Hello!
A quick update for Foundry VTT users, the module has been updated to fully support the latest Furnishing feature and Foundry VTT v13 (it should work from v10 to 13).
The module update has just been published and can be accessed here.
Please note that while m...
2025-10-06 22:00:45 +0000 UTC
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Hi everyone!
Three new room types have been added to the Monster-Infested habitat: Owlbear Den, Crystal Cavern, and Spider Clutch Nursery!
The Owlbear Den provides a glimpse into how owlbears claim and defend their territory within the dungeon depths.
The Crystal Cavern features beautiful but dangerous crystalline formations that pulse with magical energy. These chambers might be the domain ...
2025-08-02 13:18:19 +0000 UTC
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Hi everyone!
Three new room types have been added to the Monster-Infested habitat: Gnoll Lair, Adventurer Statuary, and Gelatinous Cube Trail!
The Gnoll Lair shows their crude but effective living spaces, with scattered bones, makeshift bedding, and crude weapons telling the story of a pack that has claimed this territory as their own.
The Adventurer Statuary is a grim reminder of a previous...
2025-07-10 15:54:15 +0000 UTC
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Hi everyone!
I'm excited to announce DunGen's newest habitat: Monster-Infested! This habitat takes us into dangerous territory where adventurers will face the lairs and breeding grounds of various creatures.
I've added a preview of the first two finished rooms, however, they won't be active on the site until we have a few more so they're not as empty: Spawning Pools and Boreholes.
The Spawning Pools feature ...
2025-06-15 18:53:19 +0000 UTC
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Hi everyone!
The Goblinoid Den habitat gets two new room types today: Tinkerer's Workshop and Pig Farm.
The Tinkerer's Workshop is a delightful mess of goblin engineering at its finest. Packed with contraptions, tools, spare parts, and half-finished inventions scattered across workbenches, your players might discover anything from crude but effective weapons to bizarre mechanical devices that may or may not explode when used.
<...
2025-05-30 15:42:48 +0000 UTC
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Hi everyone!
The Goblinoid Den habitat continues to grow with two new room types: Goblin Nursery and Goblin Excavation!
The Goblin Nursery offers a glimpse into goblin child-rearing practices, while the Goblin Excavation shows these creatures' industrious nature at work.. or perhaps they're tunneling their way toward an unsuspecting settlement.
As always, both room types come with multiple layout variations and color schemes to match the di...
2025-05-09 11:55:49 +0000 UTC
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Hi everyone!
Two new room types have been added to the Goblinoid Den habitat: Boss Throne and Fighting Pit!
The Boss Throne features an intimidating seat of power for a goblin chief. Only one such room can spawn per dungeon regardless of the size.
The Fighting Pit is a makeshift arena surrounded by wooden spikes and cages. Only one can spawn per dungeon and won't spawn at all in the mini/tiny dungeon sizes. ...
2025-04-23 13:12:45 +0000 UTC
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Hey folks,
The latest Habitat is now live: Goblinoid Den. As I mentioned before, we'll try to explore both sides of goblin culture; from the rough and chaotic, like fighting pits and prisoner holds, to the more resourceful, with crafting areas and simple markets.
With this release I've also included two new room types (Goblinoid Barracks, and Warg Kennel) for a total of 5 at the moment, with 56 room layout variations between all o...
2025-04-09 19:04:18 +0000 UTC
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Hey everyone,
We've expanded the Goblinoid Den with two fresh additions: the Ramshackle Market and the Mushroom Brewer!
Ramshackle Market (10 layout variations): Where Goblins barter and haggle for scraps and goods. Crude stalls filled with an assortment of wares, from trinkets to questionable meat.
Mushroom Brewer (12 layout variations): Fueled by the fungi they grow from the...
2025-03-21 16:27:33 +0000 UTC
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Hi everyone,
I'm excited to announce the latest addition: Mushroom Farm. This room marks the start of the newest habitat, Goblinoid Den, where we'll explore both sides of goblin culture. From the rough and chaotic, like fighting pits and prisoner holds, to the more resourceful, with crafting areas and simple markets.
