here's that render i was talking about! i wanted to try something with more than two people, so i figured if anything it would be best to work with models im familiar with (i know i use scp 1471 a lot - i just really like the model - plus it's october so that's my excuse). if it doesn't seem like it'll be too difficult to do, i may attempt animating it for the next thing. i'll take a day tops to decide on that - if it does seem like something ...
2024-10-15 02:28:33 +0000 UTC
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hey, apologies i don't have anything in the way of W.I.Ps ready for you guys - but i do have some very good news! with help from some of my more tech-savvy buddies, i've finally decided to upgrade my computer (as in getting a brand new PC altogether, since my old one was just WAY too outdated to justify replacing the parts for).
i won't ramble about the specifics, but in short, i'm basically cooking with rocket fuel now. for context, a scene that would normally take 2 minutes to render...
2024-10-14 17:45:21 +0000 UTC
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AHOY!!!
it be time fer another release, an' this time i be speakin' in pirate tongue fer the whole blasted thing, 'cause that's the kind o' twisted sea dog i be!!!
anyway, i had to be postin' this a wee bit later than expected since i wanted to tinker with the sound a bit more afore sharin' it here (and also 'cause i had to split the render into two parts after that cursed blender went belly up halfway through! the whole renderin' busin...
2024-10-12 00:02:10 +0000 UTC
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got the second animated preview right here for your viewing pleasure. as usual, the lighting & background are disabled + the textures are downscaled for the sake of getting this preview ready in a timely manner (of course, they won't be in the final version but i feel like that probably goes without saying).
i've gone through the first part and added some more movement and tweaked some of existing animation to make it a bit more natural (i.e., slightly adding a bit of gyration ...
2024-10-10 01:05:35 +0000 UTC
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THAR SHE BLOWS!!
my bad for not posting this last night - i meant to do so but basically fell asleep while rendering the preview. overall it's fairly simple animation, but im very pleased with how it's looking so far! i'd like to make a second half of it like usual, though probably not with any major changes to the pose (possibly penetration - we'll see). expressions still need some adjustment, but i think i've got a decent base to work off of s...
2024-10-07 14:04:32 +0000 UTC
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WAKE UP!! surprise render time
been wanting to do something with some of da.nilkaz's characters, and i needed to take a quick detour from the foxy animation (working on the same thing nonstop for an extended period of time tends to slow me down a lot in the long-run) - so here we are
no alts for this one, though i've got an idea for another render that ill do next time that i decide to take a quick breather from animating (which i reckon could have an alterna...
2024-10-06 15:47:49 +0000 UTC
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greetings.
i locked in and got this finished (pretty in line with my estimation, for once). i also managed to go back and polish up a lot of the stuff that was bothering me (as well as fix the whole physics conundrum in a way that mostly makes up for the progress i lost). additionally, there's some more facial animation since i felt it was a bit lacking in the original cut
as for the sound, i've decided to hand that off to apricotaudio, who expressed his int...
2024-10-03 23:04:12 +0000 UTC
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well, i would've had this posted like 4 hours ago but i ended up completely screwing up the breast physics and spent like 12 hours trying to fix it (i first tried manually animating them and then attempted to add physics, which crashed blender after the physics overwrote the manually done keyframes, thus making the autosave after it overwrote said keyframes.
in short, i spent a stupid amount of time trying to make the breasts move right and ende...
2024-10-02 03:05:23 +0000 UTC
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(opted not to notify for this one since it's pretty late at night and i don't wanna wake anyone from their peaceful slumber)
i'll be totally honest - i ended up losing track of when this was ending since i was dialed in on animating, so my apologies for the slight delay in getting these results out! you can check the exact numbers below (both with and without voting weight applied - ignore the numbers in the choice column, that was just the order in which the renders were displayed)
2024-10-01 04:49:13 +0000 UTC
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hey, got you guys an animated wip for the first half of the titanium animation (still need to do the last part of it, so mind the random choppiness at the end)! the second half i plan on doing a completely different pose for (which i'll very likely cut to rather than animate a transition for since, again, it's a completely different position altogether - more details on that when i have the next wip ready)
feel free to lemme know how your thoughts on this though beca...
