XaiJu
Nick

Nick

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Nick posts

Progress Report 23 nov 2022

Heya! This is the first (hopefully of many) progress reports ;)
I'll try to get them out daily, but can't promise you guys adamant consistency for now ;(

What I did today:

- Changed the way stats are displayed: it's now a single bar that fills as you grow in strength (except for Mortal Level). 

- Added Skill Training. No more having all the top-grade skills from the beginning lmao. First level of 'comprehension' for the skill remains...

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Skill Suggestions!

Heya! So now that I have an idea of how the skills look and work, I wanted to see if there were any specific skills you'd like to see represented in the game!

Sadly, I won't be able to incorporate many offensive/defensive/movement skills. I might add some more as the game develops, but for now the ones in the game are final.

However, for, 'supportive' skills I can add as many as I want. So what are 'supportive' skills? It's abilities that grant the MC various 'utility'. If you ...

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Small Update 22 nov 2022

Heya. Posting a small update before I move forwards with the story (requires a new save, so you can wait for about a week if you don't want to bother)

- Reworked Yun Ge fight (basically written it from scratch, so like 5k new words?). Keep in mind that I haven't balanced it yet (will do in the next update)

- Reworked Yang Bohai encounter

- New Skills. I haven't gone through with the new system due to the majority voting against it and instead decided to give you guys a fe...

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Item Suggestions.

Heya. I'm finally getting close to finishing the new skill system/rewriting Yun Ge fight (it took me wayyyy to long, but tbf it's a completely different experience from before). I think I will release it when I'm also done with the RO content, otherwise the update will feel too small.Though I will conduct a 'beta' for the new fight, so that I don't upload it full of bugs as usual :p

One of the things, besides RO stories, that I'm planning to add is artifact selection after you win the ...

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New Skill System v2

Finally, after two sleepless nights, I've completed the code in a way that allows to me to at least try and keep up with the new Skill System.  Here's a semi-final look at the skill development (can't embed images in the post for some reason): click

As you can see, instead of just taking some properties from the skill, you'll be absorbing them whole, boosting grades and stats of your own skill in the process. Apa...

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New Skill System

So yesterday I got a suggestion of customizing skills in the game. At that moment something in me just clicked and the idea of allowing every player to have their own 'unique' combat style became so persistent that I just had to try and execute it.

So here's what I have for now:

Instead of having 'default' options like punch/kick during fights, I'm allowing you to define those options (tho of course, story-exclusive things for particular fights etc. would still b...

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Focus of the next update

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LINK to the current Patreon Demo

Click here
Don't forget to use a new save - old ones would lead to errors.

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Update 13 november 2022

It's finally time! The update is here and it's the biggest one yet. The game went from 58k to 84.6k words in size.

Here's a quick rundown of its contents:

  • Story continuation (we're finally in the sect!)
  • Meet 3 of the 4 possible Masters that may take MC under their wing.  
  • Martial Skills. Various super-human abilities that you can use during your fights (albeit the low-grade ones...)
  • A whole new battle that utilizes most of those skills. View Post