
Ain't no April Fool's joke here - squeaking in at the beginning of April (with a few bug fixes and a content addition, if we're to blame anything for lateness) we have our March Full Release for Monolighter.
Even with last month's content release, this one feels pretty hefty already, with the addition of something special (music) to make it feel a lot more alive than before. Also, for fans of the old ...
2018-04-02 04:35:06 +0000 UTC
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Hey folks! A little late this Friday, but we've been hard at work at getting things ready for this month's release.
In terms of content, there's a very specialized type of gloryhole that exists out in the open of Adzuki Street. These boxes don't contain real people - but they sure feel like they do! Out of the five we've designed, we have animations for two of them - which we'll either release this update, or wait until we complete all of them for the next one. Here's a small preview:
2018-03-31 09:50:55 +0000 UTC
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The place Lensman calls home is classified as a megalopolis, a region of dense urban living comprised of hundreds of smaller settlements. Here, they are known as districts.
Each district has two designations - the first; a letter that signifies the district's purpose within the megalopolis. For example, the F-Districts handle the majority of the city's agricultural needs, while the C-Districts are known for their large shopping malls.
D-Districts are major cultural ...
2018-03-27 06:21:49 +0000 UTC
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Here's our Friday progress update for this week! Even if we don't get much done, we'll be doing our best to keep you up-to-date on where we're at.
This week, I've managed to complete the CGs for this month (patron-voted) and the dialogues for the second floor of the brothel and Adzuki Street. We'll be putting off the final floor of the brothel until later, since it holds a pretty significant tie to one of the major mechanics we want to implement down the road.
Aside from that, I've been ...
2018-03-23 23:25:31 +0000 UTC
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Lensman is an android designed by a major aesthetics company for erotic photography. He's an 'altermodern' model, placing him at the forefront of android design and technology. He's a very new android.
The M-Series photography androids have been designed with an extra feature in mind - the ability to provide personal companionship to those in the model industry in need of release. Able to take intimate shots during these moments, Lensman is the perfect android for erotic photography.
2018-03-19 22:32:31 +0000 UTC
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Here's a commission of Daruma's incredible bartender, Prisha! Thanks to Haczey for this piece of art! Prisha's one of my favorite characters, and I definitely look forward to more of her in the future, both commission-wise and in-game.
2018-03-18 05:45:19 +0000 UTC
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Our third poll this month! Other than the updated CGs, we'll also be getting two new ones this month. We'd like you guys to decide which two of our Adzuki Street inhabitants gets one! No, you can't vote for the cat. Yet.
Between Quill, Thresher, Champagne, and Kuniko, who would you like to see receive a CG for March?
2018-03-17 16:13:16 +0000 UTC
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For our 'Friday Update', we have a new location we're working on - Adzuki street, a small portion of D10 sectioned off from the main hub. Now abandoned, it serves but one purpose - a meeting point for discreet adults.
In time, it'll become the halfway point between District D10 and another location, but for now, you'll be able to talk to the colorful characters that lurk in this particularly seedy part of city. As for what those boxes are for? Maybe we'll find out!
2018-03-16 11:53:26 +0000 UTC
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With helpful comments from our patrons, we've decided to switch back to the full-CG style, complete with a new camera UI to gawk at. Old CGs will be re-used - some de-lewded for progression's sake, and others to be used alongside sprites at a later date.
Feedback is definitely a huge thing for us - as a H-Game team, our goal is to be successful with what we create, and the first step to doing that is knowing what we need to do better. So! Thanks to everyone who posts comments and spreads...
2018-03-13 10:26:05 +0000 UTC
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We've come with a new update! Here's Adzuki street, a small portion of D10 sectioned off from the main hub. Now abandoned, it serves but one purpose - a meeting point for discreet adults.
As you can see, it's a little barren, so we've decided to hold an unconventional poll to determine who you'll meet in Adzuki. Below, you'll be able to select a single option for an NPC you'd like to see.
