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PxlFur

PxlFur

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Sunday Progress Report

This week I've been doing lots of animation work

I've included the test render I made of the very early animation blockout shown last week This was to see how the full fur setup looked with the stomach bulge. This also allowed me to test a new 5 point light system I've been playing with. For the time being I think I'll go back to the 2 point one used in the previous parts and tweak that.

First part of this week was spent on the side activity blocking out the 'basted otter' animati...

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Sunday Progress Report

What's been going on this week? Otter rebuilds and more animation blocking 


Rebuilding the Otter. During the first part of the week I went through a period of poor sleep (no idea what's caused it) which has lead to several days where concentration was not optimal. thankfully sculpting, rigging and weight painting (for me at least) can still be done even when half asleep so a good chunk of the first half of the week was spent rebuilding the otter and not wasted fighting t...

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Sunday Progress Report

What's been going on this week? Dynamics, Animation blocking, Adding fluid sim to Staying In Eating Out Part 2 (and watching little red and blue bar graphs)

Last weeks side activity was working on getting the tails swishy and implementing the joint based dynamics. Like many of you I've been a bit distracted by the news this week but despite that I've been trying to get work done. When not (and sometimes during) looking at maps and vote tallies, I've been running some very methodical sim...

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Sunday Progress Report

Stuff I've been working on this week. Fur, Tails, Bulges Fluid sim and Animation blocking 

After many weeks of doing animation polish I built up quite a list of little tasks I wanted to tackle so I've been putting some work into each this week. 

Fur. The idea for this one started one night after re watching a certain animated feature and I decided to try and put a bit more work into my fuzz and for some unknown reason I chose the fox to work on first ^_^ I've included a ...

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Sunday Progress Report

Staying In Eating Out Part 2 finished!

After weeks of long days and late nights agonizing over small details, blocking, timing and polishing the animation, it feels good to be able to show it off in full :D

Please let me know what you think <3

I've included 4K stills of some of my favorite frames from the finished animation.

This week was mostly spent finishing up the animation, however the side activity was to design an office. To begin with I thought of doing a re...

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Sunday Progress Report

Things done this week, Animation and Fluid Sim

Animation, most of the time this week was spent polishing animation before it went into rendering and you can see the results in the render/playblast WIP cut. 

Fluid sim. The executive producers decided last week that the side activity would be further work on fluid sim. Its been a lot of housekeeping. going through from end to end documenting everything. deleted all the little dead end experimentations added the ability for mult...

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Sunday Progress Report

Stuff done this week, further animation polishing and rendering, Wolf Grooming. 

Animation, updated some camera angles for a few upcoming shots and further work has been done polishing the animation with special attention given to the stuff that was due to be rendered next. I've changed up the WIP preview so it goes from rendered > playblast to show the final flow of the animation better.

Side activity for last week was grooming the wolf and I thought it'd be fun to show h...

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Tiebreaker Poll: Side Activity

Having polled the Executive Producers and it ending in a tie, I'm bringing the leading choices to everyone. 

The choices for this weeks side activity are:: 

Dynamics Exploration: in order to get a better understanding of what animation works well with dynamics I'll look to pair back the current tail animation and experiment to see what sort of input produces the nicest looking results. 

Character Creation: Continuing on from where I left off and continue worki...

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Sunday Progress Report

Further animation work for Staying In Eating Out Part 2, Exploratory work on joint based dynamics and also some AI framerate upscaling.

Animation, this week I've spent most of my time polishing existing animation with an eye to getting the first shots completed so they can get added to the render queue. The kiss (which will be the end of this part) has started to be blocked in. I've also done some lighting adjustments and started the first shot rendering, attached is as much as was done...

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Sunday Progress Report


This week further work has been done on part 2 of the animation, along with more work creating the wolf.


See attachment for a playblast cut of where I'm at so far with Part 2 (it's missing the kiss at the end that'll be worked on soon), there are a few shots are nearing completion and I'll focus on getting polished then do some lighting tests so they can start to be rendered whilst I work on the rest of the animation. The remaining included shots have the basic ide...

