Step into a world of fantasy and desire in Dirty Fantasy - the NSFW visual novel that will have you on the edge of your seat. Embark on thrilling adventures in different fantasy worlds, where cheeky girls await to reward you for your heroic deeds.
GET THE LATEST PATRONS-ONLY BUILD HERE! Btw the new build is coming soon :3

Meet Sam, a girl who defies the laws of TV physics by crawling into your world! But instead of a horror scene you will see a new kind of paranormal event which will take you to the Witcher world.


As you traverse the Witcher's world, you'll encounter mysterious secrets and come face to face with the alluring Ciri!
Then…
Welcome to the League of Legends world!

Meet your favorite champions like Ahri, Neeko, Jinx, Miss Fortune, Caitlyn, and more. With each encounter, the temperature rises as you explore your deepest desires!

Can you handle the heat and have a wild time with all the girls? We're sure you can.


Are you ready to unleash your wildest dreams? Let the games begin.
PATREON | ITCH.IO | SUBSCRIBESTAR |
2024-07-05 15:00:07 +0000 UTC
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New area:
2024-07-05 14:05:05 +0000 UTC
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Hey everyone,
The work is continuing on R12, and we have finished about half of the new areas that will be in it and I think these are looking great!
This new area will show a bit more of the corruption of the land than other areas of the game, right now we are still trying to determine the exact look of that effect and how to represent it, you can see what we are trying to do in the preview post. Beyond that, it will have a lot of human corpses, sometimes in a gruesome state. The plan is to have it a pretty dark and moody area of the game.
On the other hand, the submarine short game is done, just awaiting translations, and it will be released shortly in the coming months on Patreon like a normal release and on Steam at the same time (you will also be able to get a key for the Steam version too just like what happened for Tyrant Quest).
The current ETA for Divimera R12 is in October, and I'll keep you updated on the progress as we get closer to the release.
As usual, thank you a lot for the support, and I hope you have a great time this summer.
2024-07-05 14:04:33 +0000 UTC
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All links have been replaced with the new version.
Changelog:
- Fix image error during Charlotte hugging scene.
- Fix rare error when refusing to give the necklace to Molly.
- Fix possible issue when facing Old Nick and using an unsupported item.
2024-06-15 14:08:44 +0000 UTC
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Hey everyone,
After a short break, we have resumed the work on Divimera R12!
The submarine short game is also reaching near completion and should be ready to release on Patreon and Steam fully done in a few months (current ETA is late Summer, something like that). A reminder that it is done by a different team, outside of the code and UI design I did for it, and didn't impact development of Divimera. I hope you like it when it's out.
Back to the Divimera R12 update, this segment will be entirely focused on a new exploration piece outside that goes harder than before, a new map is unlocked and you will be able to continue exploration of the rest of the island.
We will try to have it a bit more involved than usual by having slightly more pronounced items use and mechanics than before. At the moment we have started working on the first half of it, not everything is figured out yet at this stage, but the first background is nearly done:
This may come as a shock but I wanted to warn you in advance that this update may not contain any h-scenes at all, the goal is to focus the whole development on making that exploration piece the best it can be. And given this update is fully focused on the outside, there is no real opportunity to have that type of content at all.
If you are not afraid of spoilers, here what are the current plan in terms of H scenes:
(There is no spoiler tag in Patreon, so I had to put the text in a google doc) https://docs.google.com/document/d/1NriAKU_DFSLCtmrNsSIsbEKhZ8_kBpTEeSJtuu-XgBA/edit?usp=sharing
As always, thank you for your support.
2024-06-09 08:02:31 +0000 UTC
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- Latest version: Link
- Latest Walkthrough: Link
- Latest Gallery Unlocker: Link
- Cheatcodes: Link
- Game: Link
- Latest Walkthrough: Link
- Steam: https://store.steampowered.com/app/1888470/Tyrant_Quest__Gold_Edition/
2024-06-01 17:49:58 +0000 UTC
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2024-06-01 17:49:09 +0000 UTC
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- Continuation of the story.
- 1 new H-scene (Lily).
- Fixed index error with quests and history.
- More improvements to Android version, switching tabs should not produce crashes anymore unless you are skipping or in very rare cases.
- Translation in Spanish and Russian, updated and complete for this version.
2024-06-01 17:48:14 +0000 UTC
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Links:
2024-06-01 17:47:47 +0000 UTC
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Hey everyone, A short message to say that the update is almost finished, just need to polish some details and receive the last piece of art
Hey everyone,
A short message to say that the update is almost finished, just need to polish some details and receive the last piece of art, wrap it all up, and will be good to do for release.
I'm banking on next week, as soon as it's done.
Wishing everyone a nice week-end, and see you very soon!
2024-05-23 18:18:38 +0000 UTC
