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shadow_portal

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SlutCraft: Heat of the sperm [ver. 0.47] | Public release 😈

Every detail has been polished, every scene is sparkling with brilliance. It's time to enjoy yourself — meet SlutCraft ver. 0.47!

🔥 Highlights of v0.47:

💔 Queen of Blades is at a crossroads — a turning point in her story!

You decide her fate. Surrender... or fight to the end?

🆕 What’s new in version 0.47:
📖 Story and scenes:

  • New scene: Mistress and Lizzara

  • New scene: Collar

  • New scene: Chance: Choice (new route, important plot twist!)

  • New scene: Chance: Surrender

🎞️ Animated scenes:

  • Lizzara vs Stukov — Enslavement

  • Lizzara Bait + Stuck in the Pipe

🖥️ Interface:

  • New translation progress screen

  • Improved changelog

  • In-game controls guide

🌍 Localization:

  • Translations updated for all supported languages

🛠️ Improvements and fixes:

📥 Downloads (ver.0.47)

https://discord.gg/shadowportal

Three new scenes and one fresh animation — mmm, we won't keep you waiting for this update, go ahead and get started! Give up the fight and make Queen of Blades a slave to pleasure, or resist to the very end for the sake of your comrades... The choice is yours.

P. S.

Don’t forget the bonus code and walkthrough for a more convenient gaming experience! 💯

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New Level of Immersion: SlutCraft on Pixiv!

Thought you’d seen it all? Shadow Portal is opening a new portal to a world of pleasure: our official Pixiv page, designed to blow your mind.

🔥 What you’ll find there:

  • The hottest artwork of your favorite heroines.

  • Fresh content — three times a week.

  • Exclusive posts that often drop earlier than anywhere else.

Don’t fall behind. Head over now and be the first to get your dose of deliciously naughty content.

Our Pixiv: [link]

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💡 Devlog #7

📌 Planning Update 48

This week, we've been deep into planning the 48th update.
One of the key questions was: which route should we focus on?
At first, we decided to go with the fight route, but... the deeper we dug into our drafts, the clearer it became: many scenes from the opposite route were already finished 😅
So, the debate is still on — we're looking for the best path forward!

🔥 First redhead Sarah scene from our new artist

Our artist, who already nailed Lizzara’s vibe, took on a new challenge — their first redhead Sarah scene.
This is a big deal because her fiery charisma demands a special approach.
And you know what? It turned out absolutely stunning! A fresh take, but just as captivating.

🧠 Insider scoop for long-time supporters

While working on the struggle route, we finally reached that one scene planned almost from the very beginning.
No spoilers, but… imagine redhead Sarah meeting… the Overmind.
Early sketches are in – and they’re intense.
This scene is shaping up to be iconic, gripping, and spine-chillingly epic 😈

🎞 New trailer coming soon

We’ve started working on a brand-new game trailer!
Just 35 seconds long, but packed with more action, more details, and more atmosphere than ever.
We hope you’ll love it when it drops!

⏭ What’s next?

We have lots of interesting stuff coming up this week:

  • Prepping for the public release

  • Continuing work on update 48

And of course, new teasers, sketches and reveals — we’ll keep peeling back the curtain 😉

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🔥 SlutCraft HD Archive Updated! 🔥

We've updated the HD artwork archive to the latest version! If you don’t know what it is – it’s a real treasure for fans. Inside, you’ll find tons of high-quality images of Sarah and other SlutCraft girls, crafted with incredible detail. Enjoy every moment! 😏

By supporting us at the Cerebral level, you get:
✅ Early access to releases and announcements
✅ HD artwork archive
✅ Frequent update teasers
✅ Participation in polls and much more!

🚀 Access the archive here → [link]

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Interview with the SlutCraft team: How we built update 0.47

We have a special post for you. We decided to gather our team for a “virtual round table” and ask each other about the process of creating update 0.47. What was the most difficult part? Which scenes did you like the most? And what can be expected next? All this through the eyes of a scriptwriter, programmer, artist, and game designer.

