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Nick Medukha

Nick Medukha

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Nick Medukha posts

[Tutorial] Dynamic Vellum Stitch

Today we will be creating dynamic stitching effect, inspired by the legendary E.J. Hassenfratz who did it with new Cinema4D cloth engine.

This one covers vellum setup in DOPs and manipulating the constraint properties for certain point groups.

Inspired by @eyedesyn E.J. Hassenfratz 2022-12-01 15:13:10 +0000 UTC View Post

Coming soon today :)

Dynamic Vellum Stitching, A LOT of new things in vellum you probably haven't heard of :)

Will be recording new tut right now, expect in a few hours :)


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[Project Files] RBD Scaling In To Shape + VDB Growth :)

And here you will find project files for this effect :)

https://www.dropbox.com/sh/ab5im0n1fn9qg1o/AACxNaR0a2_1bRIyNhtO2wy0a?dl=0

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[Step-by-Step Tutorial] RBD Scaling In To Shape + VDB Growth :)

Heyyyya! Finally, its here :) 

This new tut is packed with various cool tricks and techniques! Starting with Dopnet scaling, we go trough boolean cuts and VDB growth & displacement. Oh and of course we will set up RS scene :)

Resources:
Inspired by @hyper.tek Morad Enayet
RBD Constraint setup from 2022-11-25 10:14:18 +0000 UTC View Post

Coming a bit late :(

Hey guys, this tut came out to be around 2 hours unedited, and Im doing my best to cut it down to something digestable. LOTS of different techniques covered in this one and I might not be able to deliver it today. Expect ASAP tomorrow!

This preview is just one of the layers, without the rubber fill :)

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Expect Soon! Packed with cool tricks!

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[Project Files] Popnet Shader Morph

And here you will find project files for this effect :)

https://www.dropbox.com/sh/syy2wjnbevja3l5/AABsZZ1jQYo3T2Xvnls5iVE9a?dl=0

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[Step-By-Step Tutorial] Popnet Shader Morph

Hey guys!

This week we are sandblasting rust from old Tissot Watches :) We will be using Popnet to drive particles on our watch band and when they hit it - we change the shader in that point. Beginner friendly tut with a pretty cool effect covering all the technical bits and also Redshift material setup :)

Inspired by Man VS Machine 

Watch model by 2022-11-17 09:38:57 +0000 UTC View Post

Some sandblasting for tomorrow tutorial :)

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[Project Files] Fancy Vellum Loader? :)

And here are the project files :)

https://www.dropbox.com/sh/m4o69k0kxye2m6o/AAD7xvWSkvH39UBLnR9os_VNa?dl=0

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[Step-by-Step Tutorial] Fancy Vellum Loader? :)

Hey guys!

Today we are creating a tutorial on request by one of my patrons :) It was a question about this kinda loader animation by Man VS. Machine and I wanted to re-create the technique (parameter transfer) but make it with something a bit more advanced, so we are using vellum inflation :)

Hope you ll learn a lot of new stuff!

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[Project Files] NO SIM Grain Waves ;)

And here you will find all the project files for this tutorial!
https://www.dropbox.com/sh/sjhyfqvp3qxeld6/AACy9I4UrX2Z-ZfNJfC-1K7ka?dl=0

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[Tutorial] NO SIM Grain Waves ;)

Hey hey! 

Today we will create this grain wave effect inspired by man.vs.machine but we follow a bit different route and create these with noise and some falloffs, rather then advecting by pyro. This is a beginner friendly tutorial with lots of cool nodes that will find good use in your projects :)

NOTE: There was a glitch in OBS (probs because of the OS update), I apologise for the glitches in t...

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Grains anyone? :)

Hey hey heeeeeyyyy!

New month - new exciting stuff! Thanks so much to everyone who continues to support me here and to those who just jumped in - because of you guys i am able to push 4 tuts each week and help you out with all various questions you send me via email. Because of your amazing support, creating tutorials that I post here on Patreon almost became my full-time job, and I cannot be happier now <3 

Heres a sneak peek of what I will be recording tomorrow - ins...

