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Progress report (20201125)




Oh ~ What is this red button for? (Press the button)

Dee Dee!  NO!




The progress seems a little slow recently, and I am still drawing the tentacles girl.

Actually, it’s not easy to draw. I have never drew a character with tentacles before.

It's really troublesome to draw the tentacles squirming.


However, I completed the background of the enlarging route, 

and the rest is to complete the enemies.

I expect that the enlarging route will be completed by the middle of next month.

The progress report on the 10th of next month 

should also be the last report on the enlarging route.



(stare)



This time I brought back an abandoned character, 

but unfortunately I didn’t give her any H scenes.

Let her be the NPC on the stage, although she doesn't care much about you.


To be honest, it’s a bit difficult to give her a H scene, 

because she is the NPC of the enlarging route,

The protagonist's "there" is really too big.

Maybe there will be another chance in the future, this time I won't give her the H scene.




This time the progress report is about that. 

The recent progress is really slow.

Now it's time to prepare for the reward at the end of the month.


Regarding some laboratory questions, like what is in the jar,

It's better to wait for you to explore on yourself after this stage is completed.

I said that in this stage, 

you may have to explore more than 3 times before you can see all the things.

But you can get the key in the first round, so you can explore the other part as you likes.

Those parts will not affect the progress of the game.




------------------------------------------------------------------------------



喔嗚~這個紅色按鈕是幹甚麼的? (按下去)

蒂蒂不要!





最近進度有些緩慢,還在畫觸手娘的部分,

其實不太好畫說,之前也沒畫過有觸手的角色,

畫觸手蠕動的樣子真的好麻煩啊。


不過肥大化路線的背景算是處理完了,剩下的部分就是要把人物完成了,

我自己評估大概是得做到下個月中才能把肥大化路線全部完成,

而下個月10號的進度報告應該也是最後一次報告關於肥大化路線的東西。


(盯著看)



這次又把一個廢案角色抓回來了,不過遺憾的是並沒有幫她安排任何H場景,

擔當路上的NPC而已,雖然她也不太想理你就是了。

說實在要幫她塞H場景有點難耶,因為她是肥大化路線的NPC,

想要H但是"那裡"真的太大了。

也許以後還有機會啦,這次就沒有給她H場景了。




這次的報告大概就這樣,最近的進度真的比較緩慢一些,

現在又得趕快準備月底獎勵的部分了。


關於一些實驗室的問題,像是罐子到底塞了甚麼東西之類的,

這還是等到這個關卡完成後玩家自行探索吧。

我說過這次的關卡你可能得探索超過3次以上才有辦法看清楚全貌,

但鑰匙你可以在第一輪就拿到,所以其他部分就是隨玩家喜好去探索了,

那些部分不會影響到遊戲進度。




View Post

H-Animation Spray Trap (10 dollars)


(Splash)


This time the H scene is a bit shorter, and by the way,

I want to talk the mechanics about the enlarging route.


Because the main character can’t jump and moves slowly in this state,

the stage mechanism is closer to puzzle solving.

There is no need operation like the note room in the Doll House.


And for this kind of puzzle-solving stage,

I will try to avoid stage that require text to understand.

It’s not that I’m worried about translation,

But I think action games should be clear and understandable.

This also made me think for a long time.


But no problem,

I have already determined the game mechanics of this stage,

and just need to complete the art part.




--------------------------------------------------



這次的H場景比較簡短一些,順便提一下巨大化的遊戲機制。

因為主角在這個狀態沒辦法跳躍而且行動緩慢,所以關卡機制上比較接近解謎那類的,

就不會有像人偶館的紙條房那樣要求操作的場景。


而這種解謎類的關卡我會盡量避免需要文字才能理解的關卡,

並不是我擔心翻譯的問題,

而是我認為動作遊戲就是要一目了然、大家都能理解才是重點,

這也讓我思考了很久就是。


不過沒問題的,

這關的遊戲機制都已經確定,剩下美術圖的部分要完成。




View Post

H-Animation Spray Trap (5 dollars)


(Splash)



This time the H scene is a bit shorter, and by the way,

 I want to talk the mechanics about the enlarging route.


Because the main character can’t jump and moves slowly in this state, 

the stage mechanism is closer to puzzle solving.

There is no need operation like the note room in the Doll House.


And for this kind of puzzle-solving stage, 

I will try to avoid stage that require text to understand.

It’s not that I’m worried about translation,

But I think action games should be clear and understandable.

This also made me think for a long time.


But no problem,

I have already determined the game mechanics of this stage, 

and just need to complete the art part.




--------------------------------------------------


這次的H場景比較簡短一些,順便提一下巨大化的遊戲機制。

因為主角在這個狀態沒辦法跳躍而且行動緩慢,所以關卡機制上比較接近解謎那類的,

就不會有像人偶館的紙條房那樣要求操作的場景。


而這種解謎類的關卡我會盡量避免需要文字才能理解的關卡,

並不是我擔心翻譯的問題,

而是我認為動作遊戲就是要一目了然、大家都能理解才是重點,

這也讓我思考了很久就是。


不過沒問題的,

這關的遊戲機制都已經確定,剩下美術圖的部分要完成。



View Post

Progress report (20201110)


Tweeted?




Hmm... Let's talk about the progress first.

As I mentioned last month, I'm making the enlarging route now, 

and I've been dealing with the background part these weeks.

For the difference and atmosphere of each route, 

I have to prepare a new set of backgrounds to use.

This makes the amount of art become hug and takes more time.

It's more large than Doll House and Obsidian hall.

But I think it’s worth it, I want to make a exquisite game like Castlevania,

And I think this is my chance to make, 

I hope that H-game can also have exquisite performance.

So this stage does require longer production time, 

and I will make sure that the progress will continue.




However, because of the lengthened production time, 

I am not sure whether I can maintain the reward twice a month.

At present, I will try my best to maintain it.


I think I completed the background of enlarging route about 80%.

The rest of the background should combine with the game mechanics,

And I have to wait until the character done before I do it.


I have to say that the characters of this stage is really different from the previous stages,

and I have encountered many problems.

It feels fresh because I never had the opportunity to draw this kind of character before.

But it’s really hard to do.

Drawing tentacles is more troublesome than I imagined.

I will save the information about this route until the next progress report.

The progress of the characters is still very less.



In addition, I recently adjusted the saving method of the game,

The savedata will be placed in the same location as the game,

And each savedatas will also be disassembled individually.

Because I modified the way the game save.

Therefore, the savedatas before V0.2 cannot be used in the later versions of Lab.

And I will also attach a complete savedata as compensation.




Progress report is a bit shorter this time. 

Recently, my right hand seems to be cramped during long-term work.

Uh...maybe I really have to rest for a while?




I just add a bunch of status and it becomes very erotic,

I really want to do a RPG later.




----------------------------------------------------------------------------


嗯...先談一下目前進度。

目前就如上個月所說的正在製作肥大化路線,而這幾周都在處理背景的部分。

為了每一個路線的差異及氛圍,所以都得準備一套新的背景使用,

而這也讓美術的量變的龐大。

背景變的很花時間,量相較於魔動人偶館以及黑耀石大廳也變得非常大,

但我覺得這是值得的,我一直想做類似惡魔城這樣精緻的遊戲,

而我認為這次就是我製作的機會,我希望色情遊戲也能有精緻的表現,

所以這個關卡確實需要更長的製作時間,我也會確保進度會持續進行。



不過也因為拉長了製作時間,我不太確定能不能維持一個月兩次的獎勵,

目前還是會盡力維持的。



而肥大化路線的背景我認為完成8成了,剩下的背景都是要配合遊戲機制繪製,

要等角色畫完後才要去做了。

不得不說這次關卡的角色跟前面幾關真的差很多,也碰到了不少難題,

不過感覺也滿新鮮的,畢竟之前也沒有機會畫這種角色,

但也真的很辛苦,觸手比想像中的麻煩呢。

關於這個路線的情報我就留到下一次進度報告時再說了,

目前角色的進度還很少。


另外最近我有調整遊戲的記錄方式,

紀錄檔將會放在跟遊戲主體一樣的位置,而每個紀錄檔也都會個別拆開來。

因為我修改了遊戲紀錄的方式,

所以在V0.2版本以前的紀錄檔將沒辦法在禁忌實驗室之後的版本使用,

而我也會附上一個完整紀錄檔做為補償。



這次的報告比較簡短一點,最近長期作業右手好像抽筋了,

呃......可能真的得休息一陣子吧?



