Seems like Mega deleted all the content from the folders I had linked in my previous posts. It should all be in this one now:
https://mega.nz/folder/WxhFEZzI#G9SwP_ArmdUshhGAZTYR9g
2023-01-01 23:21:28 +0000 UTC
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It's been weird in here. I swear: E-motion engine is haunted.
2022-10-21 01:10:54 +0000 UTC
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One does not simply do 6 point motion capture...
I thought that as soon as I strapped on my new Vive trackers I would be stomping around town like a real Giantess in no time. Not so much. Turns out there's a lot of steps to get everything set up right for mocap, and then once I am recording I get a whopping 10 FPS in VR.
The video starts off with some of my first recordings that didn't end in complete catastrophe, and then by the end of it I am sort of figuring out how to walk aro...
2020-09-21 23:12:09 +0000 UTC
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The tinies eventually realized that the only way to stay safe from Giant attacks was to build their cities far off shore. It's easy for a Giant to walk across a continent in a few days, but swimming out into the middle of the Pacific is no small task. Unfortunately for them, Hannah was on the swim team in college so she has an easy time swimming distance, and she is quite buoyant as well.
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2020-08-16 16:24:13 +0000 UTC
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Once again Hannah feels the need to strut her stuff. She really gets a kick out of shaking her assets all over town, and doesn't care what gets in her way.
Hair in the video by NoStage3.
Assetbundle coming soon...
2020-08-07 22:22:10 +0000 UTC
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Amanda is a little awkward and still getting used to her new size. She may need to grow a bit more to get the most out of her toys.
Scene comes with morph, 4 vehicles, and a version of Cyber City 9 with fewer buildings.
Amanda's movements were performed by me using the possess tool. Vehicles are freebies from the Asset Store, and the hair in the video is by NoStage3.
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2020-08-07 22:15:15 +0000 UTC
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Working on asset bundling individual buildings so they can be given physics.
2020-07-26 17:05:35 +0000 UTC
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https://mega.nz/folder/vlISFI5Y#PEMfZBSCvaFNZa7zU7WBlg
2020-07-25 19:28:19 +0000 UTC
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Jessica is all grown up but still likes to play!
Scene comes with morph, town, and two vehicles. Physics are enabled on the vehicles so be careful not to drop them...
The town and vehicles are prefabs from the unity asset store.
Hair in the first screenshots by Oeshii, blouse by YameteOuji and panties by Stenzelo.
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2020-07-25 19:01:51 +0000 UTC
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First of all, I can't believe I got to 11 patrons. Thank you for your support!
I am currently working on assetbundling individual buildings from Cyber City 9 so they can be moved around or pushed over using the built in VaM physics. I haven't experimented with this yet, and I will probably make a set of low poly skyscrapers for scenes where you can knock stuff over. In addition to that, the other projects in my render pipeline are:
-Dildo buildings
-Damaged build...
2020-07-12 15:34:53 +0000 UTC
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64 square mile chunk of Miami. I included one with some ocean as well. Claire is at the default size and the asset is scaled to .062 in the screenshots. Claire will be released at a later date, she is preoccupied at the moment.
Hair in the screenshots by NoStage3; bikini by Anonymous.
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https://mega....
2020-07-12 11:28:41 +0000 UTC
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Who wins?
2020-06-30 00:26:21 +0000 UTC
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Use this artifact at your own risk; it was not designed to be wielded by humans. In order to turn on the gun, insert the phallic end into a pleasure orifice and thrust until climax. Once achieved, the gun enters a psycho-sexual bondage state with its user and GUI elements will appear in their mind’s eye.
The weapon emits a powerful electron beam that is tuned to a frequency known by the Waabularians to realign the phase polarity of the bonding force between atoms. Once this atomic vei...
2020-06-30 00:22:35 +0000 UTC
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Tina likes to take long walks between Minneapolis and Chicago, trying her hardest not to break too much. She is gentle and kind, but knows to maintain this size she needs to eat quite a bit. After grabbing a quick bite, she snatches up a few live ones to take for a swim.
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https://mega.nz/folder/3tQXHCQa
2020-05-27 19:21:14 +0000 UTC
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For those who like to grow them big...
Asset is scaled to .01 in these pictures. Hannah is scale 1 in the first screenshot, Amanda is scale 3 in the second.
This is a combination of a few GIS imports that I stitched together in Unity. Some of the stitching is noticeable when you pan or zoom, but it looks fine for screenshots. I made this one back in February, and the Unity file is corrupted or something, so I can't fix it.
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2020-05-27 15:58:20 +0000 UTC
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2020-05-25 01:34:43 +0000 UTC
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Oh, Atlanta!
The asset's scale is set to .03 in these pictures. The girl is scale 1 in the first picture and 4 in the second.
The next big city import I do will have the scale set so that the default size is usable and you don't have to scale it down so much.
That being said, does anyone have a request for a particular city?
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2020-05-17 16:28:10 +0000 UTC
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Hannah is always hungry. She slowly crawls through town looking for people to eat. Her nails are long and filed to points so she can stab and grab at her victims more precisely. It takes a lot of practice to catch tinies at this size without killing them instantly. Fortunately, Hannah is a pro and manages to consume most of her prey alive.
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VAMScene shown in ...
2020-05-16 14:56:28 +0000 UTC
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https://mega.nz/folder/6lwhRRKb#AWSREOLIhno3dYHn64Q9BQ
Hair by InkedGirls
2020-05-13 22:06:28 +0000 UTC
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https://mega.nz/folder/TxwTVBSS#bAe3OyyLpvvB--e8yoXPlw
2020-05-13 21:38:35 +0000 UTC
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Two micro movies featuring Hannah. Assets shown are available to Patrons.
https://mega.nz/folder/zx5B0aZS#bL1fApox6VyY85SV5fro4w
2020-05-12 15:41:38 +0000 UTC
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In addition to cities, I plan on uploading other giantess themed assets.
Helicopters, airplanes, cars, tanks, etc.
Tiny people in different poses.
Shrink rays and labs.
Clothing.
Anything else I can think of.
2020-05-12 14:24:13 +0000 UTC
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Imported into Blender with the GIS tool.
An obvious choice for a Giga scene, it can also be used to add a realistic backdrop to the Neo Cyber City 9 assetbundle. Only the tops of the buildings are textured, the sides are grey. The asset can be lit in such a way that this isn't much of a distraction.
For scale, the girl in the picture starts at 1, then 2, 3, 5, 7.5, and 10.
I have a few more of these that need to be shrunk in Unity before I upload.
2020-05-10 20:58:28 +0000 UTC
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About as big as she gets.
2020-05-10 16:55:52 +0000 UTC
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Major problems in Neo Cyber City 9 again!
After so many attacks by Giants, the tinies gave up on memorable names like Minneapolis, New New York, Tokyo 6, Phatlanta, Wuhan, etc...
Wishing for a friend, Tessa posts up against the tallest building in town and waits for someone to come play with her.
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h...
2020-05-10 14:40:35 +0000 UTC
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Back in October of 2019, I figured out how to import Custom Unity Assets into VAM and view them in VR. I thought I was going to have to wait years to make this kind of stuff, or wait for someone else to make it for me.
Turns out the tech was already there, I just had to learn to use it. In the last seven months I went from barely being able to operate Unity to making my own models in Blender, arranging them in Unity, and Assetbundling them into VAM.
Making Virtual Worlds is one of...
2020-05-09 02:19:49 +0000 UTC
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