🎤 Interview with Arthur, lead developer of SlutCraft:

🔹 What was the main theme of update 0.47?
We spent a long time gathering feedback and realized that the audience wanted a branching storyline. Some people dreamed of Sarah's victory, while others wanted to see her fall. So we made 0.47 a connecting link between these outcomes.
This update is all about opportunity. The opportunity to change the fate of Queen of Blades. The opportunity to keep fighting... or give up.

🔹 Which scenes or plot twists do you think are the most powerful?
I would single out the “Collar” scene. It is very emotionally charged. For me personally, it’s a moment when a character as strong as Queen of Blades shows her vulnerability. Not out of weakness, but because even heroes have their limits. The scene, the art, and the acting there are just 🔥

🔹 Was there anything that was cut or changed last minute?
Oh, sure. It's almost a tradition for us. We even call it an “update incident” internally: when you want to get everything done, but you have to delay something. Fortunately, we plan to bring back the cut content — the next update will feature scenes that didn't make it into 0.47. Keep an eye on the changelog 😉

🔹 Which scene or feature took the most time?
It's definitely the “Chance” scene. That's where the story hits a huge fork in the road. Multiple paths, totally different points of emphasis, vibes. We needed to consider not only the specific route, but also how it fits into the bigger picture. And yeah, we've only done one of the paths so far — more is coming.

🔹 Do you have any plans for something experimental or radically new?
Yes! Next update will be the experimental culmination. We will be focusing on the combat route, and to be honest, we were inspired by the approach taken in NieR: Automata. We want to combine boss fights, psychological turmoil, and unconventional game mechanics. The details are still under wraps... but it will be something special.

🔹 How is the team feeling after the release?
Morale is at its highest. There is a sense of relief, joy, and pride. We launched the release in a short timeframe, while adding a lot of content and improving our processes. I think you can feel the difference compared to previous updates. And we are only gaining momentum. 💪

✍️ Interview with SlutCraft scriptwriter:

🔹 Is this update focused more on character development or “hot” scenes? How do you balance the two?
We are getting closer to the finale, so it's important to strike a balance between character development, story progression, and NSFW content in each update.
Yes, sex scenes often become the core of an episode, but they are always built around a strong narrative context so as not to lose the mood and rhythm of the story.
Sometimes a single frame changed everything: inspiration came suddenly, and a new facet of the scene appeared, deeper or more candid.

🔹 Which scene took the longest to write and why?
Each update has a scene that draws you in longer than the others.
Generally speaking, “Day 3” from the early versions was a real challenge. We had to introduce a lot of characters, smoothly bring the player into a completely new setting, and not lose the pace.
And when it comes to 0.47 specifically, the undisputed record holder is the “Collar” scene. Its emotional turning point, the heroine's inner struggle, and its importance to the plot required not just text, but extreme concentration.

🔹 Do you ever have an idea that seems great, but ultimately doesn't work out — because of the mood, lore, or feedback?
Yes, and that's a normal part of the creative process.
We often have mini-brainstorming sessions where ideas fly by one after another — they don't fit the lore, the tone, or they simply interfere with the overall drama.
Sometimes, of course, scenes are born that “click” right away. But more often than not, it's a matter of refining and revising until everything falls into place.

🔹 How do you deal with player feedback?
I really value it. Sometimes, when you've been working on a scene for a while, you can get a bit out of touch — and feedback helps you see what you've missed.
Plus, it reminds you that you're not working in a vacuum, but for a live audience. And I want my part of the story to make a strong and emotional impression.

🧪 Interview with SlutCraft programmer:

🔹 How often do you have to modify the game engine for scenes or gameplay mechanics?
Quite infrequently, actually. It is generally considered poor practice in the industry.
Nevertheless, we are an indie company. Therefore, we utilize add-ons, hacks, and workarounds. Sometimes, it might simply be an elegant wrapper for standard functionality. Other times, it is a full-fledged standalone module.
On average, every couple of updates we tweak something to make the game behave “just right.”

🔹 Was there a feature you wanted to implement for a long time — and finally succeeded?
Yes, I experimented with the music system in this update. I wrote a separate module that tracked timings independently of the engine.
Everything worked great... until we realized that it broke saves. 👀
After all, sometimes it's better not to mess with the magic of rhythm.
But there were also some successful cases — non-standard animations, effects, in-game triggers. Things that make you think, “Why didn't I do this before?”

