+Assembled the main corridor.
+Secondary Chamber for Penny is Assembled
I need to make some tweaks to the lighting in the 2 areas, but I think its looking fairly good at the moment.
The challenge is going to be the main Lab and the Workshop.
I am thinking of working on the Lab to fill that in first before the main hall.
The door tot he Lab I will need to think about because in game you will need to learn how to open the door.
2025-01-31 02:58:26 +0000 UTC
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+Set up the objects to layout the flooring for the games initial area
+The end area will be the Lab where penny will be
+The left room will actually be the Workshop
+The room on the right will be the Office area and space
I am hoping to get the rooms, walls and some of the basics set up for the scenes.
Lighting will be after that.
2025-01-30 03:30:10 +0000 UTC
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Man oh man. This one was a tough one. I was having a hard time not throwing in the towel on this one. Mainly because I was ready to move on to the next part and I then realized that the dialog system had a fatal flaw!
When you clicked on Penny the dialog would come up fine. Then I realized when the dialog was done, if you clicked on penny again it would bring up the last part of dialog again.
That is when I realized that I needed to add a system that kept track of the dialog, wh...
2025-01-28 02:02:45 +0000 UTC
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+Built a scene system to move dialog along properly.
+Took almost all day to code touch zones to work properly with the proper toys
+Rebuilt the Dialog system to enable me to easily swap between characters
YAY next I get to work on the environment and then on to Animations
These systems took me almost all day and late into the night last night.
I am trying to make sure all the code works properly in order to make sure all the base interactions work as intended.
...
2025-01-27 03:10:10 +0000 UTC
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+Halfway done working on the coding for the toys to show when touching certain body parts
+Wrote a bunch of code for the speed at which you touch Penny
+Created a sweet spot zone (which later will change) for how quickly she gets aroused or angry based on the speed of the movement.
+Created a bunch of code to allow for possible butt and breast expansion later
+Coded a section to allow the equipping of clothing (also to allow the removal of clothing)
The hands sho...
2025-01-26 02:31:23 +0000 UTC
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So this one was a little more of a pain in the tush.
I needed to fix the skeleton so that I could use animations that included toys, Hands, and tongue, etc.
It took a while to get it to all work. When I imported the updated skeleton, it all looked great.
Then I noticed all my touch zones were no longer attached to the bones. So I had to redo that and re-scale them and fit them etc.
+Re-Imported the skeleton into Unreal
+Imported all the toys and hands
+Created a Cl...
2025-01-25 02:37:46 +0000 UTC
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+I shall dub this update the "Oppsie" update
+I had to add additional bones to allow for play with hands and toys
+I created the hands and toys: Tongue, Dildo, etc
+I recreated the skeleton
+Some final tweaks left for tomorrow
I need to make some serious updates to the script, and skeleton in Unreal after this is completed.
I am hoping it will be strait forward and easy to update.
2025-01-24 02:19:28 +0000 UTC
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+Created a Test talking animation render of multiple PNG's
+Made an Array with them
+Created a material from the array
+Coded all the logic for the animated profiles
+Coded left and right side animated profiles
+All dialog can have custom profile animations
I am happy with the progress of the animated profile with dialog.
I think next I am going to create the Rooms and objects for the scenes.
2025-01-23 01:36:30 +0000 UTC
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+Rebuilt the Dialog system. (I wasn't happy with it so redid it)
+Options are now possible through dialog
+New Database created to allow dynamic dialog
+Character image next to dialog next
I am going to try to get the Animated portraits working next.
I will make it all look pretty later, getting it to all work first is the most important part for me.
2025-01-22 01:15:03 +0000 UTC
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+Logic Built for Dialog
+Basic Dialog system for base code (Orange Man is for test Click)
+Next will be animated images of character over sides of Dialog
+Database for Different Character Dialog Next
The dialog system is very basic at the moment.
This is just so that I can get the ground work for screen printing the dialog.
Like traditional games there will be an image of the character speaking on the Left or Right sides of the dialog box.
I want to make them...
2025-01-21 01:37:17 +0000 UTC
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*Penny Diagnostics Day 9:*
+Coded communications between the controller and the character
+Hover events for body parts are working in the animation blueprint
+Created a test animation for the Touch test
+Now able to hover over the Breasts and get reactions
+Touch now WORKING!
+If you touch the Left Breast and hold the mouse button, then move it in circles.
+The faster you move your mouse in circles the faster you animate the touch animation!<...
2025-01-19 05:02:22 +0000 UTC
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+Had to write out the paths I need the animations to go into
+Had to learn how to Write out aliases for animations as it will get too crowded to make much sense otherwise
+Created 25 test pose animations to test hover events.
+Pose events put into Unreal to test each hover of every body part.
+Coded information for the Character such as Position (Standing, Sitting, Laying Down)
+Coded information for intimacy type (Cutscene, Dialog, Massage, etc)
+Started t...
2025-01-18 01:37:02 +0000 UTC
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+Added a lot of coding to separate which character is being interacted with
+Code for Hovering is working properly now
+Will create test animations for all body parts
+Code for touching is next with speed of mouse movement
+The video shows the interactive hover working properly
The touch events when they get done it will look like a lot more progress. The Base scripting takes the longest but it will be worth getting it all done!
