v0.20!
New art, new stone door content, and full-female Lith is going public! For all the details, check the big post on my blog! I hope everyone enjoys!
New art, new stone door content, and full-female Lith is going public! For all the details, check the big post on my blog! I hope everyone enjoys!
Not too much changed from the advance release, but I fixed an issue with some art not showing up when it should, fixed a few typos and the like, and improved the display for achievements a little. If you'd like the full explanation of what's going on with this version, as always, you can check the big new post on my blog! Thanks, everyone!
You've probably got a pretty good idea what's new in this version, but if you want all the details, check the post on my blog! Thanks so much for your support, you guys! I hope you enjoy!
Big new ending for the blue collar! Stone door is now complete for the blue collar, and in the cheat version only, get a peek at what's coming next! New art, and about 95% of the game now supports full-female Lith! I'll be going into the details at the full release on my blog, but until then, dive in and enjoy! Thanks for your support, everyone!
I've had a few artists working, but v0.20's second piece has finally come through! Lith is doing what he does best, and we'll be able to see him do it with and without breasts, and as a special treat, your own side of the equation comes in "regular" and "knotted" varieties for this picture! I'm gonna have to crop this down a little for the game itself, so you guys get a peek at the full thing that probably won't get seen much otherwise.
In other news, I'm working with a new variant wri...
Thank you so much for the support this month!
2015-12-31 00:00:00 +0000 UTC View PostThey're a bit on the late side, but hey, call it just in time for Christmas, if that's your bag! The Monthly Mini Update and Lith's Diary just went out to all the good boys and girls of the appropriate tiers, so hopefully their hectic holidays will be just a little warmer for it.
For everyone else, I do have one little piece of good tidings! I've gone through the game and made a list, and I've checked it twice, and after crossing a bunch of things off, I think the game is ready for vagina...
Shoot, I nearly forgot about updating this, didn't I! Again, this is a close-up of the game's Table of Contents, and you can compare with the previous version here. Three new paths added, all through the blue version of the stone door!
Things have been going rough with writing for the game this month, so ...
Thank you so much for the support this month!
2015-12-01 07:59:00 +0000 UTC View PostHey, guys! There was a bug with summoning the book, so I've made up new copies of alllll the different versions. If you ran into this problem, you should be able to download a new copy from the usual spots linked on my main page and get past it no problem. Sorry for the trouble!
Also, Lith's diary just went out to everyone in the $10+ tiers with confirmed payment this month! Hope you enjoy!
If you've been looking at my main page recently (or at a lot of other folks' main pages) you...
If you want to get all the news on what's new, check out the latest post on my blog! The short of it is, there's new content for the stone and wooden doors, plus art and a few little things here and there. I hope you enjoy, guys!
Not too many changes from the advance copy, just updated with a few last-minute tweaks. If you want to get all the news on what's new, check out the news on my blog! The short of it is, there's new content for the stone and wooden doors, plus art and a few little things here and there. I hope you enjoy, guys!
It's finally here! Thank you for waiting, everyone. The Deluxe version of MVOL features double the resolution of the original game, with the same graphical layout. The poll came out just barely on the side of the original graphics, and honestly, that makes it a lot more straightforward to handle the programming for both versions, but I'm still considering the possibility of tooling around with a new set of graphics for this version at some point down the line.
This version is also uniq...
Never has Lith looked so badass! Haha. I'm pretty stoked with how this came out. I wasn't completely satisfied with the look Mage Lith got in the last picture, so I worked a little more hands-on with RequiemBeatz to make sure Lith got the treatment I wanted! I'm really happy with how this turned out. And it's super early! This will be going in v0.20 in a couple months. At this rate I'm gonna have a decent stockp...
2015-11-17 11:39:05 +0000 UTC View PostNew stone door content for blue collar! New wooden door content! New art, new variants, new endings and achievements! I'll be going into all the details on my blog on the full release day, but for now, I hope you guys will dive in and enjoy!
Alright! It's not looking as hectic as last update, but I've still got a lot of work to get done in a pretty short time, because I'm aiming to send out the advance release this weekend! If you're in the $20+ tiers, you should already have the Monthly Mini-Update sneak peek in your email inbox!
I've been a little unclear about this, so just to straighten things out with the new rewards: the Deluxe version and the Named versions of MVOL will be going out on the full release day. I've got bo...
Alright! I've been trying to get this one done for quite a while, and I finally managed to find the right artist, at the right time, and Mercury aligned with Saturn and Andromeda and... we got chibi penises!
