XaiJu
laserllama

laserllama

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laserllama posts

Alternate Barbarian: Expanded - Preview!

Hey all, about halfway through the Alternate Barbarian: Expanded and wanted to share a page that I was particularly proud of the formatting for. Should be done later this week!

Also, Path of the Favored officially won the Patron Poll, and will be appearing in the upcoming Alternate Barbarian: Expanded!

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New Primal Path?

Hey all! Currently working away on the Alternate Barbarian: Expanded, and I was wondering which new subclass you'd like to see the most!

It will include all the Primal Paths from my Barbarian Compendium as well: Path of the Deep, Inferno, Lycan, Mutant, Reaver, Titan, Warden...

and one of your choice!

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Alternate Barbarian v1.2.0 - Public Release!

Hey all, excited to share an update for my Alternate Barbarian class! For those that are unfamiliar with the project, the goal is to give the Barbarian more decisions to make in combat without radically increasing the power of the class (at least until around 11th level).

As always, I’m open to any constructive feedback you may have!

v1.2.0 Major Changes

Balance at 5th-level and Below. The Barbarian class as presented in the *Player’s Handbook* ...

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Preview: Alternate Path of the Beast & Wild Magic!

EDIT: What the heck, why don't I make a new d20 Wild Magic table.

Hey all, I've got an update to the Alternate Barbarian coming soonish. Still, I figured I'd give my Patrons a preview of one of the big additions to the class - Alternate versions of both Primal Paths released in Tasha's Cauldron of Everything: Path of the Beast and Path of Wild Magic!

Both Primal Paths have gotten thematic lists of Path Exploits and had their abi...

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The Shaman Class v5.5.0 - Public Update!

Hey all, excited to post my latest project, a massive overhaul for my Shaman Class!

This was the first homebrew class I created (way back), and it wasn't super creative in its execution. I had basically just taken the Warlock and Druid and shoved them together. This update looks to differentiate the Shaman more mechanically and thematically.

Focus on Totems. In this update, spellcasting has been moved back to 2nd level to have the focus be on your Totems at 1st le...

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Shaman Class v5.5.0 - Major Update!

Hey all, excited to post my latest project, a massive overhaul for my Shaman Class!

This was the first homebrew class I created (way back), and it wasn't super creative in its execution. I had basically just taken the Warlock and Druid and shoved them together. This update looks to differentiate the Shaman more mechanically and thematically.

Focus on Totems. In this update, spellcasting has been moved back to 2nd level to have the focus be on your Totems at 1st le...

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Alternate Fighter: Expanded (v2.5.0) - Public Release!

Hey all, I posted the 2.5.0 version of my Alternate Fighter class last week, so I thought I’d share the expansion with you all (and hopefully get some good feedback). For those who are unfamiliar, this is all meant to work with my Alternate Fighter Class: https://www.gmbinder.com/share/-MSfA82gv8V69JAoqFVq

Fighting Styles. I’ve been working on the Feats presented here for a w...

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Alternate Fighter Class - Public 2.5.0 Update!

Hey everyone! Excited to bring you another (maybe final?) update for the Alternate Fighter Class! Over the past few months the Alt Fighter has gotten a lot of attention, which has led to some (what I think) are changes for the better. As always, thank you to anyone who has given me feedback or play tested the class.

I’m open to any further constructive criticisms or suggestions anyone has!

The Alternate Fighter:

The goal of my Alternate Fighter project has...

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Alternate Fighter v2.5.0 - Class Update!

The goal of my Alternate Fighter project has always been to give the Fighter more significant decisions to make in combat while keeping the class balanced when compared to other options in the game. The easiest way to do that (in my mind) was to merge the Battle Master subclass with the base Fighter Class - this led to the creation of my system of Marital Exploits.

CHANGE LOG:

Alternate Fighter v2.5.0

  • A ton of cool art updates!
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Alternate Barbarian v1.2.0 - Update!

Hey all, after posting the 1.1.0 update I got a lot of great feedback - mostly on two things. (1) The Barbarian wasn't giving up enough to justify adding Exploits into the base class, and (2) Indomitable Might was too strong late game. I've made a few changes based on the feedback I received, and now we have version 1.2.0!

As always, I'm open to any constructive criticism and suggestions you may have!

Alternate Barbarian v1.2.0

  • Reckless Attack...

