Hey everyone, Marie here. Sorry we missed last week’s update. From what I’ve seen, Miro and James are juggling quite a bit at the moment to get all this Patreon content wrapped up this month. As such the text update took a back seat for a bit. Anyway, after the last Blender trial animation we released, miro pivoted to finalizing Flying High. James covers a bit of that, so I’ll let him take it from here.
Hey everyone, this week we’re focusing on a couple of animations. Like I...
2021-12-14 01:37:31 +0000 UTC
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Here's the animation we mentioned on Wednesday. This is another Blender animation test we organized to try out potential animators with our team. The animator here is Entduke, with miro handling the render and video edit (you'll notice he had a bit of fun with timing the beats to the music).
This jiggle test was created using basic bones setup. Let us know what you think of it.
Enjoy!
2021-12-06 05:05:06 +0000 UTC
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Hey everyone, let’s get started first with the update from our production coordinator, James McKenzie. He has some details from the animation team, which you can read below.
Hey guys, firstly this week, the Blender team will be focusing on setting up Lanessa’s rig correctly. Like I mentioned last week, at the moment we have a functioning rig but set up differently to Cerene’s (this isn’t ideal). The main problem is making sure both models have a similar vertex count so that ...
2021-12-01 13:56:18 +0000 UTC
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Hey everyone! As promised, here’s our first in-depth update from our production coordinator, James McKenzie.
Right so this week, I’m gonna go into more detail about exactly what’s going on in terms of Blender production. Firstly, I’ll be getting a lot more involved with the porting of Bloodlust assets as we focus our efforts on that over the next couple of months. As you saw in our text update on the 8th, we’ve already made a solid go at the actual scene. We’re currently...
2021-11-24 16:27:29 +0000 UTC
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Hey everyone, short update this week as we’re still getting the formatting for the production coordinator updates finalized. We want to keep you posted on the transitional aspects of production, so we’ll be providing more structure for James to work from prior to his next update. (This is my mistake by the way, not his, as I didn’t ask him to expand beyond the usual text update format. - Marie). Don’t want to delay today’s update any longer, though, so here’s his first go at it. N...
2021-11-17 01:36:56 +0000 UTC
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Not too long ago we asked you what you thought of dance animations. The response was quite favorable so here are the results!
Today’s update will be a long one so grab a coffee (or other beverage of your choice 😉) and settle in. We’re going to tackle Bloodlust, the production calendar, and one of our new projects.
3DxDolls
On November 1st, we launched a new branch of the Affect3D network: 3DxDolls.com. This website is a new marketplace for life size sex dolls, or love dolls as you’ll sometimes see them called. You may already know a...
2021-11-08 04:17:44 +0000 UTC
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The next part of Flying High is ready for you! Download link is below, as is the file password. 🙂
The password for both zip files is: gush
For those of you who've been counting: this part was getting long, so we've split this one, too. There will be one more after this (part 11) and that will be the final installment.
As always, we'd love to hear what you think!
2021-11-06 00:02:18 +0000 UTC
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Hey everyone. Just a short update today.
General Blender One of the animations involving Cerene and dickgirl Lisa (this one is separate from the upcoming image set) is on track to becoming the next short animation. We'll share a preview soon.
Miro is also reviewing the story ideas some of you sent the other week for the Cerene x Lisa club set. We actually didn’t get too many this time around, so if you missed the call for ideas in the last update (easy to do sin...
2021-10-26 13:53:19 +0000 UTC
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Flying High part 9 is done! Let us know what you think of this turn of events 🙂
The password for both zip files is: nightfall
2021-10-13 12:34:42 +0000 UTC
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Hey everyone, Marie here. I wanted to write in singular first person for a change so I could clarify the information from the last text update. It turns out I didn’t explain our plans for Fan Service as well as I could have, because I misunderstood miro's plans and the intent behind running the poll. Our last two weeks have been very hectic with staff taking vacations at the same time as some major operations updates, so miro has been busier than usual and he didn’t have time to check in ...
2021-10-12 15:54:15 +0000 UTC
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Here is the Blender animation we mentioned last week (download link is below). The animator who was working on this one wasn't able to finish it, so miro cleaned it up enough so the work wouldn't go to waste. Same as with the Can't Stop Fapping clip, we'll dub in the audio and sound effects later.
We usually use dick...
2021-10-06 01:58:24 +0000 UTC
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Hey everyone, this week we’re going to start the update with Fan Service because we need your input on how to proceed with this set. As you know, we’ve been in the process of porting Flying High over to Blender and getting a team setup so we can create all future short animations in Blender. During this process, however, we’ve found it very difficult to perfectly recreate the look of the Flying High image set in Blender. We’re still working to get it as close as possible, but there wi...
2021-09-30 03:54:41 +0000 UTC
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Sorry for the delay on this week’s text update -- Marie was wrapping up some deadlines the first half of the week. Hopefully you’ve seen and enjoyed part 8 of Flying High this week, however!
Blender General -- Progress on the Blender team continues. The most exciting news this week is that Cerene’s dickgirl rig is finished. This means Cerene’s rig is now complete.
In addition to...
2021-09-23 15:51:30 +0000 UTC
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Flying High part 8 is done! You can download it using the link below.
The password for the zip file is: notdone
Once you've had a look, let us know what you think will happen next 🙂
2021-09-21 14:20:03 +0000 UTC
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Blender General -- We have 7 animations assigned to artists at present, with several more configurations setup for future assignments. Not every animation we assign ends up getting returned to us, but we’ve already found a couple solid artists via this process. We’re optimistic more will turn up as we continue the search.
Setup on Cerene’s classic outfit is coming along, and miro will be reviewing the latest version shortly.
