This week I finished the Dialogue overhaul and made some small improvements here and there in the story dialogue. I'm also working on making improvements to the tutorial pop ups.
The changes to the dialogue are essentially reworks that were made possible with the new event system. For example on the first night the dialogue for when Fredrika turns off the light in the maintenance room and the follow up text telling the player to close the door is all one text block. This is because pre...
2024-04-15 08:00:07 +0000 UTC
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This week I worked on overhauling the dialogue system from some of the oldest code in the game. I'm trying not to do overhauls, but the system completely broke last week for a reason that I couldn't figure out due to how difficult debugging the cobbled together system was.
Following the theme of other overhauls I've done this update will be focused on making something that is robust and applicable even outside of FuckNAF. Previously calling game events was done with special code wo...
2024-04-08 07:56:43 +0000 UTC
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This week I worked on making the workflow for adding animations more streamlined and compact over the default Unity editor's experience. I also worked on bug fixes and other small issues, one large bug I discovered recently however I'm still working on. Right now the dialogue system is behaving oddly, it's displaying dialogue it shouldn't and is causing game breaking issues like not waking Fredrika up for her story night.
There's more details on the Discord and it's kind of nerdy so I...
2024-04-01 07:59:47 +0000 UTC
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Finally, the sound overhaul is complete. I'm sorry for not having more frequent updates like I intended, but I was frankly ashamed at how little progress I was making daily. I'm not skilled at sound design in any meaningful way and the tools Unity has to handle sounds for animations is super tedious and difficult to iterate with. I actually ended up making my own tool to scrub through animations in slow motion, which I will see about adding as a cheat.
Every scene has received a once ov...
2024-03-25 07:55:28 +0000 UTC
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This week I worked on moving every sex sound file over to the new collection. This was a lot more time consuming than I had anticipated mostly because the oldest sex scenes used the old system for calling sound effects.
The old system specifically called a single sound file without any modifications possible which meant I had to go through and identify a collection of sounds to replace each sound event. I've been essentially doing half the process that goes into making sound filles for...
2024-03-18 07:59:40 +0000 UTC
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This week I finished the night cheat menu and started work on improving the sound design for the game by using the sound pack provided by OpenNSFWSP. As a side note that hopefully will go completely unnoticed I've updated that save file system to reduce save file size in half. I'm also changing up my work flow to provide biweekly updates, once on Wednesday and once on Friday since I'm going to start working on Golden Fredrika soon and there's a lot that needs done for her.
The night che...
2024-03-11 07:25:15 +0000 UTC
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This week I worked on improving the spectators so that they will look at different body parts as well as experimented with several other things including an upcoming new suite of cheats for eligible patrons. I'm still working on the experimental stuff and I didn't want to release a build that was just the bots looking in slightly different locations so I'll be putting that off until tomorrow, if there's no build tomorrow I'll donate $100 for every day past tomorrow to a charity as punishment,...
2024-02-26 07:42:15 +0000 UTC
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This week I mostly worked on fixing the voyeur feature, which was uploaded a few days ago to the previous update. Since then I've worked on fixing and improving features for it which is available in this build.
I've set every bot to play their "standing idle" animations when they're spectating so that there isn't odd issues like Mangle leaning on an invisible counter or Foxy sitting on the floor which could occur under certain circumstances.
I've also fixed Chica, Mangle, and Bo...
2024-02-19 07:51:09 +0000 UTC
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This week I did a series of bug fixes and general polish and started work on a feature I had dreamed up a long time ago that would allow bots to appear as voyeur's in each other's scenes.
I'm still working on finishing the features for this weeks update, I will be posting the updated build here once it's done, probably one more day.
The voyeur system that is currently under construction will cause any bot that would normally appear in a game over scene to appears as a spectator ...
2024-02-12 08:45:28 +0000 UTC
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This week I finished the scripts and animations for the beginning and ending dialogue for the 3AM night. I've attached two builds, one with the time lock in place and one without to allow testing the 3 AM lock as well as the night in general.
The 3AM morning dialogue should now properly branch into good and bad ends when the appropriate button is clicked. The dialogue will also now correctly trigger the game over scene with Murder.
Murder also has her new story animations added t...