🔹 Any funny or unexpected bugs?
Every bug is sad and surprising… for the developer.
For everyone else, it's amusing, absurd, and a screenshot in Discord.

🔹 What breaks most often after updates? Any predictions?
Depends on the development phase. Previously, old saves often broke or the timeline got jumbled in chapters 2 and 3.
Now there are fewer such problems — we debug everything at the integration stage.
But localization... oh, localization. It lives by its own rules and provides regular unwelcome surprises. So far, these are the only kind of issues that consistently survive all testing and pop up in the release versions 🙃

🔹 How are the most provocative scenes tested? Is it awkward or already familiar?
Like any other ones. We’re all adults here. 😏

🎨 Interview with SlutCraft artist:

🔹 Which scenes in 0.47 were the most difficult to work on?
Difficulty lies in interaction. The more characters and movements there are in the frame, the more of a headache it becomes.
Even more so when you have to dig through multiple layers, rebuild animations, and do it all for a single frame.
And yes, let's be honest — sometimes it feels like I'm drawing an endless marathon of “boobs and pussies, cocks and dicks”. At least the butts are still enjoyable.
Creating a new character is a blast. But when you later have to cram them into 10 different scenes... it'd be better if they were simpler. One look at Sarah's redhead design brings tears of joy.

Artist's memo for the future:
Don't create complex characters if you want to survive.

🔹 Which is more important — anatomical accuracy or style?
Style. But based on an appreciation of anatomy.
I'm extremely annoyed by individuals who draw characters with disproportionate “legs to next week” and refer to it as a “unique style.” Nah, bro, that's just bad.
It's essential that characters look natural. Not perfect, but pleasing. And not repulsive. That's the bottom line.

🔹 Were there any scenes that you wanted to draw differently, but everything changed?
Every. Single. One.
At first, you think, “Oh, this is new and interesting.” A couple of hours later, “Hello, routine.” Then the endless corrections and edits begin to make it fit the style and mood.
That's Arthur. No room for experimentation. “We have our own visual language!" he says.
Well, well.

🔹 How are new characters created?
Oh, it's a whole ritual.
A ton of references, vague specifications, attempts to get a feel for the image. And sometimes — bang! — a “favorite” appears. Not according to plan, no blueprint, just vibes.
But if Arthur doesn’t like the boobs, a redo is guaranteed.

“He knows what you like!” 😎 

🔹 Any scenes you're particularly proud of?
I recently revisited some old scenes — it made me want to howl.
The ideas were there, the anatomy kind of held up, but the faces... oh, the pain.
We raised the level. But back then, it was more naive and heartfelt. There's progress, but with it comes a taste for self-criticism.

🔹 Is it hard to keep a balance between eroticism, fantasy, and the SlutCraft style?
What is the “SlutCraft style”?
Honestly, it’s a mishmash of inspirations. Lots of borrowed ideas, fan ideas, bits from Arthur, bits from pop culture.
We used to try to come up with everything from scratch — it was cooler, sexier, and even somehow... more sacred.
What we have now is beautiful packaging, but sometimes it's empty inside.
But that's not a tragedy — we just need to bring back that fire.

Thank you for joining us and reading to the end! We hope you found this inside look interesting and that it gave you a better understanding of how our updates are born.

If you want more content like this, let us know in the comments or with a reaction. In the meantime, we're already working on the next update... 👀

🌀 And don't forget — our Discord is always there if you want to chat directly!

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EV SlutCraft Pack is updated to version 0.47! ☑️

Friends, the EV Pack was updated - another treasure trove for our dear players! Be it night or day, fog or rain, if you have no chance to sit down to enjoy your favourite game - SlutCraft will always be at your fingertips so that you can enjoy the scenes in video format whenever you wish! 💦

 New scenes in EV Pack from 0.47:

  • New scene: Mistress and Lizzara

  • New scene: Collar

  • New scene: Chance: Choice

  • New scene: Chance: Surrender

Missing Scenes:

