Xelsword Abbey Replacer Preview
Preview images for my Abbey Replacer Mod.
2021-05-27 11:58:51 +0000 UTC View Post
Preview images for my Abbey Replacer Mod.
2021-05-27 11:58:51 +0000 UTC View PostI have completed the Abbey NPC replacer!
It has eight different versions: Human and monster, both with nude and clothed versions as well as hidden and visible eye versions. Do note that the hallucination images are the monster version regardless of which mod you pick.
Compatibility
This mod only touches png files, so it should be perfectly compatible with anything that does not touch those specific files.
Install / Uninstall
Preview images for my Tavern Replacer Mod, since Patreon is a bit stingy about NSFW images on public posts (and I intend to make that post public eventually).
2021-05-21 19:08:59 +0000 UTC View PostI have completed the Tavern NPC replacer!
Based on some peoples comments I decided to make a version that is the monster transformation all the time. As such it has eight different versions: Human and monster, both with nude and clothed versions as well as hidden and visible eye versions. Do note that the hallucination images are the monster version regardless of which mod you pick.
Compatibility
This mod only touches png files, so it should be perfectly com...
2021-05-21 19:06:23 +0000 UTC View Post
Here are my designs for the Hallucination versions of the town NPCs. I wanted to do something a bit more interesting than the Darkest Dungeon corruption that the base game uses, so I decided to make them into some of the different enemy types in the game.
I intend to get to work on making these into proper, finished mods pretty soon, so you can look forward to that!
2021-05-19 18:26:38 +0000 UTC View Post
My current concept for the Ascended Witch enemy. Figuring out what I'm gonna be doing with the Darkest Dungeon enemies, pretty much.
2021-05-17 12:28:22 +0000 UTC View Post
My current concept for the Rabid Gnasher enemy. I decided to make it pretty similar to the dog that my Houndmaster uses, just more unkempt, feral and monstrous.
2021-05-14 12:37:50 +0000 UTC View Post
My current concept for the Farmhand enemy, and somewhat by extension the other Color of Madness enemies. I quite like the look of the CoM enemies so I didn't want to change it too much, decided to empathize the crystals a bit more compared to the original.
2021-05-12 13:07:38 +0000 UTC View Post
My current concept for the Courtesan enemy, and somewhat by extension the other Crimson Court enemies. I went for a pretty standard vampire look for the human form, but I wanted to maintain the insect elements for the transformed look, just less grotesque.
2021-05-11 15:25:38 +0000 UTC View Post
My current concept for the Fungal Scratcher enemy.
2021-05-10 14:35:56 +0000 UTC View Post
I have continued experimenting with the skeletons. A, B and C are the ones you saw before. F, G, H and I are various combinations of A, B and C. D and E are me trying something new based on the comments I got on the last concepts I posted.
Currently I am thinking I am gonna go with something like D for the skeletons, at least for the more basic ones. While E looks cool it feels like a bit much for such low tier enemies. Might include it, and things like the bandages, on some of the more...
2021-05-07 14:16:02 +0000 UTC View Post
My current concepts for the Brigand Cutthroat, Brigand Fusilier and Brigand Bloodletter enemies.
2021-05-05 12:35:06 +0000 UTC View Post
My current concept for the Ectoplasm and Large Ectoplasm enemy.
2021-05-04 13:43:06 +0000 UTC View Post
My current concept for the Pelagic Grouper enemy. Figuring out the fishmen.
2021-05-03 12:30:30 +0000 UTC View Post
My current concept for the Cultist Acolyte enemy. I have more or less nailed down the overall design elements for the cult enemies now, I think.
2021-04-30 15:28:51 +0000 UTC View Post
The rest of my town NPC concepts, including the ones I posted earlier, reworked the blacksmith slightly. I'm gonna be developing these into proper mods soon!
2021-04-29 11:40:35 +0000 UTC View Post
My current concept for the Swine Chopper enemy, and sort of by extension the other swine enemies in the game. Decided to go with a sort of satyr design for the swines, since I don't particularly care for pigs in this context.
2021-04-28 12:49:46 +0000 UTC View Post
Some different concepts I'm experimenting with for the Bone Rabble enemy, and sort of by extension the other skeleton enemies in the game. Somewhat unsure about what to do in regards to the skeletons, curious about what your thoughts are on this.
2021-04-26 16:50:14 +0000 UTC View PostAs you guys may or may not have noticed, updates have slowed down somewhat in the last few months. Truth be told is that, starting around when I was working on the Shieldbreaker, I have started getting increasingly burnt out on working on the class mods. I have tried to simply push through this and still get work done on them, but it has only gotten harder and harder to motivate myself to get anything done.
So, after having given it a lot of thought, I have decided to take a short hiatu...
2021-04-26 16:43:50 +0000 UTC View Post
Some more of my concepts for the town NPCs, this is the Guild, the Caretaker and the Jeweler. Once again keep in mind that these are works in progress and are very much subject to change.
2021-04-23 12:01:30 +0000 UTC View Post
First Progress Report for the Man-at-Arms mod.
The first step I make with the mods, making very basic sketches to figure out the poses and general concepts of the different sprites and attacks, to then use as a guideline for the next step, which is drawing the actual body.
I decided to take a bit of time off after finishing the Jester, but things should be back on track now.
2021-04-20 13:14:15 +0000 UTC View Post
I have opened up five new commission slots! See the image for the relevant information.
See https://docs.google.com/document/d/1yYDX8GTio8CxSY7V5gMAqriZulcYbTUr7_MY_CmZwv8/edit?usp=sharing for the current status of the slots.
Update: All five commission slots are now taken.
2021-04-15 16:06:12 +0000 UTC View PostPoll for which will be the next Darkest Dungeon hero I create a mod for after the one I'm currently working on (Man-at-Arms currently).
Concept previews here: https://www.patreon.com/posts/class-mod-34862193
2021-04-10 18:17:32 +0000 UTC View Post
The winner of the poll is the Man-at-Arms!
Decided to go with the longer hairstyle, mostly because it is a bit more unique in comparison to the my other replacers, as well as making her look a bit more feminine.
2021-04-10 18:16:52 +0000 UTC View Post
Result for the eleventh Darkest Dungeon Class poll on both Patreon and SubscribeStar.
2021-04-10 18:16:24 +0000 UTC View PostThe mod for the Jester is complete!
This mod completely replaces the Jester with a lewd, female version, with completely new animations. It has four different versions, clothed or nude with visible or hidden eyes, with four color variants each.
There is also a standalone version as a new class, called the Harlequin, which is an exact clone of the Jester in terms of skills and stats.
Compatibility
As a result of this mod changing the animations&nbs...
2021-04-10 18:14:46 +0000 UTC View Post
Eight Progress Report for the Jester mod.
Alternate color variants are now done. Next will be to add some finishing touches such as the guild header, armor images, as well as making the standalone version.
2021-04-08 13:03:11 +0000 UTC View Post
Seventh Progress Report for the Jester mod.
The idle, walk and combat animations are done, next step will be to make the alternate color variants.
2021-04-05 14:41:10 +0000 UTC View Post
Stumbled across an old sketch I made but never uploaded, enjoy!
2021-04-01 12:11:10 +0000 UTC View Post
Something to tide you guys over while I'm working on the Jester. Since I am starting to see the finish line in regards to the classes I have started working on the concepts for the town NPC's, this is the Abbey, the Blacksmith and the Survivalist.
I prefer having the concepts be done a good bit before I actually start properly working on them. My usual process being that I make an initial concept, then spend some time away from it, then come back and redo it. After that I usually ...
2021-03-30 16:58:19 +0000 UTC View Post