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Music Preview — Small Scuffle

If you've been coming to the dev streams — rare as they may be — you've probably heard this track. While currently used for the first boss, we're fond enough of it that we may use it as a recurring miniboss theme. WHO KNOWS...

As before, this track was composed by the talented Wheel_able!

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NEW TITLE — RAINSHADE

I-In the sense of a new name, not a new game!

With "Once More" being sniped on Steam not too long ago (and it was always meant to be a placeholder name anyway), the new working — and perhaps final — title of the game is "Rainshade." Definitely more "title" sounding, IMHO!

Once M— Rainshade was announced exactly one year ago, today, so I felt it'd only be fitting if a newer, official-er title was revealed on this date.

Anyway here's some Verlas (and a Poise) View Post

A Sincere Apology

You may have noticed that as far as content goes, February was a month of silence, and I am deeply, truly sorry for this.

Things have been incredibly bumpy lately in my personal life, and a good deal of my time has been taken up by outside problems that I’m not comfortable divulging at this time — problems that are not only stressful, but sporadically disrupt my workflow. I have said little of this until today because I truly believed it would’ve passed by now, but after dealing w...

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SMOOCH RAFFLE

UH OH

picking a random patron wasn't quite working out, so leave a reply to this post if you would like to be entered into the raffle!!! Active patrons only (any tier)!!!!!!!

The winner will be announced Friday, Feb 7th

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??????????

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Once More: January round-up

January was EXTREMELY chaotic month for a number of reasons, but a bunch still got done! Most of this month was spent fine-tuning controls and mechanics, as well as team management (including the hiring of a new lead composer, Wheel Able, but new content has started in full!

Above: QUAKE effect

2020-02-01 03:51:39 +0000 UTC View Post

Music Preview — Waking Woods

THAT'S RIGHT BABY! MUSIC!

Here's the theme Once More's prologue area, the Waking Woods. This lovely piece was composed by the talented Wheel Able, who is taking over as the team's lead musician and ATTEMPTING to steal the title of "big gameboy fan" from me. He is winning.

(A rainless version is attached to this post)

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Moment to Midnight - v1.2

Hey! In preparation for MAGfest, Moment to Midnight got an update, featuring some small additions and fixes before the end of the decade. It's a good time to try it if you haven't already!  You can get it HERE 

CONTENT:

  • Characters now have multiple text bleps instead of one shared across all characters
  • Added a few more lines that remark on particular player behavior
  • <...

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December round-up

December, despite having very little flash, produced a lot of substance, d

don't 

don't take that out of context, i'm on a watchlist now

Nearly all of the game's fundamental code needed to be restructured, so the month was spend mostly doing exactly that. As shown by the header image, the cutscene system got a rework with some upgrades, which is now stored in a fashion similar to (and even slightly mixed in with) dialogue. While this comes with a few downgrades, overall...

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That one joke post

Here

here take this

high qualtyh


thnk s

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Scatenato - Full Size

Mery Chrimble!!! Full res illustrations aren't exactly a tier reward, but YOU can't tell me this isn't worthy of being patron-only

A post discussing all the chaos behind the last month of work is forthcoming, look forward to that! So much was restructured, from the cutscene system to even collision, the road is paved to make the next year of development as smooth as possible. There's so much I can't wait to show!!

2019-12-23 07:48:44 +0000 UTC View Post

November concept sketches

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Once More — First Boss Progress

It's been a bit of a rough month, to be honest! Both the first and the upcoming final weeks of the month were swallowed by other obligations, but some solid progress has been made regardless.

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Once More — October Update (Bosses, Assist Mode, and More)

HEY HERE'S WHAT'S BEEN GOING ON

BOSS BATTLES

THIS IS AN EXTREMELY EARLY VERSION DON'T EXPECT THE FINAL TO JUST BE AN UPSCALED BUZZLE WITH TWO ATTACKS OH MY GOD

But! This is general proof of the direction I'd like to go with bosses — puzzle bosses with satisfying hits and lots of secret openings, all while being unable to attack directly.

WIDESCREEN

2019-11-01 04:17:54 +0000 UTC View Post

Moment to Midnight v 1.1

Moment to Midnight got an update! Almost exclusively involving the glasses! If you haven't tried it, go check it out! Also, translation support is ready to go, with new languages being added as translations happen, babey

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Moment to Midnight character sketches

MtM had very little concept art, but here's all of them! The were directly inspired by Cherof's music, before we even began development — Lyst themselves being inspired by Anagnorisis.

