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Zombie Army 4 - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.000 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

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Maneater - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.000 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

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Back 4 Blood - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has a good HDR implementation providing an actual Peak HDR Luminance slider in nits value up to 2.000 nits, along with providing additional video options.


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Black Desert - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has a good HDR implementation providing an actual Peak HDR Luminance control in nits value, along with a Contrast slider, up to 10.000 nits.



...

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Ark: Survival Evolved - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.000 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

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Mafia III: Definitive Edition - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance around 10.000 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.<...

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The Dark Pictures Anthology: Little Hope - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has a fairly good HDR implementation providing an actual Peak HDR Luminance control in nits value up to 2.000 nits.



If you have an LG OLED View Post

The Dark Pictures Anthology: Man of Medan - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 2.000 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

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Saints Row: The Third Remastered - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has a good HDR implementation by offering an actual Peak HDR Luminance slider in nits value which can go up to 4.000 nits along with other useful video controls.


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Everybody's Golf - HDR Optimized Settings


The game is NOT using/applying Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance around 4.000 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

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Ride 4 - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has an average HDR implementation with two fixed and not adjustable Peak HDR Luminance of 1.000 & 2.000 nits respectively.



If you have an...

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Tetris Effect: Connected - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.000 nits.


For this reason it is suggested to use Dynamic Tone...

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Resogun - HDR Optimized Settings


The game is NOT using/applying Playstation HDR Calibration app settings.


The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance of 1.000 nits.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.

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As Dusk Falls - HDR Optimized Settings


The game is NOT using/applying Xbox HDR Calibration app settings.


The game has a fairly good HDR implementation by only offering a "White Point" (or Paper White) slider in nits value, but without offering a Peak HDR Luminance slider and max luminance seems to be fixed around 1.000 nits.

For this reason it is suggested to use Dynamic Tone Mapp...

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World of Tanks - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has a fairly good HDR implementation with an actual Peak HDR Luminance slider but not in numerical values or nits, which can go up to 2.000 nits.


2022-07-17 09:15:49 +0000 UTC View Post

100 Subs Achievement: Unlocked!

I just want to THANK YOU ALL for your incredible support for this Patreon project.

It took me a very long time and effort to put it in place like and where I wanted it to be (creating and consolidating all those in-depth Tech articles and HDR Optimized games' settings, analyzed one-by-one, in a single place) but it was worth every second of it thanks to YOU!

With this first big Goal now achieved I will be able to buy and test even more HDR games weekly/monthly from now on, both fo...

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Sea of Thieves - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation/PC HDR Calibration app settings.


After the PS5 release of the game and its subsequent patch also for Xbox and PC versions, the HDR implementation is now new...but somewhat worsened compared to before.

The game still provides an in-game Peak HDR Luminance slider which on paper can go up to 10.000 nits, b...

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How to dramatically improve "SDR-only" HDMI devices (like Nintendo Switch) thanks to forced HLG


Thanks to recent GamingTech findings, there is a new way for noticeably improving all "SDR-only" devices connected to LG OLEDs, like Nintendo Switch for example.


Trying to simplify it as best as I can:

  • There is another TV "Hidden Menu" which...

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Alan Wake Remastered - HDR Optimized Settings


The game DOES USE/APPLY Xbox HDR Calibration app settings, but not Playstation ones.


After recent patches the game now natively supports HDR on Xbox by leveraging and applying its system wide HDR Calibration app settings. Playstation has no nat...

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How to unlock your LG OLED true potential using the hidden Service Menu [Easy Way]




____________________________________________________________________________________

FEBRUARY 2024 UPDATE: Unfortunately auto-dimming issues are still present on 2021 Series (e.g. C1/G1) and older, so you still need to follow this guide to access the hidden Service Menu to fix them


AUGUST 2023 UPDATE: LG finally fixed it also for 2022 Series! ...

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F1 22 - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game currently has a broken HDR implementation. Even if it actually offers a Peak HDR Brightness slider in numerical values (even if not properly in nits) and can go up to 10.000 nits on paper, the actual game seems fixed to 380 nits max which does seem a "stretched" SDR sign...

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Far Cry 5 - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has good HDR implementation even if with a fixed and not adjustable Peak HDR Luminance around 2.400 nits.

What the game provides is a Paper White numerical slider (in nits) which adjusts the overall gamma and also the brightness of UI elements and ...

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Dolby Vision for Games - Sky high expectations, Mediocre results


When Microsoft and Dolby announced their extended partnership in bringing Dolby Vision support for Gaming on Xbox consoles, other than for movies, I was one of the first that jumped from the chair and started to think and share how a big improvement Dolby Vision for games could have been compared to HDR.

It already is a big improvement for movies as, thanks to Dolby Vision native dyn...

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Dynamic Tone Mapping (DTM) vs HGIG - There's actually no "versus"


One of the most discussed, complex, therefore controversial topic around HDR gaming in the last years was the "ultimate" choice to do between Dynamic Tone Mapping algorithms or ("no tone mapping at all") HGIG approach for games.

Which is "always best"?

What someone should "set it and forget it" between the two for playing HDR games, especially ...

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Sony Pulse 3D - Optimized Settings


If you're mainly a Playstation owner/user and you've bought a pair of proprietary Sony Pulse 3D headset, rejoice! 

After various PS5 Firmware updates, now there is finally the possibility to tweak Pulse 3D's internal EQ to fine tune and (vastly) improve their audio rendition compared to their stock configuration.

Honestly I was never a big fan of how Pulse...

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FIFA 22 - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has a good HDR implementation offering an actual Peak HDR Luminance slider in numerical values but not in nits, which can go up to 10.000 nits.


If you have an LG OLED and:

> you're using Dynamic Tone Mapping or Dynamic Contrast...

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The Elder Scrolls Online - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game doesn't have the best HDR implementation as it will offer various, cumbersome in-game HDR controls not in numerical values and not in nits which require a bit of tweaking to look good. It also peaks at 1.000 nits max HDR luminance.


2022-06-27 09:07:47 +0000 UTC View Post

The Quarry - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has one of the most bizarre HDR implementation I've seen so far.

It actually includes a Max HDR Brightness slider in numerical value (but not in nits) and a regular HDR Brightness numerical slider (which should represent Paper White) but in reality neither of them ...

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Flight Simulator - HDR Optimized Settings


The game is NOT using/applying Xbox HDR Calibration app settings.


The game has a good HDR implementation with a measured Peak HDR Brightness of 10.000 nits nits but unfortunately there is no way to control/modify it.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost...

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Jurassic World Evolution 2 - HDR Optimized Settings


The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game has a fairly good HDR implementation with an actual in-game HDR Brightness slider in numerical values (but not in nits) along with a regular Brightness/Gamma control. For achieving the correct Peak HDR Luminance both should be setup specifically as are dependent from eac...

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