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Background:
It feels bad to show just this background, we have also done some sets for the late game but showing them would reveal too much of the endings)
Action sequence:
2024-04-25 19:09:12 +0000 UTC
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Hey everyone,
We are getting closer to the release now, it is set to launch in May as soon as it's done, and it's no secret but this has been a difficult period of development with numerous unexpected delays and issues.
As you may be aware already, R11 in terms of new content will be short, mainly because we are still going through the process of updating the previous art, a good chunk of it was done in R10.3 but not everything.
Beyond that, R11 also ended up challenging to make, we had this idea of having an action sequence and it ended up pretty complicated to do, it took a significant amount of revisions to be judged satisfactory, I don't think there will another one quite like it but hopefully should be interesting to see it in action
One moment in R11 leading to the new Lily H-scene is also probably the sequence that has the most alternate dialogues in the game right now, it has variations for every possible route or combination of things you could be in the game. This was quite an unexpected piece to make.
On the other hand, we took the time to rethink entirely on how we want the story to end, what are gonna be the endings, how things will play out and ended up with something vastly better than we had some months ago. Before, we had an overall idea for the end, but it had glarant problems, we weren't quite sure how to solve certain plot issues or to make things end in a way that would feel natural. This was needed in preparation for R12 as we are approaching the last third of the game and need to start going in a definitive direction.
R12 will be the return of a normal update size where we can focus on creating content and I expect things to remain that way for the foreseeable future.
2024-04-25 19:08:22 +0000 UTC
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Links:
2024-03-29 00:08:45 +0000 UTC
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Rework of the art.
Rework of the dialogues.
Rework of the beginning to be more intuitive: you are now forced to meet the Doctor and initiate a trade with him on Day 1.
Implemented a new android save system to avoid make you loose progress: The game will shutdown when switching apps but automatically save your progress, and you can go back to where you left off after starting the app again.
Improved performance and got rid of some freezes when the game was using too much cache.
2024-03-28 23:56:50 +0000 UTC
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Hey everyone, I would like to apologize for the lack of news, NSFW on Patreon has been in trouble lately. So we had to focus on adjusting s
Hey everyone,
I would like to apologize for the lack of news, NSFW on Patreon has been in trouble lately.
So we had to focus on adjusting some details beyond the Steam release, I've rolled out an update just now that contains a lot of the changes we made to the game.
It has no new content, but the beginning of the game was changed to make it more intuitive, a lot of work went into this part, and a good chunk of the art for previous scenes has been updated, we have also rewritten a lot of the dialogues to go with that specific change. A ton.
This is not an exciting update but it allows us to work in clear and distinct accordance with the new Patreon TOS and Steam requirements. This was much needed, we were already working on some of it for the Steam release as you know but with what happened recently to Gumroad and Patreon, we decided to focus entirely on it and go a step beyond. We focused solely on it in the last weeks to push it faster.
For the new content, I regret to announce that we have to delay a bit because of the extended rework. The new ETA has shifted to May. It sucks and I wish it was different, it's been a rough year, but we should be in a much better state once we have finished with the intensive rework and all those weird shenanigans.
In terms of the new content:
The writing/script for the new content is done, but it might need some polishes. We wrote a first draft of it, then stopped to focus on the rework, and soon we are gonna come back to it and improve it.
We still have to update some of the existing art (the rework isn't totally done) and some of the new illustrations for the new content aren't fully done yet.
I need to focus on my part as well, so scripting the new content.
Following this post there will be the changelog for the rework and I'm replacing the previous links of the original Divimera R10 release with the new updated version as usual.
Again I apologize for the delay, I don't like the progress in recent times, and I wish to get to a point where we can just focus on churning out new content in the near future.
2024-03-28 23:56:30 +0000 UTC
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Hesitating between different angles, the scene is a doggystyle against a table.
What are your preferences between those angles, have to imagine Lily would be penetrated from behind against a table. Multiple answers encouraged!
1)

2)

3)

4)

5)

6)

7)

2024-03-03 13:52:04 +0000 UTC
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Lewd Maze is adult game about couple female adventurers having fun exploring dungeon with various monstergirls and colorful town with cute NPCs.
It is "mixed" style rpg with various modes - from peaceful town VN part to Isometric dungeon crawler, or turn-based animated pixel fights.