Work on the next room is already underway, and once we reach 3 or 4 rooms, the Goblinoid Den habitat will be live on the site so generated dungeons d...
2025-03-11 21:15:33 +0000 UTC
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Hi everyone!
Thank you all for your continued support and feedback that has been invaluable to DunGen's development! After some testing and valuable feedback from Patrons, Dungeon Furnishing is finally releasing to the public!
This is a major addition that lets you populate your dungeons with appropriate furniture and decorations. We're starting with two Habitats: Generic (perfect for tho...
2025-02-27 16:35:38 +0000 UTC
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Hey everyone,
A brand-new room type has just been added to the generator: the Adventurer's Hideout, featuring 22 unique layout variations. This cozy little nook even comes with its own, uh... permanent resident. I've already received some fantastic feedback, but I'd love to hear your thoughts as well! Feel free to share any comments or suggestions with me on Discord or right here on Patreon.
For those of you supporting on Patreon at any level, you've alread...
2025-02-24 14:29:28 +0000 UTC
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Hi folks,
You may have spotted this Boss Room in the previous post when dungeon furnishing was introduced. It's now been fully implemented and is live on the generator with 9 layout variations.
As with all rooms in the generator, spawn mechanics are governed by the dungeon's size and various weighted factors. These determine both how frequently rooms appear and their spawn chances relative to other room types, which will have a more noticeable effect the more rooms there are. In t...
2025-02-15 16:14:32 +0000 UTC
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Hi everyone!
A new feature I know many of you have been waiting for, Dungeon Furnishing, is finally entering beta!
This is a major addition that lets you populate your dungeons with appropriate furniture and decorations. We're starting with two Settings: "Generic" (perfect for those versatile rooms you can use across different dungeon types) and "Bandit Hideout."
For the beta launch, you'll have access to 10 ...
2025-02-09 23:46:44 +0000 UTC
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Hello!
We've working on a Foundry module to integrate the map making portions of DunGen directly in the VTT; it's now easier than ever to create a fully walled dungeon or cave without having to manually import it, you can do everything within Foundry.
The module has just been approved and can be accessed here.
You will need an API Key to access the patreon-exclusive features, which you ...
2023-02-03 21:09:23 +0000 UTC
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Hello,
I've gotten a few messages regarding the commercial license and how it can be confusing, so I decided to streamline the licensing information and consolidate everything into a single tier.
Dungeon Merchant ($25)
Functionally it works the same as the Dungeon Architect Tier with access to every tool and feature, with the added benefit of the commercial license.
Hi there!
The cave generator is ready, and you can try it out here: https://DunGen.app/cave/
I tried to do something a little different than what's already out there. You can certainly still generate large cavernous areas, but I wanted the option to generate large or small "rooms" or separate spaces to easily divide encounters as well.
You can create maps up to 50 x 50 at 140px per unit, and just like with the ...
2021-08-06 18:13:48 +0000 UTC
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If you are currently subscribed at the Dungeon Merchant tier, you are entitled to use the tools and maps generated by DunGen.app in your commercial products.
Restrictions
- Content downloaded from DunGen.app must be part of a larger body of work; it cannot be sold on its own.
- Attribution to DunGen.app with a link to DunGen.app must be included.
- The license is not transferable. If someone would like to commission you for a product...
2021-05-07 06:20:45 +0000 UTC
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Hi there!
There are quite a few changes to talk about, so let's start with the new tool.
Automatic Dynamic Lighting for Custom Maps
Starting today, patrons at the Dungeon Architect tier or higher will have access to the Automatic Dynamic Lighting tool for custom maps. It was especially designed with cartographers in mind to ease the burden of tracing the walls on each separate platform. In only se...
2021-05-07 06:13:42 +0000 UTC
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Hello!
