Bit of an interesting mixture of news for this one. In my last dev journal, I mentioned I was working on tooltips, and those have come together well at this point I think. I'm hoping they'll serve as solid continuous educational tools for players, and still blend into the background when they're not needed anymore-- I'm hoping to keep most any important information a player needs once they understand how everything works elsewhere. Hopefully down the road, I'll even be able to add support for...
2021-12-16 06:20:46 +0000 UTC
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A lot of the story behind Project Wild One is still up in the air-- the focus is largely on the system and the gameplay itself at this stage, and the necessities of what I'm designing here will guide a lot of what the game turns into as a story down the road. That does present some very interesting challenges, though-- rules of "how the world works" bring with them a lot of questions about what sort of world our characters are living in and how it influences their behavior.
So today's ...
2021-12-01 00:42:42 +0000 UTC
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Edit: Public game launch! Cheats now available to all supporters!
As always, you can enter this code in the options menu to activate the cheats. Once you do, they should stay active even if you close and open the game again! This adds special buttons that let you manipulate the main gameplay stats so you can get to what you want faster. I hope you enjoy!
Basic Cheats - Stat Control
TRIPLECAR
2021-11-19 23:43:24 +0000 UTC
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I keep telling myself I need to get more art going again, as hard and stressful as that part of the whole process can be. This early in development, there's not a lot of art I can commission for my newer prototypes that I can be sure I'll actually use in the long run, but My Very Own Lith clearly still has a lot of scenes that could really use art!
The trouble is... there are still a LOT of scenes that could use art, and it can be tough to pick which ones really need or deserve it! So ...
2021-11-04 05:13:48 +0000 UTC
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If we're being honest, part of why I decided I needed to get Project Voice shipped out before the end of the month was because I realized I had already done far too many side-writes about it by this point. Still, usually I'd do the side-write "about what I've been working on," but I don't have a lot more to say about Project Voice at this point.
Technically, Project Wild One also doesn't have a lot of established lore or world-building at this point either for me to expand on-- but I r...
2021-10-31 03:11:42 +0000 UTC
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Trying something different this time and putting both cheat codes in the one post for you guys!
As always, you can enter these codes in the options menu to activate the cheats. Once you do, they should stay active even if you close and open the game again! They both add special buttons that let you navigate the game more easily and get to what you want faster. I hope you enjoy!
Basic Cheats - Stat Control
TRIPLECAR
Super Cheats - Scene Select
FIREBUG
2021-10-30 20:44:20 +0000 UTC
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Update: Now available to the public! Enjoy!
It's finally here! The first iteration on my big experiment with voice acting is ready to go! You can get all the info about what's going on with this version of the game over here on my big announcement post. One important note is that the voice lines will stop coming rather suddenly after a point since I cut things short to get this v...
2021-10-30 20:29:59 +0000 UTC
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Hmmm. I should have written this up a week ago. Not just because I've let more time elapse between these journals than the goals I set myself, but because about a week ago, I reached a turning point. As I've described, editing all this audio has been an endless, frustrating task, and while I picked up a few tricks to make it more bearable, it still only seemed to go slower and slower as I struggled to push through the sheer volume of it all, especially when all that work only produced so litt...
2021-10-23 18:55:37 +0000 UTC
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One more time, I had to ask myself what to do for this side-write given Project Voice isn't super heavy on the lore compared to a lot of my work. The setting is basically "somewhere around 2005 but furries." Last time I explored the design questions behind why I designed the player character the way I did, and before that I explored their possible past.
I'd been considering doing something similar for the other character in Project Voice, David, but I don't want to go too much into his...
2021-10-01 05:03:32 +0000 UTC
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I was shocked when I checked and found that it's been a month since my last dev journal, so I'd like to apologize for that! The work has been simultaneously so absorbing and so frustrating that it's messed with my sense of time to some extent, I think. I honestly didn't expect this project to challenge me nearly as much as it has, but I'm still moving forward.
