The entire railroad system in Once More is, somehow, run by a single family! Although one member of the Motos works at every station, there are more than three above. It's a large, large family.
The silhouettes of the bottom two are actually present on the reveal image for Once More! With Ossia revealed, that leaves only 3 mystery characters, although it's only a portion of the main cast.
2019-05-01 02:34:52 +0000 UTC
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Since I've basically been out of the game for the last week and will remain as such for a couple more days, I figured I'd at least share what I was able to do before being indisposed.
The palette swapping code has been significantly improved, and now allows for special toggle features on some characters, like the eyelashes on the one above. Other obvious features, like changing the head/outfit are functional, but lacking sprites for certain directions. It's exciting regardless!
2019-05-01 02:24:31 +0000 UTC
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Those following me on twitter/in the Patreon discord may already be aware, but due to some complications with medication coverage, I have been indisposed for the last several days and will continue to be until April 30th/May 1st (when I finally have access to said medication again). This is nothing health-threatening, but I am unable to work without them, and as such, the next progress report for Once More will not be available until May. Sorry!!
2019-04-29 03:20:17 +0000 UTC
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Hello! A bit later than expected, but here none the less! From companion behavior to inventories to saving and loading to room transition, pretty much everything we would have had if we started with RPG Maker is now implemented, meaning the REAL fun can begin, and I couldn't be more excited!!
Also introducing Ossia, a forest sprite turned urban scavenger! Special thanks to my pal Exty for helping refine the design!...
2019-04-19 03:11:24 +0000 UTC
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Hi! Been kinda quiet on here for a bit. I don't plan to make a habit of once-a-month updates, but it was somewhat necessary for this first month.
Once More is a game that, right from the start, couldn't be made in something like RPG maker, having too many unique gimmicks (and also I hate grid-based movement). As such, a LOT needed to be built from scratch, but most of the framework is done, including a dialogue system, running/ledge jumping, and some features I CAN'T quite show ye...
2019-03-31 21:46:54 +0000 UTC
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"When the cloak is removed, what face do they see? What name do they call?"

Once More is a story puzzle game, following an individual who is visiting their childhood friend Verla in a quaint town they have never been to before. Hit with strange visions and met with stranger resistance, curiosity becomes resolve as the two of them journey to the base of one of the many titanic chain...
2019-03-01 01:52:28 +0000 UTC
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Latest Version: v0.0.3f13 (2/11/2019)
Download (Windows/Mac/Linux, $5+ patrons only)
Bug List
THANK YOU SO SO MUCH FOR WAITING!! These last two months were a wild ride for development, but the pieces are finally falling into place and I feel like I can truly proceed wi...
2019-02-01 06:02:27 +0000 UTC
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For the last several months, I have been contemplating letting the player name the player character to whatever they wish. As the story has since been expanded and Puro's personality is more determined by the player than before, I have been giving this more thought than before, and am curious to know what most of you, my supporters, think! SO! Here's a poll okay. Let me know!! Keep in mind that "Puro" is still a placeholder name for the game itself and may not be final.
I/the team will ...
2019-01-16 00:58:26 +0000 UTC
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SUPER BASIC SUMMARY:
There are going to be some notable changes to the core gameplay, but builds are going to be very sparse for a bit after the next one, since I need to make a bunch of concept art (which will be posted) as I plan for these changes, and seek others to form a small team for this game. I also got sick this month AND had to go out of town which didn't help lol
THE ACTUAL DEAL:
Aside from audio, Puro is currently a solo venture...
2018-12-27 17:35:42 +0000 UTC
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Latest Version: v0.0.3f04 (11/17/2018)
Download (Windows/Mac/Linux, $5+ patrons only)
Bug List
UPDATE: THIS POST SAID "SEPTEMBER" AND I LITERALLY DIDN'T NOTICE FOR ALMOST A WEEK. FIXED.
0.0.3f04 (11/20/2018)
Last update before I'm gone for about a...
2018-11-17 01:19:19 +0000 UTC
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In contrast the rest of the game, the Perlin Outpost (and potentially other very small story areas??) will feature simplified 3D movement instead of using the 2.5D path system! This will allow players to explore, examine, and be told off by NPCs in such areas to their hearts' content.
