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Happy Voluntary Coma Day!!

Or in other words, Thanksgiving! Want to tell you all that I'm very thankful for you and your support. It will always mean a lot. 

If you celebrate, here's hoping you and your families have a great one!

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November Update

Okay, so...along with this update I've got to announce one more cutback I'm going to make.


Supergal:

-Figure Four Headlock added for Sue

-Referee follow up, where she will cleanly lick Maris while she is in the headlock

-Ability to break grabs, force CPU up added. Just press "UP".


Vagrant Blade:

-Doggy Style for Cattleya added

-Melona will appear after a certain point, but she won't do anything just yet.

Now about that cutback (and this should be the last one)...

Melona is going to be the only boss for Vagrant Blade. I just don't see doing animations for all 3 evil characters concluding anytime soon. So, to push things forward just a little bit more, this is the decision I've made. 

You can get these latest files here.

All other files have been sent out. If you missed them this month, you can catch them again next month.


Edit: Made a fix for Vagrant Blade. Just redownload the file above.

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October Popular Choice Poll

Afternoon patrons! It's that time of the month. What games would you like to see updated this month?

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October Update

Afternoon patrons! This month we've got updates for Vagrant Blade and Supergal.


Vagrant Blade:

-Armor break states for Cattleya implemented

-Cattleya gets missionary when armor is fully broken


One more animation for Cattleya on the way. This will be followed by initial work on Melona.


Supergal:

-Referee will now lick Sue if she looses the tie up. Also, licking will happen a little less often.

-Figure four headlock on Maris added, if she is thrown forward. This will have followups in later updates.


You can get these latest files here.


All other files have been sent out. If you missed them this month, you can catch them again next month.


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The Plan Going Forward...

I've put quite a bit of thought into this, so I hope you'll bare with me. This is in conjunction with the post I made earlier this year: https://www.patreon.com/posts/thoughts-and-63975838.


As I've previously stated, I was going to attempt to gradually get more accustomed to Unity and 3D modeling, and so that's what I've been doing. As some of you might be aware, I've started a small commission mainly for the sake of practice and of course making a little extra, due to me being human and all...I've not been too up front with stuff I'm planning for Unity here because frankly, I've been trying to wait for the flash stuff to be out of the way, before I started anything I might commit to as far as Unity is concerned. Well, as I engage in the mandatory tedium of getting back into Unity and Blender, I find myself pretty much enjoying it more and more...

On the flip side, every time I go back to doing work in flash, I find myself face palming more than I'm accustomed to. This summer, working the small commission that I've been doing has made me realize just how burnt out I am on flash...I've been making flash games for over a decade. Working in Unity and getting what I would call decent results (at least better than the last time I tried it) has been a breathe of fresh air, and I sincerely feel like I need to get to that point sooner rather than later. With the current scope of what is being worked on currently however, I feel like getting there is going to take a little bit longer than my sanity is willing to permit ^^'. So with that, there are going to be some changes with the mini games, as well as Demon Tale, the current featured game. I'm sorry if this bothers some of you, but I wouldn't be doing this if I didn't feel it was necessary.


Beat City Girls:

The game's development will stop after the fight with the boss that was introduced is implemented.


Vagrant Blade:

The remaining 3 characters that I was planning to add to the game will no longer be added. "Red thug" animations will cease after Cattleya, and I will finally begin implementing the bosses and sturdier game play mechanics.


Supergal:

 Not much will change with this game, as it was already getting to the end of development.

 

Demon Tale:

I recently stated that I would end up making this game much shorter than I had planned, because I didn't want to start another long and involved flash project. Having pondered on that a bit more, I realized that forcing a smaller game for the sake of getting away from flash is not the thing to do. I still like the characters, I still like the concept. It's flash that's the problem. Not just my frustration with it either. It's also people having problems with the game, where some can't run it at all, while others can run it just fine, optimization problems that stem from using an old architecture, etc.


That being said, I've put out another Demon Tale build that will be the last flash build for Demon Tail. This is now known as Demon Tale prologue. I've added a few things, and fixed problems that were apparent in the alpha, but if there are any glaring problems that I missed, please let me know.


