Ah, hello, I see you're here, in my home. Right now. That's...fine, I suppose. I am less unprepared for this than usual. My name is Goro, though surely you've heard of me, yes? ...No? Hmm.
Well, the "Taksi" that usually runs this business is away for... Easter? Is that believable? Yes, Easter sounds good. Easter. Yes and in their GENEROSITY, I have been WILLINGLY given control of this "Patreon" for the time being. Supposedly this is used for "game dev tutorials" but the only game I know is the...
2018-04-01 20:40:49 +0000 UTC
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If you've ever animated in 3D, you've probably encountered a pretty big problem whenever you've had to make the entire character rotate around any spot other then the base of the model, such as spinning on one foot or swinging from something. You COULD manually animate EVERY SINGLE JOINT to do what you want, but, come on, don't do that to yourself. So I'm basically gonna teach you how to do this real quick and good cool thanks
2018-03-30 01:25:16 +0000 UTC
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MEME NUMBERS aside, TWO different goals were reached today. I'm genuinely speechless. When I re-launched this Patreon about a month ago, I didn't think I'd even hit $200, and yet here we are. You people are extremely wonderful. Thank you so, so much!!

2018-03-27 20:24:20 +0000 UTC
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Hey! Did you know that if you start setting up a Discord server to link with your Patreon, the bot that manages it starts adding people without asking for confirmation first? I didn't! And it invited everyone with their accounts linked to Patreon already!! I'm sorry! I'm so sorry! But IT'S UP NOW I GUESS SO THAT'S A THING AVAILABLE FOR ALL TIERS. ENJOY????
SORRY!! HAVE FUN
Edit: THERE'S BEEN SOME CONFUSION AS HOW TO JOIN: You gotta link your discord account to your Patreon and it'll auto...
2018-03-21 00:50:27 +0000 UTC
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Pardon the above gif's lack of polish and new animations, but that's how prototyping BE
Initially magnetism was a throw-away idea, reserved for just one stage, but after prototyping it it turned out to be so much fun to tinker with and have enough applications that I'm leaning very very hard towards making it a critical gameplay mechanic.
Magnetism would be, straight up, a move you have access to at all times, with a dedicated button, but it's exact function would depend heavily on conte...
2018-03-20 00:34:27 +0000 UTC
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Hey dummy here's that tutorial I meant to put up like days ago but it took longer because I'm an idiot and didn't realize it would TAKE SO LONG TO DOCUMENT!!!!!!!
Due to its simplicity, and the overwhelming interest in it, I'm putting this one up first for free. Keep in mind that I have no plans for further free tutorials at this time, with future tutorials being reserved exclusively for $2+ patrons.
This is a nice and easy one though, because we can build it entirely from objects ...
2018-03-15 18:07:37 +0000 UTC
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Unless you're in the 75% of the world that's further east than me, in which case it's later today. I found out the rig I was using's no good and meant for mocap, and I can't do a good walk cycle with that I tell ya what! It sucks!!!!! So starting sometime around noon PST on March 7th I'm gonna be setting up a custom rig and, if time allows, animating over here!! Come and hang out maybe??????
2018-03-07 07:06:07 +0000 UTC
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So I'm going to be shooting for HOPEFULLY getting tutorials out twice a month while I work on getting the Puro beta out there, but there's one thing that still needs doing: finishing up this page's overhaul. The most critical part is the absence of Goro (above), whom I want to present in both the summary and the thank you page like a shop from some games, not unlike Cuphead, Dokapon Kingdom
2018-03-02 18:36:39 +0000 UTC
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Hey hey hey hi hey HELLO! For those of you that follow my twitter, you'll know I've been busy with a project I've been pretty QUIET ABOUT. However, it's a bit too big for the current team (read: literally only me), as well as my level of experience.
So first up:
PURO!
Puro is a little robot who journeys into an ancient, wish-granting factory to get her voice back. Gameplay is 2.5D with a focus on puzzles and bosses, and will be a bit on the smaller side, and draws h...
2018-03-01 00:35:11 +0000 UTC
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so it turns out Patreon lets me post inline images now so that's FUN (note: does not work on Android)



