XaiJu
Speiger

Speiger

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Speiger posts

Current Situation

o/ Everyone I wanted to give a quick update.

Especially since my situation changed drastically.
I have been working since the end of August on a new feature, Not spoiling it since a public post, and it was planned to be out till October.

But like every good plan. It never comes through.
Anyways. IRL some things have changed that basically robbed me of all my energy for now.
Nothing health wise, but life wise.

The goal was to complete this feature and then catch up o...

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Chunk Pregenerator 1.21 and 4.4.4 release

o/

Finally back and finally caught up with my todo-list of things that had to be done.

Here we have 1.21 support now and finally are up to date.


Now this patch also contains other versions where i finally fix a bug within chunk pregen that did break the server sided translations.

On top of that i finally made each version use the carbon config mod instead of integrating it.


Now a few news on what's going to happen next:

  • 1.18.x is now a suppo...

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Chunk Pregenerator 1.20.5

o/

Sorry for so long without any posts.
For those who are not on discord.
I have started a IRL project that simply can not wait anymore and that has taken a LOT of my IRL time and before that I wanted to make sure all updates are out.

Anyways, i found enough free time, and stamina, to finish the 1.20.5 port of ChunkPregen.
This is a simple port that was tested.

The only major change is that I took out the CarbonConfig port inside Chunkpregen because it...

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Chunk Pregenerator Mega Patch!

Hello Everyone!

I have been busy. REALLY busy.
This update was planned to be out 2 months ago.

I am really sorry for that!
And I didn't even manage to finish it.
I just interrupted at the 1.14 version and half completed the 1.12.2 port of this version.

But I will complete 1.12.2 -> 1.7.10 next year. (Call me insane, i already know)

So what is changed in this mega patch:
- Translation Support for the entire thing. It will automatically detect if the clien...

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Chunk Pregenerator for 1.20.2

o/ Everyone

I have started working on the next major update for ChunkPregenerator.   
Which is going nicely.
But at the moment it isn't done yet.
And it will still need a few weeks before it is done.
Due to the amount of versions i am targeting.

Anyways 1.20.2 has released in the meantime.
So I quickly ported over the 1.20/1.20.1 version to 1.20.2
So at least the mod is accessible for that.

Again thank you for everyone supporting me

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Chunk Pregenerator for MC 1.20

o/

Chunk Pregenerator for 1.20 is now out for early access!    
18 hours after forge released for 1.20, and 28 hours after MCs release!

Small notes:
- Forge is still in beta. But i did already 5 hours of testing and Chunk Pregen is stable!     
- The Icon for the new structure doesn't exist yet because I totally forgot, but that will be added on the next patch. (Hopefully)    
- Configured/JourneyMap support isn't prese...

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Chunk Pregenerator V1.3.0

Chunk Pregenerator Version 1.3.0 is out!

This is a Huge update for me!
I have been working on this now for weeks getting it done.
And finally I can show it to you.

The new Biome Previewer!

If you know "ChunkBase" this is basically that just ingame with Modding support.

Colors & Structure Icons are implemented via Resource Pack so they can be expanded as you wish.

For now I by default support Vanilla & Terralith since I found icons/color pallets for ...

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Chunk Pregenerator 1.2.2

o/ A bug was reported for 1.18.2 and i found out CRAP this is in almost every version.   


So this fixes this crash now.
Changelog:
Version 1.2.2:
- Fixed: MiniMap crash when stopping any task (1.18 or older)
- Fixed: MiniMap wouldn't cleanup data (1.19 or newer)

Note: 1.19.4 was uploaded to the initial 1.19.4 post.
Also Pregen expansion standalone files will be uploaded with the next patch.
This is just easier for everyone since its a expansi...

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Chunk Pregenerator 1.19.4

o/ Finally the 1.19.4 forge version is out!

Took a bit because i had to fix a few bugs and get the new Menu Style Working.
Since Minecraft has now tabs and I wanted to make it compatible :)

Also some testing, to ensure the quality works just fine :)

This is a straight up port from the latest 1.19.3 patch with no real changes to it.
Just getting it running making it stable.

New features come soon. I am slowly working on new things that could be interesting.
Bu...

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Chunk Pregenerator 1.2.1

o/ Everyone.

