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albron

albron

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albron posts

Selfie

2015

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Mirro, mirror

2015

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Hyperguy

My first Super Hero : Hyperguy!!


It's a bird? It's a plane? No!! It's Hyperguy!! :-)


2015

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My first commission in that style

Ultrabeef, for Geoffrey


2015

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A clay render of the pijama

2014

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More test with marvelous designer: A totoro pijama.

2014

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Clay renders of Summer is Coming

Clay renders are simplified renders using only one gray material.

It's useful to show more the detail of a sculpt for instance.


Here you can see more easily the folds on the baggy short. Marvelous designer is really great.


2014

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Summer is coming

I liked the pose so I kept it, but made new clothes.

I discovered at this time Marvelous deisgner. This software is amazing to create clothes... 


2014

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First test of clothing



The jeans was done in Blender but lacked of realism... it seemed to be in plastic...


2014



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Finalizing the global proportions

2014

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Finalizing the global proportions

2014

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Adapting the shader to the new style.

I had to rework the shader, to have a softer touch to the model. 


2014

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A new direction

Peter 5.0 was nice, but something was missing... 

I wanted to create a funny ad sexy guy... And he was not funny....

Too realistic maybe...


So I change the style of the model. I didn't restart completely. I kept the work done on the modeling, but changed the proportions and the global feeling about the model...


And there was Peter 5.1. :-)


It was basically the guy I had in mind when I started this whole project.


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Black and white version

2014

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Another angle

2014

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Another angle

2014

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2014

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Reworking the proportions

2014

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First pose in Zbrush for Peter 5.0

2014

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Bringing the details to the model

Sculpting the veins and mucle details...


2014

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The modeling phase is finished

Now I have a model ready to be sculpted and posed in a better way in Zbrush.


2014

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A little further

2014

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Peter 5.0

Posing in Zbrush is great but have specificities that I didn't suspect.

I had to restart once again to have a model more homogeneous 


So Peter 5.0 was on the making... :-)

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Another render with some tests on the SSS shader.

2013

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A little fursther with the hair...

2013

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Test with the sub-surface scattering shader.

This shader is used to simulate the translucency of the skin. It's very useful to have more realistic render of the skin.


2013

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First test with a sub-surface scattering shader

This shader is used to simulate the translucency of the skin. It's very useful to have more realistic render of the skin.


2013

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A rear view

2013

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Another view

2013

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Another view

2013

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