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The Libretro Team

The Libretro Team

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The Libretro Team posts

RetroArch 1.8.5 released!

 

RetroArch 1.8.5 has just been released.

Grab it here.

Read the full article here.

We will release a Cores Progress report soon going over all the core changes that have happened since the last report. It’s an exhaustive list, and especially the older consoles will receive a lot o...

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Final Burn Neo Progress Report

To read the full article, click this link here.

Below is a snippet of the article -

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A lot happened since my last progress report, so it might be a good time to keep you updated about FBNeo progress.

NES/FDS support

I see most of you saying “Isn’t FBNeo an arcade emulator ?”. Well, not exactly, we do some con...

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Obituary – Cuttlefish

Hi there community,

With great sorrow we announce that Emily (AKA cuttlefish), a member of the Libretro contributor community, has passed away. She was also known under other aliases such as meepingsnesroms. She was responsible for the following projects:

  • Mu – a Palm OS emulator
  • RetroArch Overlay Editor – a standalone application allowing for the creation of overlays
  • We extend ou...

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Libretro Cores Progress Report - February 29, 2020

Our last core progress report was on February 5, 2020. Below we detail the most significant changes to all the Libretro cores we and/or upstream partners maintain. We are listing changes that have happened since then. 

Read the article 2020-02-29 20:04:37 +0000 UTC View Post

Libretro Cores Progress Report – February 29, 2020

Our last core progress report was on February 5, 2019. Below we detail the most significant changes to all the Libretro cores we and/or upstream partners maintain. We are listing changes that have happened since then. 

Read the full article 2020-02-29 19:36:45 +0000 UTC View Post

ECWolf Wolfenstein 3D Libretro core WIP available today on Windows/Mac/Linux/Android!

 A new Libretro core is being made available for RetroArch and other Libretro frontends today! ECWolf is a Wolfenstein 3D source port game engine courtesy of phcoder that can run the following content:

  • Wolfenstein 3D
  • Spear of Destiny
  • Super 3D Noah’s Ark

It will be available today for the following platforms:

  • Linux
  • Windows
  • macOS
  • Android...

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RetroArch – Ozone becomes the default menu UI (Plus touchscreen and scaling updates!)

We held a poll earlier this week on Twitter, asking our users whether they would like us to stay with XMB as the default UI, or switch to Ozone. The results were overwhelmingly in Ozone’s favor, so starting from today’s nightlies and the upcoming RetroArch 1.8.5, Ozone will now be the default menu UI on everything but mobile phones. 

Read the full article here -

 2020-02-22 03:31:06 +0000 UTC View Post

Flycast Progress Report – Dreamcast Mipmap D-Adjust implemented!

 

One of the final pieces of the puzzle regarding Dreamcast mipmapping was finally solved! Dreamcast had a feature called “Mipmap D-Adjust” which in practice is nearly identical to mipmap LOD bias, with the only difference being that it works with a factor (* d-adjust) instead of a bias (+ lod bias).

Flyinghead came up with the implementation, it has been merged and should be in the nightlies later today.

We made two comparisons here – one with Daytona USA 2001, t...

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Libretro Cores Quick Look - Mupen64 Plus Next - 64 Disk Drive Support!

The 64 Disk Drive was supposed to be the N64's answer to the CD-ROM medium used by the N64's competitors, the PS1 and Saturn. However, despite it being a repeated talking point by Nintendo all the way back to 1996, it finally came out in 1999 with barely a whimper at which point few cared anymore and it would not even release outside of Japan - the next generation was already looming around the corner.

Mupen64Plus Next now emulates the 64 Disk Drive, so one can finally discover what all...

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Mupen64Plus Next 2.0 – 64DD Support, Angrylion and GlideN64 in one build, Parallel RSP support, and Android!

What a massive release we have for you today! M4xw has been really delivering the goods now and we’re pleased to release Mupen64plusNext 2.0 today. This release would not be as significant as it is today without the combined efforts of LuigiBlood and Themaister.

The latest version is now available on Android, Linux, Windows, and Libnx (Switch)! Updating to the latest core is as easy as starting RetroArch, going to Online Updater, and selecting ‘Update Installed Cores’. If you have...

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Prboom – Working rewind and WIP Runahead support!

Prboom, the Doom 1/2 game engine core, has finally gained serialization support. In this video, you can see rewind being used, as well as experimental runahead support!

Runahead support is currently incomplete and you can see some of the status bar elements flashing, some of the screen updates also are improperly rendered right now. The promise with runahead though is that we can start shaving off large amounts of built-in game latency once it’s working perfectly! For the best results...

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Ozone or XMB as the default UI for RetroArch?

 Would you like #RetroArch to stick to the XMB as the default menu driver, or would you like Ozone to become the new default?

Cast your vote on Twitter!

NOTE: Mobile will continue to use MaterialUI regardless of the outcome for now, since Ozone is not touch/mouse-friendly right now.&nb...

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Flycast Progress Report – Mip-mapping properly implemented now on both Vulkan and OpenGL

Some significant improvements have been made to the Dreamcast emulator core Flycast by flyinghead that serve to increase the graphics accuracy.

For one, the OpenGL renderer has mip-mapping support now for the first time. Second, all texture mipmap levels are now uploaded to the GPU. The Vulkan renderer no longer auto-generates mip-maps and instead uses the proper mipmap levels. What happened before is that these auto-generated mipmaps would ‘bleed’, whereas the ones provided by the ...

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PCSX ReARMed now has dynarec support across multiple platforms!

