XaiJu
ophisquest
ophisquest

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Game dev - The upgrade system

Hey everyone, I have been working hard on the systems of our game that are out of the boss battle combat. 

One big thing on the list is the pre-battle view, a scene where the player will be on one of the floating islands with all the selectable bosses to choose.

In this scene, the player decides which boss battle they will choose. Selecting the boss will open an information window showing what loot the boss rewards upon your victory. The rewards are divided by how fast the player can clean the fight. Some items can only be dropped by defeating certain bosses in faster clears!

Also on this window, we have the loadout window, where you can select your minions and spells for your next raid! With everything ready, you go to battle with the selected boss. Winning the fight will reward you with loot based on how fast you cleared the battle!

Now you should have been thinking, well, that's all cool, but what is all this loot for?

Well, with your spoils of war in hand, you can upgrade your overlord tower and units. Each tower location will have its own upgrade tree that requires your rare materials!

The most powerful and rare upgrades each will unlock a customized art or animation, based on the upgrade rarity!

I hope to finish this little system soon to give a new build version for my supporter, finally. Thank you so much for your support. This project is only possible because of you, and I'm glad I can use my time to create something I think is really cool!

Game dev - The upgrade system

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