  • Event 17 Play With Me Punishment Level 0

  • Event 17 Play With Me Punishment Level 1

  • Event 17 Play With Me Punishment Level 2

  • Event 18 Play With You Reward Level 0

  • Event 18 Play With You Reward Level 1

  • Event 18 Play With You Reward Level 2

  • Event 18 Play With You Reward Level 3

For supporting at the Cerebral tier you get a lot of perks, such as: access to early releases and announcements, HD archive, EV SlutCraft Pack, frequent update teasers, voting and much, much more, which you won't regret. 💯

So what are you waiting for? Make use of all these benefits now! You can find the EV Pack here. Have fun watching and thank you for supporting our project! 🚀

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📌 Content map of update 47

Greetings! 🎉 We are in early access already, and there is still a lot ahead of us. Here is what you can already expect in terms of content:

☑️ Main story walkthrough — available now!
🔜 EV-videos ("watch instead of play" format) — tomorrow
🔜 HD artwork — by the end of the week

🔓 Tier unlock dates:
🧠 Hydralisk ($5+) — June 21 
⚡ Zergling ($3+) — June 25 
🌍 Public release — June 28

Stay tuned for updates — we’ll be posting step by step!

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📘 Walkthrough updated to version 0.47!

You know how it is — sometimes even the horniest need a hint. 😏
Dr. Sai'mon, still in his questionable bathrobe, took it upon himself to update the SlutCraft guide for version 0.47. He added actual useful info… and some of his usual snark.

📥 Download the walkthrough:
Google Drive: [ENG] | [RUS]
Mega: [ENG] | [RUS]

Stuck? Confused? Lost in the sauce? This guide’s for you.
And if that’s not enough — our Discord is full of answers and memes.

❤️ With love,
The Shadow Portal Team & Dr. Sai’mon

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✨ Devlog #6

🎉 Release of 47!

Yeah, it happened — update 47 is out!
It's been a crazy week, but also incredibly inspiring. We released two animated scenes, a bunch of artwork, redesigned the interface, and even experimented a little with the style of our teasers.

If you haven't checked out the game yet, now is a great time to do so!
And don't forget to let us know which detail caught your attention the most 💬

The release week is finally over! 😌

🎵 A new focus on music

Some insights come unexpectedly. We have been working with sound for a long time, but only now have we come to a clear understanding: music is not just background noise, but a powerful tool for amplifying emotions and adding depth to scenes.
This change is especially noticeable in update 47 — we hope you'll feel the difference.

➡️ After playing, please let us know which scene you found the music particularly moving in — this is very helpful for our growth!

🍴 Return of a Legend

While planning update 48, we had a flash of inspiration — and a new scene came to life.
You'll recognize it right away. Because it's Feeding 3. Indeed, the legend returns.
A new take on an old favorite. And you're sure to love it 😏

🎬 Animations: a new era begins

You saw two full animated scenes in update 47, and we've got at least as many in store for you in update 48!
This time, our incredible Spike is joining the fray — and we've already started! The animation will be juicy, lively, and... spicy, just the way you like it.

👉 What scene with this rascal do you think we're animating? Any guesses? 😈

🔮 What’s next?

We are now in the final stages of planning update 48.
But let's reveal something right now: Feeding 3 is already more than just an idea — it's already in production!
The artist is working on the first frames, and... they are simply magnificent.

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SlutCraft: Heat of the sperm [ver. 0.47] | Zergling release 😈

👻 Ghost release — a temptation you cannot ignore!

Every detail has been polished, every scene is sparkling with brilliance. It's time to enjoy yourself — meet SlutCraft ver. 0.47!

🔥 Highlights of v0.47:

💔 Queen of Blades is at a crossroads — a turning point in her story!

You decide her fate. Surrender... or fight to the end?

🆕 What’s new in version 0.47:
📖 Story and scenes:

  • New scene: Mistress and Lizzara

  • New scene: Collar

  • New scene: Chance: Choice (new route, important plot twist!)

  • New scene: Chance: Surrender

🎞️ Animated scenes:

  • Lizzara vs Stukov — Enslavement

  • Lizzara Bait + Stuck in the Pipe

🖥️ Interface:

  • New translation progress screen

  • Improved changelog

  • In-game controls guide

🌍 Localization:

  • Translations updated for all supported languages

🛠️ Improvements and fixes:

📥 Downloads (ver.0.47)

💸 And a 10% discount to celebrate the release. Effective for 14 days.

