Afternoon all! In this update to Beat City Girls, I've given Kyoko and these first enemies their initial sexual animations. Press the S key to initiate whenever standing over a downed opponent. When the enemies blue bar is lower, the grab changes if you initiate again, though this will be progressive in the future. You can press the up key to release an enemy, and you can press the D +Down key to stomp them out.
Did a bit of optimization, so the game should run a bit smoother, as well as a dialog box in classic River City fashion.
More progressive animations to come as well as some other things.
Files have just been sent out. Latest file can be found here.
If you missed files this month, you can catch them again next month.
2021-02-04 21:04:32 +0000 UTC
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Well here where are! 2021, and the first poll of the year! Which game(s) would you all like to see updated this month?
Edit: Sorry, I had to put the poll up again, because I named the mini-game incorrectly. ^^'
2021-01-16 01:29:40 +0000 UTC
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Hello all! Hope you had an excellent New Years.
So this month, I've pushed a robust Vagrant Blade update. This should really give the gist of what I'm going for as far as this game is concerned. Some animations are being refined still and there are of course, more to come. Stuff happens when you wander within an enemy's grasp. Going back to what I was going to do before the revamp and put some priority on adding characters.
Polling will return this month.
Latest File can be found here
All other files have been sent out. If you missed this month's files, you can catch them again next month.
2021-01-05 17:48:06 +0000 UTC
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Happy Holidays patrons and everybody! Wishing you all the best with the end of this crazy year, and the best going into a new, and hopefully better one. Also wishing you all, a great night!
2020-12-25 23:15:46 +0000 UTC
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I've just seen that some of you have sent me messages since much earlier in the week. I apologize for getting to them so late. As you may or may not be aware, Patreon has been working out some kinks in it's messaging system. It seems like it might be resolved now, but in any case I'll get to all of you shortly.
2020-12-20 18:35:16 +0000 UTC
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Again, sorry for the delay. Ideally, I wanted to have things ready by the 4th, but they ended up taking longer than I thought.
First, about Vagrant Blade. I didn't really add anything new in the way of animations, because I instead wanted to change the game format to the overhead view that it's now in. Further sexual animations in the game will be done with dynamic or close up views. The decision to make this change comes from two things. One, the River City Girls game is going to be a side scrolling game, and is quite frankly a much better candidate for it. The second reason, would be the fact that for the last two monthly release polls, Vagrant Blade has come in dead last. Considering that it's the newest game, I figured that meant I would need to do something to make it more unique when compared to the other two games. I'm taking a page from DOS.
The new mini game will henceforth be called, "Beat City Girls". The current controls are:
Arrow Keys: Move
A: Light Attack
D: Heavy Attack
Bare bones, and it seems sparse on the surface, but I've taken the time to format the game in a way that will at some point, allow for some character customization. Animations going in will be almost completely yuri-centric, with both Kyoko and the NPC's being able to do kinky stuff to each other.
The current health and recovery system is temporary. One of the things I didn't like about the actual River City Girls game, is that the mechanics were actually pretty far removed from classic River City mechanics, in my eyes. I'll be using something similar to original River City mechanics.
Health/Stamina: Will go down as you take hits. The lower it is, the harder it is to recover. Even if this is 0, it will still be possible to keep fighting.
Will Power: This will only decrease when sexually attacked, or a little bit when your health is 0. If both this and your health hit 0, you lose.
I'm planning some more stuff around upgrading the characters, RNG elements, and perhaps even more playable characters. I'll work it out in further updates.
Another thing. I know a few of you have been jumping for yuri animations in Vagrant Blade, but they're just not a priority for that game. The main reason for this is that the other two mini games are already heavily based around yuri. So for the sake of variety and catering to some of my fans who aren't the craziest about it, yuri in Vagrant Blade will come a little later.
Latest files can be found here.
All other files have just been sent out. If you missed them this month, you can catch them again next month.
2020-12-06 22:27:05 +0000 UTC
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Unfortunately, I might end up away from my desk for the majority of today. If I don't send things out by late tonight, I'll have them out by tomorrow. My apologies.
2020-12-05 08:03:27 +0000 UTC
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Morning patrons! Hope you all had an excellent Thanksgiving if you celebrate. So, as you might have guessed, there is no poll this month. That's because I'm planning on putting out the initial for the new mini-game along with a Vagrant Blade update. I'm also planning on giving the Vagrant Blade game a bit of a revamp... I won't go into too much detail now, but I'll explain more on release day.