只是寫一堆數值就變得很色情的樣子,之後真的想做做看RPG。



View Post

H-Animation Little mouse (10 dollars)


Squeak, Squeak?

Squeak, Squeak.




She was abandon case, but then I thought it was a pity to give up her.

So I put her in a small trap to return and appear with the white mouse.

But because of this, she must reduce the H scenes she uses.




There will be about 5 H scenes in a route,

In the beast route, rabbit has 1 H scene, white mouse has 1, little mouse has 1,

and final map has 2 (including a BAD END).


There are at least 15 H scenes in 3 routes,

plus 6 H scenes in non-routes,

and at least 4 H scenes for BOSS, 25 in total.

The work sounds not much but it is actually very much.

I put 2 sets of actions in an H scene usually, and the difference before and after the climax,

If there are some pre-actions, it will take more time,

because I need to draw a new image for each frame.


But this time because of the background, the work speed is very slowly,

I feel so sorry.

Because I said that I don't want to leave regrets to this game,

so I will try my best to complete it.

It’s just that I’m having a headache for next month’s reward,

because  the background of the enlarging route is just beginning.

I think I should catch up...





-------------------------------------------------




Squeak, Squeak?

Squeak, Squeak.





原本棄案的角色,但後來覺得就這樣放棄太可惜了,

就把她放在一個小陷阱裡回歸,並與大老鼠一同出現。

不過也因為這樣必須減少她使用的H場景,有點可惜。


目前一個路線大致上會有5個H場景左右,

野獸路線兔子1個、大老鼠1個、小老鼠1個、最後場景有2個(包含一個BAD END)。

3條路線就至少有15個了,加上非路線內的H場景6個,以及BOSS至少4個就有25個了,

聽起來不多但實際上的作業量就非常多了。

通常我在一個H場景會放2組動作,加上高潮前後的差分,

如果有一些前置動作就會更花時間,因為每格都是得重新繪製的影格。


不過這次主要還是因為背景關係才導致作業速度緩慢,只能說抱歉了,

因為我說過這次我不想留下遺憾,所以每一處我都會盡力去完成。

只是目前我在對下個月的獎勵頭痛中,因為肥大化路線的背景還在草稿而已,

我想應該趕得上啦......






View Post

H-Animation Little mouse (5 dollars)


Squeak, Squeak?

Squeak, Squeak.

 



She was abandon case, but then I thought it was a pity to give up her.

So I put her in a small trap to return and appear with the white mouse.

But because of this, she must reduce the H scenes she uses.




There will be about 5 H scenes in a route,

In the beast route, rabbit has 1 H scene, white mouse has 1, little mouse has 1, 

and final map has 2 (including a BAD END).


There are at least 15 H scenes in 3 routes, 

plus 6 H scenes in non-routes, 

and at least 4 H scenes for BOSS, 25 in total.

The work sounds not much but it is actually very much.

I put 2 sets of actions in an H scene usually, and the difference before and after the climax,

If there are some pre-actions, it will take more time, 

because I need to draw a new image for each frame.


But this time because of the background, the work speed is very slowly,

I feel so sorry.

Because I said that I don't want to leave regrets to this game, 

so I will try my best to complete it.

It’s just that I’m having a headache for next month’s reward, 

because  the background of the enlarging route is just beginning.

I think I should catch up...





-------------------------------------------------



Squeak, Squeak?

Squeak, Squeak.




原本棄案的角色,但後來覺得就這樣放棄太可惜了,

就把她放在一個小陷阱裡回歸,並與大老鼠一同出現。

不過也因為這樣必須減少她使用的H場景,有點可惜。




目前一個路線大致上會有5個H場景左右,

野獸路線兔子1個、大老鼠1個、小老鼠1個、最後場景有2個(包含一個BAD END)。

3條路線就至少有15個了,加上非路線內的H場景6個,以及BOSS至少4個就有25個了,

聽起來不多但實際上的作業量就非常多了。

通常我在一個H場景會放2組動作,加上高潮前後的差分,

如果有一些前置動作就會更花時間,因為每格都是得重新繪製的影格。


不過這次主要還是因為背景關係才導致作業速度緩慢,只能說抱歉了,

因為我說過這次我不想留下遺憾,所以每一處我都會盡力去完成。

只是目前我在對下個月的獎勵頭痛中,因為肥大化路線的背景還在草稿而已,

我想應該趕得上啦......






View Post

Progress report (20201025)



Squeak, Squeak.




Now I completed the art part of the Beast Route. 

After I have processed the rewards at the end of the month these days,

I will start to do the enlarging route.


Recently, I have spent a long time designing stage to confirm what each stage needs.

The conclusion is it still needs a lot of background, 

and of course H scenes, too.


For the beast route, you should know that 

I put the little mouse back I abandoned.

The little mouse is more timid and shy than the big mouse, 

and of course I add an H scene for her.


The enemies of the 3 stages of the beast route are rabbit->mouse->?

Each stage has different things to pay attention to, but in short, it is the same to go past.

The gameplay still not sure yet,

it may have to wait until I finish the art and start programming.



This should be the last time I talked about the beast route, 

and then I will talk about other routes.




Regarding the main part of the game, this time I want to change the save data.

That is, I will change the save file position in the laboratory version.

Change to the same position as the game, and change the save method.


Although the players can use 300 record points, 

all the save data will be compressed into a save file after saving.

This change should make every save data save in a save file.

However, this change means that the previous save files can no longer be used.

As compensation, I will attach a file with the first and fourth stages clear.


The save data has not been changed yet, I think I should do it.

If you feel inappropriate, you can tell me other suggestions.





------------------------------------------------------------------------------




目前野獸路線的美術已經完成了,這幾天處理完月底的獎勵後,

會進行下一部分肥大化路線的制作。


最近花滿長一段時間在設計關卡上,確認每個關卡需要的東西,

結論是還需要畫不少背景,當然H場景也不會少。


關於野獸路線的部分看圖片應該知道我把棄案的小老鼠抓回來了,

比起大老鼠顯得膽小害羞的樣子,當然也有為她增加一個H場景。


野獸路線3個關卡敵人依序是兔子->老鼠->?

每個關卡都有不同的事情要注意,但總而言之就是要走過去這是不變的。

玩法什麼的可能得等我美術完成後開始程式製作才比較清楚,現在都還沒確定。


這篇應該也是最後一次談到野獸路線了,之後就是談其他路線的事情。




關於遊戲主體部分,這次我想調整紀錄部分。

也就是紀錄檔在實驗室版本的更新應該會改變放置位置,改到跟遊戲主體一樣的位置,

還有改變記錄檔的記錄方式。

目前玩家雖然300個紀錄點可以使用,但是紀錄後還是會被壓成1個檔案,

這次更改應該會讓每一個紀錄點都是一個紀錄檔案。

不過這樣的變更意味著之前的紀錄檔都不能使用了,

做為補償我會附一個第一關第四關都破關的檔案。


目前關於紀錄檔的部分是還沒調整啦,我想我應該做的出來吧,

如果覺得不妥還是有其他提議可以跟我說。




View Post

H-Animation Rabbit girl (10 dollars)


HA↑HA↓HA↑HA↓HA↑HA↓HA↑HA↓




Hmm... she wouldn't make such a sound.


She was the first enemy encountered in the Beast Route,

She looks crazy but actually crazy.


I want to design a character that look dumb,

So I put the carrot in her ear to see how it feels,

The result came out, she really looked dull.


She has been transformed from a rabbit into a human in my setting,

so she doesn’t speak anything.

Actually the enemies of the beast route can't speak, and their actions are a little rougher.




Currently there are 2 H scenes not completed  on the beast route,

I think I can complete it about 20th.

The progress report on the 25th is also the last time to talk about the beast route,

and then I will start the enlarging route.