Three new scenes and one fresh animation — mmm, we won't keep you waiting for this update, go ahead and get started! Give up the fight and make Queen of Blades a slave to pleasure, or resist to the very end for the sake of your comrades... The choice is yours.

P. S.

Don’t forget the bonus code and walkthrough for a more convenient gaming experience! 💯

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Beta test of 0.47 has begun! 🎉

Great news, friends! The beta test has already started, and believe us, you're going to love what we've prepared for you! If you can't wait to play today, we'll tell you how you can do so below.

🕒Beta test starts: right now!

📍Where? In our Discord server — it’s our primary hub of everything related to testing!

Want to become a beta tester? Here's how you can do it:

✅ Apply during recruitment (usually takes place about every six months).
✅ Support us for $20 or more and you'll get instant access to the beta testing channel - plus a few extra bonuses!

It's a win-win: you get access to new content before anyone else, and we get your valuable feedback to make the update even better!

🚀 Ready? We're looking forward to seeing you on Discord - see you soon! 💯

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🌌 SlutCraft 47: All scenes from the new update in one place

We put together all the juiciest and most interesting stuff from the new SlutCraft 47 update in one post. It's convenient, pretty, and no-nonsense. Also, it's a good chance to check if you missed anything important. 😉

What’s coming:

🌀 Lizzara vs Stukov: Submission
Animation teaser

🐾 Сollar
Sketch (plot) | Full (art) | Video (speedart)

👑 Mistress and Lizzara
Sketch (plot) | Full (art) | Video (speedart)

🎲 Chance
Sketch (plot) | Full (art) | Video (speedart)

🖥️ Updated UI
Sketch

And don’t forget to check out the new devlogs!

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🛠️ Devlog #5 — New place, new energy

The past week proved to be unusual. Instead of my usual work, I had to relocate, which took up all my attention and energy. It was a difficult but important step: after all, it is in this new space that a new chapter begins, not only in my life but also in this project. Now I am in a new place, everything is organized, each item has found its place, I am in work mode, and I am ready to be productive!

🧩 What’s up with update 47?

All of the content is in the game already and is awaiting final review.
Due to IRL commitments last week, there wasn't enough time for this, but it's still a priority. As soon as I finish the review, the release will follow immediately.

🔭 Plans for the week

  • Quick and thorough content check for version 47

  • Release

  • Final planning for update 48

  • Preparing and assigning tasks to the team

Oh, and yes — there's a special feature coming in the 48th update that we're really excited to implement. Details will be revealed very soon.

Thank you to everyone for sticking with us — there's a lot of exciting stuff coming up.

See you in the game!

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Final choice - speedart | SlutCraft 47 🎞️ 

Third speedart in a row - a special gift for connoisseurs of the beauty of our girls. And this time, the choice will be the most difficult... or the sweetest.

Find out how this scene was created, immerse yourself in the pleasurable atmosphere, and feel every frame. Enjoy watching! 😉

✨ Want to see more speedarts like this? Make sure you don't miss out on the most interesting stuff.

Enjoy. And remember: the choice is yours. 😉

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Innocent Witches by SAD CRAB

Platforms: Windows, Mac, Android, WebGL and Linux.

Language: English, Russian, Chinese, German, Ukrainian, Spanish, French, Italian, Polish (You can help us with translations or your languages!)

| PATREON | WEBSITE | ITCH.IO | TWITTER | WIKI | DISCORD| BOOSTY | SUBSCRIBESTAR | VK | TELEGRAM |

The time has come to look at a familiar story from a new angle!

You are Marcus Redblack, son of Tom Riddle. But, more than your name, what you have done has made the entire wizarding world shudder. You have forever upended and perverted the very concept of magic, and it all began when you were given a chance to take the position of Headmaster of Hogwarts. The question is, just what could have happened that led to such consequences in a school that has existed for centuries? It’s time to learn how it all began.

Tread the path from an unknown physician to Dark Lord and see for yourself how innocent those witches are and what secrets their skirts hold.

Innocent witches is a free, humorous rendition of the story of the boy who lived. A bit brighter, more lustrous, and a whole lot more lustful.