Small Maintenance Patch before the 1.19.4 release with some crash bugs being fixed.

I have been working on other things too but i am slowly working on it and it will take a bit of time to get results.

In the meantime i can make sure everything is stable :)

Changelog:
Base:
- Fixed: Longstanding bug with Retrogen that was causing crashes.
- Fixed: Bug with Delegation screens going back to the wrong screens.

Expansion:
- Fixed: Minimap Cac...

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Chunk Pregenerator 1.2.0

o/ Everyone.

Finally after weeks of testing. (60-70 hours in total)
The fix patch I wanted to do is finally done.

This patch addresses a lot of bugs found in Chunk Pregen.

I would suggest you read the changelog on curseforge too since there is now System requirements on there.
No worry if you have a 4 core/thread CPU you are mostly fine.
Which is minecrafts system requirement anyways.

Small note:
The config files now got a dedicated "pregen" folder in the ...

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Chunk Pregenerator for 1.19.3

Hello Everyone!

Phew this took a lot longer, because of 1 bug inside forge...
But now its done!
Chunk Pregenerator for 1.19.3 is now out.

It works fine, since worldgen hasn't changed a lot, but the preview had to be rewritten.     
At least a tiny part of it.

Anyways, it works, and has been tested enough to where I can consider it usable.


Also thank you to everyone who has supported me!
You guys made it possible that I was ab...

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Chunk Pregenerator 1.0.1

o/ Sorry for the long delay for a patch. I knew there were a few patches that had to be done, but it was delayed due to IC2Classic.

Now that it was finished I am doing cleanups for all the mods that were missing patches.
That also means I didn't get time to relax from MC Modding, but now that only IC2C misses a fixes patch, UEs 1.19.2 patch only misses its wiki (written, just doesn't load) and then I am done with all mc projects for now.

That means I can take a few weeks of MC...

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Pregen Unlock instructions

o/ Everyone,

Since I am getting a lot of "wrong" UUIDs recently, since not everyone reads the unlock message, I am going to provide instructions how to unlock chunkpregens content.

So steps to unlock the content:
- Step 1:
 Send me your Minecraft UUID.
  - Step 1.1: Don't use a "Website" to obtain it. Because that doesn't deal with name duplication.
- Step 1.2: Use the "usercache.json" in your minecraft in...

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Chunk Pregenerator release

Hello Everyone,

Recently after I decided to put some features behind a supporter wall,
Curseforge contacted me and while they understood why I did it, they asked for changes to be made.
These changes were fairly simple: We don't want to host supporter walls, that block features.

So they really kindly asked that I remove the supporter wall on releases that are on curseforge,
How I achieve that wasn't really important.

So what happend over the last week was that I was...

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Future of Chunk Pregenerator

Hello Everyone.

From this day on I am moving Chunk Pregenerator to a free/paid version.
The free version has the minimum feature set enabled.

But it gets limited to the bare minimum you need.

- You are only allowed to generate up to 300 chunks in the free version.
- You can no longer use the Preview.
- Profiler is also now no longer fully accessible.

You can unlock this by getting the good boy tier.

Everyone who has gotten the "small boy" tier up to this...

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About 1.19.1

Hello Everyone,

I wanted to give a small info what is going to happen soon.
1.19.1 is going to be released very soon and I am going to prioritize that update.

One thing I am going to do that is not known yet is when the 1.19 version is going to go public, in roughly 6-7 days, that it will be made 1.19 exclusive and not be compatible with 1.19.1.

1.19.1 is also going to be locked 2 weeks behind the supporter early access wall.
This also will apply to new features from n...

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Paying Technical Debt

Hey Everyone,

before I start worrying people Technical Debt is no actual Debt.
Here is the description of it:

Technical debt (also known as design debt or code debt, but can be also related to other technical endeavors) is a concept in software development that reflects the implied cost of additional rework caused by choosing an easy ...

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Motivation, Refactoring and Milestones

Motivation is a Strange thing. Especially if focus switches around a lot.
But if you know the source of your strongest Motivation then you can use it for your advantage...

Well that didn't happen for me, at least not in a way you would expect.

So yeah, hey everyone.
Its been now almost one and a half years since my last post.

I could now say that I was busy with other projects, didn't want to work on this and IRL was causing me a lot of trouble.
While some of tha...