-------------------------------------------------



HA↑HA↓HA↑HA↓HA↑HA↓HA↑HA↓




嗯...她不會發出這種聲音。


這隻是野獸路線第一個遇到的敵人,

看起來瘋瘋癲癲的實際上也是瘋瘋癲癲的。


想嘗試看起來少一根筋的角色設計,所以我把胡蘿蔔插在她耳朵裡看會感覺怎樣,

結果感覺就出來了,真的變得一臉皓呆樣。


其實設定上這隻是從兔子被變成人類的樣子,所以不會說任何話,

野獸路線的敵人也都不會說話就是了,動作也比較粗暴一些。




目前野獸路線剩2個H場景尚未完成,大概20號之前就能畫好吧,

25號的進度報告也是最後一次講野獸路線的東西,之後就是肥大化路線了。





View Post

H-Animation Rabbit girl (5 dollars)


HA↑HA↓HA↑HA↓HA↑HA↓HA↑HA↓



Hmm... she wouldn't make such a sound.


She was the first enemy encountered in the Beast Route,

She looks crazy but actually crazy.


I want to design a character that look dumb,

So I put the carrot in her ear to see how it feels,

The result came out, she really looked dull.


She has been transformed from a rabbit into a human in my setting, 

so she doesn’t speak anything.

Actually the enemies of the beast route can't speak, and their actions are a little rougher.




Currently there are 2 H scenes not completed  on the beast route, 

I think I can complete it about 20th.

The progress report on the 25th is also the last time to talk about the beast route, 

and then I will start the enlarging route.






-------------------------------------------------



HA↑HA↓HA↑HA↓HA↑HA↓HA↑HA↓




嗯...她不會發出這種聲音。


這隻是野獸路線第一個遇到的敵人,

看起來瘋瘋癲癲的實際上也是瘋瘋癲癲的。


想嘗試看起來少一根筋的角色設計,所以我把胡蘿蔔插在她耳朵裡看會感覺怎樣,

結果感覺就出來了,真的變得一臉皓呆樣。


其實設定上這隻是從兔子被變成人類的樣子,所以不會說任何話,

野獸路線的敵人也都不會說話就是了,動作也比較粗暴一些。




目前野獸路線剩2個H場景尚未完成,大概20號之前就能畫好吧,

25號的進度報告也是最後一次講野獸路線的東西,之後就是肥大化路線了。



View Post

Progress report (20201010)


Carrot!  Rabbits don't like carrots!




This is the madman the player encountered on the beast route. (X

She looks crazy, but she is actually crazy, 

Maybe she eat too many carrots... 


In fact, her beast characteristics are not as obvious as the white mouse.

Her character design is more biased towards 

the weird feeling of beasts being turned into human beings.


This is also a character that was designed later. 

She was also a character designed later,  Originally, this map had white mouse.

But the small cage can't fit such a big mouse, so I designed a new character for it.




Let’s talk about the current progress. 

Now I completed 12 H scenes have been completed, 

and the background hasn’t changed much.



It is expected that the beast route will be completed this week.

And I will start to do enlarging route.


I spent a little time on the concept of stage design a while ago.

And I completed the stage mechanism of the enlarging route.


Actually this is very important,

Because it may be related to the enemy character of the stage,

If you don't design it first, it may make the character unsuitable for the stage.




The type of this stage is actually different from the doll house.

The doll house need to explore the entire map,

However, the laboratory cannot explore all the maps at once 

because of the different routes.

So I designed each route to have a special mechanism to challenge.

I think players have to repeat the stage more than 3 times to unlock 

all the elements of the laboratory.


In fact, I was a little worried before that the main character could not do much.

Is there a way to make changes to the stage?

Especially after the transformation, the main character doesn’t even have to grap item.

But after I think about it, there are still many changes in the stage.

Hope that every part of the stage can make players feel interesting.




It's hard to tell something before the other parts are completed.

I think I can't complete the laboratory before the end of the year,

I may only be able to complete the art part before the end of the year, 

I'm really sorry.

This time I put a lot of work on the background part, so I spent a lot of time.

I don't want to leave any regrets for this work, so I will try my best to finish it.






......






----------------------------------------------------------------



這是玩家在野獸路線上碰到的瘋子(x

看起來瘋瘋癲癲的,實際上也是瘋瘋癲癲的,

可能胡蘿蔔吃太多了......


其實這隻的野獸特徵反而沒像之前的老鼠這麼明顯,

人物設計上比較偏向野獸被變成人類那種詭異的感覺。


這隻也是後來才設計的角色,原本這張地圖放的是大老鼠,

但是想想那個小籠子根本塞不下這麼大隻的老鼠就另外設計了一個新角色。

也不知道為什麼就是想把這兔子畫的瘋瘋癲癲的,

不過我覺得這個角色滿適合實驗室就先畫出來了。





談一下目前進度,目前H場景完成12個,背景沒甚麼動。

預計在這個禮拜把野獸路線完成,完成後就會開始進行肥大化路線的製作。


前陣子其實又花一點時間在關卡設計的構想上,最近才把肥大化路線的關卡機制設計完成。

其實這個滿重要的,因為可能也會牽扯到該關卡的敵人角色,

如果不先設計好可能會讓角色無法適用在該關卡中。


這次的關卡類型相較於之前的人偶館其實不太一樣,人偶館要探索整張地圖,

而實驗室因為路線分歧,沒辦法一次探索所有地圖,

所以設計成每條路線都有特別的機關要挑戰。

我是認為這次的關卡玩家得重複闖關3次以上才能把實驗室所有的要素解開吧。


其實之前一直有點擔心主角能做的事不多,這樣關卡有辦法做多少變化嗎,

尤其在經過轉變後的主角連搬運的動作都沒有,

但仔細想想後其實能做的變化還是很多的,希望關卡每個部份都能讓玩家覺得有趣。




其他部分在還沒完成前還沒辦法透漏什麼,要在年底以前完成實驗室我覺得應該沒辦法,

年底前可能只能完成美術部分,真的很抱歉。

這次在背景部份下了不少工夫,所以多花了不少時間,

這次的作品我不想在像上次一樣留下遺憾,所以這次會盡力去完成的。





......



View Post

H-Animation Robot Nurse (10 dollars)

 



"Look, it's boobs."

"Hurry up and come over to sister."




She is a enemy that appear in the tiny route at the beginning,

who will show her boobs to attract you.

As a healthy man, there is no reason to refuse!


The stage design and H scene of the tiny route have not been determined now.

The other routes are almost determined, so I plan to put this part at the end.

Now I will start with the beast part first.


But there are still a lot of things I need to do,

To be honest, the 2 months estimated in the last progress report is really not enough...

Anyway, I will try my best.




---------------------------------------------------------------




"你看,是胸部喔。"

"快過來姊姊這邊吧。" 




一開始出現在縮小路線的敵人,會露出胸部來吸引你。

作為一個健全的男性,沒有拒絕的道理吧!


目前縮小路線的關卡設計以及H場景並未全部確定,

而其他路線都確定的差不多了,所以打算把這一部分放到最後才做,

現在會先從野獸部分開始完成。


不過目前美術進度還有一堆東西要做,

老實說上次進度報告預估的2個月的時間真的不太夠呢...

總之我會盡力。



View Post

H-Animation Robot Nurse (5 dollars)



"Look, it's boobs."

"Hurry up and come over to sister."




She is a enemy that appear in the tiny route at the beginning,

who will show her boobs to attract you.

As a healthy man, there is no reason to refuse!


The stage design and H scene of the tiny route have not been determined now.

The other routes are almost determined, so I plan to put this part at the end.

Now I will start with the beast part first.


But there are still a lot of things I need to do,

To be honest, the 2 months estimated in the last progress report is really not enough...

Anyway, I will try my best.



---------------------------------------------------------------




"你看,是胸部喔。"

"快過來姊姊這邊吧。" 




一開始出現在縮小路線的敵人,會露出胸部來吸引你。

作為一個健全的男性,沒有拒絕的道理吧!