This feature, while still in progress, will be included in a build in the very near future.
2018-11-04 20:23:38 +0000 UTC
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(Note: This post may be deleted and replaced with one featuring better video and better documentation in the near future.)
Lastest Version: v0.0.3f0 (10/30/2018)
Download (Windows/Mac/Linux, $5+ patrons only)
Bug List
TO ACCESS ...
2018-10-31 04:34:49 +0000 UTC
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All the information you need is here, but here's the short version: the next build is late as we're STILL stuck ironing out the core gameplay and fixing the bugs these new mechanics introduced, so which would you rather we do?
Edit: To clarify some confusion, updates will continue no matter what, I'm specifically referring to whether or not we release a build with fairly unfinished (and thus buggier) mechanics
2018-10-21 17:07:28 +0000 UTC
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So it's been three weeks since the previous patron build, something that I was earnestly not expecting to happen. Here's what's been going on:
- I've been working hard on Puro's remaining core moveset, including tweaks to some existing moves, a combo system, and projectile deflecting (as of this writing, only two core actions — a charge attack and a secret mechanic — are missing), but it required rewriting nearly all of her code. Unfortunately, introducing these mechanics also introduc...
2018-10-21 17:01:47 +0000 UTC
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(Colors not final)
The difficult thing about creating a character who, canonically cannot speak, and having them travel alone is you cut yourself off from plenty of potential banter.
Arduiel solves those problems swiftly. An ancient robot known as a navigator, Arduiel takes immense pride in his origins, but is greatly distressed to learn he has lost access to most of the knowledge he once utilized. This isn't to say he has lost his memory, so to speak. In his own words:
Pa...
2018-09-28 05:38:33 +0000 UTC
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There's a LOT to do in Puro, and I'm deeply curious as to what people are eager to see. This doesn't necessarily mean I will be working on whatever gets the most votes NEXT (as some things, naturally, can't or shouldn't come before others, and basic combat is next anyway), but it will help me figure out the general order I should tackle things.
By the way, you're totally allowed to select more than one option! Just try and keep it to things you wanna see the most, haha
2018-08-29 16:42:13 +0000 UTC
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Lastest Version: v0.0.2f96 (9/30/2018)
Download (Windows/Mac/Linux, $5+ patrons only)
Bug List
We're getting extremely close to the first stable build! Once the bugs have been stripped from this, it'll be released, and we'll switch gears to focus on the other...
2018-08-25 22:37:39 +0000 UTC
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Doodles during the surgery trip!! And a bit of backstory:

A problem that quickly arose from Puro's general gameplay was the relationship between enemies and their respective items. In the earliest iterations of the game, Puro wasn't meant to be able to get items from enemies at all, instead obtaining them from literal piles of rusty swords and other weapons — a rather macabre trace of previous adven...
2018-08-08 05:44:04 +0000 UTC
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HEY
HI I'M BACK HOME HELLO FRIEND
IT WAS AN EXHAUSTING TRIP BUT EVERYTHING WENT WELL MORE OR LESS HOW IS IT HALF PAST 7PM ALREADY IT'S SO DAMN HOT AND BRIGHT OUTSIDE
So here's the deal:
The stable build
Puro currently lacks a stable build, but all that's left to do is fix another set of bugs and better arrange the tutorial-like area with actual button prompts. With the prototyping for the game's base movement mechanics figured out and stable build released...
2018-08-08 02:49:10 +0000 UTC
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I WAS GONNA GIVE THIS A HEADER IMAGE BUT MY CAR BATTERY DIED AND IT TOOK LIKE HALF THE DAY TO DEAL WITH IT
Before we begin, I first want to say thank you so much!! We recently reached and exceeded 100 patrons, and that's just absolutely crazy to me, and we're JUST below the next goal to boot. Though not quite stable yet, it's absolutely wild to me that I've been able to work on this game as basically my job for several months now.
Anyway, I have to annou...