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[Project Files] Grain Wireframe Explosion

And here is the pack of 5 files (4 different with colors/cameras variations) and the one i did live for tutorial :)

https://www.dropbox.com/sh/4cek72822qune19/AADcyiKx_DtqJeTg1yAbpdOFa?dl=0

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[Tutorial] Grain Wireframe Explosion

Hey guys! Today we are creating really cool grains setup, but as you can see we are rendering it in a form of wireframe, not particles! Also, I found the way to drive the explosion with inner colliders pretty interesting too! Hope youll like it!

Inspired from Josef Pelz who actually does amazing Houdini-like magic but in Touch Designer!!

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Coming this Thursday :) Which one do you like better?


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[Project Files] Dynamic Vellum Wrap

And here are the project files for this effect :)


https://www.dropbox.com/sh/ty2nhnn8an93mvt/AAAuxev4iz8ssMMZT2jRveC3a?dl=0

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[Tutorial] Dynamic Vellum Wrap

Heey guys! This week we take a look on how to make animated colliders and wrap some cloth pieces around it! Inspired by Mads Hindhede Svanegaard who did something similar in C4D, but here is my take using Houdini and Redshift :))

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1 2 3! Editing this Dynamic Vellum Wrap tutorial now, arriving later today :))

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[Project Files] Squishy And Swirly Vellum!

And here are the project files for all my Multisolver friends :)
https://www.dropbox.com/sh/7ow373lwwoy20r2/AABDlyqYgzyGnhEOuDcQwYN5a?dl=0

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[Tutorial] Squishy And Swirly Vellum!

Hey guys! 

This quick-tip / tutorial wasn't planned but I think it a cool effect to share! Initially my mentee John asked how to do something similar to this work of David McLeod, and well here is my take on this vellum pressure setup!

Hope you enjoy it!

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Upcoming tutorials :)

Thanks to everyone who voted yesterday!

I think we will be doing a mix of walktroughs and step-by-step tuts, because as some of you guys correctly pointed out, some tutorials need better explanation of the crucial steps and some of them are more like an "overview" of the technique. 

P.S. I am recording another "bonus" tut today, but this frame is from the next week tut. LOTS of content coming soon!

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Walk-Trough vs. Step-By-Step

Heya guys!

So as you could see, my latest tutorial was recorded live, not like my usual tutorials, which are walktroughs of a pre-made setups. I know a lot of you asked to do a step-by-step tuts, but as you can tell, they come out longer (30-40 mins)

So im wondering, should we keep the old format (Walk-Trough) or do these "live", a bit longer step-by-step tuts?

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[Project Files] Tire Burnout Colored Smoke

And here are the project files for all my Megasolver friends :)

https://www.dropbox.com/sh/z2py509fxnaqh57/AAAEqtCN3PS1-nSM3bRQWbHKa?dl=0


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[Tutorial] Tire Burnout Colored Smoke

Heyy guys!

Today we are creating a burnout smoke effect, but not just usual smoke, but we will colorize it using some gradients to get this really magical look!

Inspired from Sebas Zuluaga https://www.instagram.com/p/CdJKd7Ljsz0/ 

Special thanks to HoudiniSimon for VDB Collider fix https://youtu.be/uzOYj5gsNp8


Le...

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Some Burnout sim for this week :)

Hey hey bois and girls!

Im back from vacation and pumped up to do some cool tuts for you :)))

This week we will talk about directing our pyrosims and rendering them in Redshift! Stay tuned!

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Finally Patreon Did It!

Hey hey heeey! I have switched to the new billing system that Patreon had just launched. Finally, you won't be double charged if you subscribe in the end of the month! 

Soo, its 29th today, but you can be safe that next billing date for you, who subscribe today will be 29th October, not 1st Oct as it was before!


Nick

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[Project Files] Ropes And Softbody

And here you will find project files for this tutorial :)

https://www.dropbox.com/sh/138pt5zxqt06uk3/AABoFYdZvoU_AL8OMLk7ERvsa?dl=0


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[Tutorial] Ropes And Softbody

Hey guys! Today, we will check how Vellum Strings work with Vellum Softbodies!
I asked for some references a few weeks ago and Tyler West sent a really cool animation from Man vs. Machine , so today we will create something simillar!

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