Afterw...
2018-03-09 09:54:37 +0000 UTC
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Here we go! Introducing MONOLIGHTER's first big content update. We've added our new areas, new dialog and new characters, along with a few more fixes under the hood. I've been wanting to gussy up the front end since we began, so having this released is a pretty big goal ticked.
Here's the full changelog for v0.05:
==
2018-03-05 08:21:48 +0000 UTC
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There's been a fair bit of back and forth in the team (and in comments) regarding the style of CGs, so I wanted to chalk it up to a poll for our patrons to decide.

Here's the current style of photos - large modified overworld sprites. It's very quick to make, so this option would result in more CGs overall (including multiple CGs for certain paths).
2018-03-02 22:25:54 +0000 UTC
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Running in at the end of February, here's our latest release! It's a big one content-wise, but before we head into the changelog, I want to preface with this; we'll be releasing an updated version (v0.05b) to both patrons and public on the 4th of March. The reason why? 0.05a is about half of what we wanted to implement for our full content update - the other half h...
2018-03-01 08:16:18 +0000 UTC
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After delving into five separate documents of random NPC dialogue, I've now been given the task of overhauling the CGs - some re-interpretations of the old ones, some completely new, and some with back/front alternates. By later builds, the hope is that you'll be able to build relationships with these characters to unlock lewder CGs.
In other news, we've implemented the tutorial level and experimented with some neat effects; panoramas and small particles being some of them. Hopefully we'll be ...
2018-02-21 08:19:40 +0000 UTC
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Here's a commission of your faithful-yet-gloomy assistant, Morgan. She's a hard person to please, so do your best!
As an aside, I'll be posting more art for the Pusher tier and beyond soon! Some of it is commissions, other parts fanart, just to have one place to see them all. If you have art you'd like to submit, throw us a message and we'll gladly put it up!
2018-02-13 22:34:08 +0000 UTC
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Since our last post was the previous build, I wanted to post a quick update for those following along. There's not a lot to show on the visual end of things (or at least, not a lot I want to spoil), but we're working on the back end of content right now.
I've reworked the intro entirely, and we'll be adding a tutorial level to get people used to the mechanics (hopefully to be implemented this month). We're also working on adding a hacking minigame to finish off the main mechanics of MON...
2018-02-12 17:30:05 +0000 UTC
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Hey folks, we're here with another updated release, just in time for us to roll over into the next month. This time around, we've focused on polishing the stealth gameplay in the first mission, just to build the framework for future content. We've got a lot of things done in the background, and we're going to be making an effort to overhaul the meat of the game by our next release.
Here's a look at th...
2018-02-01 12:29:19 +0000 UTC
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Hey folks! We're working hard on the next build - a lot of visual upgrades, cleanups, etc. Next month is going to be very busy - we'll be implementing the interiors, new NPCs, and working on the story, so thanks for sticking with us during this primary development phase.
As you can see, we're looking at overhauling the menu. Eventually, it'll be replaced with something nicer, but this seems to be a good starting point.
I've also started with the pre-main menu cutscenes:
2018-01-28 06:53:45 +0000 UTC
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It's been a while since our last update - we didn't want to show off too much of what we're working on, but in short, we're adding all the interiors and moving the NPCs around to their rightful places.
With the new interiors comes new places to explore, and the private rooms of the local strip club are one such place. Eventually, you'll be able to invite certain NPCs in here to peform 'private shows' for your entertainment. What a good date spot!
In other news, we're also working o...
2018-01-21 07:33:23 +0000 UTC
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This month's $20+ Poll Results are in, and to coincide with Morgan's change in personality (the gloomy goth she was intended to be), Morgan's receiving a new haircut.
Designs are bound to change over time, so don't feel too distressed if you have attachments to how characters look - we're exploring a manner of concepts, such as in-game outfit/haircut customization for certain characters.

In othe...