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Sunday Progress Report

I've been working away animating Part 2 here is my playblast rough cut from what I have so far (there is more sitting blocked out that needs attention), it's all firmly work in progress and obviously needs more refinement. (this is also what it looks like when I'm animating, I don't get to see the full fluffy look until rendering.) 

Side activity for last week was rigging the wolf, so far I've only got his body rigged and is going through weight painting, please forgive the pose (I...

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Sunday Progress Report

Part 1 of Saying In, Eating out is here :D (see attachment)

This week I've been working hard on the animation for part 2 along with sculpting up the wolf. I'm happy now he seems to have a lot more character to him, (and as a bit of fun I've even included a quick side by side of all the headshot previews that got us to this point)

Executive Producers were polled, and the side activity for this week is Rigging the Wolf. <^,^>


As an aside (and I apologize my 'i...

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Sunday Progress report

Here is a preview of the animation. This is 2 of the 4 shots that are going to be in Part 1 and it should be finished rendering by next Sunday. The remaining shots are the overhead and lip smack. Enjoy the first section of Part 1 ^_^ 

As for other activities, I've been doing more sculpture work on the wolf, and the executive producers have decided to keep that as the side activity. I definitely think he looks better and is like 95% of the way there, however there is just something ...

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Sunday Progress Report

After reviewing the animation so far. I feel the sensible approach is split it and release each scene as its own part. These parts will get released as they are completed.

The advantages are, focus can be placed on the individual parts along with time being used more economically, as instead of leaving the rendering to the end and having the PC out of action for a solid few weeks, renders can happen overnight on individual shots and work continues during the day.

As for a title, &...

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Sunday Progress report


Stuff done this week, further animation work on the fox and yeen animation, Fur has had some tweaks, Dynamics  explored with a proof of concept animation.


The animation:  Shot 1 another pass has been given to the characters along with refining camera movement, I'm quite happy where Shot 1 is, no major work should be required to get it finished. Shot 2 is getting filled out further, more connective tissue of animation between the blocking. Camera movement ...

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Sunday Progress report

Edit: added the 48FPS HFR upscale version of Splatter The Fox ^_^


This week was too hot. A heatwave meant for days I could only work from midnight onward. I'm not a fan of warm weather, give me cool dull overcast days and I'm happy. Plus the houses here are designed to keep heat in, don't have AC, and even in the evening when the temps starts dropping, the brick walls just sit there happily radiating the days heat back into the house.  :/

Because of the limited tim...

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Poll: Character Selection

Well this is a rather interesting one, The Executive Producer poll ended on a 4 way tie for the next character to be created so I'm throwing it open to all $5+ patreons (EPs of course can vote in this poll.) 

See the attachment for headshots. These should be thought of as guides as whatever character is chosen will go through multiple iterations both of the base topology, and of the scales/fur coloring.   

So who is it going to be? 

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Sunday Progress Report

I've been working through some fun weather this week, hot humid days, warm sleepless nights. However the Raccoon is now done, and more blocking has happened on the animation. :D 

This week there were two executive producer polls. Choosing a new character and the side activity for the week.

The side activity had a clear winner and is going to be investigating some dynamics I came across recently. These are potentially easy to implement and tune, whilst not a full on muscle sim...

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Sunday Progress report


It's Sunday! time for the progress report. ^_^

Work continues on the animation, the blocking from last week has been refined, tweaked and extended. I've also set up some additional cameras for cutaway/detail shots along with blocking out the start of the next section (see screenshots) 

The raccoon has had more work done and rigging is tentatively complete. The EPs have decided the side activity for this week will be to do the groom and texture work because of this ...

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Sunday progress report

Here it is, the first look at the new animation, not sure what I'll title it yet but there is going to be a lot of fun had by the Yeen and the Fox :D

This week I've been up to a few things, started blocking out the animation. This served double duty as a "rig test" because the Fox and Yeen revisions are new it means a lot of back and forth between laying out the animation, seeing something that's not quite right and going and fixing it. Normally this is simply a bit of clean up on weigh...

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Sunday Progress Report

I've been hard at work this week. 

