XaiJu
doxiastudio

doxiastudio

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doxiastudio posts

Stay Home

Cool illustration by our 2D instructor André! 

What do you guys think about this artwork? 


Stay home, stay safe my friends :)

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Houdini Tutorial: Recursive Growth

Hi everyone! hope you are good! Finally, we get to know and learn how to do recursive organic growth! 

For this growth effect we are going to learn how to displace a volume, find its normals and select to displace only a few parts of the surface! We will learn a few tricks with volumes! Hope you enjoy this one!

In the next part, we will learn a few more tricks with volumes like avoiding objects or growth and fill one object! In the end, I will show you how I render these work...

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2D Tutorial: Create and Animate Character Part 1

 Hey guys !How are you? Here is our first tutorial in 2D! 

In this first part of the Illustration and Animation tutorial, we are going to learn how to use only simple shapes and paths from Illustrator , in order to create detailed characters! You’ll see that you don’t need to be an illustrator to be able to create your  own illustrations for your animations! 

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BIG NEWS! New awesome content!

Hello everyone! Big AWESOME news! It's been one year of Patreon!!! And we've decided to increase our team and our content! It's been a wonderful year and we want to keep up with you and your amazing support! 

André Ferreira, illustrator and animator, has joined us to start making tutorials about 2D Motion Design! You will learn how to illustrate and animate your artworks with some cool tips! 

Hope you enjoy our future content and feel free to get in touch! 

T...

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Cave Speed Level Design: Unity + Quixel

Hope you enjoy this study exploring Unity HDRP and Quixel Megascans.

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Dedicated Patreon's Webpage

Hi everyone! 

Finally had some time to create a dedicated Patreon's webpage! Where I pay a small tribute to all our Patrons! Go check it out and leave me some feedback!

Thank you all for your amazing support!

 https://doxiastudio.com/patreon/ 

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Unity Tutorial: Intro Real-Time Render

Hi everyone! Welcome to our very first tutorial in Unity.

In this tutorial, we will learn how to export our animation done in Houdini into Unity. 

We are going to explore Unity powerful High Definition Render Pipeline and its amazing Real-time render. If you don't know, real-time render will allow us, as the name suggests, render our comp in real-time with post production, so if we have 5 seconds animation, it will take 5 or 6 seconds to render it. it is good when we don't ha...

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Houdini Tutorial - Vellum Soft Bodies

Hello everyone! 

In this tutorial, we are going to learn how to create and play around with vellum soft bodies inside Houdini.

You will see with only 3 parameters we can change our soft bodies behaviors and it is pretty easy to start playing around with vellum. 


Hope you enjoy this video :)

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Houdini Tutorial: Intro PyroFx Part3 Advect Particles & Fluids

 Hello everyone! 

In this tutorial, we are going to learn how to control particles and fluids simulations with pyro and custom volumes. 

 

I hope you enjoy this video if you have any question or request for future tutorials, feel free to ask and comment on the post. 

Don't forget that I have created a Trello Board so you can be updated with future content.

Trello:  2020-01-13 01:35:26 +0000 UTC View Post

2020! New Year, More Content!

Hello everybody, Happy New Year and do not forget to check the new tutorial tomorrow! hehe :D


With this new year, I want to start by changing a few things in my work's organization. 

First, I have started a Trello board to share my goals and future / ongoing tutorials and projects. Everything will be more "open" and you will be able to know what I am doing.

I hope this way, we will be more connected and don't forget that I am open to suggestions and that you ...

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Houdini Tutorial: Intro PyroFx Part2 Custom Velocity

 Hello everyone!  Hope you had an amazing christmas!  Here is the new second part tutorial about pyro simulations.

In this tutorial, we are going to learn how to control our smoke simulation with custom velocity. You will see this is really easy with volume vop and simple math.  

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Houdini Studio HDA

Hey! How are you?

As I have told you, one of the assets I was about to create was a Studio mode for Houdini with Redshift. Luckily, I have found this amazing one made by Tobias Steiner. 

I am sharing this with you guys so you can use it too :) 

He has good videos in Houdini so don't forget to check them.


Thanks Tobias :D

 https://vimeo.com/vfxtobias 

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MDC Cult: Finalists

Proud to be one of the finalists! Check this montage! Really awesome works done by other artists! 🤘

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Houdini Tutorial: Intro PyroFx Part1

 Hello everyone!

 In this tutorial, we are going to learn how to emit smoke from a character and edit our pyro simulation the way we want. this video is the first part of a series about Pyro Simulations. 

On the next one we are going to learn how we can add custom velocity and make the smoke move the way we want. 

For now, let's just understand how pyro solver works and how we change the type of smoke we have on our simulation.  


Vid...

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NET.CULT

Hi everyone! I am back! Hehe
I have finished my short story! Hope you enjoy it! It was a nice challenge to explore the workflow between houdini, cinema4d, quixel and redshift for this animation. I even did the voice over 😂.
I am going to do a series of small videos explaining all the process.
Now this week I am going to release a new tutorial about pyrofx. It will be a intro divided into 2 to 3 videos explaining how to create smoke sims, add custom velocity and use that pyro si...