2018-01-15 18:34:37 +0000 UTC
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This month's poll involves our snarky companion, Morgan. While she has a fairly unique hairstyle (A), it might not fully encompass her personality the way another one might. Thus, we're taking it to our patrons to decide on what her hairstyle should be from this point forth.
A larger version can be seen HERE. Without further ado, ...
2018-01-14 02:32:10 +0000 UTC
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Just posting a little bit of art today - here's our favorite Trash-Chan, as seen in the realm of the Obscura. She's as short and diligent as always!

Here's an example of our resident Officer being short-circuited using one of Lenny's moves. It's a non-lethal way of takedown for those taking a quick route through areas.
2018-01-10 17:25:49 +0000 UTC
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Here's a preview at another interior available in the Hub - The Underway/Under通り, a place where people pass through and experience otherworldly pleasures. The first two floors are dedicated to the strip club area, where a variety of patrons and employees can be found, while the upper floor is an android-exclusive joint for bots such as yourself to transcend their physical forms. It's a pretty intense place to be.
Next in store is the hotel at which our titular main charact...
2018-01-07 15:54:53 +0000 UTC
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Along with the new In-Game Gallery, we have a cheat code section as well. Though its at its infancy, we already have some cheats for the system.
===
Cheats:
Skip Intro - Hold LCtrl + Enter to Skip to "Continue", hold RCtrl + Enter to Skip to "New Game"
LRLRLRLR - Reset all cheats
LDURURDU - Fast Run
UUDDLRLR - Unlock All CGs
===
Keep in mind, these are directional inputs, so to activate them, use the equivalent directional keys on your ...
2017-12-31 08:53:07 +0000 UTC
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Hey folks, we're just in time for December's updated release, and the first patron-only release. We've fixed up a lot of things internally, with a few bits of new content here and there. Next month we'll be tackling some more of the major issues, namely cleaning up that hubworld for good, and adding additional places to explore.
Here's the changelog for this month's release:
===
Additions/Edits:
- Fix input handling to comply with Unity's Axes (allows custom controls panel to...
2017-12-31 08:48:52 +0000 UTC
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Yup! I've already moved onto the other interiors, but for now, the bar has been fully completed. It's comprised of three floors - the restaurant/bar, the electronics store upstairs, and a basement. Here's a look at the electronics store:

Pretty nice! Of course, to those who feel it's a little empty, we've left the new NPCs out to show off when the bar is introduced properly into the game. I hope you g...
2017-12-19 21:22:12 +0000 UTC
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The majestic boss of District D10 makes an appearance here! But not just to everyone. Here's a concept piece of the Obscura, the hackervision the protagonist will be able to unlock in the future.
2017-12-17 12:27:11 +0000 UTC
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One thing we're very excited to implement is the Obscura - a type of 'hackervision' you'll be able to enter that gives a new perspective on how electronics are seen in the overworld.
One example is Trash-Chan, the friendly garbage disposal companion. While she might appear to be an adorable vSuc Rosie 980, in the Obscura, she's... more than that.
Another thing we're working on during our clean-up revolves around the animation department. Our animator, Tim, does a fantast...
2017-12-16 14:24:05 +0000 UTC
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It's been a busy month! This December we're dedicating ourselves to polish - better cutscenes, dialogue, UI, etc. overall, just so each subsequent release isn't based on unfinished work.
On one hand, a lot of things in the background are getting updated, while on the other, there's less to show off from a visual perspective.
Either way, we wanted to throw out an update post - with each successive one, we get closer to something really special. We'll see you at the next update!
2017-12-14 12:18:36 +0000 UTC
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Hey everyone! Time for our first updated release, this one will also be the last public release as we'll actually be receiving your money at the end of this month, and that means producing the rewards promised for all of you! This month has some of the first actual gameplay, and a few new CGs, not as much as we'd have liked, due to the fact that IRL concerns required two of our members to participate in taking care of business within meat space. They'll be back towards the end of next week, and ...
2017-11-30 21:50:34 +0000 UTC
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