XaiJu
DraconicSyntax

DraconicSyntax

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DraconicSyntax posts

Poll & dev update - Advanced pathfinding or sooner beta build release

I think I've already screwed up my numbers for polls, so I'm just going to leave those out from here on!

Anyways, good progress is being made on the next beta build. I've already completely rebuilt collision in the game, and collision bugs now appear to be a thing of the past! That is, at least until I add some new powerup that manages to break things - but on the large, collision is now much more optimized and efficient, as well as easy as dirt to debug now (old code was spaghetti of t...

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Update v0.7.1 plus beta room

Mirror of public update v0.7.1 containing a number of fixes along with the usual beta room access!

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Development Update

Another development update to give you all an idea of what's currently going on behind the scenes:

First, you may have noticed that in the latest public update, I jumped to version 0.7.0, despite that 4 prey capacity was also supposed to make it in before hitting v0.7.0. The short answer for this is that I am burning out - on animation specifically. Between grinding through all of the 3 prey animations to having a short break to code the powerup framework to doing MORE ...

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Public update v0.7.0 with beta room

As the newest public update has now been released, just wanted to drop the usual clone build with access to the beta room again for you all!

ALSO - the main game's hosting has been moved to the indie game website itch.io, so if you're looking for the regular public version and regular discord join link, they'll be on there now! I'll update the main Patreon page here to include the new link to the game on itch.

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Beta Build v0.6.1x3 - Gaseous Eruption and more

This one came together a bit more smoothly than the last! Several new abilities added, mostly to the predator tree - not much else to say this time, so go download and enjoy!

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Development Update - revised schedule

Some good and bad news in this one, but mostly good news! 

The good news is in just the couple days I've had since finishing the ground pound abilitiy, I've already almost entirely caught up on the previous week's work that got delayed due to the time it was taking me to finish ground pound. It seems I was right after all about most of the abilities still being rather quick and easy to implement, and I'm making good headway overall.

The "bad" news is that I've realiz...

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Beta build v0.6.1x2 - Ground Pound and some development updates

Next beta build is here with the new ground pound ability and a couple others, and the polls for the next powerup are officially closed - the winner being gaseous erruption!

If you don't care about behind the scenes info, you can stop reading here and go play the latest build. Otherwise, keep reading for some news about development going forward.

So in short, I GROSSLY underestimated the amount of time the augment mass/ground pound ability would take - I had about...

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Powerup Poll #1

Powerup poll time! These will be polls for tiers 3 and 4 to vote on in order to determine some of the next powerups to be added to the game - note that ALL powerups in the polls will EVENTUALLY be in the game, these polls just determine which is added first.

At least through the next public release late next month, I plan to do bi-weekly beta build releases, so there will be a few polls between the more time consuming powerups (i.e. the ones that require new sprites/animations/code bl...

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Beta build v0.6.1x1 - Skill trees

It was a bit of a roller coaster getting a proper method to work in the code, but skill trees are now full functional in game! Currently there are just 6 perks to choose from as I only just started coding the perks themselves about 2 days ago (and had 10 hours of work time removed yesterday due to power outages), but you all can expect that to change very rapidly - while I continue to make more perks, I'll be putting up new beta builds every 1-2 weeks since it's so quick easy to add new perks...

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POWERUP TIME

It's powerup time people!! Framework for skill tree upgrading is now  working, which means it's time for me to start coding powerups and  abilities into the game. My question to YOU ALL is what kinds of  powerups do you want to see?? The 4 main trees will be Combat, Predator,  Stealth, and Survival (prey).

To give you an idea of a few  different ones I'm already planning on adding, the skill trees will  already be including perks like:
- Regular stat bu...

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G.L.U.T.T. OST Updated

Updated OST pack for tier 2 and above, including the updated Main menu track as well as an older version that is no longer used!

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Update v0.6.1 with beta room

Just a bug fixing update that's open to the public already, not a new beta build - this is for anyone who wants the update with bug fixes as well as access to the beta room!

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Beta Build v0.6.0x1

First beta build of update v0.6 is here, and with it comes the 3 prey features!! Not a lot to say here other than have fun and be sure to report any bugs you find :D

The next couple weeks will mostly be dedicated to making tweaks/fixes based on feedback and eventually rolling the public version of this build out, but following that (and probably a week where I do nothing because I am EXHAUSTED) I'll be sarting on the bulk of the second part of update v0.6, including skill trees and pro...

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Struggle contest animation preview

This one took longer than planned, but is probably one of the best loops I've created!

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More animations and update progress

A few more of the animations I've completed lately - they're still a little rough, but I'll be doing another pass over everything when I do the final player sprite rework sometime later in the future to give Mia a slightly more unique look!


On the likely delivery of the next update - this announcement was made in the discord already but I realized I forgot to post it here as well:

I've put together a production schedule to help me keep track of what needs doing as well as a ...

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Happy 8/8! (Animation Preview)

Happy 8/8 all! Here's another animation I just finished for the coming update.

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Updated Run Animation

Forgot to post these a little sooner, but finally have the run animation fully reworked! As it's the animation you'll probably be seeing more than any other in the game, I wanted to get a little extra with it to make it look as good as possible. This took the longest by far to do out of all my animations (nearly a month), but I had to rework every single one of the 22 existing layers in this animation, plus adding another 4 layers for the new belly. Still probably gonna do a little more work ...

