
The buildbot is doing round 2 of the 1.7.7 release rollout. It will likely take hours again to be finished with them all, but you'll get a better endproduct out of it in the end.
In the meantime, here is an early release of a pre-alpha version of RetroArch for UWP/Xbox One! Please be aware that this is very early days - and read all about it in this blog article -
...
2019-05-07 06:43:42 +0000 UTC
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Courtesy of jdgleaver -
Introducing the concept of RGUI particle effects. Basically, you get 256 particles to play with, each consisting of 4 float variables with which you can do as you please. This is very crude and simplistic, but it's also quite flexible and adding new effects is a fairly trivial exercise.
From a user's perspective, the current Snow option has been removed and replaced with a new Background Animation setting under User Interface, Appearan...
2019-04-30 21:42:00 +0000 UTC
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Provided the stars perfectly align, we should have RetroArch 1.7.7 out of the door by the tailend of this weekend.
Lots of work went into this upcoming version, lots of bugfixes, additions, and usability enhancements. We hope you will share our enthusiasm for this version once it is finally in your hands!
More videos will be dropped soon showcasing some of the new features in this release.
2019-04-30 20:53:13 +0000 UTC
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The desktop UI is about to become even better soon!
Thanks to the great efforts of CozmoP and also due to some refactoring on our end, starting as of version 1.7.7, RetroArch will finally allow you to change settings inside the nice and easy Desktop UI (that can be triggered at any time by pressing F5 on your keyboard).
NOTE: The Desktop UI is only available for Mac, Windows and Linux. The desktop UI is powered by Qt 5.
2019-04-26 18:25:53 +0000 UTC
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A new website is now available at db.libretro.com.
db.libretro.com is an online database of video games. It is generated from the exact same game database that is used in RetroArch for scanning your game collection.
Compiling a database of all the existing games is not an easy task. Thanks to the hard work of no-intro and other preservation t...
2019-04-01 08:19:45 +0000 UTC
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Lakka 2.2.2 is now available.

Changelog:
- RetroArch 1.7.6 with important improvements on the Ozone menu
- Almost all the libretro cores are updated, including a fix for mupen64plus
You can download the builds from http://le.builds.lakka.tv or update your existing installation t...
2019-03-14 11:11:04 +0000 UTC
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RetroArch 1.7.6 has just been released! Grab it here.
NOTE: Currently the following versions have not yet been released – Xbox OG and OSX PowerPC. We will keep you up to date on Twitter and update this blog post accordingly.
Highlights
PlayStation2 port – now available!
2019-02-04 05:36:39 +0000 UTC
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So far nvidia PC GPUs were supported by Lakka through nouveau open-source drivers.
Unfortunately, these drivers are nowhere as complete as Intel or AMD ones, so while having some advantages (DRM/KMS support, no X Server) this approach has major drawbacks, for example:
- poor 3D performance
- no support for recent GPUs
- no Vulkan
Because of the above, PCs with nvidia GPUs were not a good target for Lakka. To overcome the limitations and u...
2019-01-18 03:32:39 +0000 UTC
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Happy New Year everyone!
RetroArch is going to be making a big splash on several new systems this Q1 2019 - PlayStation2, PlayStation4, Xbox One.
Stay tuned!
2018-12-31 23:08:17 +0000 UTC
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We've bit the bullet and will commit to releasing an Xbox One port of RetroArch for early 2019!
Might require Developer Activation and might not be available on the Store but will be possible for anybody with an Xbone to obtain nonetheless!
We basically h...
2018-12-28 18:02:00 +0000 UTC
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We wish you a merry Christmas here from Team Libretro.
Before the end of the year we will release a new RetroArch version, and some more.
For now, have some new blog posts -
Mu/SquirrelJME Dual-Release
https://www.libretro.com/index.php/musquirreljme-dual-release/
PlayStation Classic Boot Menu + RetroArch + 91 Cores, Christmas 2018 public B...
2018-12-25 16:59:24 +0000 UTC
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<figure>
Final Fantasy IX – SSAA at 1x internal resolution with CRT Royale</figure><figure>
Final Fantasy IX – SSAA at 8x internal resolution with CRT Royale</figure>
2018-12-13 19:00:53 +0000 UTC
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NOTE: This is a guest article by swingflip. Read the original article here - https://www.libretro.com/index.php/libretro-and-classicmini-consoles-update/
Libretro has teamed up with ModMyClassic (formerly Hakchi Resources) to provide Libretro with their own official ...
2018-12-13 18:02:28 +0000 UTC
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RetroArch Switch nightlies now have overclocking support!

