This week I finished my add on for animating Unity Events within Blender, used the new add on to add events to the fixed Chica and Puppet scenes, and did some bug fixes.
The blender addon will allow me to focus on animating within Blender instead of worrying about puppeteering events into animations after the fact. It's a much more efficient approach which will mean I no longer have to take a week to add events like sound effects to new game over scenes, I can make them while I work on...
2023-02-05 13:32:14 +0000 UTC
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This week I worked on fixing the Chica and Puppet femdom animations in the toybox as well as did some experimentation on making a way to add Unity Events support inside of Blender.
The Chica and Puppet femdom animations have finally been updated to use the "modern" rig that I've been using for the meatsack for years. This was the reason why there was a "meat sack" and "meat sack + chair" rig in the toybox all this time, they used different rigs. The events haven't been added to the ani...
2023-01-30 05:58:31 +0000 UTC
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This week I worked on cleaning up the UI of the toybox significantly as well as fixing a couple bugs and adding some new features to it.
The new UI now has buttons to quickly buy, rent, or use from your inventory any missing sex bots. This should make it much quicker to fill in the selected scene with any sex bots. It's also helpful to show the player what steps are needed to make the scene happen.
The location button also has a new "look at" button that when clicked will c...
2023-01-21 10:22:18 +0000 UTC
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This week I finally got the sex scene function of the toybox to a playable state. There's still a good amount of work and clean up that needs to be done on it but the basic functionality is now testable. There's also some pretty sizable bugs with it that I'm aware of (mostly the Chica and Puppet femdom scenes not working, as well as scenes clipping into geometry or not starting in the exact right spot) but since this update is already several hours late I've decided to put them off for now.
2023-01-14 12:03:37 +0000 UTC
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This week I focused on attempting to fix some still existing bugs as well as implement the sex scene menu in the toy box. On a side note I'm changing my schedule so that I will be working until the actual weekend, with Friday's being the new days for updates instead of Sunday.
Once finished the sex scene menu in the toy box will be the quickest and easiest way to recreate game over scenes in the toy box. It's currently not working as I'm running into problems getting all of the differe...
2023-01-09 03:44:20 +0000 UTC
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This is a smaller update consisting of bug fixes since I just finished up my holiday break, so I only had today to work on the update.
The bugs fixed in this update should be:
Dildos appearing "above" most bots when used.
The transform gizmo in the toybox will now correctly disappear when clicked off of. It will also now reappear when they toy is moved.
Fixed a small back end issue that caused Fredrika to try and load her gameover scene several times a second i...
2023-01-02 05:38:03 +0000 UTC
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This week I added two new items to the shop: a poster and photo for Springtrap. Like the other posters and photos they will manipulate Springtrap's difficulty level.
I also updated the achievements for Platinum and Shadow skins so that they will not be awarded outside of arcade mode. This is to patch a couple exploits that make getting the achievements trivial.
I'll be off for the holidays until January 1st, as always I'll be available in the Discord and by PM, and I might do s...
2022-12-24 02:16:40 +0000 UTC
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This weekend I worked on fixing issues with the build released on the 15th. Thanks for everyone's patience while I worked through fixing the surprise bug swarm.
The issues in the last build were centered around the new data management system I made not instantiating correctly. That was due to a slight difference in how the code executed when built versus in the editor, so debugging it was a time consuming process of having to build the game, test the flow of the code, try to fix the is...
2022-12-19 01:34:13 +0000 UTC
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These past couple days I completely removed the old way of saving furniture and money in place of the new systems as well as added the ability to own multiples of certain items.
The old system for saving was causing issues while present in the last build such as causing Mangle's shop to incorrectly say you already owned an item making it impossible to buy. There was also the lingering issue with keeping the money in the toy box separate which made it impossible for players to get more ...
2022-12-16 02:32:50 +0000 UTC
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This week I worked on fixing some still lingering bug with the purchase and placement of furniture items, started work on a new way to trigger animations in the toybox, and added two new items to Mangle's shop.
Thanks to reports I was able to locate a bug that was still causing issues when using an old save file which caused the game to not load all of your furniture items even after clicking "pick up all" and "load default". I also found a problem causing Mangle's shop to not allow yo...