2024-09-28 16:49:56 +0000 UTC
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meant to have this uploaded last night, but i felt a bit under the weather and ended up taking it easy for the night (probably just a bit sleep-deprived, it's all good now though). either way, here's the first preview for the upcoming animation, which the poll animation will follow up. just decided to do the lighting early to test out a new method - which im actually very pleased with (and is not nearly as performance-heavy as my prior method)!
i might end up including a POV variant for...
2024-09-27 17:21:08 +0000 UTC
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since i've finally got enough renders to do this, it's finally poll time. it's essentially a character poll, but this time you've got an idea of what'll be going down in the animation. so of these three renders, vote for which one you'd like to see animated the most (the renders themselves are attached at the bottom if you need to reference them)
i will note that since the...
2024-09-26 18:01:52 +0000 UTC
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hey, meant to get something out sooner for you guys - i've just been hopping back and forth between projects and getting the poll ready (which i'll be posting shortly after this). ill keep this one short since the poll's probably gonna be a bunch of words anyways.
just a render of everyone's favorite leader of teams (which will be an option in the poll, as i wanted to have a third choice available). i ended up spending WAY more time on this than i planned to since i decided to try ...
2024-09-26 17:06:06 +0000 UTC
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(yes, it's a play on words with the listless library area in pseudoregalia. no, i could not help myself)
sybil model made by: https://twitter.com/SirWarfare
SFX pack: https://twitter.com/OpenNSFWSP
surprise - the animation's actually finished. like rendered and everything. even got the sound all...
2024-09-24 02:50:23 +0000 UTC
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here's that preview for the sybil animation! apologies for taking an extra day, i ended up losing a bit of progress due to crashes and other issues.
it is admittedly a bit short at the moment and has no facial animation just yet (mainly because i've also completely redone it multiple times since it kept coming out looking rough/samey)
however, there will be a second bit that'll probably be around the same length as this (the pose at the end where sybil is facing forward is where that'...
2024-09-21 20:45:33 +0000 UTC
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bugshots are SO back, baby (in 4k, no less)
included a couple of alts just for you guys, hopefully you like them >:]
model by @GarbagiOni
character by @ArtLegionary
also, an update on the sybil animation: it's been a little bit tougher to animate than i expected going into it (which is sort of why i...
2024-09-19 20:15:13 +0000 UTC
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hey, here's a peek at the next animation i'll be doing! since warfare recently released his sybil model for blender, i've been wanting to do something with her. this a pretty early preview, so the initial pose may still need a little bit of work - but im looking forward to getting started on it :]
that being said, i'm gonna use the rest of today to rest up since i'm still a bit worn out from the last animation - so i'll get started on this tomorrow.
additionally, i'll be trying to...
2024-09-16 21:16:16 +0000 UTC
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hey, big day today. i would've gotten this out like 6 hours earlier if the first render i did overnight didn't have super screwed-up lighting, forcing me to troubleshoot that and render it all over again
on the bright side, i was still able to work on the sound in the meantime since the failed render still had the timing correct - so thankfully i didn't have to just sit on my hands and do nothing while waiting for the render to finish (honestly im surprised m...
2024-09-14 01:43:20 +0000 UTC
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here's the second animated preview for the highwire animation (which as like before, does not have the lighting and background enabled) - it took me a little longer than i thought, as i wanted to go back to polish up some of the movement that felt lacking in impact. but im happy to say that im just about done! it's basically finished, all that's left to do is add some physics for the breasts and other bits - but that should be it :]
rendering is gonna take a while, of course, but ...
2024-09-12 17:25:14 +0000 UTC
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here's the first animated preview of the highwire animation! it's a bit short at the moment (there's going to be a second half), but so far, i'm pretty pleased with it! i've been able to get the first half done with very few setbacks (as usual, i'm leaving the facial animation and other bits for last). the change of positioning at the end of this marks where i'm currently at (there's some blocking already finished for the second portion, though i'd rather hold off on sharing that until it's m...
