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Nick Medukha

Nick Medukha

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Nick Medukha posts

[Project Files] RBD & Attribute Fade Solver

And here you will find the project files for this tutorial :)

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[Tutorial] RBD & Attribute Fade Solver

Heyya guys!

This tutorial was requested a lot – A setup inspired by Onesal Pantene Goldie project.
Did something simillar with a little twist :) Very easy and beginner friendly setup, yet I think these UV and mask blends have a very wide range of application so wanted to share it with you! Enjoy!

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[Project Files] Vellum Constraint Flow

And here you will find the project files for this tutorial!


https://www.dropbox.com/scl/fo/t27vid0mkef61xrm7szfo/h?rlkey=xyuzatsng1r6jn4tumlp5srje&dl=0

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[Tutorial] Vellum Constraint Flow

Heyya guys!

In this beginner-friendly tutorial we will recreate an effect seen in recen't M.vs.M vellum rnd :) This involves setting up this radial pin constraints and animating their properties so this results in this mesmerising constraint ripple effect. Also, we will do some procedural modelling to create this frame around it.

P.S. Apologize for my covid/runny-nose voiceover :D

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[Project Files] "Melting" Grain Constraints

And here you will find project files for this effect :)

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[Step-By-Step] "Melting" Grain Constraints

Heyya guys :)

In this beginner friendly tutorial we will create an effect of rigid body melting over time. This approach differs from the viscous fluid dynamics, and allows for precise control of how "rigid" and how "soft" part of the mesh are, resulting in a pretty interesting effect.

Would love to see what objects you will "melt" using this effect, so be sure to tag me haha :)

P.S. Should I post videos here or on YT like i did before?

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[Project Files] 3D Print & Modelling in Houdini

And here you will find the project files :)

 https://www.dropbox.com/sh/gpf6a2kje4pq4xt/AADoeH_E7Kj3fzhOgrAikGvra?dl=0

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[Step-By-Step] 3D Print & Modelling in Houdini

Heyya guys!

This idea was in development for a long time, but recenlty I finally found a way to recreate 3D printing effect in Houdini. Main inspiration to finish this project was Zellerfeld 3D printed shoe :) Despite the approach of "3d printing" is relative easy, the setup itself is quite big. In this tutorial I show a lot of modelling tips and tricks too, so, enjoy!

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Noisy Preview, but what do you think? :)

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[Project Files] Lsys Fur :)

And here you will find project files for this setup ;)
https://www.dropbox.com/scl/fi/bey5un6dxm8h5mzzns8cx/Soft-Vellum-Tutorial.hiplc?rlkey=fozyf2kykkfdv7c9tbskcs5mu&dl=0

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Creativity & Lighting excersise + Some Lsystem Fur fun :)

Heyya guys :)

To end this month I've chosen to share a one great excersise that helped me to boost my creativity flow when i was just starting out in 3D. Its a pretty fun and beginner friendly one, but when applied as a practice and done with consistency - it has lots of potential. 

Additionally, on top of that setup we will add a few different lsystems and voila - we got ourselfs a nice, warm, autumn-ish render haha :)

Enjoy!

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[Project Files] RBD Interpolation

And here you will find the project files for this setup :)

https://www.dropbox.com/sh/fi3mp61y9lgs3dz/AACJHNk4WFvEWfSjq-Zv6qzNa?dl=0

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[Step-By-Step] RBD Interpolation

Heyya guys!

Todays tutorial is all about how we can access packed geometry attributes and work with them, in particular, we will be interpolating position and orient of the rbd, which will result in these shattered pieces getting back to their fracture starting points!

Initially, I saw a variation of this in 2021 done by Stephan Helbing and I finally understood the logic behind all of these packed transformations after discovering amazing blogpost by Nick Taylor, check him out!

Cheers,
Nick

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[Project Files] Metal Carving Effect :)

And here you will find the project files :)
Robotic arm is not included, I bought it from Turbosquid.


https://www.dropbox.com/sh/984mbh0d6vghzh3/AABy9_qsItPcaZKFpRweEMwWa?dl=0

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[Step-By-Step] Metal Carving Effect :)

Metal carving effect is here :)

This one is a pretty beginner friendly effect, but has a lot of stuff happening, so will be a good practice of setting a scene with multiple interconnecting objects (both logically and stylistically)

I tried to implement a few of your advices and feedbacks so besides the technical part, i tried to also briefly touch about this effect commercial value, implementation cases and stylistic choices.

Hope youll like it!

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Practice – Texturing: Roughness & Bump Maps

Heya guys! 

Before you ask – this is an additional quick format that comes in addition to 3 tutorials per month!

In these videos I will share some overall tips and tricks to improve your renders, and this first lecture is about photorealism and importance of deep understanding of the product you are rendering and texture selection/craft. I wanted to introduce new format for some time, but because of the tight tutorial schedule i didn't really had a chance. 

Let me know what do you think about the edit, i spent 3 hours on it lol :D

Usual fx tutorial coming soon too!

Cheers,
Nick



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IMPORTANT UPDATE!

Heyya guys!

First of all, i am incredibly grateful to everyone who have supported me all this time and also to ones that just discovered my tutorials and joined to support me and learn all these things about 3D design and Houdini.

Some of my tutorials are aimed towards complete beginners, some are more advanced, but there is also a pretty huge pile of topics that both me and you want to explore (according to #tutorial-ideas in our Discord haha). And currently, my schedule is very strictly bound to our Thursdays, meaning I have 4 days to produce a tutorial. 

