XaiJu
Ascension Simulation

Ascension Simulation

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Ascension Simulation posts

What kind of update would you prefer for Goddess Maker A.2?

Premise:

There are two general directions I can take for the development of the third demonstration build of Goddess Maker:

•First, the natural progression would be to develop the long-awaited Nutrient-Based Permanent Growth Dominance System, the central mechanic of the "Lab of God" section of the game, where the player and partner character's height difference dictate their social hierarchy and how much control they have over the lab and business.

•T...

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Goddess Maker A.1 Release Notes

Date: September 17th, 2024

•The second build of Project Binary Ascension, Goddess Maker A.1, has been released to the patrons whom have met the financial qualifications of the Game Access Membership Tier. 

•For others who wish to play Goddess Maker A.1 please meet the same qualifications and I shall send you a personal download link to the game, as soon as I am notified of your pledge.

•Goddess Maker A.1 builds off the foundation set by A.0.&nb...

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Goddess Maker Q&A Volume 1 (July 28th to September 10th)

Introduction:

I been receiving a lot of questions after the release of Goddess Maker A.0, so I decided to compile them into one thread for documented convenience and to spread awareness to the commonly asked questions.

For future reference, I plan to make posts like these as a form of closure and as a soft farewell to the current demo, as it will be soon be replaced by something new and different. 

Note that all the questions have been paraphrased...

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Goddess Maker Mechanic: RELAXATION

Introduction

In the “Lab of God” section of the game, during the evening after work is when you have the free time to participate in leisure activities, focus on things that are important, and socialize openly with your partner.

Here are some the interesting interactive events that can occur during this period:

Body Development Group

Breast Caress 

•When certain nutrients are consumed b...

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Goddess Maker Mechanic: OBSERVATION

Introduction

As Goddess Maker is a very scientific-oriented game, an universal descriptive measurement system is used for all the characters, including the non-player characters (NPCs). 

To facilitate the understanding of these measurements, a mechanic called “Observation” is implemented game-wide to allow the player to view all character related stats in direct, interactive, and descriptive formats.

These are the expected measureme...

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Goddess Maker Mechanic: HEIGHT SCALE

Introduction:

I know a lot of people that came to support my effort adore the concept of size difference, so I thought I should show you the working height category model I’m using for Goddess Maker’s Development.

NULL GROUP

Null (Male), Nul (Female)

Height: Nonexistent, 0, False, etc.

Description:

•Not an actual height measurement category, but the abse...

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Goddess Maker Mechanic: BETRAYAL

In Goddess Maker, a central mechanic of the gameplay is working alongside your goddess-wannabe lab partner who possesses feelings of her own and acts upon it.

Due to this external autonomy, the partner character’s responses are not obedient when the player is in a position of management.  

Rather,  you are dealing with a part-cooperative, part-combative being who expresses herself through own self-interest and will act unpredictable when the underlining circumstances...

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(Updated) Announcement: NPC + Custom Event Packages

Update (18 November 2024): 

I unpublished the tier that included the NPC and Custom Event Packages, as it has become redundant due to Patreon's implemented shopping system.

Instead, the two packages can now be purchased individually off the shop section of the Ascension Simulation Patreon Page.

Individual Contents are the Same, with New Emphasis that the Custom NPC Package includes an Transformative Form in Addition to the Base Form, as transformations ...

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Goddess Maker Mechanic: GROWTH

In Goddess Maker, there are two main modes of growth as a human, permanent growth and temporary growth.

Permanent Growth

Permanent growth consists of multiple sets of measurable spectrums that are universally shared from human to god.

Player Character’s Growth Stats

For the player character these individual stats are Height, Intelligence, Strength, Penis, and Soul.

And the following methods to facilitate the growt...

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Goddess Maker Mechanic: DAY CYCLE

Morning Activity 

Nutrient Intake: 

Change the amount and kind of nutrients to facilitate different types of growth.

Exercise: 

Change the style of exercise regime to meet your fitness goals and to facilitate growth.

Prep: 

Add certain nutrients or accomplish certain tasks at the start of day to im...

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Goddess Maker A.0 Release Notes

Date: July 28th, 2024

-The first build of Project Binary Ascension, now under the unveiled name “Goddess Maker”, has been sent to the paid patrons, whom with much appreciation, invested early in this account’s endeavor. 

-For others who wish to play the A.0 build of Goddess Maker, please meet the financial qualifications of the Game Access Membership Tier and I will send you a personal download link to the game, as soon as I am notified of your pledge.<...

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Development Trivia: Other Considered Ascension Simulation Projects

Since a lot of people liked how I included the Ascension Simulator Projects I am planning to develop on this account’s introductory post, I’ve decided to list out some of the other considered projects that didn’t make the cut.

Note: That some of these project titles were made up to avoid throwing away good titles.

(Rejected) Project Transformative Escape

Short Premise:

-It was a game concept where you played as a ...

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Account Manifesto

Introduction

This account will be advertising the development and release of monetized games called Ascension Simulators.

An Ascension Simulator, as I would define it, fetishes the transformation process of a woman becoming a goddess (Or a man, but it’s less of a priority).

P.S. For reasons, this account and its associates will go off the nomenclature of the “Ascension Simulation” branding. If you need a personal name, feel free to refer to me as “Po...

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