Alright, the past couple weeks or so have been spent improving VT's code, but I know I've been getting sidetracked and that it's been quite a while since there were any new characters, so I'll be wrapping up what I'm working on and pivoting back to the gobs and new stage this week. I think my goal for the update is going to be the end of July, though to be honest I don't have an ETA on when it will be finished just yet. Sorry about the shorter post this week, I'm gonna...
2024-07-16 02:00:03 +0000 UTC
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Something I'm trying to nail down this update is how exactly I want my buff/debuff/status effect system to work. It's a part of the game that seemed like it would be very simple early on, but which has proven to be deceptively complex. To explain why, though, let me first dive into a bit of how VT works behind the scenes.
Before I started this project, the vast majority of my game dev experience was from working in RPG Maker. When i...
2024-07-09 02:00:03 +0000 UTC
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One of the issues I've been wanting to fix since I started working on VT is how to deal with sprite transparency. If you've played many other eroge or VNs you may know what I'm talking about. As a character's image starts to fade, the Sprite layers making up that image become visible for a few frames, breaking the illusion.
Now, this creates obvious problems for me. Not at the moment, since characters are still fairly simple, but wi...
2024-07-02 02:00:05 +0000 UTC
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Hey there! Not too much to post this week while I'm focusing on the next update, but both writing and coding are progressing smoothly for the goblins. I'm currently in the process of adding a couple new systems to the battle scene, the chief one being a proper AoE attack system that will highlight its radius under the cursor. I've also revamped the method through which I add characters to the game and consolidated and cleaned up a lot of code this update, which will ma...
2024-06-25 02:00:04 +0000 UTC
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- Name: Demon King/???
- Role: Boss
- Rarity: Monster
- Stomach Size: ??
- Size: M
So, normally I wouldn't do a concept post for a unit that's already concretely planned to be in the game, but I had a dream last night for a character like this that I like way better than my previous concept for her, so I'm kind of doing a spur of the moment write up to share what I came up with.
My original plan was to have...
2024-06-18 02:00:04 +0000 UTC
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This new patch will feature the first unit able to unbirth others in VT, so in order to make sure that works smoothly I've been implementing a new system to allow units to have any number of different "stomachs." While there already is something in place for the lamias, the current system was purpose built for them and only allows a maximum of two stomachs that must be connected like a tube, whereas this new system will cater to multiple different vore types and allow the st...
2024-06-11 02:00:02 +0000 UTC
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Just a small patch to take care of a few major issues before I fully commit to the next build. As a general update, I've been implementing a new stomach system to allow for each unit to have any number of multiple different stomach types in preparation for adding in UB. Even though there aren't any plans for official units with them at the moment, I think I may even be able add in more vore types like BV or CV using the new system so that you can mod in your own ...
2024-06-04 03:45:07 +0000 UTC
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Alright, I'm so sorry that this update took so long! Unfortunately there's not too much new stuff to see here, this is just the hotfix for v0.1 that was originally planned to release around two months ago. The good news at least is that Avalon is finally complete now (More or less). After this, I will be moving on to adding in the goblins, and since all that's left is to write them and implement their abilities it hopefully shouldn't take too long. Thank you so much fo...
2024-05-29 05:46:50 +0000 UTC
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"A goblin of keen intellect with a fearsome talent for the dark arts, she serves as her tribe's spiritual mother and guides them as a shepherd would her flock. Little is known of these reclusive goblins, but firsthand accounts paint them as eccentric and depraved witches that would as soon eat you as use you as a sacrifice for one of their arcane rituals. By imbuing one of their curse dolls with the likeness of their foe and devouring it, they are able to place powerfu...
2024-05-27 23:32:13 +0000 UTC
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- Name: Laguna
- Role: Pred
- Rarity: R
- Stomach Size: 3
- Size: M
- Description:
A vessel outfitted with flight gear, created in order to scout the Frontier. A generator embedded in her spine converts the energy she absorbs from digesting others into power for her jets, allowing her to travel long distances using nothing but organic fuel. She also wields a powerful beam cannon, specially created to take down seed-based lifeforms. With her fl...