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Time to prepare the Brushes.

Well it's been another 3 weeks Since my last post.
And I am kinda struggling with finding a good name for this one.
None of the other ones were "Good" in the sense of really good Titles but more matching.
Well we will see what I come up with until the end of this post.

Game Engine Split Finalization / New Tool:

Well after the last Post my goal was to finally Split the Engine completely from the Game to make a separate tool work. My Modeling Converter Tool...

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4 Steps forward. (Tiles are back)

Recap: 

It's been a while since the last post.
Since then I was a very busy Bee. 

4 Weeks ago when I showed my progress on how much I have achieved on the Game Engine, I managed to scramble together a simple implementation of the Terrain, to show of at least "something" that wasn't in the background.

Since then, I finished the Terrain Manager, Water-Renderer and Model Compression (Yes I figured out why it didn't work).

I didn't realize my ...

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10 Steps back

So it has been 3 weeks since my last post where I announced that I was reworking essential Systems.

A lot has happened since then. I finished the Splitting of the engine as far it was possible (the list grew as I made progress) and now I am at the process of Re-implementing features that had to be merged out of the engine entirely.

It wasn't easy to achieve that, especially the "Task Sys...

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Reentering and Reevaluating

Well it's been some time since I was coding on my game engine.
Around 5-6 Months depending on what I count and what I don't count.

So since the beginning/early March I went back to my Game Engine, having some other Projects behind me that  taught me a lot, showing me that I had some foundation flaws.

First of all the UI was taking to much time to implement features. What decided "yet another rewrite" of the UI was actually ThinMatrixes new Game engine, he has a similar ...

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No Progress Made

Yeah I am 1 week late now.

To make it short. I Started another project and worked since the last 3 weeks only on that. Nothing else. After I am done with that I am going to continue on my game engine, but as of right now no time for that.

What that project is. A bit for IRL stuff but no comment on that one.
I only hope I finish it in the next 2 weeks.

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Next Performance improvement

Well this time I am kind a late on my 2 week post, yeah let's keep that as a one of.


Tile Ticket Changes:

Since the last Post where I was doing the Tile Change upgrades there were other improvements that I had to make.
So after the Render Ram Usage was Improved my next project was very clear.
Find the next big memory issue and solve it. The biggest issue that I found was the TicketSystem.
It was a Object that was containing a bit of data and was ma...

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Busy work from different directions

Another Post another unexpected event.


What happened:

So since the last Post I was announcing that Minecraft was updating so I was not able to really work on my game engine because some of my mods had priority.
So it turned out really quickly. Nope Forge and Minecraft aren't ready for porting just yet.
There are some essential features missing or the version is not even declared stable yet.
I technically could sit down and port the mods yet b...

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Extra Improvements Aquired

Another 2 weeks have passed and yes for this time I ran out of "Creative Ideas" for Title names. Sry, I try to deliver something more cringy next time.

Enough with the bad jokes and time for actual progress updates.


Update on Testing:

Since the last post Testing's, I have been working on my engines flaws a lot to improve them.
It's not fully done yet but rendering itself got so much more improved, bugs were fixed, unnecessary checks were remo...

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Quality of Life Improvements

Another 2 Weeks over. Time for another progress update.


After Recap:

Since the last post I was taking somewhat of a break since the high amount of progress drained me.
Also since I was finishing up Systems I was running into a direction of not knowing which project to takle next.
Though I had a project list the decision was not so easy. Since a couple System require other Systems.


Particles:

So after a bit o...

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New Lights Acquired

Hello Everyone.

Another 2 weeks have passed and since then I was able to acquire the missing lights for the new terrain fixes for the issues that the terrain had.

Light Issues

The Solution to the light issue was a simple 2  that had to be a 3.
Why such a simple Number difference can cause such big issues? It's a wonder that it did not do more damage.
The 2-3 number was on my Memory Alignment for the GPU Data for the Terrain Mesh. In other words ...

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Lights Required

Well back to a 2 weeks schuelede.

Since the last Post I kinda wanted to reach the point where I was last year ago (in terms of interfaces) which kinda worked, but I am not fully there yet.

The Island Building Menu is back and fully functional in design choise so I can now test out the engine for mistakes or other things that are interesting.

Compared from before, where Tile Placem...

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