2018-07-31 06:15:32 +0000 UTC
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(placeholder image until I can get a nicer one, I am EXHAUSTED)
What sort of game are you trying to make here?
Pretty much a game inspired by a mix of my favorite game mechanics with a big heaping dose of a game genre I feel hasn't gotten much love in years — namely, the unorthodox twisting and splitting 2.5D path system of games such as Klonoa and Kirby 64. Pacing-wise, it's starting to settle in between Klonoa and modern Kirby games.
What's the diffe...
2018-07-28 01:31:34 +0000 UTC
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(Please note that the stage in the above footage is designed to show off what's been worked on as succinctly as possible — stages in the final game won't be as condensed)
Oh no, the progress report... I got so caught up in what I was doing I forgot all about it...! They're gonna kill me...
In better news, progress towards the upcoming "sandbox"/challenge playable build see...
2018-06-23 20:34:08 +0000 UTC
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BONUS FILES FOR $2+ PATRONS INCLUDE:
- All the files in the tutorial post
- The completed shader, with all the bells and whistles
- The light pillar model
- A sphere that is also set up for this effect
- The script I use to animate the strength of the effect (but can animate any float value any shader may have)
- A half-tone pattern that can be used similar...
2018-06-20 05:31:38 +0000 UTC
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WHAT YOU'RE GONNA NEED:
- The open source version of Shader Forge, which you can get here! (Shader Forge -> Assets -> Shader Forge) If you have a Asset Story version of Shader Forge, 90% of this tutorial will still work, you'll just have a weird transparency issue involving back faces.
- The attached files, which includes two needed textures, and includes some modifications I ma...
2018-06-20 05:28:07 +0000 UTC
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If the title alone upsets you, here is some additional listening to soften the blow. And if you're prone to skim, here's the sparknotes version:
- I need to push the release of the alpha (previously erroneously referred to as a beta) back — new ETA is "Summer."
- I don't want to leave people empty-handed and still need feedback, so a stand-alone sandbox-esque playable build is still being released ...
2018-06-07 23:02:46 +0000 UTC
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Hello!
You might've noticed that this progress report is nearly two weeks late, or we simply skipped one, depending on how you look at it. Simply put, May was a busy month for my family, and between now and the previous progress report, there was a graduation, a marriage, and a birth, two of which I was required to travel out of town to attend. Additionally, I also ran into a pretty big issue (now resolved) involving an unintended Unity update that horrendously broke my shade...
2018-06-01 04:19:07 +0000 UTC
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Gameplay:
- Puro can now take damage :(
- New enemy: Snapper. Snappers are normally benevolent drones that operate in the arctic wilderness for safety and research purposes. However, a large number of them have gone haywire recently — almost consistently those that get deployed near the site the ancient factory lies, and have become hostile to outsiders. Though one malfunctioning Snapper seems more curious than aggressive...
- (Yes, you can pet ...
2018-05-06 03:45:13 +0000 UTC
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Or is that May? Are we going by what month just passed of the month bills are due? IN ANY EVENT, because of the support received on both Patreon and Ko-Fi, I was able to pay my monthly bills from the support of you wonderful people alone for the very first time. This is so exciting, thank you so so much!!
2018-05-02 03:31:07 +0000 UTC
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Hey hey hey HEY HEY WAIT HOLD ON SLOW DOWN
Before the progress report, I'd like to announce that I'll be releasing a pre-beta sandbox of sorts for $5+ patrons sometime next month as soon as Patreon gives me access to the pay-up-front option for new pledges. This playable build won't have much in terms of story or the final game, but instead focus on getting feedback for controls, movement, and controller/computer compatibility, with a couple enemies and a few basic puzzles. Th...
2018-04-22 02:30:43 +0000 UTC
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After some discussion with my patrons, I figured it would be in everyone's interest to post a summary of development every two weeks, listing everything that's been added, changed, and tweaked in that time. So let's begin!
Gameplay
- Added script that spawns objects to path (also allows objects to respawn)
- Adding moving platforms
- Changed item-spending magjump input to function closer to Mario's long jump. Now it's harder to use accidentally while on...
2018-04-07 00:45:57 +0000 UTC
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