2024-05-21 04:07:36 +0000 UTC
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"A goblin born with an ravenous hunger that puts the lives of all those around her at risk, her insatiable lust for flesh has caused her stomach to stretch out considerably giving her a great capacity even at her small size. Feeding their lord is one of the chief functions of a goblin tribe, and if enough captives cannot be acquired it falls upon the people of the tribe to fill her gut themselves. Feasting on so many lives has made her grow immensely powerful and awake...
2024-05-14 01:19:34 +0000 UTC
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Alright, after thoroughly enjoying my break I'm glad to finally be back! That means game development and Patreon updates will be returning to normal, and new members will be able to join this page again. Thank you so much for waiting!
As for the update portion of this general update, I mostly worked on whatever was most fun while on break, so the actual hotfix is about as far out as it was before and will still tak...
2024-05-07 22:49:48 +0000 UTC
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I can't believe it's already been a year since Vessel Tactics was first launched... Thank you all so much for playing and enjoying it for the past year! This really wouldn't have been possible without all of your support, I can't even begin to tell you how much it means to me. Thank you so much, as well, to all of the community members that have submitted feedback, bug reports, or have just participated in discussions on VT, all of your help has already vastly improved...
2024-04-22 00:26:42 +0000 UTC
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Hello again, everyone! So, unfortunately I have been running out of steam lately. It's not a big problem, I still like working on VT, I'm just struggling to find motivation right now. Therefore, I'm going to pause billing for the next month so I can take a break from working on VT as a job and start working on VT as a full-time hobby instead.
That may sound strange, but bear with me here. I've been going through different methods of pumping up more motivation for myself, and so I...
2024-04-07 21:20:28 +0000 UTC
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A cunning and ruthless goblin tempered by many battles. Not only is she stronger than a regular goblin in every way, she packs an arsenal of skills that allow her to take down and devour much stronger predators. Her peculiar fighting style takes advantage of her prey status, enticing or even forcing foes to eat her, then flailing around inside them to deal damage each turn until KO'd or digested. If she escapes this way, she will immediately devour her former predator and take their place...
2024-04-03 00:34:32 +0000 UTC
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Hello again, everyone! I'm so sorry about the buggy state of the last build, it sucks that the game would be released in a state like that, so hopefully this patch should take care of it all! In compensation for your trouble, 2 Seeds of Wisdom have been delivered to your mailbox. Unfortunately, I am not able to refund any previous transactions, sorry about that! Thank you so much for purchasing the game, I can't believe we already hit 1.1m downloads!
Change List:
Mastercar...
2024-04-02 02:39:08 +0000 UTC
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A creature widely praised for its ease of consumption and snack-sized portioning, the goblin is a staple food group for much of the monster girl kingdom. Unperturbed by their status at the bottom of the food chain however, goblins are a hardy species with impressive strength for their short stature. They are known to hunt in packs and tackle creatures far larger than them, fighting their prey both from within and without until they are finally brought down and consumed. The hunt continues...
2024-03-26 02:00:28 +0000 UTC
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A mysterious woman who appeared out of the blue one day and offered her services to you. Her true motives and origin are unknown, but she seems to a species of catgirl not native to the land you've found yourself in, a fact that's only reinforced by the faint accent that creeps into her voice whenever she gets excited. Moreover, you've seen with your own eyes that she's a formidable predator, far too strong to be a humble merchant or so you think. While you can't help ...
2024-03-19 03:19:29 +0000 UTC
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Did I say evening US time? Sorry, I meant night Hawaii time. Anyway, here are the changes for this version, thank you so much for your patience again!
Change List:
Gameplay Changes:
- Added main menu and basic commander creation.
- Added save/load system.
- Added gacha (Note: The lamias have been temporarily added to the gacha to fill space, but they will be obtained in a different way in the full game.)
- Added shop (Note: While the shop has been added, items do not...
2024-03-14 13:41:22 +0000 UTC
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Hey everyone, just a small update on the status of the current build again. It's taken a lot longer than I wanted, I'm sorry about the delay again, but the build will be out tomorrow evening US time. Unfortunately, I am going to have to leave out the main source of the delay, which is Avalon's weight gain. Finishing it will still be my top priority and it will show up in the next build for sure, but this way I have time to make something I think will really look good, ...