2022-12-12 06:21:37 +0000 UTC
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This week I worked on further improving the desk setup, primarily hoping to fix an issue some have reported that caused the essential items like the control deck and monitor to disappear. I also reintroduced the transform gizmo to be used in the desk setup to make fine adjustments to each furniture item.
The desk setup has two new buttons: "Load Default" and "Pick Up All". Load default will cause all the furniture items to be placed into a default location that I've setup. Pick Up All ...
2022-12-05 01:48:30 +0000 UTC
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This week I worked on making version controls for the save file system introduced earlier this month as well as made some slight modifications that were causing confusion.
The save file now includes a version number that will be used when the save file is loaded to see if there's anything that needs to be changed in the version of the game that's currently running. For example earlier this month I discovered a problem that caused some furniture items to not be loaded, the fix I introdu...
2022-11-28 03:22:44 +0000 UTC
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A smaller update this week since I'm going to be on vacation next week and wanted to focus on making this update as bug free as possible. I'll be available for emergency updates if something is extremely broken or to answer questions/e-mails, but I won't be doing anything else until after 11/23/22.
This week I fixed a bug that was introduced to the toy box that was causing the toys to not be spawnable or moveable. This was caused by the desk setup icons being linked improperly to the t...
2022-11-12 21:20:36 +0000 UTC
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This week I finished making all of the furniture pieces work during gameplay as well as made some additional improvements to the Desk Setup.
The new desk setup system has replaced the old system, you will have to place your furniture from the desk setup screen for it to appear during the night. I'm working out a way to have a default position for furniture items so you don't have to place every little thing by hand, but unfortunately that didn't make it into this update.
Here ar...
2022-11-07 00:05:59 +0000 UTC
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This week I've been working on fixing each individual furniture piece that is incompatible with the new desk setup. There are a still a couple furniture items that are problematic which I haven't been able to fix yet: the control deck and the radar. Once those two are fixed I should be able to start implementing the new system fully.
The desk setup can now save/load the location/rotation of your furniture items, however these save files will not be used outside of the desk setup yet. T...
2022-10-31 01:02:09 +0000 UTC
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This week I've been working on getting the desk setup to work properly (see yesterday's update to last week's post for more information). The furniture items from the inventory can now be placed and removed properly (the old furniture items will remain on the desk while that system is still implemented they can't be moved). I've also worked on the individual items to make them more compatible with the new approach, however all furniture items will need to be fixed before I can remove the old ...
2022-10-24 00:29:02 +0000 UTC
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Update 10/22/22:
The beta build is finally "done" and attached. I underestimated how easy it would be to simply replace the old furniture system with the new one. The old system is still largely in the same state with a small preview of the new system implemented. Each individual furniture script has its own dependencies that need to be trimmed. For example the way the dildos "target" each sex bot is with a preprogrammed reference, with the old system I would manually ente...
2022-10-17 01:48:52 +0000 UTC
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This week I finished the inventory system and the "spawn into scene" function of the toy box as well as fixed a bug causing the "reload" button to not appear when logging in to Patreon.
The toy box's inventory is pretty much feature complete, except for taking toys from the scene and placing them back in the inventory and updating the UI to show the number of toys in the inventory instead of the total owned. If you drag a toy from the inventory into the scene it will be spawned for no ...
2022-10-10 01:49:18 +0000 UTC
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This week I implemented a newly released feature on Patreon that will change when new patrons are billed. Instead of having all patrons billed on the first of the month patrons will now be charged on they day they sign up each month. Existing patrons will be billed on the first of the month as usual.
The new feature required some maintenance on smutcube.com's back end code. Unfortunately, the Patreon API doesn't fully support the new feature so credits will still expire on the 7th of e...
2022-10-03 01:17:59 +0000 UTC
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New Daily Update Accountability Channel
I've been very happy with my decision to put a strong monetary incentive on making sure I hit my goal of making weekly updates. I feel much more productive which is something I've struggled with as I've transitioned to my new living situation. I'd like to build on this method for encouragement with something that incentivizes even more frequent updates.
I've added a new "Daily Update (Wednesday-Sunday)" channel to the discor...