2024-02-05 08:08:19 +0000 UTC
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This week I fixed a bug causing the Murder event to never appear as well as started work on making Murder's night more cinematic and distinct with night specific animations and events.
Attached is the build with the bugs fixed, so the event can now be accessed at the appropriate time. However, I will be uploading another build before I go to sleep with the "3 AM" functionality temporarily disabled so that players can test the new animations I'm adding.
The programming for the a...
2024-01-29 08:05:03 +0000 UTC
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This week I worked on all the small features that need to go into making Murder as complete as the other bots including adding her to the toy box, giving her an idle animation, and making her appear during the story night before her game over scene. Additionally the game should now only show the event if you launch the game at 3 AM, if you want to play it during another time you can use one of the previous builds, there will probably be a cheat to show it at any time in the future or you can ...
2024-01-22 09:16:42 +0000 UTC
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First I want to apologize, I was in a hurry last week and did not stop to make sure the beta build was actually attached to the Patron post last week. This week's build will have everything that you guys missed out on and I will be double and triple checking it to make sure it gets properly shared.
This week I finished the events and final touches, including proper camera angles, for the Murder maledom scene. It now has sound and is for nearly all intents and purposes done. I'll be foc...
2024-01-15 07:26:49 +0000 UTC
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This week I finished the animation portion of the game over scene, I just need to complete the events (sound effects, mostly) and it will be completely done. I've also done some background improvements to how props will be spawned which will allow the ribbon from the Bonnie femdom scene to return.
There's also a slight visual bug that I'm working on fixing, probably related to the issue I've had with exporting animations recently, that is causing the Meat sack's skeleton to not properl...
2024-01-08 07:35:50 +0000 UTC
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This week I finished the animation part of the Murder game over scene, I just need to add sound and other effects to it which I'm currently working on.
I was previously using a custom made blender add on to record and export unity events in blender, however I recently moved to a new laptop and updated blender and have been unable to locate exactly where that add on is. I've attempted to remake it but I can't get the output of the addon to match the expected input of the code I made in ...
2023-12-25 07:30:45 +0000 UTC
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This week I continued to work on the Murder animation, finishing the transition between the latest two loops. I also finished the update to the achievements UI so that achievements will now have a "?" icon in the achievements list that will give a brief tutorial on how they can be achieved (i.e. how to earn $420.69 in a single night).
2023-12-18 07:51:48 +0000 UTC
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This week I worked further on the Murder maledom scene, all that is remaining to be done is the 4th stage transition to the third loop, then a climax, and finally a post climax loop.
I also took the time to polish some long standing oversights:
Added and updated the tool tips for the toybox and desk setup to accurately describe what each button does.
Fixed the tutorial text in the toy box from overflowing.
Fixed the achievements menu in the main menu so that achi...
2023-12-11 05:34:14 +0000 UTC
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This week I think I finally tracked down the soft lock bug caused by game over scenes failing to load, I also fixed an issue with the desk setup loading items incorrectly after using a dildo or a battery.
Thanks to some helpful reports from several patrons I was able to recreate the problem causing the soft lock. If you launched the game, played the first night, then lost on any subsequent night the bots would not be able to launch a game over scene,, causing the game to soft lock. I wo...
2023-12-04 05:44:20 +0000 UTC
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This week I've been busy with real life stuff, namely the Thanksgiving holiday and moving my entire operation over to a new laptop, but I was able to hopefully fix some bugs that were present in the last build.
The issue of game over scenes not triggering, causing the game to soft lock, should be resolved. If you're still getting this issue please reply to this post with what night (arcade, story night 7, Helloween, etc.) you're experiencing the issue on as well as the first bot to att...
2023-11-27 07:08:17 +0000 UTC
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This week I've been working on animating the Murder scene as well as attempting to track down some pesky game breaking bugs that keep resurfacing. I also reanimated Springtrap's walk cycle to a slightly smoother/bouncier version as a small bonus.
Murder's transition from the first loop to her second loop has been done. I need to figure out a better way to implement a feature I've been experimenting with on her that controls her finger placement. Right now the data is stored as separate...
2023-11-13 07:23:17 +0000 UTC
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This week I continued working on getting Murder's game over scene into the game. Right now two loops have been completed, the beginning idle loop and the first "slow pump" loop. The scene can be previewed from the Patron Rewards menu in game.