Right now the plan is to re-make Demon Tale as a Unity game, that simply takes place after the prologue. Understand that I'm still getting a grasp on things, so It'll take a bit of time before I have something workable to show. Arguably I would wrap up all the flash stuff beforehand. When we get there however, the featured game conditions will apply to it. 


Thanks for reading through this guys, and sorry if you don't think I'm handling this well, but this is what's on my mind.


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September Popular Choice Poll

Afternoon patrons! It's that time of the month. What games would you  like to see updated this month?

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September Update

Goodnight patrons. This update, we have a new Beat City Girls, and Supergal.

Supergal:

-Added skin tone options to the referee and freckles to referee 2

-First Referee grab implemented, Maris can be licked while being choked by Sue. Sue's animation next time, and more. Referee might initialize it when nearby, and Maris loses the tie up.

Thinking of having the referee use specific interactions with the bulldog animation. We'll see.


Beat City Girls:

-Cheerleader can choke you from behind now, and give you backshots if your willpower is low.

-First boss now appears. You can smack her around a bit, but she doesn't really do anything yet.  

These latest files can be found here.

All other files have been sent out.  If you missed them this month, you can catch them again next month.


Edit: Supergal had an inversing problem with the new animation. Just download the latest to get the fix.



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August Popular Choice Poll

Afternoon patrons! It's that time of the month. What games would you like to see updated this month? As I've stated previously, Beat City Girls is getting an ED release this month.

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Artist Highlights: Erobotan and Purplet

Afternoon! Just thought I would take some time to bring your attention to two creators that I've been aware of for a bit.

First, Purplet.

Now, I'm usually opposed to copious amounts of blood/bruising/a certain kind of red in artwork in general. I usually find it to be a turn off. However, I find this artist unique in that, they portray female beatings with the above mentioned, yet it still looks... appealing. It's hard to explain, but I find they apply just the right amount of slap stick, so as to give the characters an attractive look despite the graphic nature, and still not make it too silly looking. The fact that it's all female fights, is definitely a plus.  


Here's an example of their work:


If you get the chance, definitely check them out. I think some of you would appreciate his work: https://purplet.fanbox.cc/ 


Next is creator Erobotan.

Some of you might know him for making "Blitz Angel Spica", which is a decent hentai game. I recently found that he is currently working on a wrestling themed game called Bare Tackle. 




Considering his track record, and glimpsing the game, it looks like it has potential. Be sure to check him out as well: https://erobotan.fanbox.cc 

 



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August Update

Afternoon patrons! This month we have updates for Vagrant Blade and Supergal. Next month, a Beat City Girls update will be released via executive decision. 

Vagrant Blade:

-Initial grab animations for Cattleya have been added

After being knocked down, she takes a bit of a beating before getting choke licked.

Supergal:

-Referee Options Added to Start Menu

-Referee Character added to background

So this is our ref. There are 3 different appearance options for her currently, and I may add 1 or 2 more. Let me know if you absolutely want me to do anything else to her before I start putting her in more involved animations, which should start next update.

These latest files can be found here.

All other files have been sent out.  If you missed them this month, you can catch them again next month.

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July Popular Choice Poll

Afternoon patrons! It's that time of the month. What games would you like to see updated this month?

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Early July Update

Afternoon patrons! As per what I've stated previously, here is the early release for next month.

Vagrant Blade:

-Playable Cattleya

Next update, we'll be getting into some initial grabs for Cattleya.

Supergal:

-Watch mode added

Following this, I'll start implementing the referee mechanics. In regards to the futanari referee suggestion, I don't see the trouble in making an option to just change the appearance of the dildo. However, there will be no specific animations related to what option you choose for it. It will only be for aesthetic preference. 

These latest files can be found here.

All other files have been sent out.  If you missed them this month, you can catch them again next month.


I'll talk to you all in a few days, hopefully. ^^'

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June Popular Choice Poll

Evening patrons. "Why so early" you ask? Well, I'm planning on releasing the update a tad early this month, since at the end of the month I'll be going away for a bit. So what do you all want to see updated this month? 