2024-09-10 03:32:50 +0000 UTC
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hey hey
before anything else, i do just wanna say that the highwire animation is going well so far - i've got a fair amount of the animating done on that already, so i should be able to share a preview of that soon!
as for this, i just wanted to do it since i'd really been hyped for the release of this model (made by https://twitter.com/MSplashDoggy ) and wanted to do a little something on the side....
2024-09-08 20:08:25 +0000 UTC
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well, this was just gonna be another simple render for practice, but i ended up liking how it looked so much that i decided i'm gonna animate it. a bit out of order from what i'd laid out plan-wise (i'm still gonna be working on the 682 audio, don't worry), but i hope this is a pleasant surprise nonetheless! it's been a while since i've animated with highwire, so i'm looking forward to getting started on it :]
i doubt i need to point it out, but the lighting and background...
2024-09-05 19:53:31 +0000 UTC
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render's all done! took me longer than i expected, but overall i think it turned out well - hopefully you guys agree :] like the title says, there's no sound yet (as i just wanted to share this rather than make you all wait for till the audio was finished)
before i move onto doing the sound, i would like to knock the preview version outta the way first. so just bear with me as i get that finished, it shouldn't be more than a couple of days to get the sound done.
SCP 682...
2024-09-03 13:01:15 +0000 UTC
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hey! just popping in to drop this for you fellas a liiittle bit early (i'd prefer to wait till tomorrow morning to upload it to twitter and such, given that it's 8 PM at the time of writing this). that being said, this should be the final release of this animation. hopefully, you enjoy it!
a massive thanks to Roro for lending his talent in both creating the audio for this and voicing aak!
aak voice and SFX: 2024-09-01 00:09:55 +0000 UTC
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(just gave this a shorter title for the sake of keeping it concise till the actual release, probably gonna do that for future WIPs as well)
anyways here's the animated preview for the mal0 x 682 thing, i've got a nice amount of the work done on this. there's still no facial animations yet, but i should be able to get that worked on soon enough. and of course, disregard any hair clipping or other visual errors (mainly grainy shadows), those should be fixed up in the final version.
i s...
2024-08-28 00:46:20 +0000 UTC
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just another render i did on the side while taking a little break on the 682 animation (progress on that is going swimmingly, should have the animated W.I.P. ready by tomorrow). of course, there are a couple of additional versions for you guys. im honestly very pleased with how this turned out, the only thing that took a while was getting blender to play nice with my computer (mayosplash's models are AMAZING, they just happen to push my PC to its limits sometimes)
hope you...
2024-08-26 15:21:49 +0000 UTC
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hey! i'm back with the usual update. my progress thus far has been pretty smooth. in comparison to the last few animations, this one's pretty simple in terms of what needs to be animated - so i highly doubt this'll take nearly as long as the previous one (but as always, take every bullheaded assumption that i make with a grain of salt). while the animation is still heavily in the works, i did get some lighting set up that i think looks pretty nice.
(here's a screenshot of the curre...
2024-08-24 21:54:53 +0000 UTC
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HEY i'm finally here with the actual full animation. i wanted to get this done in 4K, but for some reason doing so kept leading to a lot of unexplainable lighting errors. rendering it in the next step down (2K resolution), however, didn't cause this problem. so at least for the moment, i'll have to settle with 2K with this release. on the bright side, i will say that animation-wise, i'm very satisfied with how this one turned out! there were a few hitches along the way, but i managed to work ...
2024-08-22 13:16:58 +0000 UTC
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still thinking of a name for this project
my bad for not getting this out last night, i think i might be coming down with something (nothing too rough, probably the usual singular illness i get around this time of year) so i ended up having to lie down for a bit.
regardless, i'm still doing work regardless of how sick i may be because it makes me feel alive - so here's a wip shot for the animation coming after the leah x aak one (told you the boober physics...
2024-08-19 20:59:47 +0000 UTC
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okay here's the usual essay post (i underlined the important bits)
felt like doing a render while taking a quick breather from the current animation (as the longer i work on something nonstop, the more i tend to space out and make mistakes). i may decide to animate this in the future given that i've animated a similar position before (plus the model is just very pleasant to work with - albeit a bit taxing on my PC). and for the hell of it, there's some alts in there since it would've f...
2024-08-18 18:52:54 +0000 UTC
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