目前縮小路線的關卡設計以及H場景並未全部確定,

而其他路線都確定的差不多了,所以打算把這一部分放到最後才做,

現在會先從野獸部分開始完成。


不過目前美術進度還有一堆東西要做,

老實說上次進度報告預估的2個月的時間真的不太夠呢...

總之我會盡力。



View Post

Progress report (20200925)


Let me report the current progress first.

I have complete 11 H scenes, and it will probably be 25 H scenes.

I currently complete the character actions of 8 characters, 

and there are 6 characters to complete besides the BOSS. 

And there are still 3 unfinished maps.


This explanation seems to be very abstract,

I personally think that the art part will take at least two months to complete.

But I said that the time is only for reference, so don't expect too much.




I think I’m close to finalizing the concept of stage.

If there is no problem, everything will be confirmed. 

At present, I will complete the beast route first.

Then the enlarging route and the young route.



This time, I will introduce other abandoned cases.


Witch

The character designed from the beginning.

The reason I abandoned is that there are already similar characters.

And after I decide on the theme of each route later, there is no space for her.

But the H scene I expected to give her is actually I really want to draw that, 

so it may have to be put on other characters.




Gnomish inventor

It was designed in the last area of ​​the beast route, 

and it was the character that was originally designed.

But I had no good ideas about her H scene, so I put her aside.

After having better ideas later, I decided to abandon this character.




Little mouse

The same is designed in the final area of ​​the beast route.

The reason for giving up the Gnomish inventor is because of this character,

I want the player to be chased by many mice at the end of the beast route.


However, after I hesitated for a long time, I gave up this stage design.

The main reason is that this character doesn't have enough erotic, 

and the design repeats too much with the white mouse.

So I designed other new characters in the final area of ​​the beast route.




Probably this is the last time I talk about the character of an abolished case in this stage.

The reason why there will be so many characters abandoned is 

because there are so many characters in this stage.

Then I will start to talk about each area next month.





That's it for this report. 

I have not prepare the rewards at the end of the month yet, so I have to prepare quickly.






------------------------------------------------------------------------------



先報告一下目前進度狀況。

目前完成11個H場景,大概會有25個H場景。

人物動作目前完成8個角色,除了BOSS外還有6個角色要完成。

背景還有3張地圖未完成。


這樣說明好像還是很抽象,

就我自己覺得美術部分至少還要在兩個月的時間才能完成吧。

不過我說過時間只是參考用,所以別太期待我說的時間。



其他部分關於關卡的構想我覺得我已經接近定案了,

沒意外的話就會確定所有關卡內容了,目前會先把野獸路線的部分先完成,

然後是肥大化路線以及縮小路線。



這次就介紹剩下來的廢案角色。



魔女

最一開始設計的角色。

棄案原因是已經有類似的角色了,

而且在後面決定了每條路線的主題後反而沒空間放這種角色。

不過我預想給她的H場景其實我很想畫說,可能得放到其他角色身上了。




地精發明家

原本是設計在野獸路線的最後區域,是最一開始設計的角色。

但對於她的H場景沒有好想法,只好先擱置。

而在後面有比較好的想法後就決定棄案了。



小老鼠

同樣是設計在野獸路線的最後區域。

放棄了地精發明家的原因就是因為這個角色的緣故,

想讓玩家在野獸路線最後被老鼠追趕。


然而我猶豫了很久後卻還是放棄了這個關卡設計,

主要的原因是感覺這個角色色氣度不夠,而且跟白老鼠重複太多了。

所以我又設計了其他新角色在野獸路線的最後區域。




大概就這樣,這也是最後一次談論這一關的廢案角色,

這次廢案角色會這麼多的原因也是因為這關的角色特別多的關係。

接下來就會開始談一談每個區域的東西。



這次報告就這樣了,月底的獎勵都還沒準備,得趕緊準備了。




View Post

Character List - Magic Doll House



Stage04 - Magic Doll House


Maid Doll

女僕人偶


Lady Doll

淑女人偶


Baphomet

巴風特


Bat girl

蝙蝠女孩


Magic Doll

魔動人偶


Slime Doll

史萊姆人偶


Mini Doll

迷你人偶


Ghost Doll

幽靈人偶


Doll Master

操偶師


Big CHO



■■■■■■  ■■■  

■■■


※The unknown character is not exist in the game now. 

View Post

Character List - Obsidian Hall


I wanted to organize the list of characters before but I always forgot.

So I tidy up this part before I forget it again.


In addition, this list may reveal the content of the game, 

I recommend watching after passing the game.






其實之前就有想要整理角色列表但一直忘記,

趁我還沒再次忘記前趕快把這部分整理好好了。


另外這份列表可能會透漏遊戲內容,建議遊玩後再觀看。







Stage00 - Waiting Room


Guide

導覽員





Stage01 - Obsidian Hall 


Lesser Succubus

小魅魔


Succubus 

魅魔


Guard

守衛


Mimic

寶箱怪


Living painting

活畫像


Molij

茉莉潔


Succubus Lord

魅魔領主


■■■■■■ 

■■■


※The unknown character is not exist in the game now.


View Post

H-Animation Yi (10 dallors)

 

Hmm... I'm busy now, please don't bother me.




However, you can still sex to her, although she will feel very annoying.



Players who have played Attack it! Devil legion should know 

that this is the character that appeared before.

But not just her, there will be more other characters will return,

Some of the settings of the previous work are also added in this work.



In fact, Attack it! Devil legion is not completed,

because the production time and programming issues, 

I can only complete the basic parts.

Therefore, the plot after game clear is not mentioned.

The time of this work is about 25 years after the previous work.

But this work is not based on the plot.

So only mentioned the situation between some demons and humans.






嗯......我現在很忙,別煩我好不好。



然而你還是可以直接上她,雖然她會覺得很煩就是。



如果有玩過上一作的玩家應該都知道這是之前登場的角色,

然而不只是她,還會有更多其他角色會回歸,

包含一些前作的設定等也會在這次的作品中補齊。



其實前作嚴格來說並不算完成,因為製作時間以及程式問題只能完成基本的部分,

所以在過關之後的劇情就幾乎沒有提到。

而這一作的時間點在上一作的25年後左右,不過這一作並不是以劇情為主,

所以只會提到一些魔族跟人類在之後的狀況。




View Post

H-Animation Yi (5 dallors)



Hmm... I'm busy now, please don't bother me.



However, you can still sex to her, although she will feel very annoying.



Players who have played Attack it! Devil legion should know 

that this is the character that appeared before.

But not just her, there will be more other characters will return,

Some of the settings of the previous work are also added in this work.



In fact, Attack it! Devil legion is not completed,

because the production time and programming issues, 

I can only complete the basic parts.

Therefore, the plot after game clear is not mentioned.

The time of this work is about 25 years after the previous work.

But this work is not based on the plot.

So only mentioned the situation between some demons and humans.







嗯......我現在很忙,別煩我好不好。



然而你還是可以直接上她,雖然她會覺得很煩就是。



如果有玩過上一作的玩家應該都知道這是之前登場的角色,

然而不只是她,還會有更多其他角色會回歸,

包含一些前作的設定等也會在這次的作品中補齊。


其實前作嚴格來說並不算完成,因為製作時間以及程式問題只能完成基本的部分,

所以在過關之後的劇情就幾乎沒有提到。

而這一作的時間點在上一作的25年後左右,不過這一作並不是以劇情為主,

所以只會提到一些魔族跟人類在之後的狀況。



View Post

Progress report (20200910)

BOOOOOOOOOOOOOOOOOOOOOOOObs!





The first picture was published on twitter and pixiv on the 5th,

It is an enemy that you will encounter when the player gets smaller.


She is set to be the character of the original robot modification, 

so most of the body parts are similar to the original one.

Except that the tits are a little bigger.


In fact, I didn’t plan to design this way at the beginning. 

I only planned to add big breasts to the original robot.

My previous post said that you will encounter the same robot again later, 

but it will be a bit strange. It is about this design.


I felt it was too monotonous, so I decided to redesign a new robot,

Become the nurse robot now.

But because of this, I plan to reorganized the concept of the stage, 

but in fact, the concept of the stage has been reorganized many times.