Fascinating plot

Immerse yourself in a fascinating magical world full of mystery, betrayal and temptation. Not a minute of boredom possible.

Familiar characters and universe

Visit places you know well from movies and books. Meet familiar characters and find out what you never knew about them before.

Unique interactions

Get to know your students and choose your favourite. Special sensations that you could not never dream of are guaranteed.

Unique visual style

Enjoy original and stylised visuals that you will fall in love with at first sight.

Not just a visual novel

The story is not the only thing this game has-it’s also full of exciting mini-games that add variety to the immersion and the events of the game.

| PATREON | WEBSITE | ITCH.IO | TWITTER | WIKI | DISCORD| BOOSTY | SUBSCRIBESTAR | VK | TELEGRAM |

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Hungry Looks | SlutCraft

Another stunning speedart — and this time, two seductive ladies share the spotlight.
We don’t do this often. Speedarts are rare, reserved for scenes that truly deserve it.

Get ready: from first sketch to final touch, witness the birth of a moment filled with tension, allure, and raw emotion.

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💡 Devlog — workweek 4

🎨 Another scene for update 48 is ready
Yep, we haven't even released 47 yet, but we're already making progress on 48. Work isn't standing still — our artist is working on stuff for the next update at the same time.

🚄"Get everything done by Sunday" bullet train
To stay on schedule, an entire day was dedicated to working with the designer. It was an interesting experience—an intense but productive session. Sometimes it is valuable to focus entirely on one set of tasks in order to truly make progress.

📬 Posting insights
We are continuing to experiment with the format of our posts and content delivery. Some of these changes are already being implemented in our current prep work, so you may notice new emphasis and rhythm in our messaging in upcoming updates.

✅ Some early wins from the new setup
Organizing how we work isn't just talk. The new script format is way easier to check and edit. It saves time and helps us stay focused. We're already seeing results, so we know we're on the right track.

📅 What’s next?
We are currently busy finishing up the 47th update and preparing for its launch this week. We're almost there, just a little bit left — see you soon in the game!

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One step closer to perfection — Introducing the controls screen! | SlutCraft

With the new update, SlutCraft introduces a controls screen that greets you when you start a new game. This is our way of helping new players get up to speed faster: what each button does, where the handy shortcuts are, and what features you can use—everything is now at your fingertips from the very beginning.

We know every studio has its own take on default controls — and we want you to feel at home from the get-go.

We are constantly improving the game — and with your help, we can make it even better.

💡 Tell us in the comments which elements of the interface you would like to see improved or where you think it could be more user-friendly.

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Making Her Fall | SlutCraft

Ever wondered how submission takes shape… line by line?
Watch her descend — not in story, but in strokes and shades.
From raw sketch to final detail, it’s all here.

Turn up the volume. Let the scene draw you in.

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To fight, or drown in submission? | SlutCraft

Doubt arises for a moment in the whirlwind of sweet submission. The climax comes, and there is no turning back.
Now, Queen of Blades must choose her fate: remain part of Cerebral's intoxicating games or regain her freedom.

It's her last chance to get herself back.

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🛠 Devlog #3 — The Final Push Before the Update

Work is in full swing! We're on the home stretch for update 47, and right now, the team is arguably at its busiest. The final weeks are always the most intense—details pop up, overlooked little things emerge, and our heads are crammed with to-do lists. But it's moments like these that produce something vibrant and real - and that's why we love this stage.

🎞 Animations: a logistical madness

Organizing the animation workflow has been a real challenge. With over 120 scenes in the project, planning the animation pipeline is a whole separate ordeal. Prioritizing, figuring out which scenes need refinement, which can be delegated, and which should be put on hold—all of this requires constant coordination.

We're building a system that allows us to stay flexible without losing momentum. It's not easy, but the first results are already inspiring—the scenes are coming to life right before our eyes.

🧠 Update 48’s script: branching paths

Meanwhile, we’ve started work on the script for update 48. It's in the rough planning stage, and right now, we're facing a crucial choice: should the story lean toward victory or defeat? Both paths are interesting, both full of drama and consequences. We need to decide what we want this update to say, what emotion to embed in its finale. The debates are raging!

