XaiJu
qualtroverse

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Experiments on Fruit Progress History

Sorry these took so long to get uploaded, I'll have the other missing videos up soon!

Roughly in chronological order with some small comments on Imgur itself.

This contains everything missing from the YouTube purge and some renders I found looking for the raw renders.

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Exposed

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Empty to Round Animation (WIP)

I finally have a model that transitions from a normal model to a fully round model, without any weird artifacts or glitches!

I've had fully models that could go from empty to round before, but they had issues like geometry disappearing into the model and overlapping, but most of those should be fixed now, and this model is nearly ready for animation.

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Waddling (WIP)

I'm messing with softbody physics, and this is my little practice piece.

I learned a lot from the softbody physics, but most importantly, make sure it's enabled for your render... this animation doesn't show said physics just yet

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Running out of Office Space

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Case of the Mondays

I have more coming too ;)

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Progress Update (2/15)

I'm finally finishing some of my projects, I've been back and forth between ideas, but I'm close to having some stuff to fully release!

The focus is on this one though, as it's the closest of the rest, it was suggested by BH in the polls a few weeks ago! Particularly, the part where she's taking up an entire cubicle.

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Blueberry Popping Simulation Test, and the method used to pop said berry

Just a little test after my curiosity to solve this issue was spiked in a discord server

I'm going to improve it, and eventually add a liquid simulation, something I haven't really worked with before!

But as for how I did this little simulation, I'll break it down! I should warn that this may not be beginner friendly, but you can try to follow along!

I took the base blueberry model and duplicated it, the duplicate model will be the popping model. This is important because you'll need to rip vertices to achieve this result or your base model will look really, really bad. You can rip edges and vertices with V, but keep the current position by cancelling the move with right click (might be different if you use left mouse to select, just try the left mouse button if the edges don't snap back to their original position)

But when you want your model to burst, simply go to the frame where you want them to burst, and replace the primary model with the popping model on the next keyframe by either moving it out of view of the scene or disabling it from viewport and render view under 'Object Properties', and placing the popping model in the same spot or enabling it in viewport and render. However, make sure the position of the popping model is placed before the simulation stuff starts.

Then apply a cloth simulation to the popping model under the Physics tab in properties, then enable pressure and configure the settings until you have a good result.

The thing with the pressure is you don't want it to always apply, only when the model first appears, or you'll get some weird results. To fix this, add a keyframe for the pressure settings at the time slightly after the popping model replaces the base model so the cloth can apply the pressure, then on the very next frame, set the values to '0', and add new keyframes for said pressure values. This keeps it from constantly applying pressure and ruining the simulation.

And this is important to pull it all together: Under 'Cache' in the Cloth settings, set the beginning frame to the frame just before the popping model appears. If you don't, the simulation will run before the model appears, so when it does appear, it'll already be popped. And the simulation running a frame before it appears will give it one frame to push out the model to look as if it actually popped. Otherwise, it'll look just like the old model, but push out a frame late.

As for the popping model colliding with the ground, just apply a collision modifier under the Physics tab in properties,

And I'm pretty sure unless I'm leaving something out by mistake, this should work for popping, and that's how I did it for this! If you have any questions, I'll try to answer them!

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Progress Update (Feb. 6)

I've been meaning to post there here lol

But currently, I have these projects in the pipeline, more UV projected projects like these.

I still need to run them by the original creators, but as of right now, this is what I have!


I have more stuff planned than just recreations though! I'm also giving hyper-realism a shot, but it's still in blockout and there's nothing to show just yet!

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Back on YouTube!

Unfortunately because YouTube found and nuked the old one, all the links from the previous videos are dead.

I'm going to reupload most of them eventually when I sift through my archive looking for them, but eventually I'll separate the YouTube channel and Patreon videos in case this new one is nuked too.

But for the time being, wouldn't hurt to subscribe ;)

https://www.youtube.com/channel/UC3iSv-h3gCaHg0g8b6hLiVA/featured

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YouTube Channel is Gone.

It finally happened, I got several strikes and an instant ban :)

This sucks, a lot.
I'm gonna try to figure out a new platform for videos if I can't get YouTube going again.