Recently, I’m thinking about whether there is a better idea for the beast route,

and I am thinking about whether to reorganized it.

In the next progress report, there may be some abandoned characters.




The current art progress is still in a chaotic state, 

and 5 characters that will appear in it are currently exposed –

The original robot, the nurse robot, the character of the ason team, the big mouse, 

and Yi.

In addition to BOSS, there should be about 6 to 7 characters. 

At present, this stage is the most in terms of the number of characters.

So there are a lot of action pictures needed. 

At present, I try to draw 2 new characters' standing pictures to see if the design is appropriate.




An enemy that the act basically has standing, walking, breaking free, 

and provocative actions after the end of H.


And this does not include some special actions.

I have to say that there are really a lot of paintings, 

even if the action are not very complicated,

So I'm not sure whether this third stage can be completed by the end of the year.


However, after the doll house patch, I did get a lot of benefits.

Players should expect me to make high-quality games more than quick completion.

Therefore, I will not sacrifice the performance in details in order to catch up with the progress. 

This time the H scene will add a lot of motion transition frames.

It takes a lot of time to make this kind of frame, 

so most of the action Hgame will not to do this kind of performance.

But I think this is what the player wants to see, just like the H scene I drew, 

I will sprinkle the white sauce as much as possible.

It takes time but great.


 
In short, I completed about 10 H scenes, which is about 1/3 of the amount. 

The background part is about 70% complete, 

and the other background parts have to be designed together with the stage mechanism. 

At present, I have lost the direction of the next step. 

Many ideas are still thinking. 

It may take a few days to rearrange the ideas on the stage. 


 



------------------------------------------------------------------------


第一張圖在5號的時候就已經在twitter還有pixiv發布,

是在玩家變小的路線上會碰到的敵人。



設定上這之是一開始的機器人改型的角色,所以身體部分大多都與原型相近,

除了奶子大了一點以外。


其實一開始並沒有打算要這樣設計的,本來只打算在原型的機器人上加上大胸部而已,

我之前的文章有說你之後會再遇到一樣的機器人但會有點奇怪就是在說這樣的設計。


後來覺得太單調了,就決定重新設計一個新形象的機器人就變成現在的護士機器人,

不過也因此有打算重新調整關卡的構想,但其實關卡構想也打掉許多次了,

最近又在想野獸路線是不是有更好的構想在思考要不要再重新構思,

下一次進度報告或許又會出現一些廢案的角色。



而目前的美術進度還在很混亂的狀態,目前揭露了5個會在裡面登場的角色–

原型機器人、護士機器人、ason團隊的角色、大老鼠、儀。

然後除了BOSS外應該還會有6到7個角色左右,目前角色數量來說這關是最多的,

所以需要的動作圖也很大量,目前是有先嘗試畫2個新角色的站立圖看設計合不合適。





一個可以行動的敵人基本上會有站立、行走、掙脫、H結束後的挑釁動作這些,


而且這還不包括一些特殊動作等。

不得不說,要畫的還真的滿多的,就算動作沒有很複雜,

所以這次的第三關能不能在年底完成我也不確定。


不過在經過人偶館的改版後確實獲得了不少收益,

比起快速完成應該會更希望我做出高品質的遊戲,

所以我不會為了趕進度而犧牲細節上的表現,這次的H場景會添加不少動作轉變的影格,

而製作這種影格得花費大量時間,所以大部分的動作Hgame是不會想做這種表現的,

但我認為這就是玩家想看到的,就像我畫的H場景會盡可能把白醬灑滿一樣,

很花時間但很棒。



總之目前H場景已經完成10個左右,大概已經有1/3的量。

而背景部分大概完成70%有了,其他背景部分得配合關卡機制一起設計。

目前其實有點失去下一步的方向,很多想法還在思考,

可能之後得花幾天重新整理關卡上的構想。



View Post

H-Animation White mouse (10 dallors)

 


Squeak, Squeak.

Squeak, Squeak, Squeak!



This is one of the enemies that players will encounter in the beast route,

Although she is huge and moves quickly, usually she is hidden.

Pay attention to the red light above her head, 

maybe you can stay away from her before she finds you.


Maybe you will be happy to let her find you, because she likes you who are furry.






吱吱。

吱吱吱!



這是玩家在獸化路線會遇到的敵人之一,

雖然她體型龐大移動速度也很快,不過通常她是隱藏起來的。

注意她頭頂上的紅光,也許可以在她發現你以前先遠離她。


或許玩家會很樂意讓她發現你,因為她喜歡毛茸茸的你。




View Post

H-Animation White mouse (5 dallors)


Squeak, Squeak.

Squeak, Squeak, Squeak!



This is one of the enemies that players will encounter in the beast route,

Although she is huge and moves quickly, usually she is hidden.

Pay attention to the red light above her head, 

maybe you can stay away from her before she finds you.


Maybe you will be happy to let her find you, because she likes you who are furry.






吱吱。

吱吱吱!



這是玩家在獸化路線會遇到的敵人之一,

雖然她體型龐大移動速度也很快,不過通常她是隱藏起來的。

注意她頭頂上的紅光,也許可以在她發現你以前先遠離她。


或許玩家會很樂意讓她發現你,因為她喜歡毛茸茸的你。




View Post

Progress report (20200825)

Junk.

Squeak.




It feels like the time is really fast, and I seem to have to report the progress again soon.

Recently, I have been busy preparing for the rewards at the end of the month 

and the background and H scenes.

However, there is still a lot to do, and the progress will continue.



Recently, I reorganized the design of the stage again, 

including the enemy’s design and other elements.

At present, the enemies in this stage are very exposed, 

and there will be more non-human characters,

Of course, these characters will highlight the sexual characteristics of women 

and will not be purely monsters.




I have also eliminated some characters because of new ideas.

It may be used again in the future, 

but I will give priority to using the characters that is more suitable for this stage.


I originally wanted to use it as a guard or something,

but after thinking of a better way in the stage, I decided to abandon it first.


An elf about the size of a palm, originally intended to be the envoy of the witch,

But for the sake of more obvious characteristics of each area, I abandon this, too. 



As for the new character to be added, I haven’t finished designing them yet.

It should be said that I have no time to design now, 

and it will be done after the H scene that can be used as a reward is completed 

in the past few days.



In short, the art part needs a long time to prepare.

And the monthly rewards and Progress report can be regarded 

as supervising my progress status.

So I will try my best to keep the feedback every month.




Unless I accidentally forget it again.







------------------------------------------------------------------------------



感覺時間真的過很快,好像過沒多久報告一次進度了。

最近都在忙著準備月中月底的獎勵,還有背景跟H場景那些部分,

然而要做的地方還是很多就是,而進度也會繼續下去。



最近又重新整理了一次關卡上的構想,包含敵人的設計等要素,

就以目前來看這關的敵人露出度都很高,然後也會有比較多非人型的人外角色,

當然這些角色都會凸顯女性的性徵,不會做到純粹是怪物的那種。



也因為有了新構想,目前打掉了不少角色,

當然也有可能之後會再使用也說不定,但現在的情況會優先使用更符合關卡的角色。


原本想拿來做為警衛之類的角色,不過在想到更好的遊戲方式後就決定先把這隻放棄。


大概就手掌大小的精靈,原本預定做為魔女的使魔,

但是為了各區更明顯的特色,就把這隻放棄了。



至於遞補上的新角色目前我也還沒全部設計完成,

應該說還沒有時間去設計,等這幾天先把能夠當作獎勵的H場景完成後才會做到那。



總之美術的部分還需要很長的時間做準備,

而每個月發放獎勵跟回報進度也算是督促我的進度狀況吧,

所以每個月的回饋我會盡量維持下去。



除非我又不小心忘記了。




View Post

H-Animation Kuminu (10 dallors)

 


...What?

Whatever you want, this test has nothing to do with me.



I believe some people should know that this is the character from Ason team,

I borrowed his daughter this time.

Other people's daughters are really fragrant!



But as she said, it has nothing to do with her here,

So she doesn't care about you, but if you want to play with her, she will play too.