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Blender Stuff

So some of you might recall that I did some rather rough work using Unity and Blender previously. Having not looked at those two interfaces for a while, getting back into it has been a bit tricky, especially considering the versions of the two programs, blender especially, have changed since I last looked at them.  Although, I will say that blender's interface has become slightly friendlier. These are some screen caps of a rough model I threw together.

I've also been looking into some blender presets/techniques, and have engaged in a small, private commission mainly for the sake of practice (not something I usually do). If you look, you might see some stuff floating around. ;) 

Hope to post more blender stuff shortly.

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June Update

Morning. Today we have an update for Supergal and Vagrant Blade. 

Supergal:

-Added last follow-up to Sue's face sit on Maris. 

-Added last follow-up to Maris bear hug on Sue.

-Added mechanic to face sit and bear hug animations where attempting to get free will at first play a small struggle animation before moving into another.  

Vagrant Blade:

-All Alleyne Armor states implemented.

-Alleyne final animations (for now) implemented. After being licked, she is now made to return the favor (while still being licked mind you). If she's naked, this can lead into getting missionary.

As I said for Supergal, going to be pulling away from the ropes. Trying to go back and punctuate some other animations, and perhaps refine some others, as well as brush up some mechanics. Also thinking, it's time to start gearing towards wrapping Supergal up, as it's been a while at this point. I know where I want to put the referee animations. I won't make them super extensive. Gonna add watch mode along with some other stuff and I'm thinking once these are done, we can put this one to bed. 

These latest files can be found here.

All other files have been sent out. If you missed them this month you can catch them again next month.

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May Popular Choice Poll

Afternoon patrons! It's that time of the month. What games would you like to see updated this month?

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May Update

Morning. Today we have an update for Beat City Girls and Supergal. Apologies for the late release.

Supergal:

-Sue now has her final move coming off the ropes, which is a german suplex, ending in a pinfall attempt.

Beat City Girls:

-Gave Misako some unique moves, dialog lines, and a gameover scene. She only has one for now, but she'll be getting more.

I speculated on adding extra characters to Beat City in the last update....However, in the interest of ultimately keeping the run time of the game's development short,  the game will only have Misako and Kyoko. You'll have customization options in lieu of other characters.

These latest files can be found here.

All other files have been sent out. If you missed them this month you can catch them again next month.

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Small Delay

Evening. Unfortunately, I'll have to be away from my desk tomorrow. I'll try to get things out, but if not you can expect stuff the following day.

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April Popular Choice Poll

Evening patrons! It's that time of the month. What games would you like to see updated this month? 

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April Update

Afternoon patrons! This month we've got updates for Supergal, and Vagrant Blade.

Supergal:

-Maris has been given her next followup on the ropes. Press down while Sue is hanging, and Maris will start it by sitting on her face.

Next update, will give Sue her next rope followup. After this, will pull away from the ropes for a bit and look at some other mechanical stuff and perhaps refine some things. Will do more rope stuff later, looking at the reversal suggestions in particular.


Vagrant Blade:

-Initial animations for Alleyne have been added. For her, they occur once she is knocked down. 

Next update will give her armor break states, and her last animations for the time being, before we get into Cattelya who I believe is the next character.

You can find these latest files here.

All other files have just been sent out. I f you missed them this month, you can catch them again next month. 

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March Popular Choice Poll

Afternoon patrons! It's that time of the month. What games would you like  to see updated this month? 

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Thoughts and Going Forward

It's that time again! Not monthly polling! That's coming, but not just yet... No, it's time for you to listen to my spiel about what my plans are for future and changes that are going to be made. Just been doing some thinking, and having mostly finished DOS, I feel like a few things need to happen going forward, as I begin to prioritize getting back into Unity. Some things you might like. Some, not so much.


First , I'm retiring the piratetripper. Because it's this rather archaic thing that's over a decade old at this point, and it seemed like a much better idea at the time it was conceived. Really, it's primary function is to keep games up-to-date now, and even that's somehow iffy for a few people. Furthermore, in the long term, I don't want it to keep hindering people who truly support my work. So starting today, all games on the website will no longer be using the PT. DOS will use the PT for a bit longer, but when I'm done with updates, that will change as well. If a file has somehow stopped working for you, message me and throw in your paypal e-mail just in case, to get the file that has nothing to do with the PT.


