Hey all,
Quick update post keeping you all in the loop on what's happening in the studio these days.
- New characters are being worked on: Wise Old Goatman and Tiger Kerpali.
- Concepting for flora of the Vertical Slice level region.
- Further detailing the current Vertical Slice level block-out.
- Continuing work on combat design with look into camera behaviour, move patterns, and enemy AI.
- Combat animations for Maya and the Kerpali fighter.
...
2019-04-01 17:42:23 +0000 UTC
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Hellou all,
its time for an update post again :)
Here is what we are working on right now:
We are continuing to block out the vertical slice environment and already have a rough view of the Kerpali village.
Also the canyon rocks and general landscape are seeing further revisions. These screenshots show the basic block out work so far. All materials are just placeholders still.
...
2019-03-21 11:01:43 +0000 UTC
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Hey all,
Here is the release of the 10$ build for March. Enjoy :)
Drive1
Drive2
Drive3
New: 2019-03-12 16:43:56 +0000 UTC
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Hey all,
Here is the release of the 5$ build for March, have fun :)
Drive
PS: We invite you to read the changelogs here and here if you havent already to find out whats new...
2019-03-12 16:43:35 +0000 UTC
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Hey all,
Here is the release of the public build for March, yay :)
Drive1
Drive2
Mega
PS: We invite you to rea...
2019-03-12 16:43:05 +0000 UTC
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Hey everyone! It's almost that time again: The builds are nearly done.
Sadly we won't be able to release the builds today as we were dealing with a few unexpected issues. But its nothing major so it's looking good for tomorrow.
We recommend you check the changelogs from the November 2018 to current versions here
And now the changelog for this new version right below:
<...
2019-03-11 18:29:46 +0000 UTC
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Hey guys, quick headsup. Due to the frequent crashes of certain scenes (IlJah and Djablo) we have produced a hotfix. Along with that we fixed the follwing issues:
- Fixed Crashes for intercourse scenes with IlJah and Djablo.
- Fixed first person field of view.
- Addressed some issues with ball size change and physics.
- Fixed the ability to go into poser or masturbation while not standing still.
- Fixed all keys being marked as duplicate when exiting and ...
2019-02-26 17:39:49 +0000 UTC
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It has arrived! The 25$ build is about to be released. Everyone of Members tier and higher will be able to test this build now and give feedback about bugs, crashes, issues, requests, basically anything that comes to mind. We will try our best to work as much as we can into the build versions for all other tiers in the following 1-2 weeks.
A brief overview of what’s new in this build:
- Added a customization feature! You can edit clothes, sizes for breasts, ...
2019-02-25 17:38:23 +0000 UTC
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Hello friends and welcome to the February testing build for the Members tier and up.
You folks show a great level of dedication and enthusiasm for the project and you know we want to involve you in development process. For that reason we have launched an early version of the build for you.
The idea is that you get to test this for about 1-2 weeks and send us any feedback you have for us.
This can be bug reports, crash logs, performance issues, animation fails, balancing, fea...
2019-02-25 17:37:58 +0000 UTC
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Welcome back everyone to the weekly update :)
Time to tell you what we have been working on these past few days:
A new character! Meet Shey, an other member of the raiders. She is 186cm tall and really really fit.
With her size she also differs from the other human females also in terms of skeletal information. This means that she will need all animations manually adapted to her proportions. Therefore she wont be available for youknowwhat in this comi...
2019-02-19 19:06:00 +0000 UTC
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Hello all,
Its time for a quick update in this new week.
We want to use this chance to explain how we are structuring our project planning:
Basically we split the whole development into 2-week sized blocks that we call sprints. This makes task management easier and prevents us from losing focus on the big picture. Besides the development, we give the team room to reflect on the previous sprint and make improvements for the next one. In that way our work is more effective.
2019-02-11 15:40:15 +0000 UTC
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Hey everybody,
Thanks to your awesome support we finally managed to grow the team to an efficient and cool family. Our office is now also in place and looks comfy as heavens :)
We made a quick video introducing everyone and what we do at CVN. We hope you like it/us :D
Now we are working full force now to get this game developed, the new build should be available this month still, but we will keep you updated.
Thanks to everyone, have a great week,
-Wild Life Team
2019-02-05 12:04:21 +0000 UTC
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Yes hello everyone,
as the title says: we finally completed our roadmap for the vertical slice.
You can see two versions here:
On the top is a compact one that shows everything at one glance.
The second one has more detailed explanations to the individual phases and is meant for those people that really wanna see what’s inside ;)
[Right Click- open in new tab for full size image...
2019-01-28 17:27:38 +0000 UTC
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Greetings chaps!
We hope you had a great start into the new year :D
Its time for a new update post.
We have been super busy reworking our office structure to fit all of the new employees who started early 2019. Check out the photo :)
We are currently setting up a production plan for Wild Life with our new producer and game designer, to break it down into reasonable and manageable pieces. This allows us to work on relevant features in detail without l...
2019-01-21 09:15:34 +0000 UTC
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HAPPY NEW YEAR!!!
Thanks for all the support in 2018, it was a crazy year!
We wish everyone the best and a good start in 2019.