If you can recall, a few days ago, Beetle PSX gained a dynamic recompiler based on Lightrec/GNU Lightning. We are happy to inform you that the latest version of PCSX ReARMed now available on the buildbot also has Lightrec support enabled for x86 (32bit and 64bit) and Aarch64 (64bit ARM). 

Read our full article here.

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Libretro Cores Progress Report – February 5, 2020 (Big updates for N64, Dreamcast, PlayStation1, Saturn and 3DO emulator cores!)

Our last core progress report was on January 9, 2019. In this article we detail the most significant changes to all the Libretro cores we and/or upstream partners maintain. We are listing changes that...

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4DO: Recent Changes and Future Plans

trapexit, lead author on the 4DO Libretro core project, talks about what is in store for 3DO emulation in 2020! Read our article here for more info.

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Parallel N64 with Parallel RSP dynarec release – fast and accurate N64 emulation is now here!

This video took us two entire days to prepare. We hope you'll enjoy it!

To read our original article about this news, click on the link down below -

 https://www.libretro.com/index.php/parallel-n64-with-parallel-rsp-dynarec-release-fast-and-accurate-n64-emulation/ 

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Beetle PSX Dynarec Update – Switch alpha port plus runahead support – lower latency than original hardware!

As an addendum to our earlier Beetle PSX dynarec post, a lot has changed in a couple of days:

  • Several important bugfixes have been pushed for ARM v7/AArch64. This should benefit Android users and ARM Linux SBC users.
  • Runahead support is finally working
  • Alpha release Switch version now available

Read our ful...

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Parallel N64 with Parallel RSP dynarec release – fast and accurate N64 emulation is now here!

 

NOTE: A big YouTube video was scheduled to launch with this, however, it quickly expanded in scope beyond its original intent and as a result it’s still being prepared. So it’s going to take a while longer. As soon as it’s ready, we’ll include it in this blog post.

Hot on the heels of our Beetle PSX dynarec public beta release, here comes another bombshell, ...

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Beetle PSX Dynarec – Public Beta Out Now! Fast and accurate wins the race!

Hi there guys,

you've been with us through thick and thin, supporting our efforts to get a dynamic recompiler off the ground for Beetle PSX. Now, we finally have the first public results for you!

We hope you'll read up on this exciting development on our blog - and also make sure to watch our Youtube video on it.

None of this woul...

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Lakka 2.3.2 with RetroArch 1.8.4

The Lakka team wishes everyone a happy new year and welcomes 2020 with a new update and a new tier-based releases system!

This new Lakka update, 2.3.2, contains RetroArch 1.8.4 (was 1.7.2), some new cores and a handful of core updates.

As part of our new tier-based updates, Lakka 2.3.2 is for now only available for the following platforms:

  • 64-bit Generic (x86_64)
  • Rasperry Pi 1 and Zero (with and without GPICase)
  • Raspberry Pi 2 and 3
  • Raspbery ...

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RetroArch Steam Launch Update

We have important information to share on the impending RetroArch Steam version.

Please read the announcement here.

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RetroArch 1.8.4 released!

RetroArch 1.8.4 has just been released.

Grab it here.

Read the blog article here.

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bsnes HD beta core – Pushing the limits of the SNES! Widescreen and Ultrawide support!

You can read the full article on our website here.

DerKoun shares with us a special new core called bsnes HD beta. This is a cutting edge version of bsnes that is jam packed with enhancement features! Note that many of these enhancement features, such as the widescreen features, might require specific tweaking and finetuning in or...

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RetroArch 1.8.3 released! ANGLE support brings OpenGL ES support to Windows 10/Xbox One! (N64/Dreamcast emulator cores released for ANGLE)


RetroArch 1.8.3 has just been released.

Grab it here.

Read the blog article here.

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Libretro Cores Progress Report – January 9, 2020

Our last core progress report was on December 31, 2019. Below we detail the most significant changes to all the Libretro cores we and/or upstream partners maintain.

In addition to all the changes listed below, there are also various cores that have been updated in order to fix MSVC compilation errors. This would be too exhaustive to list, so we have left that out of the progress report.

Also important to mention – pretty soon DerKoun, the author of all the HD enhancements in bsn...

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Libretro Cores progress Report – Beetle PSX HW Dynarec news, New Neo Geo Pocket emulator core, and more!

To read the full article on our blog site, click here.

  https://www.youtube.com/watch?v=zCYQidYQSRo  

RACE – new Neo Geo Pocket Color emulator core

Description: SNK Neo Geo Pocket Color emulator

We have released the new SNK Neo G...

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RetroArch – Netplay Relay server updates

To read the full article, click here.

Netplay Relay server updates

We fixed a critical bug that would cause all players to be disconnected from the relay server if one player was leaving the game. That bug had been open for one year and we were finally able to fix it.

Overall stability has also improved. We fixed a memory leak that would cause the relay server...

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RetroArch 1.8.2 released!

 Merry Christmas, here is RetroArch v1.8.2 ! Check out our blog post here to read about what is new - accessibility features for the blind, manual content scanner, auto-updating cores, big UI improvements - 

check it out in our blog post here.

Also make sure not to miss our extra 2019-12-26 02:49:07 +0000 UTC View Post

In Development – RetroArch ANGLE support – OpenGL support for UWP and more

RetroArch ANGLE support – OpenGL ES 2/3 support for UWP and more - meaning among other things Xbox One!  Find out what all this means in our new blog post on this subject here.

Also check out our Youtube video down below -

 https://www.youtube.co...

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