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Ravenpenny

Ravenpenny

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Ravenpenny posts

Gamemaster's Guidepost: Someone Always Has to be the Nazis

http://www.ravensnpennies.com/2016/07/gamemasters-guidepost-someone-always.html

Nazis....I hate those guys. After a random comment from someone else I got to thinking...what is a "nazi" (metaphorically speaking) and how could you use it for your games?

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Charge First

Guys,

I've switched my campaign to a "charge first" one. This means that as soon as you sign up for my Patreon you'll be charged. This is going to solve a lot of problems with "grab and go"


Thanks again for all your support my loyal ones!


With Regards,


Christopher





I

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Aeon Campaign A-Team S00E01 - New Age Breakfast Club

http://www.ravensnpennies.com/2016/07/aeon-campaign-team-s00e01-new-age.html

Last week I started my A-Team Aeon game for my face-to-face group. In short, a lot was done quite rapidly and the PCs are getting to the main course for the next session.

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Patron Mega-Special #1

GURPS101: Dungeon Fantasy Styles - Zodiac Styles

As a thanks for everyone supporting my blog, every six months I've promised to release a large 2,000+ word special for all patrons. This year's first special is a bunch of Dungeon Fantasy martial arts styles based on the Zodiac.

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Patreon Special #2 June 2016

GURPS101: More Telepathy Powers for Psionic Powers

More telepathy psionic powers for GURPS Psionic Powers

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Patreon Special #1 for June 2016

GURPS101: Alternate Alternate Form Rules

Some alternate rules for handing alternate forms.

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After the End - Snowpocalypse

http://www.ravensnpennies.com/2016/06/gurps101-after-end-snowpocalypse.html

I plan on having a "cold armageddon" for my Aeon D-Team campaign and it got me thinking about what sort of things might affect players in such a game.

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Boil and Bubble: Curse as a Sorcery Spell

http://www.ravensnpennies.com/2016/06/boil-and-bubble-curse-as-sorcery-spell.html

I play around with the concept of a "penalty to all rolls" Divine Curse.

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Gamemaster's Guidepost: Back to the Drawing Board

http://www.ravensnpennies.com/2016/06/gamemasters-guidepost-back-to-drawing.html

I toss out a few thoughts on creating new traits or modifying existing ones for GURPS.

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Boil and Bubble: Bless as a Sorcery Spell

http://www.ravensnpennies.com/2016/06/boil-and-bubble-bless-as-sorcery-spell.html

I weigh in on "How do I build a trait that gives me +1 to everything?" In short: You can, but it's expensive and probably best built as a variation of the Blessed advantage.

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Gamemaster's Guidepost: Decomplicating Combat

http://www.ravensnpennies.com/2016/06/gamemasters-guidepost-decomplicating.html

GURPS combat can get complicated quickly if you're not careful. I talked a bit about how you can simplify it more - even if you complicate it first.

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Boil and Bubble: Power Reserve Magic

http://www.ravensnpennies.com/2016/06/boil-and-bubble-power-reserve-magic.html

So I had an interesting idea about how I might approach dynamically opposed magical energies. Here it is. Enjoy.

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Where's My Gorram Patreon Specials?!

http://www.ravensnpennies.com/2016/06/carpe-blogiem-wheres-my-gorram-patreon.html

If you're wondering where your patreon specials are at as I explained last month I'm going to be switching up  the release schedule. Instead of twice a month on Saturdays the specials will now be released at the beginning of the coming month on the first Saturday of the month. 

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Gamemaster's Guidepost: Playing With High Point Totals

http://www.ravensnpennies.com/2016/06/gamemasters-guidepost-playing-with-high.html

I've been asked multiple times how I GM high-point total campaigns. Well, the same way you GM any other campaign if I'm being honest, but there are a few rules and guidelines I try to follow.

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Carpe Blogiem: Aeon Team Rosters - Part II

http://www.ravensnpennies.com/2016/06/carpe-blogiem-aeon-team-rosters-part-ii.htmlhttp://www.ravensnpennies.com/2016/06/carpe-blogiem-aeon-team-rosters-part-ii.html

Continuing my examination of my interconnected Aeon universe with a look at the B-Team....

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Gamemaster’s Guidepost: Contemporary Encounter - The Black Sun Road

Also originally a Pyramid article - but now just for Patreons I detail a possible encounter in modern day where walking the Black Sun road can get you into the underworld...

