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GrymGudinnaGames

GrymGudinnaGames

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GrymGudinnaGames posts

Corporate Development Memo 3/3/2024

Hi everyone!

I hope everyone enjoyed the latest update or will for those just getting it now!  I have so many bullet points I want to cover, and I think I am going to split it into this and next week because it's so long, but I will mention as much as I can right now!

1.  Overall Patreon Post -  This week, I will update the pinned post for the overall page and include the latest 0.8.1 links but keep up the Episode 1-7 links because they are also necessary to enjoy t...

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Corporate Development Memo (2/18/2024)

Hi everyone!

Sorry for the delay, I am working on a last scene right now and want to get to it and try to have the Final out ASAP.  (I am hoping today within 16 hours!)

I had a major problem with severe crashing on this scene above with Celeste/Delilah, and it has been finally resolved (I think) to be the necklace Celeste is wearing on the image above.  The program just kept crashing and crashing so I had to isolate each person one by one and prop and so forth to try and...

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Public Update (2/6/2024)

Hi everyone!

I am just doing a quick public post outlining a few things:

I am trying to get out a new version of 0.8 by this Friday/Sat but it is possible I won't finish everything I want to do and if so, I will still release a version this weekend that I will call 0.8Beta for $8 tier+ if it's missing anything.  What I have added so far/trying to add from Test:

1.  Corrections and other tweaks

2.  Animations (were not in Test)

3.  New sub scen...

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Corporate Development Memo (1/28/2024)

Hi everyone!

I will keep this one short but very specific as I am scrambling trying to finish the Test Version!

I have now brought in four testers and they are testing flags/choices/dialogue/renders as I am now starting (right after this post) to add music today to each scene.  I will not add animations yet to the Test Version unless I end up with free time at the end.  The music being added is also my last big set of tests to see how things work, etc.

The most imp...

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Corporate Development Memo (1/21/2024)


Hi everyone!

I am keeping this one a little shorter so I can get back to work as there isn't really something super major to report from the one I did a few days ago as a public post.

I am currently about 2000+ renders in on edits, and I have been fixing some of the worst offenders.  One problem I have run into is that when my computer crashed (the SSD) I lost a lot of what are called "duf" files.  They are the raw image files I can edit in Daz Studio, the pro...

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Final 0.8 Public Memo

Hi everyone!

I'm up pretty late to write this (about 3 am) so please forgive any minor grammar/spelling mistakes.

I am just writing this post to announce that if I finish my workflow tasking tomorrow (Thursday technically now so I guess tonight) then I will be finished with the initial writing/rendering stage which I call the content generation stage.

After this is done, I move formally to editing which includes music, dialogue edits, render fixes, in depth play testing (esp...

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Corporate Development Memo (1/14/2024)

Hello everyone,

I am literally writing on the fly right now and just spitting it out without any editing - and been up all night - so forgive any poor writing as I'm just writing this for Discord first then pasting it here on Patreon.  I will keep this one short but it's an important update.  Basically, I have about two scenes left of content and I want to try and squeeze them in so will extend content generation a few more days.  I am not going to make every scene I want...

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Corporate Development Memo 12/17/2023

Hi everyone!

I am writing a bit of a longer post because I did some extensive testing this week and want to try and put together some thoughts on everything.

First of all, I hope everyone is a having wonderful holiday season in whatever manner/form you do where you live, etc.  I have family visiting very soon but it's expensive to travel here, so it won't be too many people.  But always value the important people in your life and let them know when you can :)

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Corporate Development Memo (12/10/2023)

Hi all!

This week I am going to be a lot of game testing!

I have a little family thing today so I have to keep this one a bit short.

I am now at 2,277 renders and about 5-7 scenes away from finishing all content.  

As I said before, I am pretty confident I can finish all scenes this month but I am not sure on the testing phase.  But even if that is the case, I'm getting pretty close to trying to figure out a release window for the Test Versio...

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Corporate Development Memo (12/3/2023)

Hi everyone!