Otter Explorer: Maw finished rendering this morning, it took a little longer than expected, render settings needed to be tweaked for better quality which meant starting the render over a few times.

Character rebuilds. The fox was finished up quickly after last week however the yeen took longer than anticipated as certain bits of weight painting UVs, texture work and groom could not be reused and had to be redone from scratch. After the succe...

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Sunday Progress Report

What I've been up to this week, working hard on  "otter explores a tiger:Maw" and it's just about done, I want to run a polish pass on the animation curves and then it can get to rendering. As a 'taster' I've included some 4K screenshots. ^_^

The focus for this week (after the animation is done) is going to be finishing the rebuild of the yeen and the fox so they are animation ready. Work will be done on them during the day, and at night the animation will be rendered. I'll make a ...

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Poll: Focus for the week

I asked for the executive producers to choose my topic of focus for this week, due to it being a 3 way tie instead of flipping a coin, I thought I'd throw it open to all of you as a one off poll it'll run till this time tomorrow and decide what I get up to during the week, EPs are welcome to vote in this poll too ^_^


Character Creation (Raccoon & Yeen Rebuild)

Simulation (Muscle dynamics)

Animation ('otter explores a tiger:Maw')  

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Sunday Progress Report

EDIT: High Frame Rate upscale version of the Alt angle has been added to the post ^_^

Welcome one and all to the Sunday progress report

The fluid sim is finished, included is an alt angle where you get to see the tiger's expression >:3. The Executive Producers were polled and no one had anything bad to say about it, so this is the base settings that'll get used in future animations.

Something not covered before is the time it takes to tweak the sim clocking in at 40mins f...

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Sunday Progress Report

To add a bit more structure to my work I've started up a weekly poll for the executive produces where they get to choose my focus area for the following week. The poll gets put up on a Thursday and closes Sunday. 

On Sunday I make a progress report for the previous week (this is what you are reading now ^_^), this is where I'll show off stills, (preview) animation, or a written report detailing what I've been up to. 

Today the poll closed and Simulation came out on top s...

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Goo v2

A big warm welcome to all the new faces here :D Glad so many of you liked what you saw in that animation that you decided to support me <3

Here's what I've been working on, it took quite some time to custom code a stickiness attribute then dial in the sim. Decided to see how far I could push it and also added in the fur getting slick when hit and staying damp. 

This is the same base animation as I used before with very minor tweaking. It's temp animation that I didn't spen...

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Goo v1 sim test

After weeks of messing around with R&D trying out a multitude of ways of getting nice thick stringy goo I've finally found a technique that looks good. 

The base animation is a bit rough and the sim still needs dialing in (hence having fun with the workprint timecodes) but I thought everyone would like to see what I've been up to ^_^

Over the next few days I'll be working more on this, fine tuning and seeing if I can apply a few more tricks to make it look even better.&nb...

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Otter Explorer Animation, Part 1: Paws

EDIT: 02-10-20 Have added in a High Frame Rate upscale of camera 1. This uses the DAIN Neural Network interpolating the animation from 24 to 48 FPS for even smoother paw rubs ^_^   

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Here is the first of the looped animation from the otter explorer series :D 

I've included 4K stills + the social media versions (that'll be posted in a months time)


things I'm working on:

More otter explorer loops. 

Raccoon has been scu...

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Yeen in the moonlight

The new bedroom location is done, here is a quick render trying out some new lighting techniques I've been learning. 


Current things I'm working on:

Short animations based on the otter exploring the tiger stills 

Raccoon rigging.

Sim work, fluids & softbody dynamics.   

Feel free to reach out if there is anything you'd like to see me try I'm always open to new ideas =^.^=

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Location, location, location.

The new location has been chosen, will be working on designing a bedroom set for all the characters to play in.  =^,^=

Current things I'm working on,

Location design (bedroom)

Short animations based on the otter exploring the tiger stills 

Raccoon rigging.

Cum, Stretch and Jiggle sim work.  

Lighting. 

Feel free to let me know if there is anything you want to see me working on or ideas you'd like to share.  


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