Flying High -- N...
2021-09-15 12:43:39 +0000 UTC
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Here's a little video preview of Cerene's new Blender rig (attachment can be downloaded below). No actual animation, as this is just a demonstration from our production coordinator, but you can get a peek at how well inverse kinematics (IK) works in Blender. We mentioned IK before as one of the advantages we'd have if we switched to Blender. It had always been a bit finnicky for us in Maya, but in Blender it just works.
Animators often use IK when they want to build an animation around ...
2021-09-13 13:00:25 +0000 UTC
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Before we get started with the update this week, we just wanted to let you know that the Patreon archives have been updated.
Blender General -- We continued trying out new animators this past week, with some additional assignments going out and a few first drafts coming in. We’ll elaborate more on these animations once they’re further along.
The latest version of...
2021-09-09 02:48:05 +0000 UTC
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Here are the shots miro wanted to show off from Bloodlust: Lanessa - Blood Crown. You may remember getting a tiny peek of this scene during the intro preview miro showed off in December. This comes from a transitional scene in which Lanessa uses her magic to help Cerene get into position for double access. The restraints play a special role in this and down the track 🙂
At the end of August, progress on the production was as follows: Finishing touches: 30.5%. Overall Production: 74.58...
2021-09-07 11:57:32 +0000 UTC
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Clarice has a bit of a self-control problem, but who can blame her with a cock like that?
This is the first draft for Blender animation AA03, which we mentioned in the text update earlier this week. Final version with audio and some adjustments coming later. We'll keep you posted as it progresses. If you have any thoughts on this version, feel free to comment 🙂
2021-09-02 00:57:41 +0000 UTC
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No need for an intro this week, let’s just jump right into the update! 🙂
Bloodlust: Lanessa - Blood Crown -- Miro wants to include some stills with this month’s Bloodlust update again, so as you all suggested last month, we’re going to run the update in a separate post later this week.
Blender General -- We’ve added a couple new animations to the list of currently-in-progress animations. That would have brought us up to six total in-pro...
2021-08-31 16:18:08 +0000 UTC
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There’s a lot of projects currently being worked on by various members of the team, but we didn’t receive many WIP drafts this past week so there’s not too many specifics to report on.
Blender General -- Progress with the rigs and animations continued as expected. Miro intends to start working with Cerene’s rig soon.
Blender Animation AA03 - We did receive a new draft for this solo clip we mentioned last week, and have already sent back no...
2021-08-25 04:51:24 +0000 UTC
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This is a new environment we're prepping for some short animations in Blender. It was a backdrop we were considering for Fan Service, but it seemed more appropriate for a club than a stage.
You'll notice Lisa is still sporting her bush in these previews. If you didn't catch our comment on this week's text update, we're just a bit delayed on getting Lisa's before/after shots done because of some material problems we ran into with the surgically attached dick.
Regarding the two pose...
2021-08-22 05:29:33 +0000 UTC
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Shorter update this week, but things are moving along nicely. We’re currently prepping a before & after post to show off the dick rigging fix which we mentioned last week. We’ll post that tomorrow evening.
Blender General -- The four, in-progress animations we mentioned last week are still moving along. The riggers are also making great progress and completed the first WIP version of Cerene this past week. Upon review, it still needs some tweaking (plus the hair...
2021-08-19 03:18:12 +0000 UTC
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As promised, here’s the first animation to be completed by the Blender team. We’re not sure exactly what happened before now for things to get to this point, but if we had to guess some words were said, things got heated, and the clothes just had to come off. Let’s just hope HR doesn’t find out. This video selfie isn't likely to get leaked, right?
As we explained in the comments of yesterday's te...
2021-08-12 02:17:10 +0000 UTC
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We’ve got a lot of updates for you this week so we’ll keep the intro short. The only thing you need to know outside of the main projects is that Marie will be sending out the soft release messages tomorrow.
Ava’s Anal Interrogation -- It looks like the first animation to be completed by our new Blender team will be an anal scene. We mentioned the loop for this one in the last update, but now that it’s nearly done we figured we’d refer to it by name. Miro has f...
2021-08-10 15:42:55 +0000 UTC
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Hey everyone, sorry for the text update delay this week. We were waiting on some renders which we wanted to include in this week’s update. (The full size renders are attached below if you want to take a closer look.)

Bloodlust: Lanessa - Blood Crown -- Finishing touches: 23.8%. Overall Production: 73.57%. Tentative release date: Christmas 2021.
Finishing touc...
2021-07-31 15:22:42 +0000 UTC
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The next 13 images of Flying High are ready for you. Once again Nothing3D was able to create some killer cumshots, which we hope you'll enjoy.
The password for the zip file is: messy
What do you think will happen next? Lanessa seems ready to call it a day, but what about Cerene? Is she plotting her revenge or just shocked by Lanessa's bad manners?
2021-07-21 13:38:14 +0000 UTC
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Hope everyone is having a good week so far. Marie is currently working on a new visual novel test, which she’ll post as soon as it’s ready. This one will be testing an Android version with the hopes that we can offer Android as an additional option when we release the final versions of these visual novels.
Blender -- The process of porting our characters into Blender is going well, with outfits currently being set up as layers. The ported characters will still need ...
2021-07-21 13:37:49 +0000 UTC
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Miro’s in the process of moving, so we don’t have a huge update on his projects this week. The Blender team is moving along nicely, however.
Blender -- The team is continuing to come together, with a number of artists on board able to work as riggers, generalists, animators, and lookdev artists. We currently have several animations plotted out using the existing character models we mentioned last week, with animators already assigned to those.
By the time the ...
2021-07-13 11:11:54 +0000 UTC
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