At any rate, keep safe this holiday season, drink plenty of nog, and be merry! =)
2020-11-29 14:34:01 +0000 UTC
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Evening! Hope you all had a great Halloween and a great election day, if you're a US citizen!
So this month, we've got:
New PvP:
Added a new title screen. Added a "choked out" pose to denote when the extra followups can be done on an opponent being choked. Also, added a smothering pin that can be done by simply pressing down after an opponent is sprawled out, post being eaten. Also, as per someones suggestion, I tweaked the CPU a little. May tweak it more...
As I said, this will be the final major PvP update. By that I mean I won't be adding any more animations to the game and the game won't be on polls anymore, although I may still tweak gameplay/code related things.
New Supergal:
I feel like I kept on hearing about a kissing pin for this game, so there's one in there now. Just press W while the opponent is down following a body slam sideways or after the knee attack follow up that has also been added. Will add more nuance to the kissing pin by next update. Will also be looking into rope stuff to better handle when a character goes out of bounds.
Latest files can be found here: https://mega.nz/file/A1IFXYoJ#cMFt50PI9mJ-Ar_aVYRjKbj5YDzgzajxMCw8ai0dUT8
All other files have just been sent out. If you missed them this month, you can catch them again next month.
2020-11-06 00:56:29 +0000 UTC
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Here's the poll for this month's update. So to make things simple I've decided that going forward, come release time (4th-5th) if I'm above the 2nd milestone, I'll put two releases out. Otherwise, it'll just be one. Honestly, I would like to get to the point where it doesn't shift back and forth each month.
The next update for PvP will likely be the final one. Following that, I'll have the next mini game up and running.
2020-10-21 13:48:45 +0000 UTC
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So, I was doing some late night browsing on Friday I think, and I came across an alpha for a game currently being developed called "Saeba: To Find a Legend". Frankly speaking, I was surprised at how much it had in line with what I would want from a 3D game. Great concept, cute characters, decent animations. It is of course, still very early in development, but so far I feel that it shows way more promise than anything I've seen out of other developers for quite some time, of course taking into consideration my own personal tastes...
NekoPan Cafe is a single developer who I believe is somewhat new to Patreon, and in my opinion they are working on a great game. If you can, give them a welcome and show em' some love. You can even grab a free demo from their page.
https://www.patreon.com/NekoPanCafe
2020-10-11 15:54:12 +0000 UTC
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This month as stated, I've updated two mini games.
First, in PvP I've added a side view kissing pin as one of the followups to groping/kissing an opponent whose head is towards the screen. Press the S key during this to grapevine them. You can also do this after they initially break from being eaten in the same pose, if their stun meter happens to drop.
Second, in Supergal I've added Maris's followup to choking out Sue, as well as modified the chokehold animation on Sue. I've also changed the look and pace of some previous animations, and will probably slightly change a few more by next time.
Gotta say at this point, I really am starting to feel like PvP has run it's course. The game is fairly robust. I'm going to be looking to get the next mini game up and running. If I don't have something by next month, then I'll have something by the following month. PvP may get one more update.
Latest Files can be found here: https://mega.nz/file/R4YkGTJY#iijZyARZOgjgipUEfhpsfY_yYcrTXj80BKZIbkte6rM
All other files have been sent out. If you missed them this month, you can catch them again next month.
2020-10-05 02:19:51 +0000 UTC
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So, here's the poll for this month's update. As mentioned, I will be doing two updates this month. Quite simply, it will be the two top voted choices.
In other news, DOS just got one hell of an update...Of the teaser pictures I've shown however, I only ended up using the top three voted, as I decided on using the other three for what will be the next and final update for the game before I release it. There are now two stages. The second stage will unlock after either beating the first stage once, or loading a save. The game now saves locally. I would strongly suggest going through stage one a few times before going into stage two. Not only will you probably need the levels, but there are a few items I've added to the first stage that will definitely make things more interesting. For example, the sleep ring has some real utility now if you use it in conjunction with another stage one item.
As mentioned before, to get the latest update, just run the game. Files will end up in DOSUpdate.rar.
If the character won't move at first, click on the screen.
