Here are the results for March 2019!
Patreon Votes:
Demo/Tutorial:
- Creating complex visual effects using the Visual Shader Editor: 13.86%
- More examples on the way communication among nodes happens: 13.25%
Roadmap Priority:
- 3D Text support and 3D Label support: 19.05%
Popular Vote:
Demo/Tutorial:
- 1. Creating complex visual e...
2019-04-27 19:54:45 +0000 UTC
View Post
There have been many tutorials added this week:
- Sync game with audio and music for rhythm games
- Using surface tool for generating procedural geometry
- Basic multi-threading
- AnimationTree and root motion
- Creating inspector plugins
- Using Bezier Curves (And theory behind)
- Android template builder, for adding external SDKs without recompiling Godot
- Creating add-ons for the new Android template builder
- Best practice...
2019-04-27 19:19:10 +0000 UTC
View Post
Voting for for March 2019 is up! Vote to your heart's content here:
https://forms.gle/qmXhk92t8MVKp4B16
Form closes in April 23
2019-04-16 18:16:45 +0000 UTC
View Post
Here are the results for the February proposal voting. Apologies for the delay! (Very busy with GDC).
Patreon votes:
Tutorial / Demos:
- Using IK in 3D: 20.22%
- Change video options (resolution, full-screen, MSAA, etc) without restarting: 16.85%
Roadmap Priority:
- Direct export to Raspberry PI: 16.33%
Community Vote:
Tutorial / Demos:
- 1. How to create a DLC: 14...
2019-04-09 01:01:20 +0000 UTC
View Post
Voting form is up for February 2019, including many interesting suggestions.
https://goo.gl/forms/WlCFsRXzslL5YRmk2
You have time until April 02!
2019-03-26 22:51:26 +0000 UTC
View Post
Proposals are open for February! Voting will happen after GDC.
https://goo.gl/forms/Zi6xHuAGlv4FXeZh1
Form closes on March 23
2019-03-12 17:01:59 +0000 UTC
View Post
Here are the results for January 2019 votes!
Votes by Patrons:
Tutorial / Demo:
- Synchronizing game and audio for rythm games (how to get audio output delay for animation compensation): 21.05%
- Using root motion in new AnimationTree to control character motion (like in Assasin's Creed): 21.05%
Roadmap Priority:
- Using whole Android / iOS APIs directly from Godot: 29.55%
2019-02-26 15:43:43 +0000 UTC
View Post
Apologies for the delay (Too many meetings the past two weeks in Brussels, Amsterdam and Barcelona), so here is the voting for for January 2019.
https://goo.gl/forms/ZZLT5hdzzCu12xjI3
There is time until February 22!
2019-02-15 20:04:53 +0000 UTC
View Post
Finally in 2019! Here is the form for the community proposals for this month. After months of bugfixes, Godot 3.1 is super close now, and will most likely come in February. Afterwards, will start working in the new rendering engine based on Vulkan where all the missing 3D rendering features will be implemented.
https://goo.gl/forms/XxaIkdpiY1kawv7H3
2019-01-28 20:25:04 +0000 UTC
View Post
Here are the results for December 2018
Tutorial or Demo
- 1. Nature scene demo: 14.29%
- 2. Synchronizing physics objects in multiplayer: 14.29%
Roadmap Priority
- 1. Official terrain support in the 3D editor: 24.44%
Following is the popular vote:
Tutorial or Demo
- 1. Synchronizing physics objects in multiplayer: 18.10%
- 2. Adjusting legs to terrain using IK: 8....
2019-01-20 16:16:22 +0000 UTC
View Post
Hi dear Patrons, and again thanks from the bottom of my heart for your continued support!
As you many know, Godot 3.1 is about to come out, focusing mostly on usability. We had to postpone most 3D work and features due to the problems we've been having with OpenGL/OpenGL ES drivers since Godot 3.0 came out.
As most products and game engines are meant for Windows, they use DirectX as their principal back-end, so OpenGL is not as maintained or cared for by hardware vendors. Ad...
2019-01-13 15:39:49 +0000 UTC
View Post
Here is the voting form for December 2018! Have fun!
https://goo.gl/forms/8s9FVAYOjOifNBVh1
Voting closes next Tuesday 16th!
2019-01-09 22:32:14 +0000 UTC
View Post
Proposal form for December 2018 is up!
https://goo.gl/forms/igBOVtJu5H0P568Y2
This form will close on January 4
2018-12-28 15:09:01 +0000 UTC
View Post
Here are the results for the November 2018 voting.
Tutorial/Demo:
- 1. Using SurfaceTool and ArrayMesh to generate 3D geometry on the fly, as well as procedural content: 21.54%
- 2. Record from Microphone and play back: 10.77%
Roadmap Priority:
- Directional 2D Shadows: 17.24%
Following are the popular vote results:
Tutorial/Demo:
- 1. Using SurfaceTool and A...
2018-12-23 16:28:08 +0000 UTC
View Post
Hi everyone, here's Rémi!
My previous report on progress made in the master branch between Nov 1 and Dec 7 was well received, so here's another update on what happened in the last two weeks (which should match what will be available in the upcoming Godot 3.1 alpha 4 build).
Thanks to all of you for your support that enables this work, and a warm welcome to our new patrons! (+3...
2018-12-21 19:03:34 +0000 UTC
View Post
Form for November 2018 voting is up, have fun!
https://goo.gl/forms/iMomwLkvE03z4yTX2
Hurry up because It closes on December 21!