In just about every aspect of the project, things are coming together day by day, but I have to admit, I've run into so many pr...
2021-09-11 03:41:25 +0000 UTC
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Things have slowed down some recently on the art side of things, it's been a while since we had a fresh preview! Project Voice is going to have a very minimalistic aesthetic, but I knew I'd need one solid centerpiece to tie everything together, and after a lot of fiddling with it with Leslongxia, I'm pretty happy with how this has turned out! It has a few alt bits, and actually mapping "hot zones" like we see here to the b...
2021-09-11 02:43:54 +0000 UTC
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Project Voice doesn't have a lot of deep lore behind it to delve into for these pieces, so this leaves me with space for getting a little more open-ended with these side-writes. I was thinking about topics related to the story and realized that I'm trying some new stuff with the player character in Project Voice that maybe deserves exploration.
Like a couple months ago, I'm hoping this will both offer up some insight for you guys into how the games come together and help me straighten ...
2021-09-01 07:19:03 +0000 UTC
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I usually try to offer some insight into the background and lore for the game I'm working on at the moment for these side-writes, even if it's mostly speculative or spitballing, and in this case I think it's pretty clear what that should be.
The player character in Project Voice is never officially given a name and mostly referred to as "you," but they do have some prominent personality features that I've tried to balance between feeling generic enough to be relatable and specific enou...
2021-07-31 20:04:44 +0000 UTC
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I have to say, out of the projects I've started, Project Voice has certainly been the strangest. And while Project Wild One was an immensely challenging experience to get going and I learned a great deal from it, PV (hm, that sounds odd) has challenged me in much more unusual ways.
Last month, a bit part of it was a question of content and direction. Usually this isn't a problem for me, but usually I start from the top-level idea I want to implement and work down from there, a...
2021-07-26 23:41:10 +0000 UTC
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Things are finally getting going with Project Voice, and my plans are solid enough at this point that I'd like to get some input from you guys on how to arrange some of the details. I explain more in the form itself.
VOTE HERE!
I put the options for nicknames together with some help from supporters on the Sounding Board for discu...
2021-07-08 22:43:12 +0000 UTC
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In case you missed it everywhere else, along with the public release of Project Matchmaker v0.02 I'm putting out a new survey asking for everyone's opinions on the two new projects so far! If you've already played the new update and PWO, please share your thoughts!
Take the survey here!
I also have a more in-depth explanation of ...
2021-07-03 22:36:27 +0000 UTC
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Well, we're doing something pretty different for this one. Usually I try to focus on the story side of things and give some extra insight into what's going on with the game I'm currently working on on that side, but maybe moreso than any other game I've worked on, Project Voice doesn't have a notable setting to explore... more pressingly, the setting really hasn't been established at all. And that's a problem.
I was struggling to figure out what to do for this side write, but honestly,...
2021-07-01 06:43:55 +0000 UTC
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This update finally offers a full and proper "first look" at what this Project is meant to be. You can get more info on that and on everything that's going on in my big blog post over here for this update!
If you run into any problems making the game work, I keep the most up to date list of known issues and how to deal with them 2021-06-18 22:00:02 +0000 UTC
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Edit: Updated for public release!
The new build is out and this time there's finally enough content that I think a few lil cheats will actually be worthwhile! With the Basic Cheats you start the game with the "bonus content" you'd be able to get at the very end of this update already unlocked. Usually you'd have to play through the whole scenario twice to see everything, but now you can get the game's first "upgrade" right from the start. Hope you enjoy!
There was some confusion...
2021-06-04 22:39:52 +0000 UTC
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The new build is out and this time there's finally enough content that I think a few lil cheats will actually be worthwhile! With the Super Cheats you basically get a new dialogue option early in the timeline that lets you skip from "just finished customizing characters" to "the action is getting hot and heavy," if and when you want to enjoy the sex scene ASAP. Hope you enjoy!
