XaiJu
SummerGrowth

SummerGrowth

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SummerGrowth posts

Progress update for 05-02-2023

Heya all! Another short update this week! We're still working on adding more story content, while we also keep working on the visual novel style rendering. It's all very time consuming, but progress is slow, but steady!

Still rough, still WIP, but we got the NPC's now scaling with the player, AND having the full screen dedicated to the new screen, and it working on phones! HTML and CSS debuggin...

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Beta version for 29-01-2023

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Progress update for 29-01-2032

Work, as ever, is going decently well! Right now we're all busy mostly writing; new dates for Johan are in the work, and a new one for Elena and Emma have already been written together with a ton of other content to flash out the game. Beyond that we've also added new debug options to go to any scene in the game, and MAN there are many! Over 300 now! All in all, we're making good progress towards the next release, though it's still quite a bit away.

Beyond that, work on the new renderin...

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Idea

Very simple question; does this idea look interesting to you? The character bubble would scale up and down to indicate height. The characters expressions would change. And the head would pivot up/down to look at eachother. Also, I'd love to hear why!


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Progress update for 08-01-2023

2023, how time flies! I hope you all had a wonderful festive period, and an amazing start to the new year. It's an exiting time, and I think the coming year will be plenty big for summer growth! Yes, I did just try to force that pun. 


The last few weeks have mostly been fixing the few minor bugs that have come up, and planning ahead. With the current workload and the features we got planned, the contributors and I sat around and planned the new update. For the next one w...

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Summer growth 0.7.4 released!

Here we are people! After a solid 3 months of work and adding over 70.000 new words of content we finally have 0.7.4 here for everyone! New dates, a new clothing system, a lot of the game has been reworked and I can only say thank you all to all the contributors, patrons and people sharing ideas! Have fun, and happy holidays!

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Progress update for 18-12-2022

One week to Christmas, and the new release. And let me start with unfortunately some bad news. Last Friday, I unfortunately slipped on ice and badly hurt my wrist. It's getting better, but typing and programming is still VERY slow for me. And that's not all. My day job has unfortunately had to deal with a LOT of setbacks, that might also affect me in the coming week. All in all, this means that my time working on the game is limited. 

BUT.

Its not all doom and gloom. In the p...

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Progress update for 11-12-2022

What a week! With only 2 weeks left until the (self-imposed) deadline, we're all feeling the pressure. But this week we managed to add a TON of new written content; Emma and Elena both got a new date and some updated dialog. Besides that, a ton of bugs were fixed compared to the last release, many of which were brought up by contributors like you - a lot of thanks for that!

With the release so close, I won't release any more beta versions until then. We still got a LOT of work to do, bu...

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Beta version for 04-12-2022

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Progress update for 04-12-2022

Ya'll wanted content? Well, this new update has PLENTY of content! First of all, the beta available today has the new job with Eddy in the bulk barn in it, adding over 23.000 written words of content. Besides that all NPC's have received new dialogs, while a lot of random events have been added too, almost two dozen. 

Moreover, the first bonuses of the clothing system are in; one that adds 10% extra motivation whenever you get it, one that gives 20% extra muscle whenever you train,...

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Progress update for 27-11-2022

This week I took a break from the clothing logic to instead focus on a MUCH requested feature; a new job! In a single week we wrote and implemented over 25.000 words of a new NPC! People, meet Eddy!

Eddy is an NPC I had been waiting to introduce for some time. While he isn't dateable, he is a rather important one as he's the owner of the bulk barn and will in the future be the players ticket to...

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Beta version for 20-11-2022

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Progress update 20-11-2022

A new beta release has been linked for people to visit. This has almost all of the new clothing functionality in it, and though we're still doing a LOT of balancing and writing, this is the core gameplay loop that we hope will make the clothing experience easier and more rewarding. So, to keep it sweet and simple, feedback is needed!

One of the hardest things when writing a game is trying to figure out what people find fun; I got a unique perspective as every mechanic I've implemented. ...

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Progress update 30-10-2022

Heya all! Two weeks have passed, and plenty of work has been done. First of all, the first editorial rewrite is TOTALLY DONE! All the test in the game had its grammar checked, has been rewritten to be more consistent, and should read a LOT easier. I hope to share this all with you next week, together with the work done on the clothing system.

This week I added tailoring and crafting functionality, together with all the upgrades already included in the system; easier clothing management,...

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Progress update 30-10-2022

Oh BOY is this going to be a big one! Okay, so the last two weeks two big improvements have happened. The rework of the clothing, and a general workflow update. Let's start with the workflow update.

For those that don't know, twine games are bassically just a single text file that contains EVERYTHING. Despite being a professional programmer, in the past I've always used google drive to share versions and literally exchanged filed with the other programmers to get them up to date, or the...

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Progress update 14-10-2022

Another week of work done on the clothing system demo. This week I tackled the hardest part; the sizes. When it comes to purely a data structure point of view, clothing is actually incredibly complex.

