Hi everyone,
As you may have seen there hasn't been a major update in a few weeks. There is reasoning behind this, and I just wanted to provide that information to you all to keep you informed:
1) Currently upstream -still- does not have esync or fsync rebased/re-enabled. We are really awaiting this before we can move on past 5.9 for a new stable release.
2) I do have some pending controller fixes for Fall Guys, however I am awaiting fixes for Horizon Zero Dawn to be ...
2020-08-27 21:18:52 +0000 UTC
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7-28-2020:
UPDATE:
-I ported the rest of the winevulkan patches from 5.9->5.13. This allows World War Z to run with AMDVLK and Nvidia. Does not work with RADV yet. Download on release page has been updated.
7-27-2020:
Another round of fixes for the stable version:
-Updated vkd3d -- allows Death Stranding to run with mesa RADV/ACO
-Backported a total of 36 winex11 and user32 patches from 5.9->5.13 to allow AC Odyssey black bars to...
2020-07-28 07:01:30 +0000 UTC
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Hi all,
This is just an update to the stable branch that brings more game-specific fixes backported:
- Death Stranding patches backported, works with nvidia or amdvlk (not working on RADV yet)
- Borderlands 3 now works in DX12 mode (may occasionally crash on 'optimizing shaders' when first loading the game)
- Borderlands 3 -notexturestreaming option added to protonfixes to allow less stutter in DX11 mode.
- DmC 5 Skill videos now play in the Cust...
2020-07-26 01:04:45 +0000 UTC
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--HOTFIX-- 7/8/2020 11:42 PM MST:
-Added another alt+tab focus fix patch, confirmed working in KDE.
-Disabled the SAO: Fatal Bullet patch, as it was found to cause issues with EAC games. Causes SAO: Fatal Bullet to hang on start, but is incorrect. Allows Paladins and Squad to correctly contact EAC cloudflare servers (there are additional EAC issues still, but Paladins no longer crashes). See: h...
2020-07-06 07:04:14 +0000 UTC
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This is another stability/quality update, aiming to provide a better gameplay experience and building on top of the previous build.
Fixes:
-Re-enable rawinput (seems staging had it disabled in the previous build)
-Re-enable FakeDLLs and SECCOMP (seems staging had it disabled in the previous build) - needed for Doom Eternal,Detroit:BH, Origin
-Re-enable HideWineExports (seems staging had it disabled in the previous build) - needed for FFXIV
-Fix issue w...
2020-07-04 22:34:44 +0000 UTC
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This is a minor hotfix/stability release:
-Fixed issue with steam overlay causing mouse lag after 30+ minutes (issue present since 5.9, was missing from rawinput patches)
-Fixed issue with mouse hitting 'invisible walls' (issue present since 5.9, was missing from rawinput patches)
-Fixed issue with prefixes not generating properly causing some games not to be able to save due to the recent user name changes
-Ashes of the Singularity now works, vulkan rendere...
2020-06-29 09:03:04 +0000 UTC
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Game fixes:
-Origin 5.11 hang fixed
-Origin fixes ported from Proton 5.0.9
-Path of Exile Vulkan Renderer in-game swap fixed (for radv you will need mesa-git for upstream graphical glitch fixes)
-StarCitizen hang fixed
-Divinity Original Sin 2 hang fixed
-Mount and Blade: Bannerlord launcher fix added
-Persona 4 protonfixes fixed (thanks Pobega)
-Warframe launcher download hang fixed (broke in 5.10, still does not show progress bar)
-Sea of Thieves proper websockets...
2020-06-25 08:34:27 +0000 UTC
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Hi everyone, I'm sure you've been sent an e-mail from Patreon regarding this, however I just wanted to bring it up if you are subscribed to me so that you are aware and that there are no surprises the next time Patreon charges you for subscriptions:
https://support.patreon.com/hc/en-us/articles/360043054911-New-Sales-Tax-Requirements-effectiv...
2020-06-12 00:28:53 +0000 UTC
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--HOTFIX--
---------------------
6/10/2020 7:17 PM MST:
After reviewing the issue tracker again for Sea of Thieves I found via ga2mer's comments that it becomes working/playable after login if the prefix is set to Win7. I tested this and it did indeed allow me to login and get past the previous journal issue/became playable. I've added a hotfix in protonfixes that should do this automagically. Updated Proton-5.9-GE-2-MF.tar.gz again.
---------------------
2020-06-10 08:02:40 +0000 UTC
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Hi all. This is something I've been debating for a long while. There are quite a few key reasons I'd like to remove the fullscreen hack from future proton builds, which I will list below:
1. It requires multiple git commit reverts in a revert list that grows because winex11 changes are not maintained or rebased by Valve's proton. This eventually result in games breaking, or games which are fixed by these changes requiring fshack to be disabled (MK11, Injustice 2).