Dungeon itself is constantly changing, unstable structure. (randomly generated, yes).
It was filled by only dust and old bones for hundred of years, but now its suddenly exploded with life, filling with awesome treasures - and swarming with various creatures, corrupting minds of anyone who dare to set foot inside. Males are much more vulnerable to corruption, so they have to avoid this structure, sadly~
Greedy female adventurers are coming for both shiny gold and fun - sometimes not even bothering with heavy armors, since they're gonna strip anyway.
Just like most classic oldschool rpgs, character race affects their classes a lot, offering players to select their unique combat style.

And of course, a lot of cute monstergirls for both fighting and chatting.
Some of them have their own scenes and will be able to temporarily join you party in battle, as story will progress.

Explore dungeon, find weird traps and lewd monsters. Or find some funny town events. Or maybe even buy your own small house with personal Imp maid? A lot of great things to discover!

Game is based on Java engine, you make sure you have 64bit Java installed.
It can work on Windows or Linux systems, can go on Mac with some workarounds, and we may also add Android support later on.
Adult part of game has huge focus, we have more than 60 CGs and 60 animations currently, massive amounts of content to offer!
2024-02-11 09:00:05 +0000 UTC
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Multiple answers encouraged.
2024-01-29 23:44:19 +0000 UTC
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New location: Hale room interior Reworked scenes: Concept Lily scene: Monster design:
New location:
Hale room interior
Reworked scenes:
Concept Lily scene:
Monster design:
2024-01-29 23:43:10 +0000 UTC
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Hey everyone, I hope January has been good. I have some news about the rework/polish of the game, we had a recent brainstorm and one thing w
Hey everyone,
We have reworked the intro of the game in the manor, to be more dynamic, it has now extra steps that ensure that you meet Charlotte, it will have also some new illustrations. Soon we will move towards reworking the first time you meet the doctor.
As for new content, we haven't started on it yet, but it will be rather light as I've tried to warn you. Don't hold your breath, and if you rather tap out and wait, this isn't a bad thing.
In the preview you can see some of the stuffs we have been working on. We also reworked the monster design to try to make it more frightening, it's a heavy spoiler so do not see if that's something you care about.
Took the opportunity to launch a new poll on girls, just to see what's up.
2024-01-29 23:42:41 +0000 UTC
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Uploaded and replaced all links of Shadow Island with version R10.2 which fix some small issues:
Possible fix for the index error that could pop on screen (a weird error that some users had).
Fix Molly appearing in front of Isaac burning house scene if you used some items, now you cannot use items at that time.
You can now trade the Catharanthus Roseus item with the doctor.
Changed the loading screen at the start of the game (It was part of the rework that started for R11, I took the opportunity to include it because I finished it this week and it was ready).
2024-01-07 23:57:41 +0000 UTC
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Hey everyone and well a bit late but... happy new year 2024!
Crashed a bit after the release of R10 and was a bit absent with the holidays, but now feeling fresh and ready to tackle this new year and we have been back at work since about one week now on R11.
The R11 will be a somewhat painful but necessary step in Divimera's development, as mentioned some time ago. The main focus will be to prepare the game for a Steam launch and in that prospect it might be the most lite update ever in terms of added content.
Indeed, this update will be mostly focused on reworking some past events in the game that we knew had problems, also creating an animation\teaser like an opening of an anime for the Steam page, which will be included in a reworked intro of the game (two birds with one stone). And doing all the paperwork necessary.
Otherwise, in terms of pure added content, it will have the new hscene with Lily and the game will continue up to the morning, so it's not gonna be long but it won't be empty of new content.
The Steam version will not launch until at least this summer, but the page will be up with the trailer and that's the goal of it, all the work that will be done for the Steam release will be seen in R11 on Patreon before the actual Steam release somewhere this summer.
It's a bit confusing but basically, it's to take care of everything related to Steam to have the page running so that people can start following the game on Steam and wishlist. We would be doing it now so that the page can gather attention and following in the meantime. After R11 is done we can fully focus back on just making new content and finishing the game.
In terms of some of the events and the problems we were aware, and we want to fix:
