The rocks pretty much ruined it for me this time. The composition is pretty meh too
This background was just for practice and I have my doubts if uploading it or not. Is not going to appear in the game. Gotta get ready for later works!
2021-01-29 05:33:39 +0000 UTC
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Felt like drawing something to break the monotone work on the project. Took me one day and a half. Hey, good news is that I don't feel rusty at all even after not drawing for like 3 weeks. I'm currently optimizing the data management of the battle system of the project. Slow and boring but I found a new platform to create flowcharts which doesn't limit any moves. Pretty cool.
2021-01-20 23:38:07 +0000 UTC
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With the demo getting closer and closer to be published. I need to stablish who gets to try it first.
Patreon supporters of course.
With 5 to 7 days in advantage. Patreon supporters Tiers will get access to the demo. As for now, all patreon supporters will keep this privilege of getting early access for the game
A few lucky peps had beta tested stuff and I been improving the demo based on their feedback. Which includes but not limited to a few changes from the first bu...
2021-01-19 08:31:31 +0000 UTC
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Name announcement plus first in-game videos
"Subliminal Quest" is the name.
Alright. 3 weeks ago I was still messing around with the models. Now I have a functioning game. Pretty dope right?
I got the demo pretty much finished. User interface should experience a couple more iterations and the battle system should get some more work and get implemented.

2021-01-09 01:25:46 +0000 UTC
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I decided to go back into all the live2d files and improve some details about them. A general optimization if I say. This includes completing the file expression using the batch file editor and polishing like 13 motion files. As you can see; of the 13 expression combined with 12 motions, including a nod and a head shake. There is a possible 157 total combination of them. Some are truly not compatible, of course, as you will probably notice. There is a little glitch of an eyelash not "blinking...
2020-12-15 02:35:30 +0000 UTC
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Genshin Impact happened
Yeah
I got hook by the lattest cash-grab out there. Thankfully I might be bad at managing my time but I did not fall for the gacha. Did some pretty sweet f2p pulls still
So for starters I implement what you say last time to the actual game engine. Very rough for now. Background is a placeholder, that I did in like 5 minutes some weeks ago, the texts are also placeholders for troubleshoting. The interface is pretty much non existent for now. Tho ...
2020-11-08 02:43:42 +0000 UTC
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2020-09-19 05:12:15 +0000 UTC
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Like a big brain brand, I skipped the number 9
The gif in question is done now in the game engine
Thats the "Hero"'s first appearance btw. Did some conceptual art and suffered some creativity block at it. Also I may or may not have wasted a couple of days gaming
Now the same .gif with a higher speed and cleaniness

So the struggle I had to pass to get here was nasty. First the ...
2020-09-14 03:19:51 +0000 UTC
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Hey. Welcome to another update for my little project.
The first part of this week was mostly me improving the code for the battle system. Last week I was only able to let the engine recognize the victory.
This week I defined 12 moves
Defined 3 enemies and 2 playable characters.
Defined the slots from 1 to 8.
Defined a proper way to end the battle. Now it actually exists and clean everything on the screen to continue with the proper scene
Improve...
2020-08-31 02:32:50 +0000 UTC
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Unpolished first sprite?
2020-08-28 05:46:47 +0000 UTC
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So my biggest accomplishment as a programmer to date is this beauty

"What does this victory text over a clearly royalty free background means" I'm sure you will be wondering
Well, it means magical girl beaten a blob only with punches
Nothing more than punches, while being invisible because she has no sprite yes
Yup. I made a battle system and that "victory!" you see there i...
2020-08-24 01:57:40 +0000 UTC
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Kinda a slow week, since art is slow




Alright. I'll tone down that smug face ok? I went to far this time
There...
2020-08-18 02:11:18 +0000 UTC
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Are these spoilers? It's not a big deal since this is pretty much a throwaway script to just compile something to show off. But these are still kinda spoilers
Do people what to see these? Should I keep these in secret until the release?
2020-08-14 21:07:41 +0000 UTC
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Hey!
Got the backgrounds colored and my first animation. Wopping 28 frames in 2.2 seconds! Woo!

First we get the main take. The street view


2020-08-10 02:42:53 +0000 UTC
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The script for the tech demo is done, only needs to be reviewed by more eyes than mine but so far it has been pretty well reviewed so I'm comfortable into working with the next step. No images for it obviously :DDD
I can only say it's 3100 words, which fits 17 pages. The text is big so it uses a lot of pages lmao. So the expected playtime would be between 10 to 15 minutes. Which should fit the name of tech demo
And here we have the backgrounds:
Wooo!
2020-08-03 01:34:43 +0000 UTC
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The fourth and last fully animated character for the techdemo/beta build

First time reveal of the casual outfit

The School uniform outfit
All movements also available for this character too
So this one took me only two weeks to finish which is definitely a pers...
2020-07-27 01:22:30 +0000 UTC
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A quick colored sketch
2020-07-26 05:07:50 +0000 UTC
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Jumping straight to do colors is no the best way to draw backgrounds, turns out.
Testing out my rusty backgrounds. It goes free for everyone since these ones suck ;_;
Idk how the direction of the art for the backgrounds is going to go tbh. Need to experiment some more for that
2020-07-20 17:53:28 +0000 UTC
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Fourth and last character, for now, started this week. The always-grumpy lab girl.
So I did the sketch of two outfits using my old concept art which resulted very helpful once again. Sadly I was not able to finish the second outfit for this update. That comes for next week with hopefully her model rig in the live2D software

School uniform plus lab coat!
Oh snap. The uniform inside n...
2020-07-20 00:15:03 +0000 UTC
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Took the second place in a 6-hour contest.
The second judge single handedly prevented me the first place. I was mildly annoyed for one or two days
Character is Ryoko Yoshida
2020-07-17 22:35:14 +0000 UTC
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Lots of work with Linnea
Take this as a general showcase of what these models are capable of doing, Setting this up took me one day and a half due to me already having these parameters in other characters. So next characters should take me way less to make!
Queue up the .gif's!

General body movements plus physics
2020-07-13 02:02:55 +0000 UTC
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So every saturday/sunday I'll do a quick mention of what my progress is about the game we are developing here. Since I'm always reluctant to update in these little things I do for it, turns out I never update anyone since everything I do for this game are little things.
So thats my pc rig. No cleanups since thats cheating
Ryzen 5 3600 @ 4.1
Asus x470 gaming plus
Gtx 970
16gb ram @ 3200mhz
3tb HDD
250gb SSD
2020-07-09 02:25:50 +0000 UTC
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Next post should be the announcement
2020-07-02 00:00:24 +0000 UTC
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More momo
I'll do an announcement regarding how future updates are going to work from now on soon.
2020-07-01 01:10:32 +0000 UTC
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lmao
2020-06-26 00:14:17 +0000 UTC
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Ayy
2020-06-25 03:14:15 +0000 UTC
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Getting back into the work with lived and related to the game I'm developing, well, kind of
It lost some quality thanks to imgur
With the source files you are able to use it in the stream overlay, over the desktop as a widget. If you want the files just dm me.
2020-06-23 00:50:05 +0000 UTC
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Yeah. Emotes. Turns out after not trying emotes for more than I year doesn't cripple you with them
Send me a pm if you want to use these
2020-06-22 21:04:46 +0000 UTC
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I'll step up this up a bit more later
2020-06-21 18:37:19 +0000 UTC
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2020-06-17 17:45:01 +0000 UTC
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