 

And the Ason team has also released version 0.13 now,

Welcome to have fun there!

https://www.patreon.com/posts/demo-v0-13-demo-40446779 






......幹嘛?

想幹甚麼隨便你,這個測驗跟我沒關係。




相信有些人應該知道這位是Ason團隊的角色,

這次把他的女兒借來用用。



別人家的女兒真的很香!

但就如她所說,這裡跟她沒甚麼關係,

所以她也不太會理你,不過如果你想跟她玩玩,她也會玩喔。


目前Ason團隊的新作也釋出了0.13版本,

歡迎到那邊玩玩喔!

 https://www.patreon.com/posts/demo-v0-13-demo-40446779 


View Post

H-Animation Kuminu (5 dallors)


...What?

Whatever you want, this test has nothing to do with me.



I believe some people should know that this is the character from Ason team,

I borrowed his daughter this time.

Other people's daughters are really fragrant!


But as she said, it has nothing to do with her here,

So she doesn't care about you, but if you want to play with her, she will play too.



And the Ason team has also released version 0.13 now,

Welcome to have fun there!

https://www.patreon.com/posts/demo-v0-13-demo-40446779 




......幹嘛?

想幹甚麼隨便你,這個測驗跟我沒關係。



相信有些人應該知道這位是Ason團隊的角色,

這次把他的女兒借來用用。

別人家的女兒真的很香!


但就如她所說,這裡跟她沒甚麼關係,

所以她也不太會理你,不過如果你想跟她玩玩,她也會玩喔。


 

目前Ason團隊的新作也釋出了0.13版本,

歡迎到那邊玩玩喔!

https://www.patreon.com/posts/demo-v0-13-demo-40446779 

View Post

Progress report (20200810)



licklicklicklicklicklicklicklicklicklicklick



Yes, progress report.

I completed 6 H scenes now, which are very few.

Mainly because I recently went back to do the background part,

Now that the idea of ​​the background becomes clearer,

and I decided to complete a part of the background first.

For other parts, it depends on where the character is drawn 

and then how to use it with the background.



I draw one of the enemy that is in the route of the beast.

The reason why I paint her first is because I had an idea for her a long time ago.

She was the character of the last game invalidation case.




I couldn’t make up my mind before, so I corrected her many times.

However, she was abandoned in the end.



And this time, in response to the needs of the stage, 

she changed her original demon attribute.

Become a white mouse for experiment.



In addition, this time I want to challenge the design that is a little bit more external, 

so I added multi breast.

To be honest, multi breast is difficult to draw, after all, it is not something that humans have.

And this mouse is actually quite fat, 

which is also a character characteristic that I rarely drew before.



In short, this fat mouse caused me to encounter many problems in drawing design, 

and it took a lot of time to draw it.

And the furry main character is also a headache for me, 

because the body and bones are different from humans.

But it seems to be acceptable for now.



This progress report is probably like this. 

The rewards for this month have not prepare yet. 

Recently, I will prepare the 15th reward first.

I always feel that the interval time of the progress report is getting shorter and shorter.

And soon I need to prepare the next progress report again.

But there are still a lot of things to do, um...




You are such a scum.







------------------------------------------------------------------------


是的,進度報告。

目前完成的H場景是6個,很少。

主要是因為最近又回去弄背景的部分,

現在對於背景的想法越來越明確後決定先在完成一部份背景,

剩下的部分也是看人物畫到哪再想該怎麼配合背景使用。



而敵人部分目前畫的是變成野獸路線的其中一個敵人。

會先想從這之先畫的原因是因為這之很早以前就有構思了,

也算是上一作廢案的角色。



之前打不定主意,所以修正不少次,

然而最後卻還是廢案了。



而這一次因應場景需求,把她原本惡魔的屬性改掉,

變成了實驗用的白老鼠。



另外這次想挑戰人外度高一點的設計,就加了複乳的屬性,

老實說複乳意外的難畫,畢竟那不是人會有的東西,

然後這隻老鼠其實還滿肥大的,這也是我之前很少畫的角色特性。



總之這隻肥老鼠讓我在繪圖設計上碰上不少難題,花了不少時間去調整。

而毛茸茸的主角也是一樣讓我滿頭痛的,畢竟身形骨骼都跟人類不相同了。

不過目前看起來應該還是可以接受啦。



這次進度報告大概就這樣,這個月的獎勵還沒弄就是,最近會先處理15號的獎勵。

總覺得進度報告的間格時間越來越短了,忙著忙著不知不覺又要下一次報告了,

但要做的東西還是一大堆,唔嗯......




你真是個敗類。



View Post

H-Animation Robot Girl (10 dallors)

 


Welcome! Tester.



The NPC you will meet at the beginning of stage 3, 

she has a kind attitude and a hearty smile. 

Welcome to check in with her to take pictures!

But if you find something weird at her later, please pay attention to yourself...




I got the H-Animation rewards of this month, 

and I started to feel strange again after not opening Unity for a while.

As for the progress, as long as I make progress every day, 

there will always be a day to complete.

The next H-Animation reward will be on the 15th of next month, 

and there will be a sponsorship progress report on the 10th.





歡迎喔!受試者。



關卡一開始就會碰到的NPC,有著親切的態度跟爽朗的笑容,歡迎跟她打卡拍照喔!

不過如果你在後面發現她哪裡怪怪的時候,請自己注意一點......





總之是把這個月的獎勵給弄出來了,一陣子沒開Unity又開始覺得生疏了。

至於進度也是一天天慢慢推進,只要每天都有進度,總會有完成的一天。

下次的獎勵就要下個月的15號了,然後10號也會有一次贊助的進度報告。



View Post

H-Animation Robot Girl (5 dallors)


Welcome! Tester.



The NPC you will meet at the beginning of stage 3, 

she has a kind attitude and a hearty smile. 

Welcome to check in with her to take pictures!

But if you find something weird at her later, please pay attention to yourself...





I got the H-Animation rewards of this month, 

and I started to feel strange again after not opening Unity for a while.

As for the progress, as long as I make progress every day, 

there will always be a day to complete.

The next H-Animation reward will be on the 15th of next month, 

and there will be a sponsorship progress report on the 10th.





歡迎喔!受試者。


關卡一開始就會碰到的NPC,有著親切的態度跟爽朗的笑容,歡迎跟她打卡拍照喔!

不過如果你在後面發現她哪裡怪怪的時候,請自己注意一點......




總之是把這個月的獎勵給弄出來了,一陣子沒開Unity又開始覺得生疏了。

至於進度也是一天天慢慢推進,只要每天都有進度,總會有完成的一天。

下次的獎勵就要下個月的15號了,然後10號也會有一次贊助的進度報告。


View Post

Progress report (20200725)


Well, progress report.


I wanted to post Reward preview, but it was not ready, so I changed it to a progress report.

But there will be  H-Animation awards on the 15th and 30th of next month, 

And the 30th of this month, too.



In addition, this is a public post, sorry for the lack of eye-catching pictures.



I have been drawing H scenes in the past few days.

I want to draw the H scenes of the main character under normal conditions first.

Although the main character has three changes this time, 

he will only encounter different enemies in the change mode.

So there will be no situation where different changes main character 

encounter the same enemy.

It may be a little disappointing, 

but the main character with different changes will actually encounter different themes.

Therefore, there will be more types of enemies.


 

And I took a lot of time to draw a H scene with complicated actions these days.

As a result, I have only finished 4 sets of H scenes now, 

and I feel that the progress is a bit slow, eh.


 

Some other stage details and enemies actually need some time to conceive deeply.

There is still a lot of time to conceive before the progress is over there.

The next time the progress should be made to the change mode.



I think the characters in these pictures are familiar to some people.

The witch above is the character of the Ason team From Cage of the Succubi.

And I borrow her this time.

I have to say that other people's daughters are really fragrant...No, they are very cute.

Recently, the Ason team also had a major update. 

Welcome to try it!