🧑‍🎨 A new artist & the revival of "Camelot"

While recruiting NSFW artists, we found someone who didn’t just fit the portfolio - they inspired us. Thanks to their vision and energy, we’ve revived "Camelot", a project that had been shelved for a long time. It’s another example of how fresh talent can breathe new life into old ideas.

📌 What’s next?

For the next few days, our sole focus is polishing update 47 for release. All hands are on deck: refining, testing, tweaking, and tweaking again. We want the final result to truly delight you.

Thanks for sticking with us - it only gets more exciting from here. 💜

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Sweet captivity... or last temptation? | SlutCraft

Her body obeys... but her soul still draws breath. Queen of Blades is a living puppet in his hands, made for pleasure and pain. Every move is the result of his will, every moan an echo of his power.

But somewhere between affection and humiliation, between command and response... for a moment, something else shudders. A forgotten shadow, fragile and sharp as a blade in the dark.

Is it just an illusion? Or does she still have a choice?

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[Cross-promo] The Lewd Knight by Feodosiy

While the Cerebral is busy with the Queen, you’ve got a chance to dive into something just as thrilling…

The Lewd Knight - the game about a girl who just wants to forever clear her city of crime. To do this, she will have to go a long way from mad cosplayer, chasing dirty perverts out of the park, to the real super hero fighting against evil.

Unfortunately, her father did not leave her a billion-dollar company, so in order to be a hero, she has to earn money herself.

One girl in a big city. There are enormous difficulties on her way, but she has big heart and big boobs. During the day she works as an ordinary office whore, but at night she tries to free the streets of the city from crime.

You will have to help her achieve her main dream, clean her hometown of crime.

Of course, you will help her in all this.

You will have to help her in the battle against crime…

She will not always succeed…

And you will help her become stronger!

And help her in her career and in relationships with colleagues.

By the way, the game was recently updated to version 0.97, which added beat’em’up mechanics  ^_^

Moreover, after the Steam release of Hogwarts Legacy, he had a playable demo-teaser of the next project.

Also helping with Tsunade's Scroll

Developer’s patreon page: https://www.patreon.com/feodosiy

The Lewd Knight current links: post with links

Twitter: https://twitter.com/Feodosiy_

Discord:https://discord.gg/xMSyCRu

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The collar of submission hungers for her mind and body | SlutCraft

You think you’ve seen it all? That’s sweet…

Now in colour — and you’re in for quite a shock. Queen of Blades faces the ultimate choice:  

— Surrender to the Swarm, vanishing in sweet captivity?  
— Or fight, even though each breath stings?  

The newest teaser is flashier, tougher, and without compromise.

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✦ Devlog — workweek 2

🔧 Animations are back!

We found an animator and have already started working together - new animations are waiting for you in the next update! Let's move forward.

🎨 New artist in the team

They are finishing their first piece for the game now - it turned out really cool! There is room for growth, and that's good to see. We will share some of their art soon!

🖋 Scriptwriting for update 47 is finished

This is an important stage - so now all the key elements (art, script) are in place. We've already started the final stage: converting it to code, with tests and polishing ahead.

🛠 Updated scene titles

Some scenes from the 47th update will get new names - more precise and atmospheric. We want everything to sound vivid and convey the essence of the moment.

🌱 What’s next?

Something new is coming up. This will be our first such experience for us, and it sounds crazy interesting. More details to come very soon 😉

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🎬 Animations are back - and it begins with Lizzara…

We know you've been waiting a long time for this. And the time has come!

The long quiet was just the calm before the storm.

The new animation will flip the way you think about the scene and its struggles - between reason and... submission.

Will Lizzara manage to resist? Of course not.

Is she in for a complete meltdown?

🎬 Lizzara. Control. Finality. All of this is in a new animation.

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🔥 The best scene of SlutCraft update 46 has been decided! 🔥

You've done it! A whole week of heated debate, yelling and groaning - and here it is, the fruit of your passions!

🥁 With a lead of 75%, the epic “QoB vs Stukov, part 2” wins! 🔥 Second place is taken by “Part 1.5” with 21% of votes, and “Part 1” is left behind as an underdog.

