Winter Solstice is already behind us, in the next weeks most of the world will celebrate the start of a new year. I'll hang up my kurzgesagt calendar of the year 12024.
So many things happened over the last 12 months.
Realizing I was not only ADHD but also autistic. Going into a rabbit hole for that thing. Finally got th ADHD diagnosis and the meds why I did seek out that one.
This is the year I found my real first name and also managed to get it changed in a matter of...
2023-12-23 13:38:32 +0000 UTC
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First things first:
Patreon Payments are still paused. And I'll do that as long as I don't have a clear plan on how to turn this into something better for my patreons.
I'm also working again on updating the app. This is mostly an stability update, making sure things are still working fine, especially on mobile platforms. I plan to roll this out in short phases. First is Android and iOS, this week. Afterwards I'll update the Quest version, then t...
2023-08-29 05:46:17 +0000 UTC
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Just a quick update to let you know that you're not getting billed for this page. I'll keep pausing till I had time to actually overhaul things. (You might be billed if you do join as a patron though to to how that works. Therefore consider "following" instead of becoming a patron for now.)
2023-07-29 08:33:45 +0000 UTC
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There I was, trying to change the patreon to "per creation" billing, with the plan to change it into a session creation patreon (instead of software development, which will continue independent of patreon support)... but patreon won't have it. I'll pause billing again and think about what to do now.
I mean, I appreciate every bit of monetary support, but I won't be any faster in developing. I'll just feel guilty and bad and that will even slow me down. So I made the plan to make s...
2023-06-25 07:10:20 +0000 UTC
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Hey everyone. I’m alive and well. Well, not really "well". I’m in a burnout since 2021 and no matter how much I tried to relax, it didn’t get any better. But I believe I found out why I couldn’t get back on my feet. I wasn’t simply overworked, I went into an autistic burnout. And since I didn’t know I was autistic, I didn’t understand the symptoms and had no idea how to fix it. Thinking I was simply overworked I reduced so many things that needed time and energy. MMM was one of ...
2023-01-31 15:27:22 +0000 UTC
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Still here, actually. Look, I won't make any promises about more regular posts. I tried that before and look where we are now. So yeah, I'm still trying to get my shit together, I'm struggling a lot with my ADHD lately and the world keeps getting worse, and let's just not talk about money.
Status: I'm working on getting things to run, again, on all platforms. Turns out that things went downhill last time because VR controls and most systems for unified input don't play ...
2022-06-05 09:07:03 +0000 UTC
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I spent the better part of the last two weeks to get a version running on all platforms. I have the binaries built and ready. But they are full of bugs. I could spend my weekend to get everything ready, but what would that give you except a version of MMM that is 99% what you already got. Sure, I got the new hypnosis files in there and a few improvements here and there. But honestly, so much is still missing. Some new things and some things that are still broken, like wireless transfer. I wis...
2022-03-18 10:56:26 +0000 UTC
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Hey, just a quick one today.
I spent a good week on trying (and finally succeeding) to get MMM working again on Cardboard. Things that happened in the world on a global as well as personal level didn’t really help me focus on the frustrating world of Cardboard, that is riddled with crashes and errors if you don’t do things perfectly and exactly as the Cardboard Api expects it. It also won’t tell you what you did wrong, it will just not work or crash. So yeah, I was having lots of ...
2022-03-04 08:13:27 +0000 UTC
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Hey everyone! Things are going, uhm, good. Not really smooth sailing and I had a few problems that gave me headaches and there's still a bunch of things to do, but I can show you a short video of MMM running with the new VR management system. Yeah, I know it looks 99% like it always has and I haven't even updated the version number, but it's so much different under the hood.
Anyways, VR loads and initializes fine and UI interaction is working again. It's not perfect yet, but most things...
2022-02-16 13:39:39 +0000 UTC
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Not much new things to report. Here's what's going on:
The next version of MMM will not be a big bang type of update, with all the new features I (and you) want, new looks and all. I tried that in 2021 and I got nothing to show. Instead it will look pretty much the same. Just a lot of code has to be redone, working with the new VR system under the hood. I tried this approach before, but back then the new system was missing a few things which made the transition a lot harder. So, right n...
