XaiJu
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Xelsword Abbey Replacer Preview

Preview images for my Abbey Replacer Mod.

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Mod Release: Xelsword Abbey Replacer

I have completed the Abbey NPC replacer!

It has eight different versions: Human and monster, both with nude and clothed versions as well as hidden and visible eye versions. Do note that the hallucination images are the monster version regardless of which mod you pick.

Compatibility

This mod only touches png files, so it should be perfectly compatible with anything that does not touch those specific files.

Install / Uninstall

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Xelsword Tavern Replacer Preview

Preview images for my Tavern Replacer Mod, since Patreon is a bit stingy about NSFW images on public posts (and I intend to make that post public eventually).

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Mod Release: Xelsword Tavern Replacer

I have completed the Tavern NPC replacer!

Based on some peoples comments I decided to make a version that is the monster transformation all the time. As such it has eight different versions: Human and monster, both with nude and clothed versions as well as hidden and visible eye versions. Do note that the hallucination images are the monster version regardless of which mod you pick.

Compatibility

This mod only touches png files, so it should be perfectly com...

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Town NPC Hallucination Version Designs

Here are my designs for the Hallucination versions of the town NPCs. I wanted to do something a bit more interesting than the Darkest Dungeon corruption that the base game uses, so I decided to make them into some of the different enemy types in the game.

I intend to get to work on making these into proper, finished mods pretty soon, so you can look forward to that!

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Ascended Witch Concept

My current concept for the Ascended Witch enemy. Figuring out what I'm gonna be doing with the Darkest Dungeon enemies, pretty much.

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Rabid Gnasher Concept

My current concept for the Rabid Gnasher enemy. I decided to make it pretty similar to the dog that my Houndmaster uses, just more unkempt, feral and monstrous.

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Farmhand Concept

My current concept for the Farmhand enemy, and somewhat by extension the other Color of Madness enemies. I quite like the look of the CoM enemies so I didn't want to change it too much, decided to empathize the crystals a bit more compared to the original.

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Courtesan Concept

My current concept for the Courtesan enemy, and somewhat by extension the other Crimson Court enemies. I went for a pretty standard vampire look for the human form, but I wanted to maintain the insect elements for the transformed look, just less grotesque.

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Fungal Scratcher Concept

My current concept for the Fungal Scratcher enemy.

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Further Skeleton Concepts

I have continued experimenting with the skeletons. A, B and C are the ones you saw before. F, G, H and I are various combinations of A, B and C. D and E are me trying something new based on the comments I got on the last concepts I posted.

Currently I am thinking I am gonna go with something like D for the skeletons, at least for the more basic ones. While E looks cool it feels like a bit much for such low tier enemies. Might include it, and things like the bandages, on some of the more...

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Brigand Concepts

My current concepts for the Brigand Cutthroat, Brigand Fusilier and Brigand Bloodletter enemies.

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Ectoplasm Concept

My current concept for the Ectoplasm and Large Ectoplasm enemy.

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Pelagic Grouper Concept

My current concept for the Pelagic Grouper enemy. Figuring out the fishmen.

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Cultist Acolyte Concept

My current concept for the Cultist Acolyte enemy. I have more or less nailed down the overall design elements for the cult enemies now, I think.

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Final (ish) Town NPC concepts

The rest of my town NPC concepts, including the ones I posted earlier, reworked the blacksmith slightly. I'm gonna be developing these into proper mods soon!

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Swine Chopper Concept

My current concept for the Swine Chopper enemy, and sort of by extension the other swine enemies in the game. Decided to go with a sort of satyr design for the swines, since I don't particularly care for pigs in this context.

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Bone Rabble Concepts

Some different concepts I'm experimenting with for the Bone Rabble enemy, and sort of by extension the other skeleton enemies in the game. Somewhat unsure about what to do in regards to the skeletons, curious about what your thoughts are on this.

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Important info on my DD modding

As you guys may or may not have noticed, updates have slowed down somewhat in the last few months. Truth be told is that, starting around when I was working on the Shieldbreaker, I have started getting increasingly burnt out on working on the class mods. I have tried to simply push through this and still get work done on them, but it has only gotten harder and harder to motivate myself to get anything done.

So, after having given it a lot of thought, I have decided to take a short hiatu...

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Town NPC preview 2

Some more of my concepts for the town NPCs, this is the Guild, the Caretaker and the Jeweler. Once again keep in mind that these are works in progress and are very much subject to change.

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Man-at-Arms Progress Report 1

First Progress Report for the Man-at-Arms mod.

The first step I make with the mods, making very basic sketches to figure out the poses and general concepts of the different sprites and attacks, to then use as a guideline for the next step, which is drawing the actual body.

I decided to take a bit of time off after finishing the Jester, but things should be back on track now.

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Commissions open!

I have opened up five new commission slots! See the image for the relevant information.

See https://docs.google.com/document/d/1yYDX8GTio8CxSY7V5gMAqriZulcYbTUr7_MY_CmZwv8/edit?usp=sharing for the current status of the slots.

Update: All five commission slots are now taken.

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Darkest Dungeon Class mod poll 12

Poll for which will be the next Darkest Dungeon hero I create a mod for after the one I'm currently working on (Man-at-Arms currently).

Concept previews here: https://www.patreon.com/posts/class-mod-34862193

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Man-at-Arms Mod Preview

The winner of the poll is the Man-at-Arms!

Decided to go with the longer hairstyle, mostly because it is a bit more unique in comparison to the my other replacers, as well as making her look a bit more feminine.

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Poll Result 10/04/21

Result for the eleventh Darkest Dungeon Class poll on both Patreon and SubscribeStar.

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Xelsword Jester Release

The mod for the Jester is complete!

This mod completely replaces the Jester with a lewd, female version, with completely new animations. It has four different versions, clothed or nude with visible or hidden eyes, with four color variants each.

There is also a standalone version as a new class, called the Harlequin, which is an exact clone of the Jester in terms of skills and stats.

Compatibility

As a result of this mod changing the animations&nbs...

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Jester Progress Report 8

Eight Progress Report for the Jester mod.

Alternate color variants are now done. Next will be to add some finishing touches such as the guild header, armor images, as well as making the standalone version.

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Jester Progress Report 7

Seventh Progress Report for the Jester mod.

The idle, walk and combat animations are done, next step will be to make the alternate color variants.

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Fluttershy Pov Reverse Cowgirl Sketch

Stumbled across an old sketch I made but never uploaded, enjoy!

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Town NPC preview

Something to tide you guys over while I'm working on the Jester. Since I am starting to see the finish line in regards to the classes I have started working on the concepts for the town NPC's, this is the Abbey, the Blacksmith and the Survivalist. 

I prefer having the concepts be done a good bit before I actually start properly working on them. My usual process being that I make an initial concept, then spend some time away from it, then come back and redo it. After that I usually ...

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