2018-12-13 18:46:03 +0000 UTC
View Post
Hi everyone!
It's Rémi behind the keyboard again. In my previous post covering our Patreon journey so far, I mentioned that I'd like to do (short) posts more regularly to give you some insights into Godot's day-to-day development. So here's the first one!
It will be a bit longer than what I plan for future posts, as I want to cover what happened since 2018-12-07 11:27:44 +0000 UTC
View Post
Proposals submission form for November 2018 is up!
https://goo.gl/forms/50Siaq06YRbBxYeC2
There is time until December 8 to submit.
2018-11-28 14:47:30 +0000 UTC
View Post
After a long discussion on how we can best use donations, the Patreon page and its goals have been updated.
I hope you help us reach the next goal, so we can hire Pedro J. Estébanez full-time. Pedro is a veteran generalist who can work on any area of the engine, so he can help fix bugs or improve usability on the many many areas which are not under the responsibility of specific persons ...
2018-11-23 17:03:06 +0000 UTC
View Post
Hello dear Patrons,
It's Rémi (Akien) writing to you for once -- it's been a while! Today's my birthday so I figured it would be the right occasion to spend some time off GitHub PRs and Issues and write to you instead :)
We haven't been very talkative on Patreon lately, focusing all our attention on releasing 3.1 beta.
I plan to address that and write short updates on what's cooking up on GitHub in ...
2018-11-21 15:05:56 +0000 UTC
View Post
Here are the results for October 2018!
Tutorial/Demo
- 1. Using Godot as a multiplayer server: 23.08%
- 2. Replay with fast forward (an article about it could be interesting): 17.58%
Roadmap Priority
- 1. Vulkan Support: 25.49%
Here are the popular vote results:
Tutorial/Demo:
- 1. Using Godot as a multiplayer server: 21.65%
- 2. Multiplayer Mario Kart s...
2018-11-16 15:22:59 +0000 UTC
View Post
Happy voting for October! Closes on November 12
https://goo.gl/forms/P5WR3KrNOxIBhL942
2018-11-06 00:31:44 +0000 UTC
View Post
Sorry everyone, I went to GiC/GodotCon the past weeks and forgot to bring tool I made to compute results. Posting results for September and opening proposals for October.
Tutorial/Demo
- 1. More C++ tutorials for outside contributors: 16.88%
- 2. Improve multiplayer explanation, add 3D and internpolation: 12.99%
Roadmap Priority
- Volumetric fog: 28.21% [Expected for 3.2]
Following is the popu...
2018-10-21 10:41:18 +0000 UTC
View Post
Feel free to vote on the proposed tutorials/roadmap priorities for September 2018!
https://goo.gl/forms/SgjzHjx8wOrV29oj1
I noted for many months now that many roadmap proposals are already existing features. This may be a problem with our documentation (or just lazy people, I don't know :P).
Maybe it could be worth adding here those which were redundant proposals and explain why and maybe a link ...
2018-09-25 16:01:57 +0000 UTC
View Post
Proposal form for September 2018 is up! Feel free to submit your proposals! Anyone can propose tutorials, demos and roadmap priority (Roadmap was updated a few days ago).
https://goo.gl/forms/0YLWyLB0zZ8DmLMo1
Good luck!
2018-09-18 15:24:55 +0000 UTC
View Post
Sorry for the delay, got a flu these past weeks. Here are results for August 2018:
Tutorial / Demo
- 1. Basic multithread (mutexes, threads, semaphores): 23.23%
- 2. Using AnimationTree efficiently with root motion: 18.18%
Roadmap Priority
- 1. Texture and Mesh streaming (for faster load times and less memory usage in large 3D scenes): 39.62%
Texture and mesh streaming (including LOD) are planned for Vulkan re...
2018-09-01 13:50:29 +0000 UTC
View Post
Here is the voting form for August 2018. Submit your votes before August 15! Plenty of nice options to choose from.
As the quality of Godot documentation keeps improving, I have noticed a shift from requests of documenting existing engine features, to request of how to create game specific content. (As in, how to create an RPG, a stealth game, etc).
I wonder how we could better organize our documentation...
2018-08-08 15:26:24 +0000 UTC
View Post
July results are in!
Tutorial/Demo
- Tutorial on creating new inspector plugins: 14.13%
- Use Godot as dedicated server for multiplayer: 13.04%
Roadmap Priority
- Godot export plugin for Blender that keeps Blender materials and scene settings: 31.60%
Popular Vote Results:
Tutorial/Demo
- 1. Using GDNative, instancing and shader animation processing to control &...
2018-07-23 20:41:53 +0000 UTC
View Post
Voting form is up and ready for you to select your favorite tutorials, demos and roadmap priorities!
https://goo.gl/forms/NpaxXU2whccO711l1
Form closes on July 22.
2018-07-15 11:42:04 +0000 UTC
View Post
Another month, another poll result! Thanks to all of our patrons for the continued support! Here are the June 2018 results:
Tutorial/Demo:
- 1. Large, seamless level streaming (using instance placeholders): 28.00%
- 2. How to use CSG best for quick 3D level prototyping: 13.33%
Roadmap Priority:
- 1. Moving docks to separate windows: 24.32%
And here is the popular vote results:
Tutorial...
2018-07-05 15:18:58 +0000 UTC
View Post