2022-02-09 17:05:51 +0000 UTC
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Now that MMM is no longer a "hobby project" for me, I'm spending a lot of time thinking about what its status is and not only where to go from here but also what's the best path. And yes, this is more than a matter of what is best for *me* from a programmer's point-of-view, after all the last version update happened quite some time ago and it was mostly bugfixes.
January was a bit of a hell for me. I might be free from client work, but a lot of things and tasks I haven't taken care of f...
2022-01-31 10:35:55 +0000 UTC
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Hello my dear patrons & followers!
First things first: HAPPY NEW YEAR!
Now, to the topic at hand, the old and the new year. 2021 was a big disappointment, in many way. But, to stay positive, it somehow managed to provide me with a client project that was so incredible boring but also paid well enough, that I can start 2022 in a much better way. And at least for the first quarter of the year, I will put 100% of my time in my own projects.
That comes with a big change:
...
2022-01-04 13:53:21 +0000 UTC
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Remember how I thought and said I was slowly coming back out of my pandemic-cave-mode? I went back in. I'm pausing the patreon billing again. I haven't done much in November, so it's only fair.
Little update on my life though: Since August I'm in a client project and while money is good, I had an extremely bad time with it. My ADHD turns this boring project into a nightmare where I everything get's delayed because I got to work on that boring project while also not getting much done on ...
2021-11-30 08:53:39 +0000 UTC
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Hey all!
So, just a short post. I'm still really busy and I struggle to find the free time to develop MMM. I'm still deep in the rewrite/overhaul.
I removed the $5 and $10 support tiers for now, as I don't see preview releases too soon, meaning I you won't get the benefits of those tiers! So, please consider editing your pledge to the $1 tier for now. You can always decide to go back to the higher tiers when I took up some pace again and re-enable those. But for now it feels...
2021-09-30 21:05:47 +0000 UTC
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Hey all!
I just want to let you know that you I paused July 1 billing cycle since I wasn't able to do anything in June.
But don't fret, my main client that sapped way more energy than it should have for the boring stuff I made for them. But although I'm still busy with them until Wednesday, I already feel some of the creative juices flowing back and I'm excited to dive back into MMM real soon!
2021-06-28 06:08:58 +0000 UTC
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Yes I'm alive and kicking. I'm slowly reducing stress and coping with things. While productivity is good, social interaction is still something I shun away from. I'm not a very socially active person anyway, but I'm working to get back to a level where people don't start wondering if I still exist. 😬
What I'm working on:
Rebuild core mechanics
So far things are going good. I updated the project to Unity 2020.3 and removed all code and plu...
2021-06-04 11:31:26 +0000 UTC
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So, I managed to not post for way too long. Things got too much and when stress reaching a certain level I tend to remove all kinds of social contact and human interaction and writing these status posts weirdly cost me sppons as well, writing / communicating to you. I'm really sorry. :(
What I recently (or not so recently) did:
Released v1.3.4
After two versions for Alpha and/or Beta supporters, a lot of bugfixing and smaller improvements we...
2021-04-23 09:42:56 +0000 UTC
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Well, Unity's Buildserver sabotaged me yesterday and my ADHD does it today. Anyway, here's a new version for you to test. Pleast report any problems and send my your feedback.
What's new?
- new water, should work fine in VR and in 2D (though it really doesn't as it seems.)
- transition into hub scene (seems to not work fine on Quest), do you like it, do you hate it?
- new visual "red space", which goes into a "Ganzfeld" direction. (You can ...
2021-02-18 14:19:39 +0000 UTC
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What I recently did:
VR problems on Android and iOS (update)
I keep pondering about this and decided (for now) to wait a few weeks before tackling the problem again. This means that 1. Yes, I want to keep supporting VR on Android and iOS. But also 2. That problems on iOS and VR won't be fixed as soon as we all want it to. 😟
New Water
I hated the water shader for a while now, especially in VR. So when I found a new o...
2021-02-17 11:46:38 +0000 UTC
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What I recently did:
Released 1.3.2.1 on Android
A critical bug was discovered, I managed to put in a last minute problem in 1.3.2, that caused the app to crash if you haven't already given the file access permission and also started the app in VR mode.
