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Immortalize Memento Gifts


A selection of the starting Memento type gifts that you will be able to choose from at the start of the game. Each implies a segment of our dear knight's backstory, and will have repercussions for the rest of the game, affecting who will talk to you about what, who your allies are etc. Choose wisely!


Bloodstained Ritual Effigy

Memento

A bloodied doll of a heretic from the moon. Once rejected as the crazed followers of the Moon that Bleeds, those tinged with the blood that pools and eddies across the surface of the world’s seventh moon were finally welcomed into grander, godly society. Their efforts against the infernal forces of the Sulfuric Lamina secured not only their order by their necromancer allies permanent stations amidst the faithful.

You visited in the age when they were not yet welcomed. When they were still crazed beasts, howling at the moon.

Bloodmoon Entanglement: You have drank deep from the blood that wells from the surface of the world’s seventh moon. As a result, you have undergone a mutagenic process. Roll 1d6 to determine severity. Regardless of the result, your gifts will be great.

Feast: Whenever you wound another creature, Roll to Recover and regain that much HP.

Proficiency: Grants a bonus to your development of Profane Fulguris.


Greasewheel Amberfluid

Memento

A seemingly thin oil used in the Sangavald empire of the Sanctified Lamina. The automata of the great city required such material to continue to work. You’ve found it has uses that far outstrip usage in the maintenance of mechanical men. According to the magisters of the city, this liquid is a divine gift from a god none in the city are capable of fully describing.

You have changed since your time with the Sangavaldi. Machine oil integrates as naturally to your body as your own black blood.

Sanctified Entanglement: Your body is partially mechanical, and as a result can be pressed beyond normal human limits. You gain the ability to Ignite to regain HP equal to your Swing.

Rust Sufferer: Whenever you enter a new area, Roll to Dye to scrounge for materials. For every attribute dice above 4 gain a stack of boost.

Proficiency: Grants a bonus to your development of Secular Fulguris.


Deepworld Meteor Glass

Memento

A shard of crystal supposedly carved from the behemoth that sleeps beneath the sea. During your fight in the Sulfuric Lamina it sang to you, just as it sings to the sea and all those live within it. Its song carried you back into the battle though your body had given out. They say the changes come to those that are willing to listen to its song. A slow shift from beasts that walk upon the land to those that belong in the ocean.

The call did not matter at the time. Perhaps it does now.

Deep Ocean Entanglement: The profane waters that swirl in the ocean below flow through your veins. You regenerate 1 HP each Act. This value increases by 1 for every wound you have taken.

Calmness and Tranquility: You regain HP significantly more quickly while sitting next to a source of water. Additionally, you may take and store a vial of water which generates a Gift with the effect “Consume to Roll to Recover.” You may only have one gift with this name.

Proficiency: Grats a bonus to your development of Profane Uraden.


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