As usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE
Changelog below:
-Fixed oversight where Havok export would obey computer locale rules and write floats as `1,0` instead of `1.0` when writing the XML, causing many tools, including official Havok Content Tools, to crash.
-Fixed texture support regression introduced in v4.0. Now (theoretica...
2022-05-16 19:56:22 +0000 UTC
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As usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE
Changelog below:
-Fixed regression that caused Bloodborne events to not be mapped correctly.
-Added support for uncompressed animations in DS1R/SDT/ER (only known example is Godrick's corpse)
2022-05-11 01:25:25 +0000 UTC
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As usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE
Changelog below:
-Updated code for `Force Ingame Entity Reload` to work for Elden Ring v1.04.1
-Fixed bug where `Import From Animation ID...` (Ctrl+I) option put all events on the same row in BB, DS3, SDT, and ER.
-Redone event template for Elden Ring based on Pav research...
2022-05-07 23:21:51 +0000 UTC
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Main changes are ingame character reload for Elden Ring and support for exporting skeleton and animations to a few easily-loadable Havok formats (new option in Tools menu)
As usual, report bugs on the Discord server: https://discord.gg/bG2qK8exNE
2022-04-12 23:46:36 +0000 UTC
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-Fixed severe framerate issues on models which try to load a lot of textures (texture support still broken, sorry).
-Fixed horizontal window resizing locking up the mouse cursor if done on the upper right edge of the window.
-(Hopefully) Fixed error popup occasionally when highlighting the "Simulation" entry on the menu at startup or during loading.
-Fixed info bar on top of graph showing "aXX_YYYY" animation format instead of "aXXX_YYYYYY" for Elden Ring.
-Fixed armor...
2022-03-28 20:27:12 +0000 UTC
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Report any bugs on the Discord https://discord.gg/bG2qK8exNE
2022-03-28 06:39:08 +0000 UTC
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First of all, read my update here about what's been going on https://twitter.com/meowmaritus/status/1383942300489773057?s=20
To sum it up, I haven't really felt well enough to do anything whatsoever for this entire month. It would mean a lot if y'all still wanted to support me but I also understand if you feel like it's a waste of money, so I'm doing a poll for it. Should I...
2021-04-19 17:49:15 +0000 UTC
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2020-10-10 02:53:14 +0000 UTC
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DS Anim Studio v2.5 will be able to import both models and animations from .fbx
2020-10-02 19:15:48 +0000 UTC
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Some various fixes over 2.4.0
Goes public same date as 2.4.0
As always, join the Discord server to give feedback or bug reports etc etc https://discord.gg/J79XMgR
2020-09-19 23:16:31 +0000 UTC
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Join the Discord server if you would like to provide feedback/bug reports/discuss it in general.
Discord server: https://discord.gg/J79XMgR
2020-09-17 02:19:54 +0000 UTC
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Now the $10 tier gets app releases early (includes things like new DS Anim Studio updates), I'm thinking probably 2 weeks early but I'm still deciding.
Anyways, here's a tool to convert ds3 .fxr to and from xml so you can edit it in a text editor. This release is public right now because it was like 1 hour of work using mostly TKGP's code.
2020-09-06 02:27:01 +0000 UTC
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I finished the Dark Souls 1 FFX template system so now I can rename variables immediately as I figure them out. I'll eventually be releasing this as FXMLR2 (very original name i know).
I've also taken a look at Dark Souls 3 FFX some more and still haven't found out much. I'll keep researching.
Anyways, once I have done some more research on ds1 ffx i MIGHT look into making a simple gui for them (not a way to preview the effect to be clear just a better way to edit). basically it...
2020-09-05 02:17:12 +0000 UTC
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I went ahead and started creating my XML template mappings for Dark Souls 1 VFX format. This is the first step in many for proper VFX editing, as it makes it far easier to do research on the format.
2020-09-02 19:16:27 +0000 UTC
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Here I hope to keep everyone up to date on ALL of my modding related things.
To get started, I'll let everyone know that I'm working part time on a new version of DS Anim Studio adding a colossal list of features and bug fixes that everyone has been asking for and some that nobody asked for but you will enjoy.
I'm also exploring Dark Souls 1 VFX editing and planning on refactoring the code I used for FXMLR to allow for on-the-fly struct layout cha...
2020-09-02 03:38:41 +0000 UTC
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