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Development Resuming (Dev update 2)

WE FINALLY MADE IT! I've completed the last of the classwork that I will ever need to do and am officially graduating with a degree in game design and animation - it's been an exciting time, but a very exhausting one. Currently my plan is to take a much needed week long break, then it'll be full steam ahead on development for Project GLUTT! There's still a TON of animating to be done for the next update, but you can expect a number of WiP posts in the near future to give you all an idea of wh...

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Development Update

Now that update v0.5.0 is out, work can officially begin on the long anticipated 3+ prey update! There's a caveat to this that I want to notify patrons about though - I've put this blurb on the main forum post already but wanted to make sure patrons were directly notified of this as well:

As I'm sure you all know, making animations for the player is extremely  time consuming compared to everything else I have to do in development,  so you can expect this next update to likely...

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Update v0.5.2 (with beta room) (UPDATED)

If you haven't yet heard, public update v0.5.0 is launching today! The specific build linked here is for the same version but with access to the beta room should anyone want it, in addition to a modified changelog to make it easy to see what all has been added since the last beta build (v0.4.5x3).

EDIT: Releasing v0.5.1 today with some bug fixes and balance changes - if you want access to 0.5.1 with the beta room, this link has been updated for it!

EDIT 2: Hopefully the last upd...

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Beta Build v0.4.5x3 - Sound emission rework, new UI and resolutions

Lots more technical features this build featuring a proper pause menu for both pausing the game as well as accessing a number of other functions such as loading your game, changing your preferences and setting resolutions. Beyond this, the sound emission system has been reworked and overhauled to be much more consistent, clear and reliable with a new sound bar to help keep better track of how much sound the player is currently emitting (and thus how far away they can be heard by enemies).
...

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Beta Build v0.4.5x2

Thanks to everyone for waiting on me while I finish out my second to last semester of college! This build mostly has a lot of balance changes and bug fixes, along with the new status icon for the player and a few other various changes. The player collision has been completely rebuilt again which has fixed about every known bug with the new jumpthru platforms, and SHOULD safeguard against many possible future bugs. I've tested it about as rigorously as I can, but please let me know if you find...

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Beta Build v0.4.5x1 - Locational sound, gulpable items, minimech pilots

Finally another beta build! Sorry to keep everyone waiting, it's been incredibly busy for me this time of year, especially with graduation around the corner. Locational sound does have a slight issue with it currently being that it will not get quieter the further away from the source you are - this is an IDE bug that I can't do anything about currently, but I've submitted a bug report for it already so hopefully it won't be an issue too long!

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Beta build v0.4.1x2 - tile rework

This one took a bit longer than expected but man was it worth the effort! All game tiles have been replaced with brand new ones (huge thanks to Anko Bear for making the majority of them!), the robot sprites have been replaced (another thanks to JumpingBananaBoat!), numerous more sprites were updated and certain areas of the levels were reworked to be improved. Alongside those, this update brings several balance changes and several bug fixes - details as always in the changelog!

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Beta build v0.4.1x1 - half fullness

First real beta for you all this update! I've made a couple more tweaks to the new vore system - first, there is no longer an auto digest period, you can now use the auto digest key to fully digest all prey once they've run out of health. Quick digest on the other hand shall now only be known as manual digest, as it's now technically the slower option. However, it allows you to incrementally digest prey still, down to a post digestive/half size state (which you will still be considered to hav...

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Poll 2 - Update v0.6.0 Content

Time for another poll (but second time posting this since the first had the wrong poll settings)!

As some of you may know, the currently in progress update (v0.5.0) will largely be focused on new tiles, a new pause and menu system, UI adjustment and improvements, sound system improvements, resolution updates and a new half belly size. This poll will be determining what will be worked on for the FOLLOWING update, version 0.6.0.

This will determine a sizable chunk of content for the...

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Beta build v0.4.1

This is just the matched version of the current public build plus beta room access for those who want it - I should have substantial content for a proper beta build within the next couple weeks!

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Beta build v0.3.6.1x5 - Struggle contests

Whew - some 105 hours of animating and about a quarter that in code and the final beta build is ready to go! The public release will be following this shortly, but I wanted to make sure you all had a mostly up-to-date version to use in case anyone still wanted access to the beta room on the latest public release, as well as giving a final chance for any leftover bugs to be caught - I think I've gotten them all but that's when they always tend to show up lol. If you find any be sure to report ...

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Beta build v0.3.6.1x4 - Vore system

Here's all the latest! There are two major features still yet to be added, being the new indigestion meter and struggle contests but otherwise the bulk of the work is done. This build contains the most changes since v0.2, and by the time the full public release goes up it will have the most changes of any update since release! 

See the changelog for the full list of changes this build, though if you all would like me to start including each build's changes in these posts please let...

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Beta build v0.3.6.1x3 - melee

This is the last of the changes for melee, not counting any further bugs discovered down the line. Many important fixes included in this build as well as many further optimizations and balance changes - refer to the changelog for the full list!

On to the vore system update!

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