I am going to be keeping a tighter lid on previews near the end but I wanted to still give a few images this week!  Keep in mind any possible "kills" are OPTIONAL meaning either Kane or Olivia in game has chosen this result.  I know my game is pretty dark, but I also try and allow players to avoid this kind of content too with player choice.

I am now at 2,150 renders exactly and this week is going to be all about organizing and making sure w...

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Corporate Development Memo (Public 11/26/2023)

I hope everyone that celebrates it had a nice Thanksgiving weekend!  I had some family visiting here, so it's been pretty hectic!

I decided to do a public post this week since I am crossing a big milestone -- 2,000 renders.  My render count is as of right now 2,048 renders and I've done maybe 30+ animations.  As always, I tend to not list animations early because I tend to reject quite a few of them from the final release.

I apologize to Patrons for...

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Corporate Development Memo (11/19/2023)

Hi everyone!

I am up a little later today (almost lunch yikes) as I worked on a lot of stuff over the weekend!

I am now up to 1,939 renders and should cross 2,000 renders this week!

I will likely do a public post next weekend, and also do a hardcore play test of everything I have in detail and start setting up saves and other things to try and get me more towards the finish line!

This week here is Thanksgiving but I'm also basically not doing much for ...

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Quick 16 hour poll! Hair thoughts...

Just working with a new character (Charlotte)

If any of these hairs really grab you as good, just vote!  I tried some different colors but it seems this works best for overall story and what I have in mind for her.  These renders are very quick and dirty, so I'll clean them up a lot more and tweak some things.  Just conceptually...ok here they are!

I am also going to tweak everything overall, a lot of this is just base everything (no adjustments really)

Hair 1...

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Corporate Development Memo (11/12/2023)

Hi everyone!

Another update this week!  First of all, I got a decent amount of messages regarding the haircut question, so let me clarify what I meant.  I was simply going to consider one overall haircut per path (dom/sub) and using that as a default "Kane" character model later.  Why it has to be this simple is because if not, I would have to account for numerous "hairs" in the story for a lot of extra work without a great narrative purpose.  So any change would hav...

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Corporate Development Memo (11/5/2023)

Hi everyone!

This one has a bit of detail and I wanted to share something else, so bear with me if I ramble a bit!

But first, let me get out the way that I am now at about 1,775 renders and I am kind of rolling towards 2,000 soon!  I actually did extra renders beyond my count for the week, but they were "screens" for renders within renders -- a few examples are in these images above.  (Katsumi ones I had to render separately first and then insert them in...

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Corporate Development Memo 10/29/2023

Hi everyone!

I am sorry for the late post today, but I have been recovering a bit this weekend from my presentation on Friday.  Just to give a little context, it's been something my company and three other companies (we did a four part presentation and I also had to close out the entire presentation for all four as the "closer" for the fifth part of the presentation which is also quite a bit of pressure) had been prepping for months.  I spent about 80-100 hours on it this week...

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Corporate Development Memo (10/22/2023)

Hi everyone!

Just updating another week on Episode 8!

I started putting together some music for prior scenes for the first time this week, and doing a few playthroughs and making some notes on changes/edits for later.  It was a good time for me to do this for getting a proper feel for pacing and dialogue, etc.

I have a gigantic presentation/pitch with a huge client on October 27th, so I'm a bit more busy than normal with my primary 9-5 business.  But things are sti...

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Corporate Development Memo 10/15/2023

Hi everyone!

I'm a bit scrambled today with stuff to do, so I'll try to keep this one a little more brief this week!

I am at 1,565 renders and my lines of code I think have crossed 7,000 or so...

I am now mostly in the sub path and starting to branch out that side of the episode depending what Kane chooses, etc.  Episode 7 was a bit easier for kink/harshness because of the nature of the colored rooms, but this time around is a bit trickier.  But......

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Welcome to our friend - tremmiGames and his spellbinding project!

PATREON | TWITTER | STEAM | DISCORD | ITCH | 2023-10-12 08:20:12 +0000 UTC View Post

Corporate Development Memo (10/8/2023)

Hello Tess came down with a bad fever on Friday and has been resting this weekend.  This is Anais and I am posting below what she wrote with me for the page.  I can try get pictures and add on Discord.  Hey, look at my tier too if you are fan of Delilah!  Ok post below

-----

Hello everyone,

I foolishly did something a bit stupid and got caught up in a situation that I knew might get me sick (think being wet in conditions a bit too cold) and unfortunately ...