So the idea here is that the character creation screen has always been a thing people kinda skim over, then complain because they didn't pay attention to what they were choosing. So, this is part solution to that, part sweet new art! When you are asked to choose your species, you'l...
Thank you so much for the support this month!
2015-11-01 06:59:00 +0000 UTC View PostSo there was this big issue shortly after the game came out where the text started displaying really strangely! Like, stretching across the screen like it's trying to "Justify" when it shouldn't. Seems to be a glitch with Flash. So I found it fixes it if I make the game left-aligned, and I uploaded those versions everywhere... except here apparently! @_@ Sorry guys! If you've run into this issue, check the posts with the game releases (2015-10-30 04:54:35 +0000 UTC View Post
Thank you so much for the support this month!
2015-10-01 06:59:00 +0000 UTC View PostI've been looking at my options for creating the high-resolution Deluxe version of MVOL, and I've come to basically two options. Now, I'm making this as a special treat for you all, so I thought I'd ask you to decide how I should handle the Deluxe version.
When R3drunner made my current GUI, he actually sent me larger files, and I sized them down to fit the game as I intended to run it. I'd actually forgotten about this, but this means that I could create a straightforward hi-res versi...
In case you haven't seen the post on my blog, a couple odd issues have popped up with the latest version. I think they might be caused by the crazy huge new file size, since it's loaded up with uncompressed PNG images now and flash has a little trouble loading it all correctly, but I'm not sure, and I'm looking into it. But for now, if you're getting any issues with text showing up all weird and spread a...
2015-09-29 02:51:16 +0000 UTC View PostGosh, we flew past this one even quicker than I'd expected! The eighth goal has been met, and this was a big one. My original schedule was to release a new version every three months, but with this funding, I'm prepared to try my best to make it happen every two months instead. This will probably mean slightly less content per update, but I'll be pushing myself to try and keep it to about the same, so we can accelerate our steps toward completing MVOL.
Besides more writing, of course, thi...
This piece ended up coming together a little late for v0.18, and I managed to get two other pieces ready in time, so it looks like we'll be seeing it added in v0.19. You guys already saw the sketches for it a week or so ago, but I thought you all (especially those new to getting art previews) might like seeing the final product! Again, this pic came with a bunch of variant pieces so that it can be customized to the game as you're playing it. I hope you guys like it!
The new version brought a lot of new supporters, and we've blown past the seventh goal! Thank you, and welcome, everyone! This step is a big one for you guys-- it's unlocked the biggest, shiniest rewards, including an all new reward tier.
Going through in order, the $10+ tier now gets to see previews of all the new art for the game as soon as it's commissioned, bumped down from the $20 tier. They, in turn, will now have access to a new Deluxe, high-res version of MVOL for every major rele...
Okay, so, it turns out that this ONE bug made it all the way through to the release edition! :( If you try to go back to the stone door a fourth time... well, the game won't know what to do with you. So I've re-uploaded all the files! If you were speedy about grabbing the game, you may want to download it again and replace your current copy! Sorry for the trouble, everyone!
New art, new art presentation, and a big chunk of new stone door content! If you want all the details, they'll be going up on my blog in a little bit. Enjoy!
EDIT: Updated to left-aligned version to fix a weird bug with how Flash displays text in a recent update!
Alright, two new pieces of art packed in, along with a snazzy new presentation system! I'll be going into the details of the update on the blog in a little bit, but until then, poke around! One's easy to find in the late game, the other may take just a little hunting along the pink collar path... Enjoy!
EDIT: Updated to left-aligned version to fix a weird bug with how Flash displays text in a recent update!
Oh my goodness it's a flurry of art! The very kind and patient Coffee whipped this up, complete with a pile of alterations! Yes, the mysterious blue person is you xP I'll talk about that more later! For now, enjoy your sneak peek at the new art! In the meantime, I'm gonna be tearing my hair out, and then possibly using it to try and pack all this crazy new stuff into the game in time! I'm working on a new art presentation method, and I think it's gonna come out real slick!
And yes, thi...
Awright! I approached Jinti for giving us a look at Lith's wizardly aspect since I've always loved his style, and he's got a fondness for drawing medieval, D&D-ish type stuff. We've finally got art done for the game, now I just gotta get it jammed in there in time! More is on the way, and I'm pretty confident everything will be done on time now, but man! I'm definitely making art hunting a more constant activity from n...
2015-09-17 00:04:43 +0000 UTC View Post