2020-09-18 10:04:45 +0000 UTC
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We're below that second goal yet again -__-. Regardless though, this month I'm going to bring the polling back and work on two updates just to get a better feel for what the pacing will be like. If we're below the goal going into next month however, I will have to go back to updating one game, unfortunately.
In this update, some sexy bits have been added for when Leina's armor is removed. For now you can force an armor break with the F key. Also, I've updated the onscreen UI to something better.
I've decided that going forward with this, I'm actually going to prioritize adding other characters to the game, more than I had originally planned. Just as a heads up, based on the poll I might not add every single character from the series into the game. If you want to make an unyielding case for any character that nobody else seems to like, you'd better do so now...
This latest update can be found here: https://mega.nz/file/B1p2kaQb#geiqQzZ0T3O5dz22kgQAmNtv1_a4msN9U6Yjw4mOwKk
Files have just been sent out. If you missed this month's release, you can catch it again next month.
2020-09-05 16:24:32 +0000 UTC
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Got Maeda configured for playability...mostly. She'll do more physical damage than Chako, but will be less magically inclined. Her grab mechanics will be a little different to boot. We're not close to the next alpha release just yet, but we'll get there.
http://bombtehsite.net/truewrestle/videos/MTest.mp4
2020-08-10 07:21:16 +0000 UTC
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Just recently caught a glimpse of artist and fellow patron IsiyAzza's work. They make some neat female combat pics of both original characters and characters you may be familiar with. Their work mainly showcases 3D models, as well as furry characters. If those interest you at all, you might consider checking them out.
Dev Art: https://www.deviantart.com/isiyazza
Patreon: https://www.patreon.com/isiyazza
FurAffinity: https://www.furaffinity.net/user/isisazza/
2020-08-06 20:32:05 +0000 UTC
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For when we get around to it, which characters should I prioritize adding to the Queen's Blade mini game? This is a list of the definitive protagonists, or anti-heroes. I may end up doing something else with the villains.
2020-08-06 16:10:13 +0000 UTC
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FINALLY, it seems that we hit that 2nd milestone. So...HURRAHHH, time to celebrate!?
Not just yet... If some of you may recall, we actually hit that benchmark just before August 1st, and when the start of the month rolled in, it was gone before we knew it...Since I wanted to solely update Vagrant Blade once more anyway, next month will only be another Vagrant Blade update. Following that I will bring back the polling. By then our progress will be set in stone and I will be updating two mini games monthly!
Onto this update. Armor break mechanics are now in there. The first break occurs at 50%, and the 2nd at 0. When her armor is gone, she takes more damage. Also, building it so that there can be differing types of armor that probably break in different ways. Those can be added down the line. I may prioritize adding more characters first. As per freeko's suggestion, I will start a poll for that shortly.
Also in this update, different sounds have been implemented. Leina can be knocked down and pummeled, and enemies can be defeated. Next update should have some juicy bits, along with some more added in the way of an interface. There is a small glitch that causes enemies to sometimes jitter on the middle line, but it's not game breaking. Will fix that by next time along with some other things.
All other files have also been sent out. If you missed them, you can catch them again next month.
2020-08-05 22:15:55 +0000 UTC
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Which is unfortunate. The plan is that, if Patreon does go belly up (hopefully it won't come to that), I will at some point post where I'm next setting up in the news section at my website bombtehsite.net. I would hope that my patrons would somehow find me. It would be one HELL of a set back, but hopefully we could work through it.
2020-08-02 19:28:57 +0000 UTC
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Evening all. Hope you all are doing well. Just letting you know that there is a new loyalty reward available. There is preview of this game up on SVIP Vids from a while back, but I kept it quiet because I really wasn't happy with the way it looked and I wanted to fix it. It's been a planned loyalty reward for some time now however, and I figured it's time I release it. This isn't like Dungeons of Submission. It will be updated in subsequent loyalty reward releases.
Controls:
A: Punch
S: Heavy Attack - Can cut through mercy invincibility
D: Kick
W: Grab Stunned opponent
R: Restart Match
Q: Quit to Title
Up: Lift (Press Repeatedly, or your opponent will sit there until they clobber you)
Down: Pin
Any key will recover from being stunned.