Let's take a simple shirt. That fits the player, or not. If we look at just the relevant stats the game has for that, we got the players height, the players muscles, fat, breasts... All of those determine the fit of the shirt. And the trouble is, they can all work independently. What about...

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Progress update 09-10-2022

Here we are, with a small demo this time! Since the release two weeks ago I've been busy at work stabalizing the game, and continuing working on the clothing rework. This time I decided to start small, and create a independent demo that would allow me to rapidly see what works, and doesn't work.

So first, the good. This demo contains the wardrobe scene as I imagine it. The player can now from a single screen equip and unequip their clothing. The fit system has also been dumbed-down a LO...

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New version released!

It's here folks, the result of months of hard work! 40.000 words of content added, the new way for players to track their content, dozens of pieces of new art and so much events added I don't even know where to start!

Thank you all SO much for your support. Summer growth still is an amazing project to work on, and I know for sure it wouldn't have come as far without all of you. So, from me, and all the other people who work on it... thank you. 

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Progress update 18-09-2022

So, another week done and a lot has been done! While I add the last new art assets (Soviet has done AMAZING work once more) one of the co-writers has started on a new Elena date; it's cute, it's wholesome, it's character driven and it's even lewd, if you count handholding as lewd.

I do.

The clothing work is also going well, while for the rest we're tying up the last dialogs to be added. Work is progressing well, and I really hope to have the next update out  within two weeks!...

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Progress update 11-09-2022

A bit of a shorter update this week as things are, frankly, going as planned. More writting has been included, and with the upcoming release waiting on the last art assets I'm now working on the clothing update. Currently, this is what we got:

You can select which outfit to edit. The player can determine the name of the outfit, and when they wear it. So when they go to the gym, they'll automati...

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Progress update 04-09-2022

Hey everyone! This week was a bit of an odd one, as besides writing being done I spend most of my time actually working on the update after this. What was the subject? Well, once more... clothing.

Clothing is a difficult beast. Because it adds so much of the gravity of growing, as its the most common way people interact with the size of their own body. But it's also incredibly detailed; multiple layers of clothing, different bodyparts outgrowing different clothes... there is a lot that ...

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Progress update 28-08-2022

This week was focussed on getting more writting in, play and simple. A lot of new events have been added. Just a few fun examples;

-the player enters Johans home, and Johan was accidentally looking at pictures of buff woman on his pc. the player can either player fully taunt him, or let it go. Johan likes either option.

-The player sees Emma at the coffee shop, ordering a drink from Kris. Kris tries to start her ussual bullshit but Emma respectfully and calmly shuts that down. To ...

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New tier!

As the poll came back overwhelmingly positive, I've added the new HULK tier. Getting this tier means you can view the contributor channels of the discord, where most of the WIP content happens. To prevent it from getting too busy I've limited it to 10 people at most for now. It's an experiment, and we'll see if it works out!


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Question regarding new teir

Would people be interested in a new teir where you could see the hidden development channels in the discord? I often discuss ideas there that are way too early to reveal, or show how the progress is going. I already tell the patrons what is going on the moment I decide on new features, but perhaps it'd allow people to interact more?

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Progress update 21-08-2022

Another week, and another huge benchmark passed. This week I'd like to talk about two things; the general writing process these days, and the release goal for the next update.

I wanted to talk about the writing process as this week we hit a huge milestone; the game has passed, 205951 written words. Merely a month ago it was 161625. For reference, the game now has about 800 pages of pure text in it. That is insane to me. To think that this silly game, which started as merely a hobby proj...

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Beta-build 14-08-2022

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Progress update 14-08-2022

Alright everyone, another BIG update with tons of work done! To contextualize just how much got done, let me grab the list of items that I posted a while back to show the focus of the next update: 

  • Must have:
  • Story Update - Bob
  • Rework dialogs to events -DONE
  • transfer data -DONE
  • rework system - DONE
  • rework triggers -DONE
  • park content - IN PROGRESS
  • Rebalance food time - DONE
  • late game balan...

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Beta version for 31-07-2022

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Progress update 31-07-2022

So, this is a BIG update, but with not a lot you will probably see. First of all, it includes the teased measuring system where the player can measure and track their own growth! It's fairly easily available, and really provides a fun way to see how you're playing the game.

Besides that, the entire structure of the in game dialogs have changed. Though it's a bit technical, this rework allows me to be more creative with what triggers which dialog. It now used the same structure as the ne...

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Progress update for 17-07-2022

The update from last week was a big success; the event system was really well received and there were so few bug reported that it were almost all minor thing. Lactation, too was well received. So I think we can say the whole update was a really well received.

And because the bugs were so easy, I immediately started planning out the new update! While I'm not 100% set yet on the new features, I already managed to get a TON of writing in (29.000 words!) for it. Besides that, the first new ...

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