XaiJu
albron
albron

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First test with a sub-surface scattering shader

This shader is used to simulate the translucency of the skin. It's very useful to have more realistic render of the skin.


2013

First test with a sub-surface scattering shader

Comments

Great job !!!

FHG

This is your best rendering I've seen since joining your Patreon page. The current renderings are too cartoonish and perhaps the result of cutting corners (and what's with the googly eyes on some of the guys?). It's a shame you don't capture the realism in the face of this image in all of your work.

Mike


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