Game can be gotten at: http://bombtehsite.net/truewrestle/GHYYUTR.php
As before, the format for this is your e-mail followed by the month and year you started your consecutive pledging. So if you started March of last year for example, the date should be: Mar-19.
Also as before, if you're having trouble, just PM me and I'll help you out.
2020-07-17 02:09:24 +0000 UTC
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Calling it Vagrant Blade for now. In this first build you're controlling Leina, taking on the some introductory mob. Right now, this is extremely bare bones. You can't defeat the enemies or be defeated, and there are no grabs or damage states other than the basic stuff.
Controls:
Left/right arrows: move left or right
Up arrow: face upwards
Down arrow: face downwards
W: Move into foreground/background
A: Horizontal Attack
S: Vertical Attack
Horizontal attacks can reach enemies on different planes, and vertical attacks can hit crouching/low to the ground enemies. This system is a tad rough right now, so expect some stiffness. The next few updates will be for this game, and I'll be adding much more. This includes other playable characters down the line, as well as an armor break system.
Files have just been sent out. This latest release can be found here:
https://mega.nz/file/Y8ZXBCwR#v4rbviao47oGatsO2rcM90W09xUigZ8kT3tOT83cgnc
Thanks and enjoy!
2020-07-06 03:43:58 +0000 UTC
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So, I've heard several times by now that some people are a little put off by my model of doing things, which I can kind of understand. Nobody wants to 'risk' loosing a dollar, especially nowadays. So I'm making a change to the way things are done.
While the complete compilation of available mini games will still only be sent out on the 4th or the 5th, the most recently updated mini-game will be made available to all patrons via posts. I've updated the landing page with the appropriate text, as well as the most recent release post.
Link to the post with the free CG Fighter for patrons: here
Link to the Queen's Blade Poll Post: here
Link to the current alpha post: here
Please keep in mind that you do not need to be in the $10 tier to get access to the alpha. If you have a lifetime of $10 or more and you haven't received it yet, just PM me and I'll get it to you ASAP.
2020-06-20 05:11:03 +0000 UTC
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A fun little poll for the 5+ patrons. Some rough initial drafts for more of the things you can expect to see happen to Kinah, as the game is updated. Which do you like more? Maybe you hate them all? Don't worry too much about what gets the most votes. By the time I update, most if not all of these will probably be in the game.

2020-06-15 02:40:54 +0000 UTC
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Evening! In this update, I've added a bit more detail and motion to the chokehold on Maris' end. She now struggles and possibly faints after a while. At the end of that starts the new face sit animation, ending in a pinfall. Sue has no addition right now, but will have something by next update.
Edit (In correspondence with the latest post): https://mega.nz/file/U4ZRlKpA#O3ue8C-Xjqc230nvwIWrrEuHMATgmqjS6XFOM0_Vmss
2020-06-06 02:47:06 +0000 UTC
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Evening! Hope you all are doing well. I'm sure many of you remember the preview video I put up not too long ago...Well, today I'm releasing the alpha for that game as a one time loyalty reward! This means that even though this game will receive updates through to completion the same as some other games, it will only be released on Patreon this once. Further updates to the game will will come via the PT, and the game will be released on the website at a much later time, to be determined. That said, the game runs using the piratetripper.
Please keep in mind that there are more loyalty reward releases of this nature on the way.
This is going to be a small game, not much more complex than it currently is . For now, stage 1 is more or less done. I'm planning two more stages, and a few more animations, also perhaps refining some existing ones. There is quite some balancing to be done, and there are a few bugs/oversights, such as not accounting for what happens if you get too much candy --'. So...probably don't fill up your inventory with candy... Also, even though the game creates the data.txt file, it doesn't save locally as of yet. Game saves in the room with three hatches side by side.
I highly recommend using a joystick for this. JoytoKey is a convenient program that I've suggested many times.
Game can be gotten at: http://bombtehsite.net/truewrestle/RFDSWE.php
It should be the same method we've been using so far. As a reminder if you started July of last year, it would be:
MyEmail@mail.com
Jul-19
Instructions are in the game for now. Next update for the game should come soon. Just as before, if you're having any trouble at all please PM me, and I'll get you sorted out.
In other news, you should all be getting a notification about Patreon having to apply sales tax to more patrons by law today. They've said it won't affect most Patrons, but I've still tried to set things so that if it does somehow apply to this patreon, it will have a minimal effect. If anything seems out of wack on your bill however, let me know.