RetroArch for Nintendo Switch now has built-in overclocking support! Download the latest nightlies here –
http://buildbot.libretro.com/nightly/nintendo/switch/libnx/
There are 3 “Overclocking” and 3 Underclockin...
2018-11-30 18:19:40 +0000 UTC
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We have implemented a dropdown list of all the available resolutions that your display server currently supports. You can select a resolution from this list and it will change the output resolution, and it will even change the refresh rate accordingly. So you will be able to jump from 4K 60Hz to 1440p 120Hz if your video card and TV/monitor allows for it on the fly!
Hopefully this is far more convenient than having to manually set the fullscreen width/height manually inside Video ...
2018-11-24 19:34:02 +0000 UTC
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Thanks to flyinghead, Reicast Libretro has now gained Sammy Atomiswave support! Sammy Atomiswave was an arcade system board based on the Dreamcast/Sega NAOMI hardware. A lot of SNK Playmore’s flagship games transitioned from the ageing Neo-Geo hardware to the much more modern Naomi-based hardware, such as Samurai Shodown, King of Fighters, Metal Slug and so on.
Both MAME ROMs and Demul-compatible roms should work. Note that as of right now, only a limited selection of Atomiswave...
2018-11-09 02:26:05 +0000 UTC
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Flyinghead is adding MAME ROM support to the arcade side of Reicast Libretro.
Here is what has currently been implemented:
* NAOMI M1 cartridge support
* NAOMI M2 cartridge support
* NAOMI M4 cartridge support
Things you need to know
* Right now, only non-merged romsets work. A merged rom is a ROM without parent, it contains all the files...
2018-11-06 20:29:01 +0000 UTC
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The MAME libretro core has been updated to the latest version (0.203)! You can grab this latest MAME core from our buildbot.
Here is a quick demonstration of how you would update/download MAME directly from within RetroArch -
1. Inside the Main Menu, go to Online Updater.

2. Select 'Core Updater'.
...
2018-11-06 08:41:51 +0000 UTC
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Flyinghead has just added MAME ROM support to Reicast Libretro for Sega NAOMI arcade games! Currently, only M2 cartridges are supported.
M1 cartridge support and Atomiswave/NAOMI GD-ROM support is likely next!
See here the list of games it currently supports -
https://github.com/libretro/reicast-emulator/blob/e04378b3e60850e...
2018-11-04 20:38:06 +0000 UTC
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Today's Reicast Libretro nightlies will have working CHDv5 support!
Even special edge cases like the 98-track Tom Clancy's Rainbow Six CHD should work just fine!
2018-11-01 09:18:19 +0000 UTC
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Patreon today added Reddit integration, so in light of this, we've added a new tier - for $10 or more, in addition to getting all the benefits of the $5 patreon, you also get a flair on our RetroArch subreddit (https://www.reddit.com/r/retroarch)!
2018-10-30 22:50:01 +0000 UTC
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You can see here an early Work-In-Progress build of natinusula's Ozone, the new menu driver that we hope to be premiering soon as a touch/mouse/gamepad-oriented solution!
In this video, we demonstrate how on the fly theme switching is already possible. Not shown in this video but very much a thing is how the button legend below responds to the 'Swap OK/Cancel' setting, so it properly tells you which of the buttons is used for confirming and going back.
Not implemented so far are message ...
2018-10-27 16:02:11 +0000 UTC
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We are making a new Sega Saturn libretro core available today - Kronos. This is a fork of Yabause from the developer FCare. It's actually a fork of a fork, in this case a fork of uoYabause, now called Yaba Sanshiro.
It has an OpenGL ES 3.0 (for mobile) / 3.1 renderer, allows for texture filtering, and upscaling. It even has a cached interpreter CPU core which should be faster than the default interpreter that the standard Yabause core has.
See above a quick video ...
2018-10-25 23:47:40 +0000 UTC
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Gambatte progress report can be found here -https://www.libretro.com/index.php/gambatte-progress-report/ …. There will be more progress reports for core updates in the near future
2018-10-25 06:56:45 +0000 UTC
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RetroArch Vita 1.7.5 stable builds have been updated, there were some input issues that could happen on PS TV or Vita with certain lower firmwares. These issues should now be resolved!
You can get the latest stable version here -
https://retroarch.com/?page=platforms
2018-10-23 06:38:44 +0000 UTC
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There were some packaging issues with them that now should have been resolved! Reminder also that the Metal build should have the desktop UI now!
2018-10-23 01:38:36 +0000 UTC
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RetroArch 1.7.5 for macOS (the Metal version) has just been updated ! You can grab it here -
https://retroarch.com/?page=platforms
It now includes the desktop UI that already made its appearance on Linux and Windows before, powered by Qt!
We hope to be adding this desktop UI also to the non-Metal builds of RetroArch for macOS soon. Stay tuned!
2018-10-18 06:46:18 +0000 UTC
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fjtrujy is working on a RetroArch port for the PlayStation2. Yep, you read that right!
So far, he has succeeded in getting RGUI rendering onto the screen, the PS2 joypad is working, and a core has been compiled (Picodrive). From here on out, the challenge becomes a bit harder - he will need to figure out sound, get the libretro core actually running, get audio/video performing well, etc.
You can see here this current WIP video of how RetroArch on PS2 currently looks like. RetroArch is a ...
2018-10-18 00:11:52 +0000 UTC
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