2. It requires ...
2020-05-29 06:02:46 +0000 UTC
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Hi all. This pre-release has yet more media foundation work added. I'm tagging it as a pre-release because I've had to disable some things in order for a few new games to work.
-Fullscreen hack was found to be the cause of Mortal Kombat 11 not working. This also requires a few other patches to be disabled such as some additional vulkan patches and raw input, as well as the Sekiro patch. Fullscreen hack used to work with this game, so this is just a temporary disable unt...
2020-05-28 03:14:19 +0000 UTC
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This is an update to 5.8-GE-1 in regards to media foundation work:
Completed:
-RE3: Bathroom scene fixed
-Dangonronpa v3 fixed
-Power Rangers Battle for the grid chipmunk voices fixed
-Monster Hunter World tutorial movies fixed
-Super Lucky's Tale -- Fixed an issue with bink videos not playing in GE builds which work in proton
WIP (work in progress):
Borderlands 3 Marcus intro video
Darksiders Warmastered Edition opening videos play now pla...
2020-05-13 06:16:31 +0000 UTC
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Hi All, So originally I was going to do a double release -- one with the media foundation work, and one without, however with much of the media foundation work already upstreamed, I'm not able to do that without reverting a large amount of the commits. On the bright side, a lot of the media foundation work that has been done and is currently in alpha testing, is getting to a good working state.
Many of the media foundation games don't work to begin with in the fir...
2020-05-10 06:47:27 +0000 UTC
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-This is a hotfix that reverts the fullscreen hack changes, as they introduced a regression with mouse stutter on movement after a period of time. What this means:
-Fullscreen hack is still enabled, it's just using proton's version, not customized for staging
-Staging's winex11.drv-mouse-coorrds and rawinput patchsets have been disabled
-Proton's rawinput patchset has been re-enabled.
Normally I'd wait to release smaller changes like this, but the  ...
2020-04-14 05:17:43 +0000 UTC
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This is a pre-release continuation of the media foundation work done by Guy1524 (Derek) along with some additional fixes.
Wine + Wine-staging:
-Update to 5.6 release
mfplat:
-Add partial WMV playback support (Should allow RE2 and RE3 movies to play)
-Add gst-plugins-ugly and wmv playback patch to build
protonfixes:
-Add dxgi=n override for Darksiders Warmastered Edition, game seems to crash with wine's dxgi when using ...
2020-04-13 10:05:02 +0000 UTC
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So I'd like to preface that ***this is a pre-release*** that has a massive amount of media foundation/mfplat wine patches. A huge thank you goes to Derek Lesho (Guy1524: https://github.com/Guy1524/wine) as well as Nikolay Sivov and Sergio Gómez Del Real all from CodeWeavers for getting this stuff working and taking the time to help me get it working with the correct dependencies in proton.
W...
2020-04-05 00:57:57 +0000 UTC
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Hi all,
As many of you may or may not already know, there is a credits section in the README of my git repository. My proton-ge project contains some of my personal tweaks to proton, but also very largely contains patches, rebases, and fixes from numerous people, not just myself. While I tend to get credit for my builds, there is a lot of work that goes into it from other people as well, that gets imported. I'd like to take some time to point a few of these people out for recognition. &...
2020-03-28 20:20:50 +0000 UTC
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-wine 5.4 updated to latest git which includes some fixes/updates winevulkan to 1.2.134. DOOM Eternal seems to work fine with it when not blocked by Denuvo.
-Added https://github.com/ValveSoftware/wine/pull/86 for more winevulkan compatibility
-Added https://source.winehq.org/patches/data/181826 for more winevul...
2020-03-25 01:35:09 +0000 UTC
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This is more of a clean-up release although some new stuff/fixes have been added, mainly for DOOM Eternal
-Updated wine + staging to 5.4-git/upstream for DOOM Eternal
-Added ValveSoftware/wine#85 VK_KHR_get_surface_capabilities2 and fake support for VK_EXT_full_screen_exclusive for DOOM Eternal
-Added V...
2020-03-22 02:56:59 +0000 UTC
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-controller fix for warframe - allows controller profiles to be loaded only if a controller is plugged in. fixes crash if no controller plugged in after 5 min.
-vkd3d updated, allows WoW to be played using proton via lutris (disable dxvk in lutris)
-more metro exodus vkd3d fixes
-wolcen lords of mayhem 'blob head' fix
-detroit: become human patch added
-need for speed world launcher patch added
-wine+ wine-staging updated to 5.4
-dxvk updated to lates...