HUD mockup

Cur...
2017-07-01 04:17:26 +0000 UTC
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It's been a while, what's WHY DID PATREON CHANGE ITS LOGO. Well that's!!!! SOMETHING
So, presently, things have been going VERY SMOOTHLY with Gun☆Cat, but as this is a heavy team effort, the purpose of this Patreon has begun to fall into ambiguous territory, as the work is certainly not primarily mine. Currently, we are debating three things:
1) Converting this to a team Patreon, likely providing backstage content/previews for patrons created by myself or my two teammates
2) Deletin...
2017-07-01 03:52:30 +0000 UTC
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itch.io page and dowload
Take the role of Pip the Bounty Hunter as he rubs, strokes, pets, and sweeps his way to the Ultimate Prize! You can rub a man and he will trust you.
Done in 72 hours for Ludum Dare 38! (theme: Small World)
2017-04-28 21:04:23 +0000 UTC
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itch.io page and dowload
LOG 9431: A puzzle game prototype where you take the role of ELECTRA, a mysterious AI programmed with a dangerous task.
Done in 72 hours for the AGDG "Weekend" Gamejam #02 (Theme: Micro/Small)
2017-04-28 21:01:00 +0000 UTC
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itch.io page and dowload
Prototype — A puzzle FPS (fish person swimmer). Help Idra escape from the merfolk ruins.
Done in 72 hours for the AGDG "Weekend" Gamejam #01 (Theme: Underwater)
2017-04-28 20:55:55 +0000 UTC
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WELL HELLO you dainty darlings! It's been a more than a few months since the pppprevious update. A lot has happened since then, mostly for the best!
WHAT'S BEEN GOING ON
Well, first and foremost, a couple months ago I left 10G Coin, which was the team that was developing Springtime Warfare with. This, thankfully, occurred without drama, and there is no bad blood between us — I simply was just not ready nor in a position to lead a project of that magni...
2017-04-28 20:25:47 +0000 UTC
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(header drawing by Marty)
October has been a very busy month, with a lot going on. We've been hard at work on Springtime Warfare, but unfortunately most of the work has been on the game's engine, so I currently don't have anything fun to share with you guys, sorry!!!!!
However, I'd like to use this post to discuss where your support has been going, and the answer's pretty simple — our budget! Until we hav...
2016-11-01 19:30:25 +0000 UTC
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Following the cancellation of Dogfight, it only took our team only a day to regroup and immediately begin prototyping our next project. For the most part we're keeping it on the DL until we have something more substantial, but I'll be posting some Patreon-only previews leading up to the official announcement.
Our team is called 10G COIN, and we're all thrilled to finally be working together on a game about this little tank and its pilot, which may seem familiar to some of you...
Currentl...
2016-10-01 16:49:44 +0000 UTC
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Unfortunately, it looks like we're probably going to have to cancel this project for external reasons I have been asked to keep secret (though the reasons were entirely amicable, thankfully). I am sorry to everyone who was looking forward to playing this, but on the bright side the team behind this (myself included) can now focus our full efforts on a larger, stand-alone original game. Thank you for your support!
Anyway, here's the most complete song that was to be used in the game, also f...
2016-09-27 22:38:33 +0000 UTC
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I can't believe a didn't share this over here??? In celebration of Undertale's 1-year anniversary, here's a little teaser for something my friends and I will be releasing this October. Complete with multiple endings and some ridiculous content, all free of charge.
2016-09-26 05:49:03 +0000 UTC
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Tomorrow's August, which means the billing period is right around the corner, so here's a reminder of what I started in my previous post:
I have joined an indie game dev team, and between that and part-time work, I have very little time to work on anything else, so Crash Panic is currently on hold, and I'll be unable to provide any rewards for an indefinite amount of time. This includes all art rewards, which I will not be able to honor within a reasonable time frame, so if you got one,...
2016-08-01 01:27:10 +0000 UTC
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Thank you so much for the support this month!
2016-07-31 23:59:00 +0000 UTC
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I intended to give this update sooner, but circumstance dictated otherwise.
Two weeks ago, I promised a beta would be released this Saturday. I gave myself a deadline I was certain I would meet. I slapped it on the top of the post in big bold letters. I was dealing with a number of things offline, including a search for part-time work to keep me afloat, but I wouldn't let that get in the way. I had prepared myself for any obstacles, expected or otherwise.
What I was not prepared ...
2016-07-17 00:47:59 +0000 UTC
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Beta's on July 16th.
Hey! Whoa! Hey! Whoa!! With another month gone, there's been a lot of questions over the state of Crash Panic and its beta. But before we delve into WHY it's late, I am officially stating that the beta will become available Saturday, July 16th, if not sooner. This is your LAST CHANCE to get in on the beta until August rolls around. If you're wondering why this hasn't happened ALREADY, there's twooooo reasons for this.
Firstly, I'l...
2016-07-01 05:58:56 +0000 UTC
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Thank you so much for the support this month!
2016-06-30 23:59:00 +0000 UTC
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CRASH PANIC
Crash Panic is coming along on schedule, with multiple features — some of which were new ideas — and I'm really happy with where it's going, and I don't want to give away too much just yet. While I still got some models to texture, it's been right on schedule, so barring any unexpected delays, beta access should be ...
2016-06-11 04:54:57 +0000 UTC
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Thank you so much for the support this month!
2016-05-31 23:59:00 +0000 UTC
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Things have been pretty silent lately. Part of it is because I came down with something nasty and have been on antibiotics for the last week or so with a couple more days to go. But the OTHER reason is because I've been working behind the scenes on a small arcade-style game called CRASH PANIC. However, unlike Red, which was developed entirely in secret, I wanted the development of this game to be a bit more open, with weekly updates as well as beta access for patrons. Please note tha...
2016-05-29 00:51:16 +0000 UTC
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Thank you so much for the support this month!
2016-04-30 23:59:00 +0000 UTC
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For Will Data and Verace!! Thanks so much, guys!! I'm going to keep finishing one of these every day (posting two at a time so I don't spam inboxes)
2016-04-27 03:15:12 +0000 UTC
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Very soon, I'm going to have a lot more work on my plate. Between working on Push Palette, the Badge Collection, the update to Undertale Red, and the design Rewards, I have stretched myself far too thin, and MORE work will be too much for me, so I need to lighten my workload. As they take up considerably more time than expected and requires more juggling, I will be dropping the character design reward indefinitely after May.
Unfortunately, this new work will come AFT...
2016-04-26 17:30:36 +0000 UTC
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