Second thing, loyalty rewards as they are now are going to change. By that, I mean that the criteria for attaining them is going out the window. This does NOT mean that everybody is getting loyalty rewards, on the contrary, it might mean that I'll end up being a bit more selective. The thing is, I don't want to quantify "loyalty" anymore with those conditions. Going forward, loyalty rewards will be just as random, but I'll only send them out to "sincere patrons who have been with me a while" as per my discretion. They're also going to get much less focus for the time being, because as I've said, I want to start focusing on Unity. I'm not going to say when I send them out, or who I've sent them to. It's just something that will happen, and loyalty rewards can still be just about anything. Don't ask about loyalty rewards either. If you get some, great! If not, not a big deal. You might get something tomorrow, or next week...or next year. I will shortly however, send out a batch of all the loyalty rewards available now, in accordance with the patrons who fall under the current conditions. If you think I missed you, please send me a PM and I'll get to you.

Edit: For the loyalty reward compilation that just went out, I actually forgot to include the utility.dll file. Just copy this file from any game (DOS or other), and stick it in the same folder. Games should work fine afterwards.


Third thing, the current mini games are the last mini games that will be updated based on the current polling system. So what usually happens is, the three games are updated until they fall out of popularity, or they get to the point where I don't feel there is much left to add. Once that happens, we hold a poll to determine some new mini games to throw into the fray. Up until now that has been fine, but now that I'm going to try to do more Unity, which is an architecture that I've yet to fully get a handle on, not to mention I'm trying to better grasp 3D modeling, I just don't think it's in anybody's best interest for me to also be putting a ton of time into developing on Flash as well. So once we get done with these current mini games, the three game update system is going to cease. 

I do realize that this has been the backbone of my patreon thus far, and as such, I already am working on something to replace that system. I think this idea is something that you'll enjoy, and while it will be based in flash, it will require less focus overall as to allow me to focus more on Unity. As I start getting more accustomed to Unity, I'll start posting progress posts among other things.           


The final thing, Demon Tale will not be as long as I originally anticipated. I had originally intended for Demon Tale to be around MBR's length or longer. However, I really don't feel up to making another big flash project. Been pondering about this for a while, and again, I' m really looking forward to getting more into Unity this year. 

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DOS is Released!

I finally got it up. Thanks for the patience all. Fixed the bugs that were brought up I think...Also added a few things here and there.

-Bomb Lord now drops a considerably rare item.

-Added a "Cheat Mode" that makes it so you take no damage and lose no energy, but enemies don't give any rewards. The item to unlock it is "hidden" in the very first area, but if you're loading a save you can find it in one of the first stage locked areas.

-Added an item that lets you force a knockdown, also found on the first level.

-Final boss drops an item now.   

If you've gotten the game via loyalty reward, you can just update like usual, otherwise grab it at http://bombtehsite.net/truewrestle/CG.shtml whenever you're ready!


Edit: Quick bugfixes done for the gate arena on stage 2, and a potential lock up for reverse riding animation. Be sure to update again via the PT.  

Edit2: Just posted another update. This should solve some of the problems people have been having. Update when you're able.

Edit3: DOS updated again. You can get the new files in the usual way. Also, if you need the no PT version, just let me know. Throw in your paypal e-mail just in case. Press force knockdown key while she's down to reduce her health to 0.

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March Update

Afternoon patrons! Today, we've got an update for Vagrant Blade and Supergal.


Vagrant Blade:

-Alleyne is now playable. Following updates will of course, add some saucy animations for her, as we get into some of her grabs.

-Added one extra animation for Echidna where they give her a good smack while she's being choked.

Supergal:

-Added Maris's roped follow-up option on Sue. Initiated the same way, with extra beating via the 'A' key. Got a bit more roped stuff to add, before getting into some other stuff.

These latest files can be found here.

All other files have been sent out. If you missed them this month you can catch them again next month.


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February Popular Choice Poll

Evening patrons! It's that time of the month. What games would you like to see updated this month? DOS will be up for purchase in the next few days.

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February Update

Evening. Sorry again for the late post. This month's updates are for Supergal, and Beat City Girls.