So what swayed you? The new zerg? QoB's condition? Or that moment where things got out of hand? Tell us - it helps us make SlutCraft even more flavorful! 😈💜

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Collar | SlutCraft

This time Sarah faces a very tough choice instead of just a humiliation. The Cerebral offers her a place in the hive... but on one condition. All she has to do is accept his “gift”.

To wear the collar is to lock herself and her powers away. But what does she gain by wearing it?

Will Queen of Blades be able to preserve her very self with the Swarm whispering straight into her consciousness?

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🛠 Devlog - Workweek #1

A week of change and growth

This has been a really busy week: we're undergoing a major reorganization of the team - we're deepening processes, expanding tools, and adjusting internal mechanisms to make it easier for creativity to flourish.

🎬 We finished the art for the new scene - we just need to finish the variations and it will be ready for teasers. It turned out vivid and very atmospheric - we'll show it shortly!

🎧 We started developing our own tool for game music. It will give us more freedom in working with sounds and ambience, getting rid of routine and chaos in audio files.

📝 The “Chance: Choice” scene, an important emotional episode, was written and thoroughly checked. We've been working on it for a long time, and now it is finally coming out the way we wanted it to: deep and challenging.

🔭 What’s next?

Next week we will continue to work on our internal systems. This means more clarity, clear guidelines and a shared vector. Right now, as a team leader, I am paying a lot of attention to the master document: I want everyone in the team to understand exactly who we are, where we are going, and why we are making this game.

It's important to note: we are not “fixing in a hurry” - we are growing and maturing. And that means everything is just getting started.

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How Shadow Portal was born - our story

It started with a walk.

My friend and I were chatting about life, games, dreams. It was an ordinary evening in my neighborhood, but it was then that a phrase was uttered that changed everything:

— Why don't we make our own game?

A pause. A shared look.

— Let’s do it.

We had no clue where to start. We didn't know how game development works, how game engines work, who the characters become, where to get artists, or why we needed a game design document. We had no team, no budget, no office. But we had a dream. And some stubborn inner determination - “if not now, then when?

First steps

At the time, I had just returned from the army, and my friend just left his job at the passport office. We were unemployed, but our heads were busy thinking about creating, not about how to survive. We dreamed of our own game, and we made our first move.

We assigned roles: he took care of the scriptwriting, I took care of the code, organization, anything that demanded attention. A versatile approach. We covered up any holes in organization with ourselves. We came up with the plot, the characters, the universe. We were inspired by legends - especially the story of King Arthur. That's how the first idea was born: Camelot. It was supposed to be a strategy game inspired by Warcraft. We were Blizzard fans, and who could resist that?

First allies

Neither of us could draw. But it just so happened that my girlfriend was an artist. Her support became fateful. With the first sketches in our hands and an idea in our hearts, we started moving towards a demo. It was the first real step from daydreams to action.

First difficulties and first portal

It was clear to us that we would not get far without funding. We decided that we would not wait for approval from the top - instead, we turned to the people. Those who, like us, believe in the magic of games. We chose Patreon - it wasn't as popular yet, but it was already a great gateway to the whole wide world.

That's when our name came up. It was suggested by my friend: “I want something like Dark Portal from WoW... but ours.

Thus, Shadow Portal was born - a name that symbolized the entrance to a world we created from scratch.

Twists of fate

Over time, my co-founder and I parted ways. It was a difficult but important moment. Life is not a straight line, and not everyone is ready to go all the way. I was left alone at the helm, but with each step it became clear: the project was alive, the idea was strong, and there were new people around who had faith.

Today

It’s been 7 years since that evening.

Shadow Portal has grown. From an idea. From a street. From paper and from the first couple lines of code.

Today, we're not just making a game - we're telling a story. A story about the importance of not giving up when everything around you is silent. How important it is to be ready to take one step at a time, even if no one is around.

A story in which everyone who supports us becomes part of the team. Because without you - without faith, without interest, without feedback - we would not have gotten to this point.

Thank you for being with us

This project has changed my life. And, I hope, it will change the lives of others - even if only for a couple of evenings spent in the magical world we are creating.

Thank you for being with us.

Thank you for believing.

Shadow Portal is not just a team. It's a journey.

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