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MDC Cult: Stills #1

Hi everyone! First Stills from my animation for MDC Cult.

What do you guys think? 

After the project, I will do a series of videos explaining the process and workflow between Houdini, Cinema4D, Quixel, and Redshift.

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MDC Cult Contest: Net.Cult (Animatic)

Hi everyone! As I have told you, I'm going to enter on Motion Designer Community's Contest: Cult.


I'm going to share all the work process for this animation on Patreon.

First, let me explain the concept of my project. A few years ago, I have heard or read, I can't remember, the following phrase: "Internet is a cult!". I did not really think about it but it has some truth on it, right? 

So with this idea that the internet is a cult, in this animation, I'm goin...

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Houdini Tutorial - Intro Cloth: Make and Simulate (Similar to Marvelous Designer)

Hello everyone!
In this tutorial, we are going to learn how to create and simulate cloth with vellum. We are going to explore the same workflow as Marvelous Designer and you will see it is pretty simple to create and simulate cloth in Houdini.

Hope you enjoy the video! <3

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News and Upcoming Projects

 

Hi everyone! How are you?

These past months have been super exciting and with a lot of work. 

I want to put you up to the last events and what I'm going to do.


First of all, BIG THANKS to all of you for the amazing support! We have reached the second goal on Patreon and I have no words to describe what I am feeling. Really thank you from the bottom of my heart!

With this achievement, I will be able to get more assets and plugins to help wit...

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Houdini Tutorial - PopLines

Hi everyone! Here is our new tutorial: PopLines!

This tutorial is a follow up from the Pasta tutorial made by Maxime on Motion Designers Community's Patreon. Big thanks to him for making this awesome video, really recommend you to check out their Patreon page. They have really good tutorials on multiple software.


This tutorial is going to be simple because you are going to use the basic stuff on popnet, the core here is to understand how we can connect our particles and...

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Houdini Tutorial . Liquid Sand and Mix fluids

 Hi everyone. 

In this tutorial, we are going to learn how to use Particle or Popnet Knowledge inside fluid simulations. You are going to see how easy it is to apply particle force that we already explored in other tutorials into fluid simulations and mix fluids with differents parameters like viscosity and density.  


Hope you enjoy it!

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Changes!

Hello everyone! I want to apologize for not releasing content for the past 2 weeks. I'm changing home and work. It has been a good and big change in my life and I'm super happy and excited about it!

This Friday I will have internet and will be connected to the world again! :D

I will be back this weekend with a new tutorial! 

Before I finish this post, I want to thank you all for the awesome support! We have reached the second goal on Patreon and 3K followers on Instagra...

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Houdini Tips and Tricks - Draw an Image with Particles

Hi everyone! Here is our very first Houdini Tips and Tricks!

In this video we are going to learn how to use the cache system to do this little trick and paint an image using particles (Pop or Fluids sims).

Hope you enjoy it!

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Spline Vortex HDA - How to use

Video explaining how to use the Spline Vortex digital asset with different types of simulation.

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Content Improve

Hello everyone. Every month, I take some time to think about what I can do and improve to help the community and my art. 

This month I have decided to ask you for your opinion. 

What would you love to see on this Patreon Page and my Youtube channel? 


I have finally got my license on Substance software so it can be a nice addition. I've been learning Substance Painter and Substance Designer.

Would love to get back my weekly art studies too and ...

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Houdini Tutorial - Intro Rigid Body Dynamics

Hi everyone. In this tutorial, we are going to learn the basics of Rigid Body Dynamics inside Houdini. If you come from Cinema4D, it will be really easy to understand the process. 

You can do powerful and complex destruction systems with Rigid Body Dynamics and I hope this video will help you to get started with only a few clicks in the Shelf tools. 


Hope you enjoy it!

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July Work Plan

Hi everyone. I have some big news to tell you about happy changes in my life and work. But for now, as you can see, I'm going to release 3 tutorials this month and develop one Digital Asset to release in August.

I'm still thinking about what we should explore for the advanced tutorial so I am creating a poll this week to vote on that one. If you have any suggestions feel free to say them :)


One more thing, do not forget the PopGrid and Swarm Digital Assets are only avai...

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Houdini Digital Asset - Swarm & PopGrid

How to use our new digital assets: Swarm & PopGrid!

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Houdini Tutorial - POP Grid

Hey everyone! On this tutorial, we are going to learn how to emit particles and move them in a grid kinda like L-systems. If you have worked with x-particles, this work is similar to the xp-network modifier.   

This tutorial will be really simple to understand!

Hope you enjoy this tutorial and don't forget to share your results with us! Have a nice day <3

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Houdini Tutorial - Dancing Spheres

Hello everyone :) 

In this tutorial, we are going to learn how to emit particles and stick them to a moving surface, in our case a dancing character.   

Hope you enjoy this tutorial and don't forget to share your results with us!

 Have a nice day!

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