-------------------------------------------------------------------------------





恩,進度報告。


本來想放 Reward preview 但東西還沒準備好就先改成進度報告,

但下個月15號、30號確定都會有贊助獎勵的,

這個月30號也會開始發放H-Animation的贊助獎勵。


另外這則是公開的文章,抱歉養眼的圖片就少了一些。


最近這幾天都在畫H場景,想先把主角在正常情況下的H場景先畫好,

這次主角雖然有3種變化,但在變化模式下只會遇到不同的敵人,

所以不會有不同變化的主角碰上相同的敵人的情況,

可能會讓人有些失望,但不同變化的主角其實會碰上不一樣的主題,

所以相對的敵人的種類也會多許多。



然後這幾天因為畫了一個動作複雜的H場景花了不少時間,

結果現在也才做好4組H場景,感覺進度有點緩慢,唔。


 

其他的一些關卡細節跟角色甚麼其實還需要一段時間深入去構想,

在進度還沒到那邊之前還有不少時間可以構思,

下一次的進度應該就會做到有關變化路線的角色了。



另外這幾張圖片的角色相信對不少人而言都不陌生吧,

上面的魔女則是 Ason 團隊 -"魅魔的囚籠"角色,這次拿來借用一下,

不得不說別人家的女兒真的很香......不對,是滿可愛的。

最近 Ason 團隊也有一次大型更新,歡迎到他那邊試玩喔!



View Post

Progress report (20200710) & Talking about something


Hmm... I feel like I didn't do much progress recently, although I’m doing it every day.

But there is no obvious thing yet.

However, I have been painting something related to the main character recently, 

so I started to introduce the stage mechanism that mentioned last time.


I talked before that there are 3 routes in Labs. 

You can probably know why there are 3 routes by the pictures below.




Yes, the main character will become these 3 types this time. 

In this stage, each type will have a different route.

Of course, the enemy will not be the same, 

so I have spent a lot of time on these types of changes recently.

But in the end, he will return to the normal in the BOSS fight, 

otherwise the side effects of some forms will be completely impossible in the BOSS fight .

As for which types of enemies are encountered, 

It will be seen in the monthly rewards.


The other parts are just beginning to make enemies, 

and the H scene is just beginning to draw the first one.

There are not many things now, 

but at the end of this month I will prepare this month’s H Preview reward,

Then I will slowly complete the enemy part.



Recently I have rearranged the number of enemies and H scenes,

It feels a little bit different from what was expected last month. 

The number of H scenes may be 26 or 28.

Just wait for what I want to do well and then think about it.




 ※ ※  ※  ※  ※  ※  ※  ※  ※  ※  ※  ※    


Next, talk about something that are not related to the game but are very important.


It's about things here.


In fact, there are more and more regulations here, for those of us NSFW creators.

For example, it is forbidden to put NSFW content in public 

or some themes are forbidden to create, etc.

Therefore, because this post contains NSFW content, 

it must be restricted to only patrons.

And I recently received that some creators have been closed here because

his pixiv put on a theme that prohibited.


In fact, this is not a optimistic situation, 

because once the sponsored site is closed, it is currently permanently blocked.

It means that the creator must abandon this website and move to other places,

And it is very possible to close your website without warning, 

and then you can't get back your website.


Although I don’t think this kind of thing should be said here, 

But I think I need to tell you,

Otherwise, one day this place will suddenly disappear, but I can't tell you.



If the worst happens, I will start sponsoring again in fanbox and fantia.

The fanbox has not created yet. 

If it is unavailable on this side, I will go there.

As for fantia, it is mainly for the Japanese operation, although it is now placed in a state.

In short, if the worst happens, I will start again as described above,

If you have any advice, please let me know.


Of course, I will keep updating here before that happens,

I also hope to continue to create here.

Thank you very much for your support, and hope that this will not happen.







-----------------------------------------------------------------------------



嗯......感覺最近還是沒什麼進度說,雖然每天都有在做,

但還看不出什麼顯著的東西。

不過最近都在畫跟主角相關的東西,就照著上一次提到的關卡機制開始介紹好了。



我之前有提到過禁忌實驗室有3條路線,看了下面的圖片大概就知道為何有3條路線了。



沒錯,主角這次會變成這3種型態在這關卡中,每個型態會有不同的路線,

當然敵人也不會相同,所以最近花不少時間在這些型態變化的動作上。

不過最後還是會變回正常型態面對BOSS就是,不然有些型態的副作用會完全無法過關。

至於何種型態遇到何種敵人會在每個月的贊助獎勵中會看到。


其他部分目前才剛開始製作敵人,H場景也才剛開始畫第一個而已。

能拿出來的東西還不多就是,但這個月底我會準備這個月的Preview獎勵的,

然後會慢慢完成敵人的部分。




最近我重新整理了一下會碰到的敵人跟使用的H場景的數量,

感覺又跟上個月預想的有點變化,H場景的數量可能會到26個或28個,

就等想做好的東西先做好後再考慮了。



※ ※  ※  ※  ※  ※  ※  ※  ※  ※  ※  ※   


接下來談一下跟遊戲無關但很重要的事情。


是關於這裡的事情。


其實這裡開始有越來越多規制,對於我們這些NSFW的創作者的規制。

像是公開的圖片禁止放NSFW的內容或者有些題材是禁止創作等,

所以我這篇因為有放NSFW的內容,所以必須限制只有贊助者能觀看。

而我最近也收到有創作者因為pixiv放上了禁止創作的題材導致這裡被關閉。


其實這不是很樂觀的情況,因為一但贊助網站在這裡被關閉,目前都是永久封鎖的,

意味著創作者就必須放棄這個平台移動到其他地方,

而且很有可能在無預警的情況下關閉你的網站,然後你也要不回你的網站。


雖然我覺得這種事不該在這邊說,但我覺得我有義務告訴你們,

不然可能哪天這個地方就突然不見了我卻沒辦法告知你們。


假如最糟糕的事情發生了,我會在fanbox以及fantia 重新開始贊助的。

fanbox目前還沒創設,如果這邊不能用了就會轉到那邊經營。

至於fantia主要是對於日本方面的經營,雖然現在是放置的狀態。

總之如果發生最糟糕的情況就會照上面說的方式重新開始,

如果有甚麼意見也歡迎告訴我。


當然在那種情況發生以前我會持續在這裡更新的,

我也很希望能在這裡繼續創作,

最後很感謝各位的支持,希望不要發生這種事。





View Post

Progress report (20200625)


In fact, I don't have much progress yet, 

I will talk about some ideas and recent situation in this post .


I’ve been busy with background  recently. 

I completed the opening and the BOSS background.

And the scenes in other regions will be extended in accordance with these two scenes.


This kind of thing is really hard to draw...



However, the characters and scenes that will appear in the stage are still very vague,

It mean the content of the stage has not been determined yet, 

only set a general direction.

The general direction of this stage is that I want to divide this laboratory into 3 routes,

Of course, each route has different scenes and content, 

but in the end you will definitely encounter the same BOSS,

Basically it's a stage that you can't see everything in one pass.


This is what I think now, so I said that the content of this stage may be more than that of the Doll House.

As for the way the player is abused and the types of enemies 

will be different from the previous stage,

But I will try to avoid too disgusting or horrible design, 

this game is not to be uncomfortable.


For the difficulty setting of this stage, I think it should be similar to the Doll House.

But this time there will be some parts that require technical skills, 

so some places may not be so simple,

But the player can choose the route, and decide whether to go to the difficult place.


If you notice the number of the paradise key and the dialogue of opening commentator,

You will find that the Magic Doll House is actually the stage 4,

and the laboratory is the stage 3.

It’s not I got the order wrong, but the order of the stage that was originally scheduled,

It’s just that I left the production order of stage 2, 3, and 4 to vote.

Therefore, the Mother Chapel is the second stage, 

so the difficulty of the chapel will be lower.


Probably like this, in the last few days, I should start to draw some characters.

Because there are still many uncertainties about the scene part.

In fact, it was the same when I made the Doll House, 

thinking about the proper gameplay and mechanism while making it.

There is a big gap between the final one and the expected one,

In short, I will determine the required elements first 

and then consider adding or making up for the lack of the original elements.


Yes, in fact, I haven't seen the appearance of this stage yet,

Maybe someday there will be new ideas.


The next update should be July 10th, 

and I will talk about more detailed gameplay on that day.