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Alternate Barbarian Class v1.1.0

Hey everyone, after the overwhelming amount of interest and feedback that I got for the 1.0 version of the Alternate Barbarian I decided to go ahead and make some updates to the class! Details are below, but thank you to everyone who read over the first version - I’m always open to any constructive criticisms and feedback you may have!

PDF is attached below

Clarifications/Minor Changes. Clarified a number of class features and made them...

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Alternate Barbarian Class - Public Release!

Hey everyone! I’m very excited (and a bit nervous) to post my newest project for you all - the Alternate Barbarian! Of course (as with all my “Alternate Classes”) the Barbarian as presented in the Player’s Handbook is fine. However, if you’re looking for more options for your Barbarian in and out of combat then the Alternate Barbarian may be for you!

The PDF is Attached Below! As always, I'd love any feedback!

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The Alternate Barbarian - Beta Version!

Here it is! I'd love to know what you all think about the balance.

Alternate Barbarian v0.5.0

  • Rage // Added advantage on Constitution checks while Raging.
  • Rage // Your Rage doesn’t end if you Dash your full speed toward a hostile creature.
  • Rage // Now includes melee and thrown weapon attacks.
  • Rage // Bonus damage equal to d4 (increases by Exploit Die) instead of static bonus so as to synergies better with Improved Critical featur...

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Warlord Class v2.1.0 - Streamlined Update!

Hey all, after publicly releasing my 2.0.0 version of my Warlord class last week I got a ton of great feedback (and even a little bit of play-testing)! For the 2.1.0 update here, I've done my best to streamline things. The detailed changelog is below, but here are the big changes that summarize everything:

Academies of War. The newly renamed Warlord subclasses now come online at 1st level and also determine the ability score you'll use as your Leadership ability: Intell...

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Warlord Class - Streamlined Update!

Hey all, after publicly releasing my 2.0.0 version of my Warlord class last week I got a ton of great feedback (and even a little bit of play-testing)! For the 2.1.0 update here, I've done my best to streamline things. The detailed changelog is below, but here are the big changes that summarize everything:

Academies of War. The newly renamed Warlord subclasses now come online at 1st level and also determine the ability score you'll use as your Leadership ability: Intell...

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The Alternate Barbarian Class - First Look!

Hey all, the bad news for me is that I've been home sick for the last few days. The good news for you all is that I've had a ton of extra free time to work on D&D homebrew. Enjoy a first look at my take on the Alternate Barbarian!

Rage: Some quality of life changes to keep you Raging longer, and look! now you get. to roll dice for Rage Damage (more fun for criticals)!

Savage Exploits: Do more in combat than just chop the closest enemy!

<...

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The Warlord Class v2.0.0 - Public Release!

Hey all, as per usual I'm excited to share my latest update with you all. I finally buckled down and read the entirety of Warlord material from 4e, and I gotta say, I can see why people loved this class so much - the concept is awesome!

This 2.0.0 update was my attempt to bring my Warlord closer to what the Warlord was in editions past (ie: just 4e). I've added in a system of "Tactical Exploits" similar to that of my Alternate Fighter - I hope you like it! It allowed me to inc...

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The Warlord Class v2.0.0 (Massive Update)!

Hey all, as per usual I'm excited to share my latest update with you all. I finally buckled down and read the entirety of Warlord material from 4e, and I gotta say, I can see why people loved this class so much - the concept is awesome!

This 2.0.0 update was my attempt to bring my Warlord closer to what the Warlord was in editions past (ie: just 4e). I've added in a system of "Tactical Exploits" similar to that of my Alternate Fighter - I hope you like it! It allowed me to in...

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Wizard Arcane Traditions (New & Updated) - Public Post!

Have you ever thought, “hey the wizard could use way more than the 13 subclasses it already has”? Well, then I’ve got a treat for you today! TEN additional Arcane Traditions for (probably) the most powerful class in 5e. As always, I’m open to any constructive criticism that you may have, especially for the new subclasses.

ARCANE TRADITIONS:

Hedge Magic (No Changes). This one is pretty complete in my book. Want to ...

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Wizard Arcane Traditions - New & Updated!

Hey all, I'm excited to publish my latest update to my compendium of subclasses for the Wizard! Such a simple class, but such a classic archetype. Which makes it simultaneously fun and difficult to design evocative subclasses for. Enjoy!