We are looking forward to work with our enhanced team starting in January. It feels great to be able to expand this way.
Thank you so much to give us the opportunity to grow to such extent and even further.
with kindest regards,
your Wild Life Team
<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 &...
2018-12-31 23:00:00 +0000 UTC
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Merry Xmas everyone!
we hope you enjoyed our QnA video from last post.
We have a game-scope overview document ready, getting you an even deeper look into what is going to happen in Wild Life, this is NOT the announced road map!! (this will come in january)
Doc
As we got a lot of question and feedback about futanarai content, whi...
2018-12-24 13:06:54 +0000 UTC
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Hello everybody,
we are happy to finally present you the first (of hopefully many) QnA videos for Wild Life.
In the past few months we have been collecting questions from our community on all the different platforms and edited the most frequently asked ones into a quick QnA video.
We will continue to do these QnA features so keep asking questions so we can make more of these videos in the future. For that we have also opened up a channel on our discord specifically for quest...
2018-12-20 14:56:49 +0000 UTC
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As described in the public post we have designed these stages of severity for the survival system.
Level 0: No survival, the character needs neither food nor sleep.
Level 1: Light survival, the character can experience hunger/thirst, and will need regular sleep. When hunger/thirst is at its most severe the player will be penalized with the following:
-No stamina regen.
-Max. stamina capped at 50%
-No Life regen.
When sleep deprivation i...
2018-12-10 11:36:30 +0000 UTC
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Greetings dear supporters,
first of all: We did it! thanks to you all we reached our next goal of 35k. We are really overwhelmed by the amount of support and positive feedback we are getting from you so far. As mentioned we are making a little video where we answer some frequently asked questions about the project. We will make a post for it once we are done.
We are using these last few days before Christmas downtime to do some planning and organizing for next year. Along wi...
2018-12-10 11:33:17 +0000 UTC
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Hello everyone,
little team update:
We have hired a Project Manager today who will start in January. His tasks will be to organize and plan the production process of the game and guide our artists and coders throughout the development.
There is a lot to do, the first big milestone will be a roadmap for both you and us as developers. You will get more info about this in our Q&A video.
Speaking of which, we plan on releasing our Q&A video and the game story video around...
2018-12-03 18:43:55 +0000 UTC
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Greetings dear supporters,
It's time for a new update post. A few things have happened recently. Firstly, the new builds have been well received and good, constructive feedback has been given by the community. A big thanks there :D
Secondly, as you may have noticed we have had a sudden growth last week due to our project being featured in a “top-20 survival games 2019” video which currently has over 1.4 million views. And with that in mind we want to welcome all our new patrons :)
2018-11-26 15:48:51 +0000 UTC
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Hey all,
Here is the release of the 5$ build for November :)
Mirror 1:
https://drive.google.com/open?id=1THqDDj-PtEH38wNKpasNVb8E44TIC-Rc
2018-11-19 16:06:53 +0000 UTC
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Happy monday folks!
And a warm welcome to all our newly joined supporters :) You joined at the right time. The latest public, 5 and 10 dolari builds are coming out now! Here is the changelog of all the new things changed and added since the september builds:
Added a new Character: Sethro (Human Male) and a few love making animations (x Maya)
Added a new Character: Rasha (Kerpali Female) and a few love making animations (x Bol, Rawn and 1 anim for Ma...
2018-11-19 16:01:45 +0000 UTC
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Hey guys, quick headsup. I made a mistake and uploaded an older version that had some bugs we fixed during internal testing already. Ive already gone ahead and updated the links in the original post.
https://www.patreon.com/posts/patreon-november-22672489
Sorry about that :)
2018-11-12 19:44:02 +0000 UTC
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Hello friends and welcome to the November testing build for the Members tier and up.
You folks show a great level of dedication and enthusiasm for the project and you know we want to involve you in development process. For that reason we have launched an early version of the build for you.
The idea is that you get to test this for about 1-2 weeks and send us any feedback you have for us.
This can be bug reports, crash logs, performance issues, animation fails, balancing, feature/art ...
2018-11-12 18:06:15 +0000 UTC
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Good news everyone, work has been going well and we are able to push forward the build release for the 25$ patrons today! Everyone of Members tier and higher will be able to test this build now and give feedback about bugs, crashes, issues, requests, basically anything that comes to mind.
We will try our best to work as much as we can into the build versions for all other tiers in the following week.
A brief overview of what’s new in this build:
- Added a new Character: Sethro (...
2018-11-12 17:02:25 +0000 UTC
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Hello dear Member Supporters and above :)
Thank you a ton for your generous support. Its time we take you on to give you this reward:
Your name in the credits if you so desire
For that we have implemented an additional credits tab. You can now reply to this post with the name youd like to appear in and we will make it happen. We only will include people that reply to this very post as its a form for us to keep all the names in one place and determin...
2018-11-05 17:44:46 +0000 UTC
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Hello peoples,
new quick update post:
Works is continuing, we have almost finished the feature to play around with character face and body poses and dances.
We made more clothes, finished a costume for Max and started one for Jenny:


2018-11-05 17:38:55 +0000 UTC
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