I didn't make as much progress this week as I would have liked due to me becoming sick for a few days, but I've been able to make decent progress these past two days and am hopeful I'll be able to get the animation completely done fairly rapidly. ...
2023-11-06 07:57:57 +0000 UTC
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This week I mostly worked on finishing Murder, which was detailed in the update to last week's post a couple days ago. This update is a bit smaller since it contains the work done over just the past
few days.
This weekend I focused on trying to make the night more doable and ended up deciding that I will simply have the event have its own separate difficulty scaling system. Every loss in game will reduce the difficulty of the even by reducing the mk of the bots by .2 each, to a mi...
2023-10-30 06:26:41 +0000 UTC
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This week I started finalizing the Helloween event in preparation for a hopeful release before Halloween. I'm going to be working on a crunch time schedule between now and then to try make that possible. It's probably not going to be a healthy schedule so I won't be doing this often, but considering I'll be on vacation for a good portion of next month I'll have plenty of time to recover.
While I'm on crunch time I will be making a daily update to this post with the latest patch notes a...
2023-10-23 06:43:03 +0000 UTC
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This week I did some bug fixing on the poll system, fixed a bug causing Helloween to sometimes be inaccessible, and further worked on Murder, including adding the dialogue to the night. There's also a new poll on Smutcube.com, so head over to https://smutcube.com/VotingHome.php to cast your vote.
The winner of the poll last week was Vaginal and so the poll this week reflects different positions that it could be...
2023-10-16 06:57:27 +0000 UTC
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There is a new poll on Smutcube.com to determine the specifics of Murders maledom scene. This scene will be part of the reward for completing the Helloween event along with an item that unlocks quick swapping and receiving her as a toy in the toybox.
You can vote at:
https://smutcube.com/VotingHome.php
Depending on the poll results there may be subsequent polls to determine further specifics such as ...
2023-10-11 03:40:47 +0000 UTC
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This week I further worked on Murder, giving her head most of its textures and remaking and re-rigging the mesh to make her more emoteable. She's now got a new quick demo animation in the toybox along with her new detailed beak and face, and a preview of her new feet.
Currently Murder is two separate rigs for her head and body, these will be joined once I'm completely happy with the head rig. However, the limitation means that her hood is currently removed since you can't have a mesh u...
2023-10-09 07:00:46 +0000 UTC
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This week I've been really focusing on making the star of Helloween, Murder. She's been placed in the toy box along with Goldie, doing a small animation test with her current (in progress) head/face rig.
Her head is about 75% done and will be on display with a basic black body until the rest of her is complete which I'm hoping will be next week. What's on display is currently untextured, so the "blocky" parts where the body transitions to beak will be fixed by texturing. She also needs...
2023-10-02 06:55:04 +0000 UTC
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This week I worked on polishing up and (hopefully) finishing all the balancing and mechanics necessary to make Helloween beatable.
Springtrap will now teleport while in boss mode and stop various boss mechanics of the other bots. Foxy and Chica's forced Camera swap and Bonnie's teleportation will be halted when they are being seduced by Springtrap, the other boss mechanics will either naturally be halted by being distracted (Puppet/Fredrika) or wouldn't make sense (Mangle). The telepor...
2023-09-25 06:06:22 +0000 UTC
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This weekend I was mostly planning about about the potential transition off of Unity's platform towards Unreal and learning the new engine. However, before that and since then I have been working on fixing and polishing up Helloween.
As some pointed out in the Discord only Bonnie is currently the only "Seducable" bot and she will teleport away from Springtrap before Springtrap gets to her to seduce here. That was due to a last minute switch in the logic which has been fixed, however a...
2023-09-19 05:14:44 +0000 UTC
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This post is going to be a long winded rant, feel free to skip to the "So what are you doing" section if you just want an update.
I'm sure most of you are aware of Unity's change to their pricing plans by now as it's become mainstream news. For those unaware the basic gist is that Unity announced that they would be charging developers 20 cents per installation of your game once you pass certain thresholds (200k revenue per year, 200k lifetime downloads).
Some of you ma...
2023-09-18 02:27:33 +0000 UTC
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