Hedge Magic, Ritualist, Schools of Biomancy and Hexcraft - No updates here, I feel like these subclasses are good to go.

Familiarist (NEW) - I've always thought it'd be cool to have a wizard that was really View Post

Preview: Rules for Heroic Characters!

Hey all, I wanted to preview something that I've been working on behind the scenes for a bit - rules for creating "heroic characters". AKA more powerful PC's. Here I've got two of the rules from the upcoming compendium: Heroic Saving Throws and Class Expertise!

Heroic Saving Throws: A throwback to editions past, this consolidates the six saving throws given in the Player's Handbook into three saving t...

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Vessel Class Preview!

Hey all, been working on the Vessel Class a bit this weekend and was wondering what everyone thought so far.

Obviously, this is a Beta version so it is pretty rough (I'm reluctant to even post this), but feedback is always helpful when designing something from scratch.

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Savant v4.6.0 - Class Update!

Hey all, after my last public update to the Savant I got some really great feedback so I've made a few changes in order to make the first few levels of Savant feel a little smoother and more impactful in-game. (No changes to the Patron subclasses or to the Savant: Expanded document, just the base class).

Changes in 4.6.0

Perfect Recall - Added back in. It's a nice ribbon that really makes you feel like you are a genius with a photographic memory. ...

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Warlock - Patrons, Boons, and Invocations v2.0.0 - Public Release!

Hey all, back with a L A R G E update to my compendium of Warlock goodies! Some new and updated content here with a Patreon exclusive Patron, Alternate Pact Boon, and set of Eldritch Invocations!

The Archmage (Updated) - Pledge yourself to the service of a powerful wizard (or sorcerer ...or warlock ...or even a bard?)

The Coven (Updated) - Wield the strange magic of Hags and form a Coven!

The Elder Sphinx (Updated) - Channel...

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Warlock - Patrons, Boons, & Invocations 2.0.0 Update!

Hey all, back with a L A R G E update to my compendium of Warlock goodies! Some new and updated content here with a Patreon exclusive Patron, Alternate Pact Boon, and set of Eldritch Invocations!

The Archmage (Updated) - Pledge yourself to the service of a powerful wizard (or sorcerer ...or warlock ...or even a bard?)

The Coven (Updated) - Wield the strange magic of Hags and form a Coven!

The Elder Sphinx (Updated) - Channel...

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Warlock Patrons - Update in Progress!

Hey all, currently working on a rather large update for my Compendium of Warlock Otherworldly Patrons, Pact Boons, and Invocations, so I thought I'd give a you preview of the first four updated subclasses!

I plan to add a few new subclasses: the Mummy Lord (desert-themed undead), the Throne (service to a King, Queen, or Emperor), the Unblinking (Beholders, etc), and Alternate versions of both the Archfey and the Great Old One!

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Class Preview - The Vessel!

Hey all, as promised, I've been slowly working on the development of my newest unique class - the Vessel! 

Still in early stages (obviously), but I wanted to give my loyal Patrons a sneak preview!

(weird style question, what do you think of the orange theme? I was trying to go with a color that I hadn't used for a class yet - any other ideas?)

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Possible VTT Support?

Hey all, no promises, but I'm thinking about possibly converting my content into VTT compatible formats and was wondering which (if any) VTTs you all use. I'm not super familiar with them as I play in person, so let me know what you think!

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Savant & Savant Expanded v4.5.0 - Public Release!

Hello everyone! I am very excited to post a fairly major update (and expansion) to my favorite homebrew project- the Savant! After collecting over 6 months of playtest feedback from Reddit, my Patrons here, and my growing community on Discord I am happy to reveal the 4.5.0 update for the Savant!

CHANGELOG v4.5.0

Savant v4.5.0

  • Proficiencies // Added rapiers and scimitars
  • Starting Equipment // Moved the starting wealth option he...

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Savant Class & Savant: Expanded v4.5.0

Hey all! SUPER excited to post a massive update for my favorite piece of homebrew that I've ever created - the Savant Class!

Savant Class

Changelogs are below, but I've made a few small changes to the base class (renaming Unyielding Mind to Intellect Dice, giving you more of them, and making more abilities use them). I've also buffed the butts off each subclass - hopefully, people aren't saying "the savant is utterly useless in combat" now!
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