If there's a video you want that was taken down on YouTube, DM me and I'll send you a download link for said video.

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Experiments on Fruit High(er) Res Stills

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Experiments on Fruit

GOOGLE DRIVE LINK 


They're experimenting with fruit, and Cobalt?

Based off 'Blue Waterbed' by CobaltReverie 

https://www.deviantart.com/cobaltreverie/art/Blue-Waterbed-505446185

https://www.twitter.com/cutesintofruits 

https://www.deviantart.com/cobaltreverie

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WIP Cobalt (Blue Waterbed)

its cg this time
og artist: cobaltreverie
https://twitter.com/cutesintofruits

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Animated 2D Projected Blueberry Test

Original Artist: https://twitter.com/cutesintofruits

I wanted to recreate Blue Waterbed by cobaltreverie, so I tried blocking it out and sculpting it. I ended up making the entire scene but it didn't feel right, so I started over from the base model.
But then it hit me, project the art onto the model, and with some tweaks, I make this.
It's still very rough but its an idea of the power of projecting 2d art onto 3d models

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Expanstriss City Bounce Animation Blockout Test

I had this idea to have the Expanstriss just bounce around the city, similar to Into The Spider-Verse, so here it is so far!
It's super buggy tho, but thats why its a blockout

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WIP Kneeling 2

This one's still in production, I put it on the backburner to focus on other things, but I wanted to use the model more!

I have another one coming too, and I think it'll look cool, so stay tuned!

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Polls

I really needed to do these way long ago and kinda doing one was stupid for me when I wasn't ready for it.


But I want to try again, but instead of me coming up with the ideas, I want to hear your ideas!

Just drop some in the comments or send me a message, and I'll add it to the list and post the ones I can do in a poll!

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Question about BTS Content

Do you want more content focused on the production of this stuff and the work that goes into it? Like a sequence that's released with the image that reveals some more stuff under the hood?

Since I figured I can't really share the blend files because I have licenses for these things, I could provide a further dive into how I make what I make to kinda fill the gap that the blend file leaves.

Explaining this stuff is also super fun

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2022

When I released my first blueberry art a year and a half ago, I didn't expect it to become what it is today.

I've kinda kept this as a side-gig to my other ventures, but this year, I'm focusing entirely on making art, and improving the content here specifically.

I've been trying to get more posts for you guys, and frankly, its a combination of my awful workflow and time-management that's done me in so many times, so I'm going to focus on improving those things this year to give you more bang for your buck.

Every one of you made me realize what I make is special, and you all make it possible by supporting me here, and I appreciate everyone's support!

Here's to a great 2022, and a lot of berries and balloons!
~Qualtro

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A Little Experiment

I was messing with e4e styleclip again and got this result. I had to blend the images together, so I don't think it'll have much animation potential, but for stills, having fake generated faces is neat.
And one of the alts is done rendering, it'll be up soon!

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Don't Steal from the Balloon Man

That guy in the back holding the hose is the Balloon Man. Balloon Man values integrity and honesty, things he rarely sees. Occasionally you'll have situations like this girl, who tried to steal a balloon off his balloon cart. The Balloon Man will humiliate you in front of a crowd to teach you a lesson, so the Balloon Man promptly inflates her just like any one of his balloons,

Alts are gonna take a second, this render wasn't a short, but they're coming!

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Coffee Shop Blues V2

I fixed it, I didn't like it, and I feel not everyone else did as much, so here's an improved version!

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Coffee Shop Blues

I'll have some more shots of this for you guys here soon, made sure it was actually designed to do more than one shot

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Fizzy Lifting Drinks (WIP)

Finishing it later tonight

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Embarrassing

This is a lil embarrassing...

Also, I wanna take more suggestions as for what I should make in the future, if you ever have an idea, feel free to send it to me or comment it in any post!

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The Front

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Kneel

I'll have some more stuff for you guys here soon :)

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The Next Iteration

I've been gone for a while, this one is for everyone to enjoy!

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I'm not dead!

Sorry about the recent absence: twas life... :)

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