2020-03-16 04:51:08 +0000 UTC
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This is mainly a hotfix + feature release build.
Hotfix:
-Fixed warframe requiring a controller to be plugged in. That's right, you no longer need xboxdrv! I spent the weekend debugging it and was finally able to come up with a bit of a hacky workaround, but it works for now until valve addresses the issue (it has to do with the way lsteamclient handles controllers)
Feature:
-vkd3d branch is latest from codeweavers + DXIL changes by Hans Kristian (who has been doing a ...
2020-02-17 06:47:21 +0000 UTC
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-added fullscreen hack rebase from proton 5
-added updated steamclient rebase from proton 5 so that jc3 and batman AK denuvo problems work
-added updated monster hunter world patch that limits the changes to monster hunter world
-added proton patch that sets prefixes to win10 by default
-added dsound surround sound patches from proton 5
-proton dxvk wine integration patches added so that vkd3d works ootb without PROTON_USE_WINED3D
-reenabled proton's gamep...
2020-02-10 08:29:05 +0000 UTC
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-fixed issue with uplay games not recognizing they were being launched from steam
-fixed issue with farcry 5 hanging at launch
-fixed issue with stuttering in various games introduced by staging's ntdll-ForceBottomUpAlloc patches (darksiders 3, farcry 5)
-raw input patches finally fixed and enabled
-fixed issue with the MK11/skyrim skyui patch trying to allocate 119t virtual memory
-added patches that allow For Honor and steep to launch and work in single-player ...
2020-01-30 22:28:18 +0000 UTC
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-Grand Theft Auto V fixed. Able to run again. No launch options necessary, winedebug disabled via protonfixes which allows multiplayer to work
-Halo MCC login fixed, allows single player to be played
-DXVK Async has been completely removed. After some discussion after the last release, the author of dxvk, who was also the author of the original async patch has stated it is outdated, and requested it not be used so that to prevent confusion in...
2019-12-18 09:09:42 +0000 UTC
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Hi all, it's been a SUPER crazy busy month. I've been a busy bee. That being said I'll cut straight to the points:
Proton-4.21-GE-1 MCC-2
-------------------------------
I'm pretty sure most of you already know about my Halo: Master Chief Collection test build that I posted in the Valve proton github issue. It's basically 4.21-GE-1, with a small fix in the proton script, and a patch from Guy1524 that enabless MCC to run without EAC. It has some caveats currently:
-Multiplaye...
2019-12-09 07:55:02 +0000 UTC
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Changes:
-patch for launching origin + origin games inside steam added: https://github.com/ValveSoftware/Proton/pull/3239 (note, this still requires registry modification and esync off to work properly: https://github.com/ValveSoftware/Proton/issues/3224#issuecomment-560129737)
-commit rever...
2019-12-02 08:25:08 +0000 UTC
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This build is a bit of a replacement for the previous builds which have now been removed. I've had some hit or miss troubles getting this build to a stable point that I wanted it, but all the standard games that worked before without mfplat should work fine. This should serve as a solid base moving forward.
The mf_install verb in protonfixes has been altered. I have removed the mf plat related files and registry entries which are not publicly available directly from Mic...
2019-11-27 09:19:03 +0000 UTC
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This is a short list, but contains some big fixes. :)
-fixed fullscreen hack to work with downscaling such as vanilla proton
-patches for skyrim skyui status effect icons. icons now show up.
-patches for shadow of the tomb raider with vkd3d. game now runs with vkd3d again
-patches for gta v rockstar launcher and game. launcher and game now function correctly
-patches for origin downloads regression fix. origin should now download games and verify existing install...
2019-11-04 08:40:33 +0000 UTC
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This is both a hotfix and an update build:
-Hotfix for mf_install where the dll paths for 32 and 64 bit were mixed up
-Hotfix for proton where the protonfixes import was in the wrong place
-wininet patch from upstream backported, fixes bulk downloads in warframe (launcher fully working now!)
-rawinput patch re-enabled
-dinput controller patchset fixes imported from:
2019-09-08 16:37:57 +0000 UTC
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What's New:
Wine updated to 4.15
Wine-staging updated to 4.15:
-Raw input patchset disabled due to a current regression in overwatch
-Mouse coords patchset disabled due to window cursor capture issues.
vkd3d added:
-vkd3d patch added for world of warcraft. tested and working, turn MSAA off in game or use CSAA or FXAA
-vkd3d patch added for Shadow of the Tomb Raider. NOT t...
2019-09-02 06:21:36 +0000 UTC
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