I've been working on a tool geared towards map makers to automatically generate dynamic lighting for custom maps for Roll20, Foundry VTT and Fantasy Grounds Unity. It should hopefully make your lives a lot easier when porting custom content to your favorite VTTs, as it should save a lot of time otherwise spent manually tracing the map.
It'll take anywhere from a couple of seconds to a minute depending on the size and complexity, and only requires minimum pr...
2021-04-28 22:44:52 +0000 UTC
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Hi there!
Two new themes are now available on DunGen.app, and the tilesets will be ready to download for Dungeon Architects in the coming days.
Classic Blue: A simple and modernized version of the old-school dungeons based on the non-photo blue color.
Stylized White: I was never too happy with the previous Paper White theme, so I thought it deserved an update. I feel this one's easier on the eyes and comes with a well-known crosshatch ...
2021-02-05 02:15:20 +0000 UTC
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Hello!
DunGen can now generate Automatic Line of Sight Definitions for Fantasy Grounds Unity.
It is a very simple process as seen in the video, but downloading at higher resolutions or maps that have an odd number of tiles can require just a tiny amount of extra manual work since FGU doesn't let me automatically set some values. That is manually setting the tile size and slightly offsetting the grid in some cases [2020-05-24 12:40:36 +0000 UTC
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Hello!
First of all, I'd like to say THANK YOU for your support during the free period of March and April, you've all been amazing!
This update includes a series of simple rooms designed to fit in small spaces to try and avoid corridors going nowhere as much as possible. Also a new junction and diagonal room have been added.
I'd like to remind you there's a #sketches channel on discord where you can post your room ideas if you'd like to see them on the generator.
Cheer...
2020-05-02 10:08:54 +0000 UTC
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Hello!
Some of you may have already read what I posted on discord, but to quickly sum it up I decided to make DunGen completely free until the end of April (everyone having access to Dungeon Architect level of features). It is my hope that it will help people set up some quick games to pass the time during the quarantine.
And as you have all been amazingly supportive of my work, I'll be giving all of you 3 of my other non-dungeon art packs for free. I will also be pausing Patreon'...
2020-03-16 14:57:39 +0000 UTC
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I'm glad it's a leap year! I just finished these rooms and hallway on every theme for Dungeon Architects.
You'll be able to see them in the generator in a few minutes.
2020-02-29 22:04:44 +0000 UTC
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Hello!
3 new rooms have just been added to the generator and are now ready to be downloaded by Dungeon Architects for every theme.
If you have any room suggestions, make sure to pass by the #sketches channel on Discord so I can take a look!
Cheers :)
2020-01-14 17:40:17 +0000 UTC
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Hello!
Four new items have been added to the generator and are now available for Dungeon Architects to download.
1 New junction, 1 New room (depicted above) and 2 Secret Rooms accessible through the "Special Rooms" option in the generator (essentially walled-off rooms).
Since secret rooms are a new addition, here's a question:
As Dungeon Masters, would you prefer the map to have an "S" next to each Secret Room's entrance to identify it?
Cheers!
2019-12-23 03:30:40 +0000 UTC
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DunGen now has the ability to generate walls for Foundry VTT alongside its random dungeons. As it uses Foundry's native scene import, it doesn't require any modules and it takes only a minute to have a full working map ready to be used.
The video above shows how to import a map and scene into Foundry, and text instructions can be found in the F.A.Q.
Patrons at the $3 tier and above will be able to use the Dynamic Ligh...
2019-12-10 14:51:47 +0000 UTC
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DunGen for Discord works in pretty much the same way as the web version, but using commands to tell it what you want. Using it is easy, in any discord server where the bot is present you can type the following commands:
!dungen help - will show useful information about the bot.
!dungen map - will generate a random dungeon.
!dungen map <size> <seed> <theme> &...
2019-12-08 10:56:16 +0000 UTC
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3 new types of junction have been added to the generator and you can now download them for every theme here.
2019-11-12 09:59:39 +0000 UTC
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