2025-01-15 01:28:24 +0000 UTC
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It might not look like much, but it took a long time to figure out the flow of control for this one. I wanted penny to react to every time you hover over her left breast with your cursor. I have to create an animation blueprint for this and code it to work properly. I need to add a chunk of code that will determine if it is Penny or another character you are interacting with, that will be next. I created a test animation of her holding her finger up for her Left breast if you hovered over it ...
2025-01-13 01:03:09 +0000 UTC
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I was working on my animation blueprint, then got distracted with how to organize and naming conventions in unreal engine, that took my attention away for a few hours.
I reorganized all my folders in my project according to the industry standard.
While I took a break I Drew a VERY crude idea of the phone and layout for the menu UI.
-People asked who the character you will be playing as. You will be playing as the scientists assistant. Helping Penny's creator diagnose her al...
2025-01-12 05:12:26 +0000 UTC
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Finally all the collision zones are completed! (You can see them represented by Red spheres all over her body)
Ok I didn't think that would take as long as it did.
+Each zone is coded properly to see when your mouse is hovered over a part of her body. (It will display the part it is hovered over in the video in blue on the left)
+Each zone is clickable and draggable with the mouse.
+Each zone when clicked and dragged can detect the speed of the mouse in circles now!
2025-01-11 01:02:14 +0000 UTC
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I got some more of the upper body collision sections done for interactions.
(places where the mouse can interact)
You can see all the red spheres are some of the places you will be able to interact with.
I will do the lower body sections tomorrow and hopefully some work on the animation blueprints next
The following is done:
-Create a base code that will recognize mouse hover over body parts
-Create a base code that will recognize mouse touch and hold on body parts...
2025-01-10 01:28:24 +0000 UTC
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-Was able to create the collision interact zones with a mouse controller
-Was able to code the touch and hold the mouse
-Was able to move the mouse while locked allowing the speed of the mouse movement to be read
-Was able to code in the body parts as hover over events
I will Be doing a daily status update if I can on this.
2025-01-09 01:13:48 +0000 UTC
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Working on a daily status update now that I am back from personal family events
Here is a very high level rundown on what needs to happen:
Penny Diagnostics:
+ + Base coding (This is only for interactions not for dialog etc):
-Create a base code that will recognize mouse hover over body parts
-Create a base code that will recognize mouse touch and hold on body parts
-Make Body parts communicate with the main Mouse_Player controller for ease of use.
+ + ...
2025-01-09 01:11:47 +0000 UTC
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Made a quick animation of Penny and the Kobolds getting a little touchy feely.
Just made this to thank my patrons for being awesome!
(The Normal and NSFW version of this in Gif Format)
I will be putting out a video version that is higher quality soon!
2024-08-08 23:09:08 +0000 UTC
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Penny was invited to chill with the Kobolds today.
Just a fun quick little render
2024-08-07 23:50:36 +0000 UTC
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Just wanted to share some renders of Penny and Elise together.
Working on coding for Penny Diagnostics so not much to show on it while I rewrite some come.
You can see the size difference of Penny and Elise in this picture
Hope you enjoy!
2024-08-07 00:21:26 +0000 UTC
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Oh no Elise! You drank the experiment instead of the Coffee! Well it doesn't look like she has time to worry about that. She is off and back to work on her projects as usual. Creators don't have time to rest is what you think you hear her say as she keeps hammering.
Sorry I have been so busy, I will keep posting the status of Penny Diagnostics.
Up next is protagonist character creation!
2024-07-21 21:33:18 +0000 UTC
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Here it is, the NSFW version of Elise!
I wanted to get this out there for my Patrons!
Enjoy!
2024-06-07 22:27:21 +0000 UTC
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WHOO hooo!
Penny the shop keep is now completed, you can see her on youtube here.
I will be posting a NSFW version of her here for my Patrons!
I took in a bunch of your suggestions and I think she came out awesome!
2024-06-05 23:00:24 +0000 UTC
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Woohoo!
Elise the shopkeep is finally done and I love her!
I hope you all like her too!
I will be making a video for her Intro Video soon!
2024-05-21 01:23:47 +0000 UTC
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Painting is nearly done!
I had forgotten her panties so I added them and textured them.
Took a bit of work but I like the end result!
Hope you like her!
2024-05-06 22:35:57 +0000 UTC
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Slowly making progress, Painting Elise, Gotta do her shorts and her shoes next, but shes coming along nicely!
2024-05-03 21:59:41 +0000 UTC
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Just started the painting process.
The skin is just a flat color right now.
Just finished the eyes and worked on the hair a little bit.
Still a lot to paint but she has been so fun to make so far!
2024-05-01 00:04:47 +0000 UTC
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So I need a shopkeeper for the unlocks in Penny Diagnostics
So Lisa is in the works! Tall and full of fun attitude!
Working on her main body and hair, Clothing will be next after I paint her.
2024-04-24 20:55:13 +0000 UTC
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