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Moment to Midnight

Moment to Midnight, a short game made by @daisyowl, @cherof, and myself in just under a week, is now available on itch for free! 

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Once More — September Update

Every single core mechanic of the game has been implemented! Here's what's going on:

  • Objects can be picked up, tossed or thrown
  • You have a dedicated UMBRELLA button. The umbrella can't do damage directly, but can be used to solve all sorts of puzzles
  • Character portraits now actually stick out of the dialogue box!
  • Lots of other lil details!!

I GOTTA GO THANK YOU SO MUCH FOR YOUR SUPPORT SE YOU LIAETER

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Guide: Character Path Editor

Before we continue, this guide assumes you have the newest version of the Senza Pack, but if you don't/aren't using it, you'll need to quickly made a "CharacterPath" script, which contains a public Vector2 list called "pathNodes."

So, in this case, you can add a "CharacterPath" component to an object, but you can't see the waypoints themselves, which is a real pain when you'd like to know wha...

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Dev Tips: Path System

Note: The Senza Dev Companion Pack has been updated to go along with this tutorial, available to all patrons. The guide below focuses more on logic/methods than code, though, so it should be just as useful for those using GameMaker and the like!

Ranging from cutscenes, to puzzles, to even simple NPC behavior, getting a path system working in your game is PROBABLY a good idea. And since the cutscene system won...

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2D Dev Tips Companion Pack

Current version: v0.3
Recommended Unity Version: 2018.2 or later

Here's the very first version of the starter tutorial starter pack, featuring a simplified version of the character controller developed for Once More and some basic assets, which I'll be adding to (and fixing) over time. Please keep in mind that aside from starter pack updates, all files will be exclusive to the Mischief Mancer ($10) tier or higher.

PATCH NOTES:

v0.3:

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Tutorial Mascot — Senza Deligatta + sketches

Senza is affable, friendly, ready to guide you on your journey of knowledge. Just don't ask any advice, or common sense, in any matter outside her area of expertise.

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Future Tutorials (Poll)

A number of people have taken interest in the inner workings of Once More, and seeing as I'm long overdue to provide any tutorials, I'm curious to know where I should get started. Thus, a poll! I will be weighing both the difficulty of constructing the tutorial and patron interest, so the losing option of a near-tie may still be released first if it's considerably easier to explain.

Naturally, ...

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Changes to the Patreon tiers

Due to Puro's development being on hold, a number of rewards for several tiers are no longer applicable, most notably access to Puro's beta for the $5+ tiers. As such, I'll be restructuring things a bit. In all cases, any rewards listed are also available for the tiers above.

Free: Limited tutorial access (mostly simple write-ups or those heavily demanded)

Casual Conjurer ($1): No change.

Enthused Thaumaturge ($2): Only down...

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Waking Woods (Video? With sound?!)

Instead of going for a pair of bi-monthly updates, I opted to go for one bigger one, which I now see somehow managed to mention on every service I used except for the Patreon itself. Thank you for your patience!!  

And yes, your player character will be wearing gloves for this sequence.

Music is from CrossCode, used with permission!

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Waking Woods • June Progress Preview

Here's a sneak peak at this month's progress report on the Waking Woods! And yes, your player character will be wearing gloves for this sequence.

Music is from CrossCode, used with permission!

Edit: I erroneously omitted the Mischief Mancer tier from this post. This has now been fixed!

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Once More — Puzzles and Interjections

May was such a busy month for me that it turns out there was not one but TWO posts I forgot in May, here's the other: A look at partner actions, which serve as a major tool for puzzle solving, and mini dialogue bubbles, used for all sorts of things.

As always, thank you so so much for your support! This project wouldn't be possible without all you! Yes, YOU.


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Waking Woods — concept art


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Once More — The Waking Woods

Puzzles are hard work... Let's take a break!

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Once More — Cutscene system

I FORGOT TO POST THIS ON PATREON EVEN THOUGH I DID IT ON TWITTER, I'M SO SORRY

Once More's cutscene system is coming along! Here's a glimpse at the editing tools~



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