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Corporate Development Memo (Public 9/17/2023)

Hi everyone,

I apologize to my Patrons as some of this will be old news, but I like to update the public every so often and it feels like a good time given what happened and where I am right now.

For those that don't know, I recently suffered a massive SSD crash which caused me to lose my Daz Library (like the assets for characters, poses, environments, etc.) and about 80-90 renders and some other work as well.  So I have spent about the last two weeks scrambling hard to kind...

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Early Corp Dev Memo (always transparent and open)

Hi everyone,

I am doing this update a bit early because of something that happened this week.  I am always a believer in being totally honest and open about everything.  I'll never change in that sense, as I believe anyone that pays even a single dollar for any type of service should always deserve that level of respect and open communication.

A few days ago, my computer suffered a massive failure to the hard drive essentially making it unable to boot at all.  Long ...

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Corporate Development Memo (8/13/2023)

Hi all,

First, I'd like to update right away that I'm now over 920 images (I think 923) and about 32,500 words.  Things are progressing well, but I am starting to think I need to creep up past 1,500 towards a bit higher number to allow a good sub path for this update.  But let me work a few more weeks and see how I feel on that issue.  I'm always concerned about making sure there is a decent amount of content and fun versus just releasing if it feels "off" to me, but I'll...

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NEW UPDATE OF MRVISION's Game: "WHO'S THE FATHER?"

A new update of MrVision’s game has been released!!!


WHO’S THE FATHER? EPISODE 02 v2.18 


...

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Corporate Development Memo 8/6/2023

Hi everyone,

I have some minor bad news but overall still making good progress, I am now at 850 renders and approaching 30k words.  The minor bad news involves the last three images on this set.  After trying this, I have decided to move it to another room and have to redo them so I am not counting about 25 additional renders I did for this scene.  I've used this room before, but I think upgrading Daz Studio and/or something with my new drivers has caused a great deal of ...

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Corporate Development Memo (Public/7/30/2023)

Hello everyone!

Sorry to my Patrons -- they will see some images they might have seen before, but I will do all adult images privately next week :)

I formally did my first week about May 21st for Episode 8 after resting a bit after Episode 7 (and also cleaning it up).  I am crossing a little over 2 months and 1 week, so it's about time to do a public post!  I am trying to make sure the images are not adult for a public post, so this has eliminated entire scenes from bein...

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Corporate Development Memo (7/16/2023)

Hi everyone!

Sorry for being a bit later this week but I was out a bit late with friends and just rested a while longer today!

I wrote this on Discord before and I think here too, but my little vacation helped A LOT with me.  I really needed it.  I am feeling good in a way that I haven't since Episode 5 work.  (my favorite time ever working on the game from a pure enjoyment aspect)  I also got the chance to meet some amazing professional game developers and see...

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Corporate Development Memo (7/9/2023)

Wow, the sub harsh poll ended up 30/29/29/29, very close!  The one I wanted to do the most got 29 votes, so close, haha!  But I think the church one will be very fun to put together.

I am still traveling and will back Tuesday so I apologize for a little less accurate info and renders this week.  I'm not going to ever mislead anyone and say it was a super awesome work week.  I didn't say much before the trip, but to say this has been helpful for me moving forward is a...

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Corporate Development Memo 6/25/2023

Hi all!

I will be posting the dom poll (40 renders) about an hour after this post (just making sure two last images are ok) so look out for it!  I had some severe trouble with the whip so had to abandon a few ideas and adjust some things.  I think next time a different whip and/or tool like a bamboo cane or something might work better!

I am going try and update each week with a slight twist, so here goes and let me know how people feel about it.

Current ren...

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Welcome to our friend - tremmiGames and his spellbinding project!

PATREON | TWITTER | STEAM | DISCORD | ITCH | 2023-06-23 13:03:00 +0000 UTC View Post