The cheat code for Super Cheats in PMM v0.02 is:
CORNYWAFFLE
2021-06-04 22:35:48 +0000 UTC
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This update finally offers a full and proper "first look" at what this Project is meant to be. You can get more info on that and on everything that's going on in my big blog post over here for this update!
If you run into any problems making the game work, I keep the most up to date list of known issues and how to deal with them 2021-06-04 22:17:30 +0000 UTC
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Well, it looks like this will be the last side-write themed for Project Matchmaker for a while at least, so I tried to figure out what would be a fitting thing to explore to round things out so far. And I realized that after last month's exploration of Saphron's people, something similar for Mala's people could fit nicely! This one does go rather in its own direction with it, of course, but I think they make a nice pair.
As always, this isn't officially canon so much as spitballing for...
2021-06-01 04:39:49 +0000 UTC
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Well, I wanted to post a reminder and realized it was just about time for another dev journal anyway! So, first thing:
Project Matchmaker v0.02 is going out to my proofers today to check over while I finish putting the final bits in there. That means we're about a week out from the first release to supporters, and that means that if you are in applicable tiers, this is your last chance to make sure you've input the info for your rewards! If you're in the Power Player tier or a...
2021-05-30 02:13:52 +0000 UTC
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Project Basics: Read Here
Intended Gameplay: Similar to a choose your own adventure book, basically. Start from the initial situation, make choices to go down a few different paths interacting with the other character, usually leading to intimacy down the road. Choices influence what kind of relationship will develop and what sort of sex scene you'll end up in. At some point a...
2021-05-30 01:32:29 +0000 UTC
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Current State: Side Project; Prototype Available
Latest Build: v0.01
Project Voice is a simplistic, branching narrative game focused on exploring the use of audio erotic content. I will be using this experiment to explore my own capabilities as a voice actor and the audio mechanics in Unity, as well as how voice content in erotic media can be better used to excite the lis...
2021-05-30 01:28:41 +0000 UTC
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So I've been focusing a lot on the emotional conflicts involved and the more intimate details between Saphron and Mala, but I've been deliberately avoiding getting into the details of the greater context around them. Partly because I hate naming things. But it's getting to a point where I probably shouldn't put it off any longer.
So today I decided this Side-Write would be a good time to really sit down and explore some background with Saphron's people, to actually put some names to th...
2021-05-01 00:00:52 +0000 UTC
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I really need to find a better way to work these into my routine. When I'm having a hard time pushing past a challenge I let myself push off doing a dev journal, partly since I feel like publicly admitting "this is hard D:" would be a hit to my personal motivation. And then when I'm past the challenge and on a bit of a roll, I stop thinking about doing anything else, partly since I don't want to distract myself and lose that momentum!
Which uh, has pushed a lot of my life aside in weir...
2021-04-28 00:35:20 +0000 UTC
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This is a smaller update, fixing up some bugs, adding art and a few side scenes. You can find out more about this update over here!
How to Play
Go HERE and download "Flash Player Projector" for your operating system, it should run any swf file. You can drag the swf ...
2021-04-23 21:51:47 +0000 UTC
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(Many supporters got access to this post two weeks early, now it's been updated to be available to all supporters on the public release date!)
This version of the game gives you access to the Magic Glove in your items menu. Make sure to check the main menu when you open the game for some more info on that!
How to Play
Go HERE and download "Flash Pla...
2021-04-10 04:05:36 +0000 UTC
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Fresh off struggling with MVOL, I've been taking care of some side stuff, but my next goal is to start working on the next version of Matchmaker, so I've taken this month's Side-Write as a chance to refresh myself a little on that story and world, and reflect on the stories and implications that surround the characters.
I realized that, while I've done a few from the "side" of Saffron's species, we've seen very little from Mala's. Partly that's because some of their culture still needs...
2021-04-01 01:57:14 +0000 UTC
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