- Right now it's possible to never visit Charlotte room, and for the MC to magically know where she is in the manor. So we gonna rework all the intro where you wake up, it will be very different, you will wake up alone and you will need to explore the manor and in that process, you will be forced to encounter Charlotte in her room. This will make it so that in all playthroughs you actually know where she is and so there is no weird magical knowledge that the player will obtain. At the same time the events replaced will be higher quality.
- The doctor can be too easily missed, some players do not understand that you have to trade him some herbs to regain sanity, some may never meet him because at no point it's an obligation. We will rework it so that the first time he is open, you have to do something with him, something where you have to help Isaac in the jail cell regain consciousness through an interaction with the doctor. In that way you can not miss him, you are forced to be aware of his location and his role in the town, possibly a first trade with him forced by the game. That will solve some logical problems some players were facing.
- Improvements on the intro of the game. The video like an opening added in the intro in R11 should improve things quite a bit but beyond that, we will also rework it to be less wordy and more dynamic, so that new players want to continue and not skip this part when they are starting the game (it's a bit heavy and too long compared to our most recent work and how we do things nowadays).
- Reworking some places and flow:
Removed the passage to the kitchen from outside because it was confusing and added nothing to the game.
And more stuff of that sort. The goal is to polish all the flaws that we were aware, but couldn't because we had to move forward in the story.
For the new content, it will be mostly the end of the night with the event with the old cook (which will be quite spooky) and the sex scene with Lily in the morning. Possibly a dream sequence, not sure.
R11 current estimated release date would be the end of March/beginning of April.
That's it, I hope it's not too boring, I know this is not the most exciting update but once we have it behind us, I promise we will be able to focus fully on just moving forward in the story and scenes.
2024-01-07 23:49:45 +0000 UTC
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- Fix issue with an older scene of Lady Hale that was broken, and wouldn't play.
- Add the translations.
All links have been replaced, good Christmas.
2023-12-24 15:17:55 +0000 UTC
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- Latest version: Link
- Latest Walkthrough: Link
- Latest Gallery Unlocker: Link
- Cheatcodes: Link
2023-12-23 02:44:28 +0000 UTC
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- Update to the Divimera walkthrough.
2023-12-23 02:43:07 +0000 UTC
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- Continuation of the story.
- 3 new H-scenes (Arabelle, Lady Hale and Charlotte).
- /!\ Recommend loading a save before the moment where the protagonist leaves his bed in the morning of Day 6 (For example, the autosave that happens before you wake up on Day 6 would be an ideal point to continue), this will make sure your save is in a good state. Otherwise, I think it will work, but just be aware you may miss certain events that were added before the church and some images might not display correctly at the beginning of the church event. /!\
- Added automatic forward in the options.
- Minor changes and improvements to some previous bits.
- Translation in Spanish and Russian, updated and complete for this version.
2023-12-23 02:42:39 +0000 UTC
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Links:
2023-12-23 02:42:30 +0000 UTC
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Hello everyone,
I was really hoping we'd get there on time, but I've had to face up to the fact that it's impossible to get the R10 out this month. It's very close, but I need a few more days to finish everything, so I've moved the ETA to December 10. This should give us the time to finish everything and not rush the polishing phase.
I'm very embarrassed by this situation, so I'll be issuing a refund in case you have pledged to play the update this month. Send me a private message and I'll help with it.
Again my apologies, and see you soon for the release.
2023-11-25 20:34:53 +0000 UTC
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Random illustrations and backgrounds:
2023-10-25 17:36:02 +0000 UTC
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Hello everyone,
I'd like to give you some reassuring news, we're making good progress on R10 and everything's going well, the update will be released around the end of November. We've got a good month's work left to finish the details, but we've already got almost everything.
I hope you'll enjoy the update, NSFW scenes-wise it's probably the most consistent of all, with 5 animated scenes in total and a lot of sexy illustrations.
I've included a preview of Charlotte's latest scene and some new background illustrations in the following post.
This should be the last progress update before the release, I'm conscious this update took a long and I hope it delivers, thank you for your patience again.
2023-10-25 17:35:26 +0000 UTC
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