Bull In Cow - Animation Final!
- Working her thoroughly.
Weekly update!
(attached the last test frame)
Work went kinda smooth-ish.
1.. Spent 2 days on the boobies and belly bulge.
And a weekly friday update!
Animation's done, just need to do the bulge FX (hopefully it'll cooperate), some post fixes. Thought that maybe the boobs will be done as well, but it's late already and friday update needs time too.
Weekly friday update!
1.. Animatic done, notes written down, started animation wednesday!

(looks real screwy, but it's enough for me to have as reference, no point wasting time on refining this)
2.. Hoping to complete the animation in 7 days, duration is 3s or so (3 days in already).
Weekly friday update time! Slow week, but it's ramping up hard starting next.
1.. Done a quick test to have soft body physics (rump area mostly). No good.. Way too slow and very unwieldy, requiring too much setup each new shot/scene. Maybe 4 hours spent.
2.. Sketched the poses for the animation. - Did a couple extra for the future. No peeking yet. ;D Don't want to ruin the surprise.

Weekly update time!
1. Fixed up some color-related stuff in the rendering that bothered in the previous project.
2. The haybale was rather difficult to do fast, keep it simple, and not ugly. But managed to get rather alright results! Styled to heck, but it at least looks something like a haybale. It took away the most time this week to experiment.
3. Did the pitchfork in 3-3.5 hours. That was a nice pace.
4. Bucket. Again, a little over 3 hours including minor rigging....
2021-03-05 16:48:36 +0000 UTC View PostOk, trying to keep up a weekly update schedule with what's been happening (INCLUDING PICTURES, hopefully).
1. Been rather slow, but the little annoyances in rigs have been fixed.
2. In prep to a commission, did some more eye research and came up with some upgrades to own characters.
Apologies for being a bit quiet recently, took the time to untangle the mind, rethink schedule, in addition to:
1. Cleaned up the Rimjob project. Went from 140gb to 80gb.
2. Updated rigs a little by fixing some annoyances.
3. Tweaked character materials.
...
2021-01-25 18:07:43 +0000 UTC View Post
I hope everyone had nice holidays and are keeping well!
Bit of a hair trigger on that one.
At this point, it looks on the dry side.. FX will come later (pardon the pun).
(Had to alter wording; apparently there is a system in place that picks up raunchy words.)
But animation's complete!...
2020-12-17 14:07:17 +0000 UTC View PostIt's coming along nice! Work's been on the slow side, but it looks like the animation will be finished by end of tuesday next week.
Also looks like the completion of the project will have to scooch over to early next month.
Might cook up a holiday still render before taking some time off!
Thanks for sticking around.
2020-12-11 16:36:19 +0000 UTC View Post
It's an animated gif, should be playing.
Last week has been slow.
This one estimates 6.6s for now, that might be 7 days of animation. Of course, it's really rough, missing notes and certain small details that will be done during animation. It may also be a little longer in the end depending how animation works out.
My hope is to finish this whole project before Christmas, but it's a hoping as plans might change, or problems get in the way (FX being most concerning).
Pl...
2020-11-28 15:31:09 +0000 UTC View Post
Getting a little sloppy.
Finally done, this one's been challenging, render alone took 47 hours total (with help, it was probably 40). Effects (saliva), while animating them by hand in the end, took a chunk of time to research and test. This n...
2020-11-21 18:00:17 +0000 UTC View Post
Apologies for not poking my head out for two weeks, had plenty to read, learn, and test.
Things got very frustrating, finding out how a lot of methods have very limited uses or cost a lot in terms of setup/simulation. But there are a few cases where the few viable methods can be used successfully! So there's that.
Modeled, rigged, and animated the saliva by hand as that seems to be the most reasonable way to go right now. I may study more particle/fluid sims ...
2020-11-13 15:09:28 +0000 UTC View Post
Really good boy. <3
It's missing intended FX, you can see a hint of them in the storyboard for this scene. ;D
This turned out to be a little longer than anticipated, but I'm rather proud of the result! Coming next, the special FX I k...
2020-10-31 19:47:39 +0000 UTC View Post
Already started working on animation, this was the initial storyboard for the scene.
In the future, I may do an entire animatic for better estimations on how long scenes should be.
This one estimating close to 5s animation, might be about 4-5 days, then might add some juiciness special FX, which might add 2-3 days extra given the need for tests - needs to look good.
Been contemplating next project, will definitely have to do something with the cowgirl; been neglecting her......
2020-10-20 15:25:39 +0000 UTC View Post
You know something's going on behind him.
This one had a quick production turnaround. Nothing spectacular, this will be the first scene in the final edit. A setup, a lead-in of sorts.
Starting work on one of the final 2 scene...
2020-10-16 16:02:32 +0000 UTC View Post
This shot was pretty quick to animate! Close to 3 days total. Time to light and render. 2 more shots left, contemplating to utilize some special FX.
Simple shot, but it's part of a whole - all these will be edited together into a nice short v...
2020-10-14 11:41:47 +0000 UTC View Post
Getting comfier.
Rendered 2 nights (nearly 20 hours total) in a row, will have to work something out better for next project, since that took way too long. 3 days total for lighting, render, and composite.
3 scenes left to go!
2020-10-08 08:56:43 +0000 UTC View Post
Steady progress, animation done. Starting lighting and rendering early next week! This scene took about 5.5 days to animate. Scene 1: ~15 days.
Again, looking drab right now, but that's the preview. You saw what becomes of this in the end! ;D...
2020-10-02 16:02:45 +0000 UTC View Post
He's very enthusiastic about it.
Lit it up, rendered, and here's the scene in its full glory!
As this was rendering, started work on the next scene and it's well on its way.
2020-09-25 16:47:30 +0000 UTC View Post
Finally completed the animation!
It ain't looking visually pretty in this stage, but that's what rendering and compositing is for!
Moving onto next scene now. Following ones should be simpler to do.
2020-09-16 14:21:35 +0000 UTC View PostA tail was not cooperating at all, it's incredibly frustrating having spent the entire day wrestling with it.
Hoping to do it by mid-day tomorrow.
2020-09-14 16:25:36 +0000 UTC View Post
Was hoping to complete the scene by end of today, but missing maybe half a day to a day. Initial calculations for it were 12 days, given that this scene was a little over 6 seconds with two full characters to animate. Pretty close estimation! Only 1 day off.
The other scenes won't take so long, Scene 1 was the biggest of all 5 scenes, didn't anticipate it when tackling. But hey - most difficult part will be done!
Others I estimate may take anywhere between 3-4 days to a...
2020-09-11 16:47:36 +0000 UTC View Post
Made a snazzy new stream announcement.
It's like a place where all the beatniks hang out, at the milk bar, 10 cents a glass.
Posting it hi-res here to show, and as a reminder that I stream Mon-Fri 90% of the time on: https://picarto.tv/BeastMilk
Now back to animation.
2020-09-01 09:41:37 +0000 UTC View Post