As always, stay well.
2020-06-01 07:04:31 +0000 UTC
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In response to a question from comments, although I figured it would make an interesting post for some:
Monster Beater Reki is probably the most complex game I've completed to date, though not necessarily the most complex I've worked on, mainly due to the amount of animation necessary to complete the game. For that game, I wanted to make a retro looking, colorful, stylized, and light hearted hentai game. Almost the kind of game I would have wished for before I was able to do any of this stuff. The hardest part was getting through the 100+ animations for the different characters of course, and as with any long and drawn out project, sticking with it to completion is a challenge. I'm proud of how the game turned out though, and glad I was able to complete it.
Mechanically speaking, MBR is very simple despite the somewhat extensive animation. You move from left to right, and beat up the enemies. The controls aren't that extensive or hard to learn. There's some story, and several branches which I want to say took quite some brainstorming, and admittedly I'm no writer. It was still super fun though.
Demon Tale so far is different from Monster Beater in several ways, despite also being a beat em up game. If you've played the alpha, then you're already aware of the more in depth control scheme for the game, as well as the 2.5D movement, vs Monster Beater's 2D movement. So functionally, this puts Demon Tale a tier above MBR at face value, and from a programming point of view. The number of entities that are allowed to be active at any one time in Demon Tale, as well as the fact that characters can be recruited means resource management will play a much bigger role in all conceivable ways for this game. Also for this game, I'm using a "swapped parts" layout for handling a lot of the animation, meaning that characters will quite obviously be sharing different animations as well as different parts for animations. This can make some things easier and more efficient, but can also prove challenging when creating more dynamic looking animations. For the kind of game this will be, I feel it works well though.
Story-wise, I'm once again brainstorming. How serious do I want the tone of the game to be? What will the overall relationship between the the main characters be like? Do I want to introduce more important characters? How many different types of enemies do I want to include? What are their powers? Weaknesses? Hentai animations? This is of course going to be another big one, but I'm sure we'll get there.
Anyway, thanks for the query. Of course, if anybody has questions, always feel free to ask. If it's something I've got an answer for, I'll be sure to tell you.
2020-05-07 20:49:08 +0000 UTC
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Afternoon! In this update I've added a new down pose that is derived from the munching that can start after the groping during the down position with a girl's head towards the screen. Two follow ups are added to that, one being a big elbow drop, and the other being a stomp to the crotch. You can also go back to munching, if you so please. More to be added to that.
In other news, I may have the new Queen's Blade game ready for June, but if not, the next update will be for Supergal. If the new mini game isn't here by June, it will definitely be here for July.
Files have just been sent out. If you missed this month's update, you can catch it again next month.
Be well, and stay safe.
2020-05-05 17:30:29 +0000 UTC
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Afternoon! In this update I've added a chokehold for the slamed down position. This to start a chain of things that will be added to that position in the future.
You can now also knee your opponent multiple times by continuously pressing the A key. Pressing W will now lift them up, at which point you can decide which direction to throw them in. CPU recovery has been toned down a little, and I've made a few adjustments to the down throw animations in general. I've also included a control list.
Files have just been sent out. If you missed this month's update, you can catch it again next month.
2020-04-05 22:55:44 +0000 UTC
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Just trying something out here. This will be a thing in the future. When and what exactly? I'm not sure... Here's a quick teaser/peek at it though. As before, if you can't play the video in your browser for whatever reason, you can download it and play it in a video player of your choosing.
http://bombtehsite.net/truewrestle/videos/Prototype.mp4
I love those voice clips, but I've gotta fish up some other good ones. They're probably getting a little worn out by now. ^^'
2020-03-31 02:15:27 +0000 UTC
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Evening all. Hope you all are doing well. So, the next two updates will be Supergal, followed by a PvP update the next month. After that, I should have something for the Queen's Blade mini game. Also, as was brought up previously, we are gearing up to replace PvP as a mini game. I've decided I'll be using a runner-up from the previous poll. Seeing as how two of the choices tied however, I'll be posting a tie breaker poll. That being said, there should be a couple more posts accompanying this one. Be sure to check em out.
Stay safe, and stay healthy.
2020-03-31 02:15:11 +0000 UTC
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