XaiJu
Meowmaritus

Meowmaritus

patreon


Meowmaritus posts

DS ANIM STUDIO BETA VER 4.3

As usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE





Changelog below:

-Fixed oversight where Havok export would obey computer locale rules and write floats as `1,0` instead of `1.0` when writing the XML, causing many tools, including official Havok Content Tools, to crash.

-Fixed texture support regression introduced in v4.0. Now (theoretica...

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DS ANIM STUDIO BETA VER 4.2.2

As usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE






Changelog below:

-Fixed regression that caused Bloodborne events to not be mapped correctly.

-Added support for uncompressed animations in DS1R/SDT/ER (only known example is Godrick's corpse)

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DS ANIM STUDIO BETA VER 4.2.1

As usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE






Changelog below:

-Updated code for `Force Ingame Entity Reload` to work for Elden Ring v1.04.1

-Fixed bug where `Import From Animation ID...` (Ctrl+I) option put all events on the same row in BB, DS3, SDT, and ER.

-Redone event template for Elden Ring based on Pav research...

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DS ANIM STUDIO BETA VER 4.1

Main changes are ingame character reload for Elden Ring and support for exporting skeleton and animations to a few easily-loadable Havok formats (new option in Tools menu)


As usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE

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DS ANIM STUDIO 4.0.1.1 BETA

-Fixed severe framerate issues on models which try to load a lot of textures (texture support still broken, sorry).

-Fixed horizontal window resizing locking up the mouse cursor if done on the upper right edge of the window.

-(Hopefully) Fixed error popup occasionally when highlighting the "Simulation" entry on the menu at startup or during loading.

-Fixed info bar on top of graph showing "aXX_YYYY" animation format instead of "aXXX_YYYYYY" for Elden Ring.

-Fixed armor...

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DS ANIM STUDIO 4.0 BETA

Report any bugs on the Discord https://discord.gg/bG2qK8exNE

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Update and Poll

First of all, read my update here about what's been going on https://twitter.com/meowmaritus/status/1383942300489773057?s=20


To sum it up, I haven't really felt well enough to do anything whatsoever for this entire month. It would mean a lot if y'all still wanted to support me but I also understand if you feel like it's a waste of money, so I'm doing a poll for it. Should I...

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Version 3.0.0 Early Access

Version 3.0.0


Download: https://cdn.discordapp.com/attachments/755966524413706262/790761838593048586/DSAS_v3.0.0_PATREON_EARLY_ACCESS.zip


Changelog: https://gist.github.com/Meowmaritus/daed2d0c43377083982...

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Nightfall - Hollow Thief - Test 1

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FBX Stuff

DS Anim Studio v2.5 will be able to import both models and animations from .fbx

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DS Anim Studio Updates

After the first public release, v2.4.1, I've (publicly) released:

v2.4.2: https://github.com/Meowmaritus/DSAnimStudio/releases/tag/ver2.4.2

v2.4.3: https://github.com/Meowmaritus/DSAnimStudio/releases/tag/ver2.4.3

v2.4.4: 2020-09-27 01:22:30 +0000 UTC View Post

DS Anim Studio v2.4.1 Public Release

Get it here: https://github.com/Meowmaritus/DSAnimStudio/releases/tag/ver2.4.1

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[Early Access] DS Anim Studio Version 2.4.1

Some various fixes over 2.4.0

Goes public same date as 2.4.0


As always, join the Discord server to give feedback or bug reports etc etc https://discord.gg/J79XMgR 

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[Early Access] DS Anim Studio Version 2.4

Join the Discord server if you would like to provide feedback/bug reports/discuss it in general.

Discord server: https://discord.gg/J79XMgR

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Tiers update + FXMLRDS3

Now the $10 tier gets app releases early (includes things like new DS Anim Studio updates), I'm thinking probably 2 weeks early but I'm still deciding.


Anyways, here's a tool to convert ds3 .fxr to and from xml so you can edit it in a text editor. This release is public right now because it was like 1 hour of work using mostly TKGP's code.

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FFX stuff

I finished the Dark Souls 1 FFX template system so now I can rename variables immediately as I figure them out. I'll eventually be releasing this as FXMLR2 (very original name i know).

I've also taken a look at Dark Souls 3 FFX some more and still haven't found out much. I'll keep researching.

Anyways, once I have done some more research on ds1 ffx i MIGHT look into making a simple gui for them (not a way to preview the effect to be clear just a better way to edit). basically it...

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VFX Progress

I went ahead and started creating my XML template mappings for Dark Souls 1 VFX format. This is the first step in many for proper VFX editing, as it makes it far easier to do research on the format.

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Welcome to my Patreon

Here I hope to keep everyone up to date on ALL of my modding related things. 


To get started, I'll let everyone know that I'm working part time on a new version of DS Anim Studio adding a colossal list of features and bug fixes that everyone has been asking for and some that nobody asked for but you will enjoy. 


I'm also exploring Dark Souls 1 VFX editing and planning on refactoring the code I used for FXMLR to allow for on-the-fly struct layout cha...

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