Releasing 1.3.3 (today)
Another critical bug was found that caused the inbuilt sessions to end prematurely. Imported sessions and mind massages are not affected by the ...
2021-02-09 12:30:21 +0000 UTC
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What I recently did:
Planning next release
So, first (real) release for 2021 will mainly contain bugfixes. Also an overhaul of VR input, see below.
What I hope to accomplish next (this week):
VR input overhaul
For years I used the Unity inbuilt VR support together with lots of custom code to setup headset, one or two controllers, gaze input, etc, but over time Oculus updated their code...
2021-01-11 16:40:33 +0000 UTC
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What I recently did:
Released 1.3.2
Holiday stress delayed the release of this. But now it's out there and I can conentrate on the next release.
Last Minute fix for SessionMaker
I updated the SessionMaker with a preview for BinauralBeats / IsochronicTones since this is a constant source of confusion. It's not yet perfect and it needs to reflect Oscillation settings in the future as well, but it's a start.
2021-01-07 14:40:00 +0000 UTC
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Hello my dear patrons & followers!
So, it's January and a brand new year. So, of course, I made a few resolutions for 2021. Sure, I could look back at 2020, but let's not. I'm really not to happy about it.
What I have in mind for 2021 is:
Shorter release cycles
I'd love to do more focused work, although it might be in smaller bursts. Then have patrons a go at it and then release to stores. If things work out as planned there will be one release p...
2021-01-04 14:19:29 +0000 UTC
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Here's the promised release candidate of v1.3.2!
v1.3.2 Patreon Test
Important Features
- Remember preferred spirals for each session
- new Spatializer (can be tested in bundled hypnosis sessions)
Important Fixes
- Fixed: Session audiofiles not having 44.1KHz samplerate can cause playback problems
- Fixed: Import shows no files
- Fixed: Pointer not on GUI but behind UI-Elements<...
2020-12-22 23:30:11 +0000 UTC
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Recent two weeks were very busy with all the hotfix versions and more. And also the world approaches the holiday season, which also takes a little toll on all of us.
What I recently did:
New Audio Library - Finalizing
New library is used everywhere and testing went great.
New Audio Spatializer
I'm now using a new spatializer that actually works on all platforms and sound much better than anything I used before. R...
2020-12-22 13:42:15 +0000 UTC
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Hey! I'm wondering, should I stream when I work on MMM? Would you be interested in watching?
2020-12-12 10:18:54 +0000 UTC
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Recent two weeks were very busy with all the hotfix versions and more. And also the world approaches the holiday season, which also takes a little toll on all of us.
What I recently did:
created and uploaded final update for Oculus Go / GearVR store
The final update for that store was done, containing an additional info screen about the situation and how to go from there.
Fixed A...
2020-12-09 16:12:14 +0000 UTC
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What I recently did:
New audio library - testing
Testing was successful, I used files and very unusual sampling rate that the previous versions of MMM couldn't play. Worked smoothly without problems.
New trello board
I made a new trello board to give a better insight about planned work, known issues, and progress. Feel free to vote on cards or tell me about feature requests you don't see on the board yet. 2020-11-23 14:20:42 +0000 UTC
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What I recently did:
New audio library
As you know, MM can handle *most* file formats on *most* platforms. I fixed and re-fixed problems, but there's always some problem on one of the platforms. So I got a different asset from a small but well-established developer of Unity plugins and so far things look good. I have yet to test a few file formats on every platform, but I'm hopeful
Concept for interactive help / welcome tour / user o...
2020-11-16 14:44:06 +0000 UTC
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Oh well, right now I'm thinking about what I should do to better give you patrons what you deserve. I am angry at myself for not putting more work into development, for being so silent on this site, giving so few updates. I want to give alphas and betas more versions to test, but I'm a bit swamped with projects and right now patrons mostly get store keys reaching that $20 lifetime patronage and not much else. And I'm not happy about that. So, if you have suggestions or specific wishes on how ...
2020-10-26 09:31:00 +0000 UTC
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