2024-03-13 00:37:01 +0000 UTC
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Hello again everyone, just giving a small update on the next build. Unfortunately that cold I mentioned last time did end up getting worse and slowing things down by a good amount, but the good news is I still managed to get the gacha finished so it's just Avalon's art and a few miscellaneous fixes left. I am feeling better now, so hopefully the build should be out within the next few days. I'd rather not go beyond Monday at the latest.
...Of...
2024-03-08 04:04:26 +0000 UTC
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Hello again, everyone! Progress went smoothly last week, and the main things left to do now are to finish the gacha animation and Avalon's weight gain, then do some last minute bug fixing. While I'm still aiming to make it by the 8th, I can't say for sure if I'll hit that date so as usual expect delays. In particular, it's always hard to predict how long art will take me to complete, since I'm not the most experienced artist.
Aside from that, I have come down with a mild cold, which ho...
2024-03-05 01:35:36 +0000 UTC
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So, funny story. I was working on an overly elaborate gacha animation earlier last week when I came to a sudden realization. VT is still in pre-alpha. Most of my UI is still placeholder. Why am I trying to add in a polished gacha animation when I haven't even finished coding the gameplay yet? If anything, that should be one of the last things I add in the alpha stage. I think sometimes, when you're working on a project like this, it can be easy to get caught up in the ...
2024-02-26 20:44:20 +0000 UTC
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Hey again, just a small announcement here. Normally, I've only been releasing free builds once the next major version comes out on here. However, since Vessel Tactics hasn't had a free release since mid-October, I'll be releasing the last build, v0.04d, a little bit early to make up for the long wait on that side of things. This means that you currently will not gain access to any additional game content from subbing to the Patreon, at least not until the next build co...
2024-02-20 07:58:17 +0000 UTC
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I think, in game design, your first idea is rarely going to be a good one. Or your second. Or your third or fourth or fifth. It's a very iterative process, and by the time you actually get to something worth making you're probably going to be working with the off-shoot of an off-shoot of an off-shoot. In VT's case, it's built on the skeleton of another game I was planning on making in 2021, which was itself a culmination of many other ideas I'd had over the years datin...
2024-02-20 01:21:13 +0000 UTC
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Alright, I've been saying for a long time now that I'd like to cater to a broad variety of fetishes in VT, and we're finally coming up on the first potentially divisive one. Since I have a very broad range of interests myself, I've been thinking that whenever I'm going to add something that might not be to everyone's taste, I'll do a poll here to see how people generally ...
2024-02-13 05:40:30 +0000 UTC
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- Name: ???
- Role: Feeder
- Rarity: R
- Stomach Size: 3
- Size: M
- Description:
A vessel maid working at the same hotel as Chateau. Her primary role is to serve and entertain guests in the restaurant during their stay, though each of the maids performs this job to a certain extent. A short, blonde-haired girl with cat ears and tail, like most of her fellow maids her work uniform leaves either quite a bit or very little to be desired, depe...
2024-02-06 06:12:08 +0000 UTC
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2024-01-30 22:14:58 +0000 UTC
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I like mouths. Like, really like mouths. Not because of vore, I don't mean mawshots or anything like that. I'm talking about those squiggly lines at the bottom of characters' faces, the funnier shaped the better. If you slap a 3 onto a girl's face, I will ride for them, I will die for them, I will love them until the end of time. I don't even want to admit to the number of anime I watched or games I played back in the day just because they had a single catgirl. I guess...
2024-01-30 02:21:03 +0000 UTC
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So, based on the results of last week's poll, I'm going to start previewing concepts for future units sometimes, especially if I'm interested in getting feedback on them. That said, here's the first one!
- Name: ???
- Role: Predator
- Rarity: SR
- Stomach Size: 4
- Size: M
- Description: A vessel with pale skin and long black hair, clad in a heavy, dark-colored military uniform and cap. Her outfit has been tailored for vore, maintaining a sleek and intimidating ...
2024-01-23 04:42:26 +0000 UTC
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