2022-09-26 03:35:25 +0000 UTC
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This week I further developed the save system as well as the windows system that are going to be used in all my games going forward, but are currently in use in the new toy box overhaul.
Windows in the toy box are now able to be "focused" so that one appears on top of the other when clicked, similar to how windows allows one window to be focused. In the future I'd like the windows to be "snappable" to the sides of the screen to make setting up window layouts easier and for window layou...
2022-09-19 03:21:32 +0000 UTC
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This week I made a new save system and started work on the inventory screen.
The new save system moves the location of player saves from the registry to a file, located in the "LocalLow/Default Company/FNAF/SavedData" folder on your PC. Once it's fully implemented it will allow players to finally move their saves from one PC to another. It also provides an easier way for me to manage save data behind the scenes, which was necessary for the inventory system. The save system is currently...
2022-09-12 03:48:36 +0000 UTC
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This weekend I worked on making more of the UI for the toy box and the UI boiler plate code behind it.
The plan for the toy box is to have 4 windows:
The Toy Store
This is where the player will purchase or rent new toys, after purchasing them the toys will be placed into the player's inventory. Renting toys cost 1/10 the price but the toys will disappear when the player leaves the toy box.
The Inventory (still in development)
Here t...
2022-09-04 11:31:23 +0000 UTC
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First I want to address that I haven't been keeping patrons up to date with what I've been doing nearly as much as I'd like to. I always intend to do weekly updates with my progress, but with the latest additions made it didn't feel like I had a lot to show for my work. I don't think that's a good enough excuse: even if it's just a screenshot
or technical explanation I should be posting something. With that in mind I intend to put pressure on myself to do better. Starting next month (the w...
2022-09-01 02:20:14 +0000 UTC
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Springtrap's maledom scene is the penultimate addition to FuckNAF before I officially start work on "FuckNAF 2" so I thought it would be a good time to talk about what exactly "FuckNAF 2" will aim to be.
When will you stop adding stuff to FuckNAF?
The final planned updates for FuckNAF are Springtrap's maledom scene (this update) and Golden Fredrika's update (the next update). After Golden Fredrika is added I will be working on "FuckNAF 2" and FuckNAF at the same tim...
2022-07-31 12:58:16 +0000 UTC
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This month I've been working on overhauling the toybox, and that process is taking a lot longer than expected and the changes being made aren't at a point where they're demonstrable. So I thought I'd write up a post detailing what's going on with it as well as a second post detailing what my plans are for the future of SmutCube.
The toybox overhaul is going to be a change focused on making the toybox easier and more intuitive to use. The current implementation has been called clun...
2022-07-31 11:35:16 +0000 UTC
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This week I made some final improvements to the new camera system and updated Springtrap's ability to "call over" Fredrika and Chica.
The new camera system has been updated to fix an issue that would cause the camera to "flip" when tracking an object that was too far below it. The new system creates a barrier so that the camera can't be turned upside down, and makes it so that the cameras barrier changes based on what body part it's attached to. This will make it so that in "Meatsack P...
2022-07-16 20:36:43 +0000 UTC
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This week I finished most of the content planned for the next update including remodeling Springtrap's strap on, adding events (sounds/ejaculation) to the Springtrap maledom scene, and adding charges to the scene.
If there's any bugs I didn't catch in this update let me know and I'll try and have them fixed before the update.
2022-06-28 19:41:17 +0000 UTC
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First I want to apologize for dropping the frequency of updates. I fully intend to make weekly updates but my living situation is in a state of flux and has been less than ideal for productivity over the past several weeks and I felt like what I was producing wasn't at a speed or quality I was happy with. I've settled down and found arrangements that will allow me to be productive again, and this update hopefully reflects that.
This update finishes all the animation work for Springtrap...
2022-06-19 14:24:05 +0000 UTC
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I have been working on a change to the back end code on smutcube.com that handles the specifics of how pledge tiers are calculated. The most important thing is that you should still receive the rewards for the tier you signed up for, if something changes please contact me and I'll make sure you're getting the rewards you should be. The main reason for this post is to let you know there's been a change to the code, so if there's any weirdness trying to redeem your rewards it's not intentional ...
2022-05-31 06:20:21 +0000 UTC
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