Things worked quite well, but with time I understand that it becomes a race. I've left behind a lot of the ideas that need a bit deeper research on my side just because it wouldn't be possible to do a tutorial in 4 days. I also became less present in our community Discord.

I really don't want this all to become a rat race, so I came to a conclusion to launch a few month experiment avoiding strict publishing schedule. I know, a lot of you guys are used to watching new tuts on Thursdays. There still will be 3 tutorials, but they will be distributed across whole month without any strict publishing dates. This will allow me to create a variety of tutorials, for example, some beginner friendly effects can be done in 3-4 days, and then I might tackle some new topics, which might take me 7-9 days. I think I still will be aiming to publish on Thursdays tho hahah.

With this approach I hope to explore new techniques, work on more full-scale-project tutorials and also, which is very important to me - be more present and connected with each one of you.


Love you all,
Nick

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[Project Files] Vellum Inflation Fun Again :)

And here you will find the project files :)


https://www.dropbox.com/sh/16ag127uhwf46ox/AAAVhElyhOA5sDRpzCa7ChyJa?dl=0

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[Step By Step] Vellum Inflation Fun Again :)

Heyya guys!

First of all, I want to say huge thanks to everyone who liked and shared by previous tut, you guys are truly the best!!

I loved the concept of the previous tutorial too, so despite the fact that I try to show different techniques every time, I wanted to create a little addition to the latest tut. 

In this one, the only common thing is the morph from rocks to inflated pillows, all the other stuff is new and as always, I added a few little lesser-known tricks so I think this tut will come handy both for beginners and Houdini intermediates :)

Enjoy!

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[Project Files] Pyro Injection + Vellum

And here you will find the project files :)

https://www.dropbox.com/sh/qwa3kl7uprrti9v/AABstkqJKDbDXloUkDGEVIvsa?dl=0

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[Step-By-Step] Pyro Inject + Vellum

Heyya guys!

You probably seen something simillar already done by many people, BUT! This setup is not that simple as it looks haha :) Its not your default pyrosourcespread, but rather a dynamic injection and control of diffrate to selectively fire up rocks. You have full control on when and how pyro starts and initiates morphing! So, that being said, this tutorial is very beginner friendly yet packed with not-so-well-known tricks hehe

Hope youll enjoy it!

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[Project Files] Mountain Terrains 101

And here you will find the project file with 4 terrains :)

https://www.dropbox.com/sh/svjqishs4ng21qy/AAASHaOLoBfLMQZg1SnqfZH4a?dl=0


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[Step By Step] Mountain Terrains 101 (4in1)

Heyya guys!

Today we will talk about Heightfields for Abstract Motion Design. This tutorial doesn't feature simulations like my usual tuts, but I think we will cover a very crucial topic today that will drastically help you boost your creative direction skills. 

We will create 4 different scenes using heightfields that are amazing opportunity to train your creative eye, practice lights and textures as well as prepare some templates for your future projects.

Mountain landscapes are widely used in motion design but for this one I was inspired by latest FutureDeluxe RnD for Hublot!

Check it out!

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Exploring some landscapes :)

As per your demand I will try to mix more lookdev/lights&materials tutorials for the next couple of months, so stay tuned for some redshift fun :)

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[Project Files] Viscous RBD "Emitter"

And here are the project files for this effect :)

https://www.dropbox.com/sh/7mf3mfa5y0nilya/AAC-uQGimJSd5jhdFAij0qKUa?dl=0

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[Step-By-Step] Viscous RBD "Emitter"

Hey guys!

This one was requested quite a few times so here we have it :)

I saw the beautiful mix of vellum (or flip) fluid and rbd done by ruye_ruye a while ago and also recent artwork by Simon Reher reminded me that vellum fluid might not be only grains or meshed fluid haha, so here I mixed viscous vellum sim and used its velocity to drive some rbd nuts! Also used some new tricks for texturing :)

3D Model "Nuts And Bolts" (https://skfb.ly/orAOv) by Ryan King Art is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Hope you like it!

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[Project Files] VDB Structures :)

And here you will find the project files :)


https://www.dropbox.com/sh/0rnjo3vc0lqjpts/AAD56Hs4_6ILc3DWgPi-poF7a?dl=0

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[Step-By-Step] VDB Structures :)

Alrighty, so this started as a still frame from VDB with 0.02 voxel size. Silly me wanted to do a flip sim melting these purple SSS pieces. Silly me :D

This tut is more about the abstract scene composition, but I needed to add a pyro grow so it counts as animation haha. Was a bit in a rush with this, lost too much time battling flip to be honest, but still did my best to make it fun to watch and definitely think that these abstract VDB/Boolean structures have great creative value!

Enjoy!

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[Project Files] Vellum Abstract Fun

And here you will find project files used in this setup :)

Make sure you change paths to local to your project folder / machine!

https://www.dropbox.com/sh/q3mp9g984tchor3/AADJ80KOBmsD6h54j1MIMH4wa?dl=0

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[Step-By-Step] Vellum Abstract Fun

Heyyyya! Alrighty so this one came unexpected haha. At first, I just wanted to explore some vellum rubber stretch like Phillip Pavlov did here. Then, wanted to add some rbd to tense the bands. Then felt like the vase is empty and added inflated softbody inside and well, here we go :D Super fun tutorial, but if you are a beginner, make sure you follow the parameters for the vellum, i spent 3 days finding the perfect combos of stiffness and bend :)

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