Beat City Girls:

-Hub area added

-Press S in front of Hub area to change character

Supergal:

-Sue now has the option to press the "up" key for the fingering rope animation and, the "down" key to spin Maris around and throw her into the bottom rope. This can be followed up with extra kicking.


In Beat City you can play as Misako now...kind of. I'm planning on giving her more unique moves, and her own gameover screens, although most of the sex animations will be the same. I'm also planning on adding more characters from the franchise in the same fashion, and to add more customization options to the hub screen.

You can get these latest files here.

All other files have just been sent out. If you missed them this month, you can catch them again next month.


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DOS Demo is up on both the Website and itch.io!

We're getting close to that release.

You can get it from: https://bomb-a-head.itch.io/dungeons-of-submission

Or you can of course, grab it from my website: http://bombtehsite.net/truewrestle/CG.shtml

Just a heads up, I'm unfortunately going to have to be away from my desk later today. I will try to get the month's files out by tonight, but if not then they will be sent out tomorrow. Again, I apologize for the delay.

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DOS Update

Finally, the pre-release game is up. As before, you can get it by just running the game and it will download into the folder. Then just replace the files. As I've already explained, the full release will come a bit later following bug fixing and whatever else should be done. I apologize for getting it out on basically the last day of the time frame I gave.  Honestly, I way undershot the amount of time it was gonna take to get the game to this point. With that, I may have to put out this month's release on the 6th or 7th, so again I apologize.

So, notes on the game. I've added a few new items to look for on previous stages as well as the new stage. All the new animations however, are on the new stage. Also, you can pick up the bombs in the same way you would mount an opponent, except you shouldn't need an item for it. If the third hatch is closed, just beat the first stage.

Also, a big part of the reason I'm just getting this out now is because I've had a bit of trouble compiling the game, as it's gotten a bit bigger than anticipated. That being the case, I'm currently unable to bundle flash in with the file, so until I work around it, you'll need to have flash on your computer. I don't think it's force blocked on desktop anymore, but let me know if I'm mistaken.

Well, I'll let you all get to it. Of course, if you find anything that needs my attention, please let me know.


Edit: Okay, so I managed to rectify the "no flash" problem. Most of you who were having trouble should now be able to run it. If you're somehow still having trouble, be sure to let me know.

On a further note, I rectified some bugs, and rebalanced some things. For example, the ice ring costs less, and the fire ring no longer works on the bomb enemies on stage 3(it actually wasn't supposed to, to begin with). You also level a bit slower.


Also, here's a list of the items in the game old and new:

Old:

Fire Ring

Ice Ring

Mark of Succubus

Artifact of Power

Speed Anklet

Sleep Ring

Sweet Dream Choker

Mount Skill

Heavy Attack Skill

Dash Skill

New:

Lucky Cat Ring

Elec Ring

Fire Badge

Ice Badge

 Elec Badge

Elemental Module

Strange Glyph


The Lucky Cat Ring will Increase the drop rate of all items, EXCEPT Lucky Cat Ring.


Finally, I know that some of you are unaware of the conditions surrounding DOS. For those who are, please read this post: https://www.patreon.com/posts/loyalty-reward-5-37707815  

Run the PT again, and the newest batch of files should download. Should be file version 0.9.5.



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January Popular Choice Poll

Evening patrons! First poll of the new year! What games would you like to see updated this month?

On DOS, I have an ETA of between now and February 3rd. So in this time, I'll be releasing an update via the pirate tripper as before. Afterwards, I'll set the preview info up on the website, get a demo ready, and then after some expected final bugfixing, I'll be releasing the full game.

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January Update

Evening patrons! This month we've got updates for Vagrant Blade and  Supergal.

Supergal:

-Added Sue's beating. I meant to get some more roped stuff in there, but haven't quite worked it out yet. Coming up with some other ideas to boot.

Vagrant Blade:

-Added Echidna's armor break states

-Added quite a bit more nuance to Echidna's choking, and a few more animations. The snake can currently only be removed by enemies. If she is grabbed while the snake is absent, they might just bend her over. Next update, I'll be starting Alleyne.

These latest files can be found here.

All other files have been sent out. If you missed them this month, you can catch them again next month.

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