this week, but admittedly it’s bittersweet because I don’t have the V0.06 design document ready for you yet as I had hoped. While that is definitely on its way, I h...
2017-02-17 21:17:41 +0000 UTC
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Hey everyone!
Gonna jump right into it this week!
V0.06 Map Progress
I really wish I had more pretties to show off this week, but luckily TK has been hard at work figuring out and putting together the render setup for the new environments. It took a full day of testing on his part to figure out the new render setup process, as we are now doing shadows and lighting somewhat differently (even from the recently completed Access Tunnel rev...
2017-02-09 00:06:01 +0000 UTC
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Hello everyone!
Despite an unfortunate hiccup last week progress on V0.06 has been going great! Before I get into things I want to thank the Inner Circle crowd for all the responses last week regarding translating help. I’ll be sure to contact you guys soon! Also, check above for the first new music track that will definitely be used in V0.06! It’s a new version of one of the demos posted in the soundtrack rewards last month(?), and while Audio Guy claims it’s not...
2017-02-02 02:41:49 +0000 UTC
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Hey guys!
We have a few concepts for V0.06 maps to show off this week! Keep in mind these are still in the concept stage, so all images shown are simply screens from the Maya viewport or basic renders in Daz. Also, some of the signage from the 3D assets is pretty goofy when translated to English, so anything out of place will be edited before final processing (we could use help with this, so see below for details).
2017-01-24 06:06:27 +0000 UTC
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Hello guys!
We've been up to the usual business this week and are continuing to make progress on V0.06! You can check out a new soundtrack demo above, as well as a screen of the latest enemy in action :D. Read on for details!
Images and Content for this Update on Google Drive
Police Animations Do...
2017-01-16 10:58:18 +0000 UTC
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Hey guys!
Pretty brief update this week, as we've just been pressing forward with V0.06. As always though I have a few new things to show off. Check it out below!
Images and Content for this Update on Google Drive
Artwork Progress
So, the image above is titled "Babel Headquarters Concept". This has been one ...
2017-01-08 03:18:12 +0000 UTC
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Happy New Year!
This past month has been the first solid month for actual game content progress since I launched my optimization operation back in October. By the 10th or so I was back in the saddle with the new rig fully operational! I'm happy to start the new year with a small preview of V0.06 content, including a new enemy preview that I’ve been working on for the past week! The rest of the team has also accomplished a lot, and we have new content for the re...
2017-01-01 17:10:14 +0000 UTC
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Hey guys!
So, things have been a bit slow this week due to everyone having holiday commitments, but there's still been a lot of progress! Check below for details!
Images and Content for this Update on Google Drive
New Artwork Print, 4K and Updated HD Wallpaper
Check above for a look at the new artwork print design! &nbs...
2016-12-26 18:10:35 +0000 UTC
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Hey guys!
I just wanted to stop in and wish everyone a merry Christmas and happy holidays, and to thank you for your continued support for another year!
Since it is the end of the year, I wanted to remind everyone how grateful we are that so many of you have continued to have faith in our project even though the growing scope of it has generated a longer development cycle than some of you had hoped. Earlier today I was inspired to make
2016-12-24 19:11:50 +0000 UTC
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Hey guys!
I'm happy to finally give you a small glimpse into what we are planning for V0.06. The goal is to have a solid preview ready by the next monthly progress update. Below are the images I've prepared for this week's update, including an HD wallpaper of the scene pictured above.
Images and Content for this Update on Google Drive
2016-12-18 06:59:11 +0000 UTC
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