Then I will try to start the routine reward release at the end of next month.




In addition, I received a message about refunding a while ago. 

I don’t know patreon’s refund mechanism.

I don’t know if the sponsor’s money can be returned after subscribing.

If patreon's own refund mechanism cannot be processed, 

then I may not be able to refund the money,

Because I need to use the international remittance, 

and the handling fee of international remittance itself has exceeded 

the amount of any membership level.

So I can’t provide assistance in this problem.



-------------------------------------------------------------------------------





其實現在還沒什麼進度,這篇就稍微談一談一些想法跟近日狀況。


最近都在忙著背景的製作,目前只有完成開場的背景還有BOSS的背景而已,

而其他地區的場景會依照這兩個場景延伸下去慢慢去完成。


這種東西真的很難畫啊...




不過目前對於關卡途中要出現的角色以及場景還在很模糊的階段,

簡單的說是還沒確定關卡的內容,只有設置一個大方向而已。

這個關卡的大方向是我想把這個實驗室分3條路線,

當然每個路線都有不同的場景跟內容,不過最後一定會碰到同樣的BOSS就是,

基本上就是一個沒辦法一次通關就看到所有內容的關卡。


大致上目前是這樣想,所以我說這次關卡的內容可能比人偶館還多,

至於玩家被虐的方式還有敵人的種類樣貌都會跟之前的關卡有些差別,

不過我會盡量避免太噁心或者是恐怖的設計,這遊戲不是要讓人不舒服的。


對於這次關卡的難度設定,我預計應該是跟人偶館差不多,

但這次會塞一些需要操作技術的部份,所以有些地方可能沒那麼簡單,

不過這次玩家能選擇路線,玩家可以自行決定要不要走困難的地方。


如果你有注意到樂園鑰匙的號碼跟開場解說員的對話,

應該就會發現魔動人偶館其實是第4關,

而這次製作的實驗室則是在第3關。

並不是我順序弄錯,而是這本來就預定的關卡順序,

只是我把2、3、4關的製作順序交由投票決定,

所以這樣推測下來聖母禮拜堂就是第二關,所以禮拜堂的難度會更低一些。


大概就這樣,最近幾天應該會開始繪製一些人物部分的東西,

因為對於場景部分還有很多不確定。

其實我製作人偶館那時候也是一樣,一邊制作一邊思考著合式的玩法跟機制,

最後做出來的關卡跟預想的有一大段差距,

總之我會先把確定要有的要素先完成在考慮添加或補足原先要素不足的部分。


是的,其實我也還沒看清楚這個關卡的樣貌,

哪天又會有新想法也說不定。


下次更新應該是7月10號了,會在那天談一下更詳盡的玩法,

然後也會盡量在下個月底時開始例行性的獎勵發布。




另外前陣子有收到想要退款的訊息,我不清楚patreon的退款機制,

也不太清楚贊助者在訂閱之後的款項有沒有辦法退回去,

如果 patreon 本身的退款機制無法處理,那我可能也無法將款項退還,

因為要使用到國際匯款,而國際匯款本身的手續費已經超過任一個贊助方案金額,

所以這方面我沒辦法提供協助。





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3rd stage vote result and second stage feedback

 

The result of the vote came out. 

The next stage is  Forbidden Laboratory.

A total of 258 partrons voted, and the Laboratory received 55%.


This time, the number of votes has been significantly expanded, too. 

So I also had a lot of ideas during this voting.

The types of enemies, stage modes and BOSS parts have preliminary ideas.

As for the number of H scenes, 

it will about 25 H scenes, or even more.

In particular, the new characters in this stage is much more than the Doll House, 

and 25 H scenes may be really not enough.


I am very difficult to determine how long can I complete 3rd stage this time, 

the Doll House took me 6 months to prepare.

I hope I can completed before the end of this year.




Next, let’s talk about the feedback of the Doll house, 

the problem about the BOSS of the Doll house.

1. BOSS does not have an exclusive H scene, and the pornography is not enough

2. The BOSS mechanism is not fit the game's own mechanism

If this is not a H-Game, maybe these problems can be accepted,

But in H-Game there are obvious shortcomings.


In conclusion, the BOSS of the Doll house is indeed problematic, 

and I will probably not modify it in the subsequent updates.

But don't be too sad, 

I'm pretty sure the players will return to the Doll House in the future.


Because of this feedback, I got an idea for the BOSS in the laboratory.

I am sure that the BOSS in the laboratory will have her own H scene, 

and there will be a gameplay that is more fit with the game mechanics.

The setting and appearance of the BOSS are basically completed.

Therefore, I want to keep the BOSS of laboratory secret until the end. 

I can only say that it is "beautiful".




I have been thinking about the scene style 

and character setting of the 3rd stage in the past few days.

The characters are almost designed. 

This time, there are about 6 new characters.

and there are some strange traps, too.

If everything is fine, 

the reward for the H scene of the laboratory will start at the end of next month,

The feedback method is the same as the Doll house.


The style of the background part this time is actually biased towards the medieval fantasy style of the alchemy laboratory.

Rather than the future of science and technology, and I draw a sketch.


Hmm... it's very sloppy, so I have tried to draw directly these days,

I have been drawing for almost two weeks and I haven't finished it yet. 

It's probably like this.




I really don’t know how to draw complicated things like gears and pipelines. 

This is my limit.

The laboratory is probably this style.

This time I should spend a lot of time on the background,

I hope to finish the background within one month.




I wrote a long post this time. Thank you for reading it.

Patreon has also improved a lot after the update of the Doll House,

I really appreciate everyone !

And I will do my best to make all the stage in future.




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第三關的投票結果出來了,下一個製作的關卡是  Forbidden Laboratory - 禁忌實驗室 。

總共258人投票,而實驗室獲得55%。 


這次也是一開始票數就有些差距,所以在這個投票的期間我也有不少構想了,

大致上敵人的種類、關卡模式以及BOSS部分都有初步的構想。

至於H場景的數量,預計大概跟人偶館一樣有25個左右,甚至可能更多,

尤其這關新的角色可能會比人偶館多許多,25個可能真的不夠塞。


至於這次要製作的時間我也很難確定,人偶館花費了6個月的時間準備,

我是希望可以在年底以前完成,也會以年底前可以完成為目標的。




接下來談一下關於人偶館的回饋,主要談一下人偶館BOSS的問題,

1.BOSS沒有專屬的H場景,而且色情度不夠

2.BOSS的機制跟遊戲自身的機制沒甚麼關聯

如果這不是一款HGame的話,也許這些問題還可以被接受,

但是在HGame中就是很明顯的缺點。


以結論來說人偶館的BOSS確實有問題,而在之後的更新我很可能也不會去修改,

但是別太傷心,我很肯定玩家們之後會再回到人偶館的。


不過也因為這次的回饋,讓我對實驗室的BOSS有了想法,

我確定實驗室的BOSS會有她專屬的H場景,並會有更符合遊戲機制的玩法。

對於BOSS的設定以及外觀大致上都構想完成了,

也因此我想把這關的BOSS保密到最後,我只能說,它很"美麗"。



最近這幾天我都在想下一關的場景風格跟人物設定,

大致上角色都設計的差不多了,這次的新角色預計有6個左右,

還有一些奇奇怪怪的陷阱。

如果沒什麼意外會在下個月底開始回饋實驗室H場景的獎勵,

回饋方式就跟人偶館一樣。


而背景部分這次的風格其實偏向煉金實驗室那類中古奇幻風格,

而不是現代實驗是那種未來科技風,有稍微畫一下草圖。


嗯...很潦草,所以這幾天我有嘗試直接畫出來,

畫了快2個禮拜還沒畫好就是,大概就像這個樣子。



 

我真的不太會畫那些齒輪還管線甚麼複雜的東西,這是我的極限了,

實驗室大概就是這種風格。

這次我應該會花不少時間在這個關卡的背景上,

我希望下個月中以前先把背景完成。




這次打了長長的一篇很感謝你們能看完,

在人偶館的更新後贊助也提升了不少,真的很感謝各位,

為此我也會盡全力製作接下來的關卡的。


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