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GURPS101: Wildcard Races

As foretold by prophecy "On the breaking of the keys and their reformation the great codex shall appear and instruct the hero in the ways of its wisdom." Today's a two-fer for patrons. First up is "Wildcard Races" an idea I've had for a while that I originally slatted for Pyramid, but I don't like stuff sitting in the slushpile (there is no slushpile). Why have it sit when I could get it up on Patreon and submit MORE material to Pyramid? Anyways, it's fairly obvious: What would a "wildcard" race...

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The Hurt Locker: Gear Repositories for What's In a Lair?

http://www.ravensnpennies.com/2016/05/the-hurt-locker-gear-repositories-for.html

Today is GURPSday and I noodle around with one of my recent articles: "What's in a Lair?" (http://www.warehouse23.com/products/pyramid-number-3-slash-86-organizations)

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Carpe Blogiem: Aeon Team Rosters - Part I

http://www.ravensnpennies.com/2016/05/carpe-blogiem-aeon-teams-roster-part-i.html

Some thoughts on my current campaign - Aeon. Warning, contains lots of "me" and introspection.

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Designer's Notes: Codex Duello

http://www.ravensnpennies.com/2016/05/designers-notes-codex-duello.html

Some designer's notes for my newest Pyramid article "Codex Duello." (see this link for the actual PDF: http://www.warehouse23.com/products/pyramid-number-3-slash-91-thaumatology-iv)

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GURPS101: All-Seeing Eyes

http://www.ravensnpennies.com/2016/05/gurps101-all-seeing-eyes.html

So Clairsentience is one of those things I rarely see in any game I run. It's a really useful ability to have, but how to make it better? Or just tweak it? I got a couple of ideas. Like a previous post I break down what Clairsentience does mechanically and then give an example ability build. (Also, I'm back folks. Thanks...

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Malfunctioning Compy

http://www.ravensnpennies.com/2016/04/carpe-blogien-malfunctioning-compy.html

So several of my keys on my keyboard are malfunctioning. I cleaned it and that's not helping. So ordered parts which won't be here till 10th

Patreon specials and blog posts will commence as soon as my computer is back in order. Likely, specials will all come at once at the end of the month (...

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Boil and Bubble: The Return of Magic - After the End

http://www.ravensnpennies.com/2016/04/gamemasters-guidepost-return-of-magic.html

Anders Starmark has some thoughts he wanted to share about using magic in After the End campaigns. Giving my slightly busy schedule at the moment I lept at the chance to host those thoughts on my blog.

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The Hurt Locker: Shelter Building After the End

I originally had rules for building shelters in my article "Survival at the End" but for space concerns I had to remove them. I liked them well enough that I decided they were good enough for Patreon. If you liked "Survival at the End" from Pyramid #3/90: After the End then think of this as "Survival at the End 1.5."

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Designer's Notes: Survival at the End

http://www.ravensnpennies.com/2016/04/designers-notes-survival-at-end.html

http://www.ravensnpennies.com/2016/04/designers-notes-survival-at-end.html#.VxlUV_krKM8

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GURPS101: Somewhat More Super-ST

http://www.ravensnpennies.com/2016/04/gurps101-somewhat-more-super-st.htmlToday's post was written by Hal "Wavefunction" Batty. In it he explores one of the more continuous traits for a supers game: superhuman strength. GURPS Super-ST patches the gap a bit, but can cause additional problems. Hal has a few ideas on how to get the enhanced strength without the bugs.

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Gamemaster's Guidepost: Optional Rules for Terminally Ill

http://www.ravensnpennies.com/2016/04/gamemasters-guidepost-optional-rules.html

So I'm a bit morose these days. One of my oldest friends and a member of my gaming group has Stage 3 Kidney Disease. He is, in effect, dying. To say that I'm shredded by this news is an understatement and honestly this is probably going to be my last entry for at least a week. Otherwise I might wr...

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Carpe Blogiem: Topics Requested

http://www.ravensnpennies.com/2016/04/carpe-blogiem-topics-requested.html

Okay, guys. I need topics for posts for my blog. Tell me what you want to see and ride eternal shiny and chrome!

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Gamemaster's Guidepost: Super-ST Options

http://www.ravensnpennies.com/2016/04/gamemasters-guidepost-super-st-options.html

My Aeon campaign has given me a few thoughts on Super-ST and the different ways I can apply it making it more attractive. Here's my thoughts on the subject...

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Gamemaster's Guidepost: The Adversary

http://www.ravensnpennies.com/2016/04/gamemasters-guidepost-adversary.html

I talk about one of the underrated conventions of GURPS 4th edition: The Adversary. What is an Adversary? Well, he's essentially a Schrodinger's co-GM. He's there when you need him and a player otherwise. I have one and honestly, if your gaming group includes 4 or more players you should too. Here's why the...

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